Re: [hlds_linux] A question about serverscore

2011-12-17 Thread Jay Singh
To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] A question about serverscore > > On 17/12/2011 06:36, Jay Singh wrote: > > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 > > koth_badlands is not a supported map. > > Pretty sure that page isn't

Re: [hlds_linux] A question about serverscore

2011-12-17 Thread bp
While we're at it... itemtest *is* disqualified, right? --bp thinks It's kinda sad to see Hydro lumped together with arena, medieval and event maps ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.va

Re: [hlds_linux] A question about serverscore

2011-12-16 Thread dan
On 17/12/2011 06:36, Jay Singh wrote: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 koth_badlands is not a supported map. Pretty sure that page isn't kept up to date as it's missing cp_foundry too. -- Dan ___ To unsubscribe, edi

Re: [hlds_linux] A question about serverscore

2011-12-16 Thread Jay Singh
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 koth_badlands is not a supported map. > Date: Sat, 17 Dec 2011 06:33:22 + > From: needa...@ntlworld.com > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] A question about serverscore > > O

Re: [hlds_linux] A question about serverscore

2011-12-16 Thread dan
On 16/12/2011 09:50, Peter Reinhold wrote: On 16.12.2011 07:24, ics wrote: are the key to success. Too bad really as custom map running servers are fading away at this rate, like the 2 older of mine. I agree, I would really like to run more custom maps on our all-maps, but I am hesitant, as

Re: [hlds_linux] A question about serverscore

2011-12-16 Thread doc
linux-boun...@list.valvesoftware.com] on behalf of ics [ > i...@ics-base.net] > Sent: Thursday, December 15, 2011 10:24 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] A question about serverscore > > Definitely not. I have 2 newer servers more populated

Re: [hlds_linux] A question about serverscore

2011-12-16 Thread Peter Reinhold
On 16.12.2011 07:24, ics wrote: are the key to success. Too bad really as custom map running servers are fading away at this rate, like the 2 older of mine. I agree, I would really like to run more custom maps on our all-maps, but I am hesitant, as the quickplay "punishment" while running tho

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread Fletcher Dunn
5, 2011 10:24 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] A question about serverscore Definitely not. I have 2 newer servers more populated these days than the 2 older ones, which have rep of millions while the others have only 200-300k or so. Basically quickplay + ma

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread ics
ehalf Of dan Sent: Saturday, December 10, 2011 9:22 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] A question about serverscore On 09/12/2011 16:07, Andrew DeMerse wrote: You guys are confusing different systems, here. Well you're right to note the initial reas

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread Robert Paulson
e point. >> > >> > -Original Message- >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan >> > Sent: Saturday, December 10, 2011 9:22 AM >> > To: Half-Life dedicated Linu

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread 1nsane
> > -Original Message- > > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan > > Sent: Saturday, December 10, 2011 9:22 AM > > To: Half-Life dedicated Linux server mailing list > > Subject: R

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread Robert Paulson
will probably merge them at some point. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan > Sent: Saturday, December 10, 2011 9:22 AM > To: Half-Life dedicated Linux server m

Re: [hlds_linux] A question about serverscore

2011-12-10 Thread Fletcher Dunn
e them at some point. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: Saturday, December 10, 2011 9:22 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] A question about s

Re: [hlds_linux] A question about serverscore

2011-12-10 Thread Jesse Molina
If you want to kill a hypochondriac, give them a thermometer. dan wrote: On 09/12/2011 16:07, Andrew DeMerse wrote: You guys are confusing different systems, here. Well you're right to note the initial reason for the scoring was different, but I think you're wrong to conclude that the syst

Re: [hlds_linux] A question about serverscore

2011-12-10 Thread dan
On 09/12/2011 16:07, Andrew DeMerse wrote: You guys are confusing different systems, here. Well you're right to note the initial reason for the scoring was different, but I think you're wrong to conclude that the systems are completely independent Here there are several references to score

Re: [hlds_linux] A question about serverscore

2011-12-10 Thread Peter Reinhold
On 09.12.2011 22:24, doc wrote: The reputation/scoring system won't negatively affect you if your server is run well and people enjoy their time. It's only there to catch the REALLY bad apples, the ones doing something 'bad', not just those running bad/crappy servers. Thanks all, for sharing

Re: [hlds_linux] A question about serverscore

2011-12-09 Thread doc
There shouldn't be a worry about having your servers impacted negatively - even though you can take "a big hit" from people joining and leaving before they break even it usually isn't enough to counter-balance your score. There is a plugin that can tell your server's reputation and they are usually

Re: [hlds_linux] A question about serverscore

2011-12-09 Thread Andrew DeMerse
You guys are confusing different systems, here. The scoring system you are all speaking of was there to try and thwart fake player counts, sv_tags modifications, and other foul tactics. It was outlined here, back in March of 2009. http://tf2.com/post.php?id=2338 This was before quickplay, and be

Re: [hlds_linux] A question about serverscore

2011-12-09 Thread dan
On 09/12/2011 09:55, Peter Reinhold wrote: My servers have gained a (small) contingency of regular players, but, when one of these join and finds the server empty, maybe idles for a minute or two, and then leaves (and who can blame them), they are unwillingly punishing a server they would like

Re: [hlds_linux] A question about serverscore

2011-12-09 Thread ics
I wouldnt worry so much. That plugin that shows reputation is a usefull tool. Use it to check current rep and wait a week. Then check again and compare the numbers. If there is an increase, you are ok. I just checked yesterday and all servers had increase. Then i checked with my steam to see t

Re: [hlds_linux] A question about serverscore

2011-12-09 Thread Eric Riemers
Fyi, i've had 6 all maps + a 2fort server all full. These days i am happy if i get 2 all maps server full. The time of endless pools of people are gone i think :) Strangely enough, the servers where i dont have quickplay on will fill up quicker then quickplay servers simply because they are "know

[hlds_linux] A question about serverscore

2011-12-09 Thread Peter Reinhold
Hi all, After reading a mail on this list a while ago about the serverscore system (and a plugin to show it), i've been thinking about it some, and I have a question which some of you might be able to help me with. Case in point, i'm running two TF2s, a Badwater 24/7 server, and an allmaps,