To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] A question about serverscore
>
> On 17/12/2011 06:36, Jay Singh wrote:
> > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
> > koth_badlands is not a supported map.
>
> Pretty sure that page isn't
While we're at it... itemtest *is* disqualified, right?
--bp thinks It's kinda sad to see Hydro lumped together with arena,
medieval and event maps
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On 17/12/2011 06:36, Jay Singh wrote:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
koth_badlands is not a supported map.
Pretty sure that page isn't kept up to date as it's missing cp_foundry too.
--
Dan
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https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
koth_badlands is not a supported map.
> Date: Sat, 17 Dec 2011 06:33:22 +
> From: needa...@ntlworld.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] A question about serverscore
>
> O
On 16/12/2011 09:50, Peter Reinhold wrote:
On 16.12.2011 07:24, ics wrote:
are the key to success. Too bad really as custom map running servers
are fading away at this rate, like the 2 older of mine.
I agree, I would really like to run more custom maps on our all-maps,
but I am hesitant, as
linux-boun...@list.valvesoftware.com] on behalf of ics [
> i...@ics-base.net]
> Sent: Thursday, December 15, 2011 10:24 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] A question about serverscore
>
> Definitely not. I have 2 newer servers more populated
On 16.12.2011 07:24, ics wrote:
are the key to success. Too bad really as custom map running servers
are fading away at this rate, like the 2 older of mine.
I agree, I would really like to run more custom maps on our all-maps,
but I am hesitant, as the quickplay "punishment" while running tho
5, 2011 10:24 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] A question about serverscore
Definitely not. I have 2 newer servers more populated these days than
the 2 older ones, which have rep of millions while the others have only
200-300k or so. Basically quickplay + ma
ehalf Of dan
Sent: Saturday, December 10, 2011 9:22 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] A question about serverscore
On 09/12/2011 16:07, Andrew DeMerse wrote:
You guys are confusing different systems, here.
Well you're right to note the initial reas
e point.
>> >
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
>> > Sent: Saturday, December 10, 2011 9:22 AM
>> > To: Half-Life dedicated Linu
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
> > Sent: Saturday, December 10, 2011 9:22 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: R
will probably merge them at some point.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
> Sent: Saturday, December 10, 2011 9:22 AM
> To: Half-Life dedicated Linux server m
e them at some point.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
Sent: Saturday, December 10, 2011 9:22 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] A question about s
If you want to kill a hypochondriac, give them a thermometer.
dan wrote:
On 09/12/2011 16:07, Andrew DeMerse wrote:
You guys are confusing different systems, here.
Well you're right to note the initial reason for the scoring was
different, but I think you're wrong to conclude that the syst
On 09/12/2011 16:07, Andrew DeMerse wrote:
You guys are confusing different systems, here.
Well you're right to note the initial reason for the scoring was
different, but I think you're wrong to conclude that the systems are
completely independent
Here there are several references to score
On 09.12.2011 22:24, doc wrote:
The reputation/scoring system won't negatively affect you if your
server is
run well and people enjoy their time. It's only there to catch the
REALLY
bad apples, the ones doing something 'bad', not just those running
bad/crappy servers.
Thanks all, for sharing
There shouldn't be a worry about having your servers impacted negatively -
even though you can take "a big hit" from people joining and leaving before
they break even it usually isn't enough to counter-balance your score.
There is a plugin that can tell your server's reputation and they are
usually
You guys are confusing different systems, here.
The scoring system you are all speaking of was there to try and thwart fake
player counts, sv_tags modifications, and other foul tactics.
It was outlined here, back in March of 2009.
http://tf2.com/post.php?id=2338
This was before quickplay, and be
On 09/12/2011 09:55, Peter Reinhold wrote:
My servers have gained a (small) contingency of regular players, but,
when one of these join and finds the server empty, maybe idles for a
minute or two, and then leaves (and who can blame them), they are
unwillingly punishing a server they would like
I wouldnt worry so much. That plugin that shows reputation is a usefull tool.
Use it to check current rep and wait a week. Then check again and compare the
numbers. If there is an increase, you are ok.
I just checked yesterday and all servers had increase. Then i checked with my
steam to see t
Fyi, i've had 6 all maps + a 2fort server all full. These days i am happy
if i get 2 all maps server full. The time of endless pools of people are
gone i think :)
Strangely enough, the servers where i dont have quickplay on will fill up
quicker then quickplay servers simply because they are "know
Hi all,
After reading a mail on this list a while ago about the serverscore
system (and a plugin to show it), i've been thinking about it some, and
I have a question which some of you might be able to help me with.
Case in point, i'm running two TF2s, a Badwater 24/7 server, and an
allmaps,
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