Re: [hlds_linux] L4D Linux Group Server Connection Issues (sv_steamgroup)

2008-11-19 Thread ksu . deadeye
Good to know. :) Have you have any luck with sv_steamgroup_exclusive at all? Ideally I'd like it set to 2...but after reading through some forums, I'm not even sure it works. On Wed, Nov 19, 2008 at 12:54 AM, Cc2iscooL [EMAIL PROTECTED] wrote: You can't use exclusive and sv_search_key. I

[hlds_linux] Server Browser

2008-11-19 Thread Stephan Botha
I can honestly not understand why the server browser has been removed. The lobby system only makes sense for starting a new game and currently doesn't work as it should. I was told that the server browser was removed because using it, people will enter a game or leave a game at any point during a

[hlds_linux] Waiting for the survivors to leave the safe house?

2008-11-19 Thread Wolfie - Cybernetic
Has anyone seen a problem where if there is only 1 human playing, the game never starts. As infected waiting for the survivors to leave the safe house, they never seem to leave if they are all bots. ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] L4D Linux Group Server Connection Issues (sv_steamgroup)

2008-11-19 Thread Flubber
There is no 2 settings in sv_steamgroup_exclusive it's 0 or 1. 2008/11/19 ksu. deadeye [EMAIL PROTECTED] Good to know. :) Have you have any luck with sv_steamgroup_exclusive at all? Ideally I'd like it set to 2...but after reading through some forums, I'm not even sure it works. On Wed,

Re: [hlds_linux] Half-Life 1 Dedicated Server Update

2008-11-19 Thread AnAkIn .
This update seems to not have been released on Steam..? 2008/11/19 Jason Ruymen [EMAIL PROTECTED] The Half-Life 1 Dedicated Server has been updated. Please run hldsupdatetool to receive the update. Specific changes include: - Fixes csdos/FuF crash bug Jason

Re: [hlds_linux] Half-Life 1 Dedicated Server Update

2008-11-19 Thread AnAkIn .
] version Protocol version 48 Exe version 1.1.2.6/2.0.0.0 (cstrike) Exe build: 14:57:13 Oct 23 2008 (4382) Shouldn't it say Nov 19 2008 ? 2008/11/19 AnAkIn . [EMAIL PROTECTED] This update seems to not have been released on Steam..? 2008/11/19 Jason Ruymen [EMAIL PROTECTED] The Half-Life 1

Re: [hlds_linux] MOTD Questions

2008-11-19 Thread Crazy Canucks
Thanks! Now I've got to figure out how to get it centred in different resolutions... Yours looks great as well. The infamous Cream Bun Clan. :) Patrick Shelley wrote: I'm glad you sorted it! Your MOTD looks ace! Check out ours: www.sidesteal.com/l4d/l4dmotd.html On 11/19/08, Crazy

Re: [hlds_linux] Half-Life 1 Dedicated Server Update

2008-11-19 Thread Pawel
Nice, thanks i need it. Stupid kids were dosing my servers :) On Wed, Nov 19, 2008 at 1:21 PM, AnAkIn . [EMAIL PROTECTED] wrote: ] version Protocol version 48 Exe version 1.1.2.6/2.0.0.0 (cstrike) Exe build: 14:57:13 Oct 23 2008 (4382) Shouldn't it say Nov 19 2008 ? 2008/11/19 AnAkIn .

Re: [hlds_linux] Autoupdate start option

2008-11-19 Thread Steve Sumichrast
Hum -- I think you may have a point here, auto update may never happen with L4D since the forks never really go through map change at the same time.. I'm not sure how it would handle that. Seems to me auto update won't happen, you'll continue to get the message in the console output that at

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-19 Thread Steve Sumichrast
Ditto -- when people connect they just get normal settings which is annoying -- not a huge deal to just change it to whatever, but still.. Why can't lobby leaders have an option to choose Dedicated Server, Local Server Community Server, or something? That seems like the simplest thing to do -- I

Re: [hlds_linux] MOTD Questions

2008-11-19 Thread Miano, Steven M.
That MotD looks awesome for the Cream Bun Clan, anyway you would hook up the background image sans CBC banner? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Crazy Canucks Sent: Wednesday, November 19, 2008 7:39 AM To: Half-Life dedicated Linux server

[hlds_linux] Half-Life 1 Dedicated Server Update

2008-11-19 Thread Anton Wetorp
Still got [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./hlds_run: line 342: 5664 Segmentation fault (core dumped) $HL_CMD :( On Wed Nov 19 04:47:28 PST 2008, Pawel trammp at gmail.com wrote: Nice, thanks i need it. Stupid

[hlds_linux] (Possibly) Useful bash snippet for getting total player numbers using multiple netconport consoles

2008-11-19 Thread gameadmin
The status output from the master netconport console of bunch of forked servers gives player numbers, but this includes bots controlling boss infected and survivors (which is why the number is rarely between 1 and 3). So if you want to get some kind of realistic aggregate player numbers, or if

Re: [hlds_linux] Autoupdate start option

2008-11-19 Thread Chris Green
Forked servers need a little bit of work for auto-update. Expect a fix in an update (and to the script). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jordy van Wolferen Sent: Tuesday, November 18, 2008 11:39 PM To: Half-Life dedicated Linux server

Re: [hlds_linux] Server Browser

2008-11-19 Thread David A. Parker
It's the nature of multiplayer gaming; most people will invariably come and go as they please. I think Valve's intentions were good in trying to make a campaign-style multiplayer game where you succeed or fail as a team, not individuals. There are a lot of clans and gamers who take it

Re: [hlds_linux] L4D Linux Group Server Connection Issues (sv_steamgroup)

2008-11-19 Thread ksu . deadeye
Also good to know. :) http://forums.steampowered.com/forums/showpost.php?p=8449565postcount=5 Was this post just flat wrong? I thought it was referring to this mailing list, but I searched through all of November and didn't find anything. On Wed, Nov 19, 2008 at 2:42 AM, Flubber [EMAIL

Re: [hlds_linux] L4D Linux Group Server Connection Issues(sv_steamgroup)

2008-11-19 Thread gameadmin
There was discussion that having a 2 setting, with behaviour as described, would be a good idea. This was just talk amongst ourselves however, not something that's been implemented. So it came from the list, in a sense, but it's wrong... Chinese whispers at work ;) Typing cvarlist into a

Re: [hlds_linux] MOTD Questions

2008-11-19 Thread Crazy Canucks
If you are looking to center your motd vertically, the following page had good information. http://www.vdotmedia.com/blog/vertically-center-content-with-css/ Just be aware that if you cut and paste, like I did, you might have a problem with matching charsets. You're probably better off to

Re: [hlds_linux] MOTD Questions

2008-11-19 Thread Chris Brunelle
The banner size is different between resolutions. Anyone know the dimensions between resolutions? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Crazy Canucks Sent: Wednesday, November 19, 2008 9:17 AM To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] (Possibly) Useful bash snippet for getting total player numbers using multiple netconport consoles

2008-11-19 Thread Jordy van Wolferen
Thanks! I'm testing it, but my netcat (0.7.1) on arch linux doesn't support -q and without it doesn't show anything. I'll try to look into it, when I'm home. I was thinking about making some simple scripts/tools too. On Wed, Nov 19, 2008 at 4:17 PM, [EMAIL PROTECTED] wrote: The status output

Re: [hlds_linux] (Possibly) Useful bash snippet for getting totalplayer numbers using multiple netconport consoles

2008-11-19 Thread gameadmin
Yeah, without -q netcat never disconnects from the first server: -q seconds after EOF on stdin, wait the specified number of seconds and then quit. I don't know if there's some alternative easy way to do that programatically... Telnet might let you do it, but probably won't be as easy

[hlds_linux] Various server/matchmaking/lobby woes

2008-11-19 Thread Fyren
I appreciate the work Valve has put in since the first day of the demo, but here's some things that really irk me right now about how servers, lobbies, and matchmaking work. Not all of these are strictly server related, but here goes. There's no such thing as a private server. Not counting

Re: [hlds_linux] MOTD Questions

2008-11-19 Thread Steve
It ranges from 500 x 100 - 673x135 The banner size is different between resolutions. Anyone know the dimensions between resolutions? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Crazy Canucks Sent: Wednesday, November 19, 2008 9:17 AM To:

Re: [hlds_linux] Waiting for the survivors to leave the safe house?

2008-11-19 Thread Tom Leighton
I saw this in the demo. You had to get pretty far from the safehouse on your own before they decided to follow. Wolfie - Cybernetic wrote: Has anyone seen a problem where if there is only 1 human playing, the game never starts. As infected waiting for the survivors to leave the safe house,

Re: [hlds_linux] Waiting for the survivors to leave the safe house?

2008-11-19 Thread gameadmin
But if you're the only human, and you're on the side of the infected, I take it that means the survivors never move at all? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 19 November 2008 16:50 To: Half-Life dedicated Linux

Re: [hlds_linux] Waiting for the survivors to leave the safe house?

2008-11-19 Thread Joseph Laws
I haven't noticed that but I have noticed a rather large drop in the survivor AI if you are playing single player. They seem to not mind straying well behind you and blatantly ignore obvious enemies rushing at them on occasion. Adds to the difficulty, which isn't bad, but I just don't

Re: [hlds_linux] Autoupdate start option

2008-11-19 Thread Milton Ngan
I have a fix. It didn't make it into the release. There are a couple of other fixes in the script which are required. M. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Riemers Sent: Tuesday, November 18, 2008 10:10 AM To: Half-Life dedicated Linux

Re: [hlds_linux] Fork not working for me in L4D retail

2008-11-19 Thread Milton Ngan
There is a bug in the srcds_run script where -fork is supposed to automatically supply a map, but it doesn't. So for now explicitly specify a map. Anyone will do, it will get changed as soon as someone reserves the server. M. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-19 Thread Milton Ngan
This is the way I had it originally where all my configs were just numbers 01.cfg etc... but placed in the server subdirectory. Something has changed in the command line expansion routines where ## cannot be used at the start of the filename. So you can user server##.cfg, or server/l4d##.cfg.

Re: [hlds_linux] hostmatchmakingport - 27025

2008-11-19 Thread Milton Ngan
These ports are no longer opened on the PC. I have removed the convars from my configs without a problem. M. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sent: Tuesday, November 18, 2008 3:42 PM To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] (Possibly) Useful bash snippet for getting totalplayer numbers using multiple netconport consoles

2008-11-19 Thread J T
You could also do it in perl. On Wed, Nov 19, 2008 at 8:26 AM, [EMAIL PROTECTED] wrote: Yeah, without -q netcat never disconnects from the first server: -q seconds after EOF on stdin, wait the specified number of seconds and then quit. I don't know if there's some alternative easy way to

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-19 Thread Chris Green
It's interpreting the / as a division symbol for expression evaluation. I can fix this. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Milton Ngan Sent: Wednesday, November 19, 2008 9:36 AM To: Half-Life dedicated Linux server mailing list Subject: Re:

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-19 Thread David A. Parker
Perhaps a / should be backslash-escaped if you're using it one way, and not for the other? That would preserve the ability to use it in an expression as well as a delimiter. Chris Green wrote: It's interpreting the / as a division symbol for expression evaluation. I can fix this.

Re: [hlds_linux] Fork not working for me in L4D retail

2008-11-19 Thread Milton Ngan
+map is the correct syntax for the command line. Command line options vs convars seems to be a big confusion since the engine can be a bit forgiving about how you specify them. If you can put the option into a config file, it should use a +. If you can't then it should be specified with a -.

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-19 Thread Chris Green
I'm going to change it to not interpret anything as an expression unless it only consists of digits, operators, or '##'. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker Sent: Wednesday, November 19, 2008 10:07 AM To: Half-Life dedicated

Re: [hlds_linux] Fork not working for me in L4D retail

2008-11-19 Thread J T
I meant to put + but put - instead in my reply. Woops. On Wed, Nov 19, 2008 at 10:15 AM, Milton Ngan [EMAIL PROTECTED]wrote: +map is the correct syntax for the command line. Command line options vs convars seems to be a big confusion since the engine can be a bit forgiving about how you

[hlds_linux] Command Line args

2008-11-19 Thread AFAdmin
Would someone be so kind as to explain why some command line arguments are prefixed with a + and some with a -? I have a difficult time remembering which arguments have which prefix. Is there any pattern to to these arguments? ___ To unsubscribe,

Re: [hlds_linux] Command Line args

2008-11-19 Thread Kevin Ottalini
Anything you can put into the server.cfg needs a + if you put it in the command line. Options which are only accessable during startup have a - in front. http://developer.valvesoftware.com/wiki/Launch_options That page needs to be updated for L4D servers / clients but should give you most of

Re: [hlds_linux] MOTD Questions

2008-11-19 Thread Crazy Canucks
Just thought I'd post the final version of my motd code. I had to pull the images another two pixels in from the edge to make it ten pixels from the edge. There was a bit of distortion on the edge that I didn't notice until I looked closely at the motd in a mod with different colours.

Re: [hlds_linux] Command Line args

2008-11-19 Thread Steve Sumichrast
Thanks for that -- had always wondered! On Wed, Nov 19, 2008 at 2:21 PM, Kevin Ottalini [EMAIL PROTECTED] wrote: Anything you can put into the server.cfg needs a + if you put it in the command line. Options which are only accessable during startup have a - in front.

[hlds_linux] A2S_PLAYER and number of kills

2008-11-19 Thread David A. Parker
Hello, I have a Perl script which uses the A2S_PLAYER query to get player information from a given server. For some reason, the 4 bytes representing a player's number of kills will sometimes be 0xFF FF FF FF, which is probably -1 but the player shows up as having 65535 kills in my script's

Re: [hlds_linux] Various server/matchmaking/lobby woes

2008-11-19 Thread 1nsane
You can use -nomaster as a launch param. But that's not a good solution. A working exclusive group join would be better. On Wed, Nov 19, 2008 at 11:26 AM, Fyren [EMAIL PROTECTED] wrote: I appreciate the work Valve has put in since the first day of the demo, but here's some things that really

[hlds_linux] Different modes with one fork

2008-11-19 Thread Steve Sumichrast
I'm running 10 forks from a single instance -- I've got a question, though... In my config files I specify that the z_difficulty is Impossible... doesn't seem to matter, though, for the steam community servers option, as it just goes back to normal anyways thanks to the way the connection works...

Re: [hlds_linux] A2S_PLAYER and number of kills

2008-11-19 Thread LDuke
Perhaps bots kills are reported as -1 ?? On Wed, Nov 19, 2008 at 1:41 PM, David A. Parker [EMAIL PROTECTED] wrote: Hello, I have a Perl script which uses the A2S_PLAYER query to get player information from a given server. For some reason, the 4 bytes representing a player's number of kills

Re: [hlds_linux] Different modes with one fork

2008-11-19 Thread Steve
+exec in the startup line only runs once on startup (and possibly when it goes into hibernation). Steve Sumichrast wrote: I'm running 10 forks from a single instance -- I've got a question, though... In my config files I specify that the z_difficulty is Impossible... doesn't seem to matter,

Re: [hlds_linux] Different modes with one fork

2008-11-19 Thread Milton Ngan
Server.cfg gets exec'd for every map change Infected.cfg gets exec'd for each versus game. There is a corresponding infected_off.cfg to reset the settings when you leave versus mode. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sumichrast Sent:

Re: [hlds_linux] Different modes with one fork

2008-11-19 Thread Milton Ngan
The +exec will only get run once when the child is spawned. Even coming out of hibernation, it will not run the +exec again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sent: Wednesday, November 19, 2008 12:53 PM To: Half-Life dedicated Linux

Re: [hlds_linux] Different modes with one fork

2008-11-19 Thread Steve Sumichrast
Cool. So I'm specifying a map in the startup params -- I guess there's no reason I couldn't specify map in the individual fork config files to make certain forks versus? Going to go try that out now... thanks for the clarification. On Wed, Nov 19, 2008 at 3:53 PM, Steve [EMAIL PROTECTED]

Re: [hlds_linux] A2S_PLAYER and number of kills

2008-11-19 Thread Patrick Shelley
i have seen players with negative kills in hlsw but dont understand why. On 19/11/2008, LDuke [EMAIL PROTECTED] wrote: Perhaps bots kills are reported as -1 ?? On Wed, Nov 19, 2008 at 1:41 PM, David A. Parker [EMAIL PROTECTED] wrote: Hello, I have a Perl script which uses the A2S_PLAYER

Re: [hlds_linux] Different modes with one fork

2008-11-19 Thread Steve Sumichrast
This is working great -- I specified in each config the mail file to load -- I then went into the parent process, told all the maps to switch to airport and all forks switched over. Worked great, none of them went back to the one specified in the cfg file (I have server.cfg just resetting things

Re: [hlds_linux] A2S_PLAYER and number of kills

2008-11-19 Thread David A. Parker
I talked to some of our students, and they claim it happens when you teamkill. You have -1 kills if you kill a teammate, -2 if you kill 2 teammates, etc. Not sure if it's true, but it sounds likely. - Dave Patrick Shelley wrote: i have seen players with negative kills in hlsw but dont

Re: [hlds_linux] A2S_PLAYER and number of kills

2008-11-19 Thread 1nsane
It is true. Negatives for team killing. On Wed, Nov 19, 2008 at 4:53 PM, David A. Parker [EMAIL PROTECTED] wrote: I talked to some of our students, and they claim it happens when you teamkill. You have -1 kills if you kill a teammate, -2 if you kill 2 teammates, etc. Not sure if it's true,

Re: [hlds_linux] Autoupdate start option

2008-11-19 Thread Jeff Sugar
They could still make it work for Windows boxes, at least. On Wed, Nov 19, 2008 at 4:53 AM, Steve Sumichrast [EMAIL PROTECTED]wrote: Hum -- I think you may have a point here, auto update may never happen with L4D since the forks never really go through map change at the same time.. I'm not

Re: [hlds_linux] Autoupdate start option

2008-11-19 Thread Arg!
Thanks Milton and Chris, much appreciated. On Thu, Nov 20, 2008 at 11:21 AM, Jeff Sugar [EMAIL PROTECTED] wrote: They could still make it work for Windows boxes, at least. On Wed, Nov 19, 2008 at 4:53 AM, Steve Sumichrast [EMAIL PROTECTED] wrote: Hum -- I think you may have a point here,

[hlds_linux] rate limiting L4D servers?

2008-11-19 Thread Rick Payton
I noticed in the status command in the L4d server, we now have a rate view, some clients are showing 3 and others are showing 25000 - is this the actual rate that the server is sending out, and if so, is there any way to control it? sv_maxrate responds with 0 (default setting) but manually

Re: [hlds_linux] Various server/matchmaking/lobby woes

2008-11-19 Thread Fyren
On Wed, Nov 19, 2008 at 15:43, 1nsane [EMAIL PROTECTED] wrote: You can use -nomaster as a launch param. But that's not a good solution. A working exclusive group join would be better. -nomaster fits right in with the others I listed, I just forgot to mention it. All these cvars/parameters are

Re: [hlds_linux] MOTD Questions

2008-11-19 Thread Patrick Shelley
On 11/19/08, Miano, Steven M. [EMAIL PROTECTED] wrote: That MotD looks awesome for the Cream Bun Clan, anyway you would hook up the background image sans CBC banner? You can find it here: http://www.l4d.com/servermessage/images/bg_main.jpg Patrick :)

[hlds_linux] L4D Memory Leak

2008-11-19 Thread Daniel Pierce
Hi all. I'm running a single L4D server on a Xen virtualized server. When I start up srcds and wait for a lobby to join it uses 127M ram, but after 12 hours or so it is using about 260M ram and growing. Map changes seem to coincide with the additional memory usage. Anyone else seeing similar

[hlds_linux] [HLDS - 1.6] Rate problems on server

2008-11-19 Thread Christopher Szabo
Hi there! I am renting two dedicated servers in Sweden, co-location in Stockholm Pionen (newest datacenter in Sweden). I have some problems with the server-rate settings. sv_maxupdaterate 70 sv_minupdaterate 13 sv_maxrate 2 If I set these settings higher than that, everybody on the

Re: [hlds_linux] L4D Memory Leak

2008-11-19 Thread Chris Green
We didn't observe this during testing, but that doesn't mean there isn't a leak we missed. If it is happening to you and hurting your server, running with -fork 1 should fix it. Even when running a single server, I recommend -fork 1 because, while we fixed every stability issue that we found,