When will the tf2 replay configs be untouched after a update?
I've now just chmod 400 the files, since after a validate or similar it
will just overwrite my settinsg.
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Fletch, in your post about -insert_search_path , you said If you need to
insert more than one, separate them by semicolons
But you cant really use ; in a commandline startup, without it seeing as
another command. Was semicolon the correct delimiter?
2013/5/15 Erik-jan Riemers riem...@binkey.nl
On 14/05/2013 18:10, Fletcher Dunn wrote:
This is being actively investigated with high priority right now.
Is it some specific setting or set of maps?
I haven't noticed any issue it at all - and I usually have net_graph on
all the time I play.
Which suggests the servers I play on either
On 17/05/2013 01:30, Weasel wrote:
It CAN be. I may depend on your hosting-provider.
It may depend on what hardware you are using.
It may depend on virtualization limits, etc.
PS: Of course, I am also the guy with 5.25-inch floppy drive, 3.5-inch floppy
drive, a 100-MB zip drive, and an
Windows bias in action.
I'll switch it to be a comma.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
Sent: Friday, May 17, 2013 7:16 AM
To: Half-Life dedicated Linux server mailing list
Are you using net_graph 4?
2013/5/17 dan needa...@ntlworld.com
On 14/05/2013 18:10, Fletcher Dunn wrote:
This is being actively investigated with high priority right now.
Is it some specific setting or set of maps?
I haven't noticed any issue it at all - and I usually have net_graph on
You could put your config in /custom/configs/cfg/ and it'd never get
overwritten
Kind regards,
Saul Rennison
On 17 May 2013 14:54, Erik-jan Riemers riem...@binkey.nl wrote:
When will the tf2 replay configs be untouched after a update?
I've now just chmod 400 the files, since after a
On 17/05/2013 17:17, martin v wrote:
Are you using net_graph 4?
5 I think, high enough to get all the info either way.
Doesn't seem to be an issue on Valve's EU servers or the few 3rd party
ones I've played on.
--
Dan
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We've released a mandatory update for Team Fortress 2. The notes for the update
are below.
-Eric
==
Source Engine Changes
- Fixed server CPU spikes caused by compression of string tables and packets.
- Added sv_netspike, sv_netspike_sendtime_ms, and
A note regarding the CPU spikes:
I would encourage server operators to revert any changes made to disable
compression, set all such convars to their default values, and re-evaluate
performance and bandwidth. I believe that the switch to a realtime compression
library will fix the CPU spikes
sv_compressstringtablebaselines should still be present in this build, and it
is defaulted to false. The baselines are not compressed at that stage, instead
we just compress them if desired like any other network data at either the
fragment or packet stage.
You might try adjusting this convar
Ah, I had only checked for the existence of sv_compressfragments.
For what it's worth in my test of the prerelease build, the default convars
didn't help to alleviate any issues. Only after I set sv_compressfragments
to 0 did I see a visible improvement in performance. In fact the long
frames had
There is a bug in the update we just released.
Setting net_compresspackets to 0 is a workaround.
We'll have a new update released shortly. Apologies.
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visit:
How bad is the bug?
Sent from my iPhone 5
On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:
There is a bug in the update we just released.
Setting net_compresspackets to 0 is a workaround.
We'll have a new update released shortly. Apologies.
Crashes every 2min. Hehe.
2013/5/17 DontWannaName! ad...@topnotchclan.com
How bad is the bug?
Sent from my iPhone 5
On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
There is a bug in the update we just released.
Setting net_compresspackets to 0 is
Buffer overflow if packet size is in a certain range, leading to server crash.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Friday, May 17, 2013 11:46 AM
To: Half-Life dedicated Linux server
What is the estimated time to release the 2nd update fixing the first one?
2013/5/17 Fletcher Dunn fletch...@valvesoftware.com
Buffer overflow if packet size is in a certain range, leading to server
crash.
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
Random question regarding community items. The people who create the items earn
money because of the key sales.
How about community made maps, will there ever be a financial gain for map
creators of TF2 to stimulate the creation of more pro-looking (Read: VALVe
style) maps?
Saint K.
Map stamps?
Sent from my iPhone 5
On May 17, 2013, at 1:39 PM, Saint K. sai...@specialattack.net wrote:
Random question regarding community items. The people who create the items
earn money because of the key sales.
How about community made maps, will there ever be a financial gain for
Strange Filters as well.
On Fri, May 17, 2013 at 3:40 PM, DontWannaName! ad...@topnotchclan.comwrote:
Map stamps?
Sent from my iPhone 5
On May 17, 2013, at 1:39 PM, Saint K. sai...@specialattack.net wrote:
Random question regarding community items. The people who create the
items earn
With net_compresspackets 0 I am seeing random buffer overflows after the
round ends and starts again. And by that I mean most (all?) the players get
kicked with message Disconnect: Buffer overflow in net message.
Host_EndGame: Buffer overflow in net message
I also saw some
Netchannel: failed
I also see this and the fix was only temporary. Valve will make a new one.
-ic
1nsane kirjoitti:
With net_compresspackets 0 I am seeing random buffer overflows after the
round ends and starts again. And by that I mean most (all?) the players get
kicked with message Disconnect: Buffer overflow
What is the ETA on this cause I've seen a few of my servers so far either
restart which is at least good some what but a few others just crash out and
disappear.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
We've released a mandatory update for Team Fortress 2. The notes for the update
are below.
==
Source Engine Changes
- Fixed server crash in packet compression
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I will give that a shot, and how about the default arena file. I just
remove that file and use my server.cfg, but if a update comes it places
that file back again and it will read it upon reboot (which I don't want)
I could just /dev/null the file, but that just bad on the updater.
-Original
MVM mode is well bugged.
Sentry busters keep spawning like mad, teleports destroy at round end, zappers
get attached which can't be removed, etc.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on
You should really put all your configs in a tf/custom/XXX/cfg/ folder (XXX
can be anything you want).
When the game tries to open a file, it will search all VPKs and subfolders
in tf/custom folder first. For example, if the game wanted to load
cfg/configarena.cfg it would search:
*
I specced one of my servers for some time, i didn't see this atleast on
mvm_mannworks. Was this any chance happening on decoy?
-ics
Saint K. kirjoitti:
MVM mode is well bugged.
Sentry busters keep spawning like mad, teleports destroy at round end, zappers
get attached which can't be
Ah thanks, i didn't know that if you have a configarena.cfg for instance
and it finds it first that I will disregard the version found
afterwards. I'll just make an empty file then for that.
But I only started using this recently with the -insert_search_path option
since I run multiple servers
Updates are available in the prerelease betas of HL2:DM, DoD:S, and CS:S.
These changes bring the Source engine up-to-date date with the latest TF2
release. In particular, it includes the optimization to the network
compression.
Because of the change to the compression algorithm, the
It was happening on mvm_bigrock.
2 of our MVM server also just stalled, which didn't happen before this latest
patch.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of ics
Any idea when you guys are planning on shipping the release update?
Thanks,
Kyle.
On Fri, May 17, 2013 at 3:01 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Updates are available in the prerelease betas of HL2:DM, DoD:S, and CS:S.
These changes bring the Source engine up-to-date date
Release these builds on Monday if nobody finds any showstoppers over the
weekend.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Friday, May 17, 2013 3:05 PM
To: Half-Life dedicated
I am still experiencing this after today's (2nd) update, using default values
on then newly released convars - yet to test changing them.
Anyone else?
Date: Fri, 17 May 2013 18:40:21 +0100
From: needa...@ntlworld.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF2
Does net_compresspackets_minsize have instant effect on connected players?
From: fletch...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
Date: Fri, 17 May 2013 18:22:09 +
Subject: Re: [hlds_linux] Mandatory TF2 update released
A note regarding the
It takes place immediately for all players.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Abdulrahman
Abdulkawi
Sent: Friday, May 17, 2013 4:00 PM
To: Half-Life dedicated Linux server mailing list
Thanks, you mentioned that opting out of prerelease was as easy as removing
the -beta prerelease switch from the steamcmd? Is that correct?
I removed the -beta prerelease and have it doing an app 232330 validate but
it just says it's up-to-date. Is there anything that we need to do in
particular
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