Re: [hlds_linux] Halloween 2011

2011-10-24 Thread doc
Mathacking and wireframing seems pretty against the spirit of the contest, these paper masks should never be that important. (did you say SEVERAL 12 slot servers for farming.. tf2 gifts?) I thought the whole point of the registering was to stop people from just sitting in their own

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread doc
I would like to get some clarification from Valve on this though. This Friday night my server is celebrating it's 2nd year running and we will be passworded all day to only allow in regulars. We will also (probably) be playing the new Halloween maps. Will this negatively effect anything? I'd hate

Re: [hlds_linux] Reminder: your posts are public and permanent

2011-10-20 Thread doc
I can't say it's gotten that bad at all. For the most part the questions here get answered with respect. Usually the worst case scenario is someone being told (in short terms) to go bug someone else about their problem (like SourceMod forums), but even then the question will be attempted to be

Re: [hlds_linux] Next Patch Time-scale

2011-10-20 Thread doc
I'd just be warned that clients (from what I've seen) are still crashing an impressive amount. Some people are crashing within minutes of playing. Since the last update the servers have been stable (enough) however! On Thu, Oct 20, 2011 at 9:37 AM, Miles Sutcliffe mi...@lsucs.org.uk wrote: Hi,

Re: [hlds_linux] CSS: Crash with Mani Admin Plugins

2011-10-19 Thread doc
I'm still amazed Mani gets used in the numbers it is used in - it's so old now all I see are people asking how to get it to work. *Saul Rennison* On 19 October 2011 15:55, Saul Rennison saul.renni...@gmail.com wrote: Why would you possibly want to use Mani Admin Plugin? SourceMod is

Re: [hlds_linux] Latest release = instant crash on jointeam

2011-10-19 Thread doc
I assume this problem was fixed already Marcel, I think it was related to the optional patch released last night (that caused this crash for a short while before a hotfix was rolled out) On Wed, Oct 19, 2011 at 8:37 AM, Marcel hlds_li...@vermasslt.de wrote: On 19.10.2011 02:55, Damian Bushong

Re: [hlds_linux] TF2 Update

2011-10-18 Thread doc
Gentoo, just updated, third person to join and we crash with a similar error: 490/ - tf_wearable: UTIL_SetModel: not precached: models/player/items/soldier/professor_speks.mdl 490/ - tf_wearable: UTIL_SetModel: not precached: models/player/items/soldier/professor_speks.mdl On Tue, Oct 18,

Re: [hlds_linux] Plugins using too many resources?

2011-10-01 Thread doc
Usually the problems with too many plugins is when there is a problem with one and you don't know which one it is. I've yet to find a server so chock full of plugins they are bringing it to a crawl but with TF2 being free nowadays I guess anything is possible... On Sat, Oct 1, 2011 at 2:47 PM,

Re: [hlds_linux] Demo primary and secondary weapons

2011-09-29 Thread doc
Sounds like everything is working as intended /conspiracy On Mon, Sep 26, 2011 at 2:12 PM, steve grout steve.gr...@gmail.com wrote: So what happened with the demo primary and secondary weapons not being able to be used unless they are strange? had to reboot the server to sort it!

Re: [hlds_linux] Eyeangle spam continues

2011-09-18 Thread doc
It makes the console useless while it's spamming. It might just be my setup but when text is flying across the console any words I type get eaten and don't display anymore, meaning if I make a typo before I hit enter I don't get a chance to proof read it. Very small gripe but I can imagine some

Re: [hlds_linux] Eyeangle spam continues

2011-09-18 Thread doc
...@gmail.com wrote: rcon instead. Kind regards, *Saul Rennison* On 18 September 2011 18:47, doc drga...@gmail.com wrote: It makes the console useless while it's spamming. It might just be my setup but when text is flying across the console any words I type get eaten and don't display

Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-30 Thread doc
I'm not going to be super hard on them, it's only a beta right now - I'm sure down the line they will have some Linux servers. My dissapointment is more along the lines that we won't be ironing out any weird Linux-only bugs during the beta. On Tue, Aug 30, 2011 at 11:38 AM, Richard GrosJean

Re: [hlds_linux] Counter-Strike: Source Beta Update Released

2011-08-30 Thread doc
Awesome, already got my server up and running, and got the first Replay of the new beta up and out! http://www.youtube.com/watch?v=Ju3uZFqUuzg On Tue, Aug 30, 2011 at 7:33 PM, James Puckett jamesrichardpuck...@gmail.com wrote: Thanks! On Tue, Aug 30, 2011 at 6:01 PM, Jon Lippincott

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-29 Thread doc
Each game has it's own limit on players. TF2 can only go to 33 (34 with with SourceTV/Replay fix?), CS:S has 64 player max. I don't think you can just specify any random amount of players. I'd guess either 24 or 32, those seem to be somewhat more standard MP sizes, at least with Valve games On

Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread doc
How are you supposed to administrate a Windows box, vnc? Don't make me laffo. B) 2011/8/29 Björn Rohlén bjorn.roh...@gmail.com: perhaps they are not interested in people playing their game? :) On Mon, Aug 29, 2011 at 9:42 PM, Marcel hlds_li...@vermasslt.de wrote: On 29.08.2011 20:46, John

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-27 Thread doc
I like CS because it feels like the arcade version of a lot of military shooters. Sure it's not realistic to shoot an AWP from the hip but sometimes it feels just -really badass-. On Sat, Aug 27, 2011 at 8:24 AM, Evaldas hlds_li...@evagames.eu wrote: Yes this information about servers is

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread doc
This is how I understood the situation. The 5v5 ranking servers are going to be the ones where rank matters and therefore should be on decent hardware. If you actually wanted to enjoy the game you can still run a server for more than 10 people. You don't want people who take CS seriously

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread doc
I half thought that earlier poster was joking, yes Tyler is correct sv_cheats really has nothing to do with the hacks as far as I'm aware. On Fri, Aug 26, 2011 at 12:37 PM, tylerschw...@gmail.com wrote: Sv_cheats is for godmode, noclip, etc. Cheat codes. And often useful for debugging. These

Re: [hlds_linux] Cheaters, how often do you see them? Was: Mandatory TF2 update released

2011-08-26 Thread doc
I don't run a popular server (Team Fortress 2, according to GameTracker we are ranked in the 95th percentile, but I can't say I've seen more than 10 hackers in the few years I've been running it. We also have very minimum administration, and I don't know why some servers get it worse than others.

Re: [hlds_linux] Replay coming to the Counter-Strike: Source Beta soon

2011-08-22 Thread doc
I would assume that they are just porting the replay function from TF2 over to CSS figuring they both are on Orangebox now. If they do get around to getting us .dem s from replays that would be pretty sweet. On Sun, Aug 21, 2011 at 4:51 AM, Peter Reinhold peter_va...@reinhold.dk wrote: On Fri,

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-20 Thread doc
Replay has been stable for me for weeks now, but I thought they admitted you cannot have SourceTV and ReplayBot going at the same time. I'm sure they are working on it but for now this is the case. On Sat, Aug 20, 2011 at 12:59 AM, Ronny Schedel i...@ronny-schedel.de wrote: today I have tried

Re: [hlds_linux] CS:GO wish list

2011-08-13 Thread doc
FastDL servers are servers that have to be paid for and maintained at some level. It would be nice to have someone else foot that bill but it seems a bit unfair to ask someone to forever host all popular maps, at no cost. On Fri, Aug 12, 2011 at 12:02 PM, Saul Rennison saul.renni...@gmail.com

Re: [hlds_linux] Hammer: Screens in TF2

2011-08-01 Thread doc
You cannot use dynamic screens in TF2, it's something a few of our community mappers would die to have. On Mon, Aug 1, 2011 at 3:44 PM, James Botting bottswan...@googlemail.com wrote: Just a question, does anyone know what happened to the screen entity in TF2? It seems that TF2 is the only

[hlds_linux] 25 people in a 24 slot server?

2011-08-01 Thread doc
I have +maxplayers set to 24, and -replay flag turned on, but people are still able to connect (via console) to a 25th slot, making the server 13 vs 12 with a replay bot. Is there... somewhere else I'm supposed to define 24 players or what is happening here?

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-08-01 Thread doc
Well if you have your server registered then it should be linked to a steamid. I don't think they would ever add something like this but it would be neat if they could implement a stamp system per server. Donations are always nice but if you have to support your server with donations then it's

Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread doc
The reputation Valve keeps on the backend was explained by them in some blog post but in short whenever someone joins your server, you lose points. Then for every minute they are there you gain 1 point, and after 15 minutes the player has paid for the points loss they created. This is to stop a

Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread doc
://www.teamfortress.com/post.php?id=2338p=7 On Fri, Jul 29, 2011 at 11:19 AM, bottige...@gmail.com bottige...@gmail.com wrote: So can people generate f2p accounts and bomb a competitor's server? On Fri, Jul 29, 2011 at 11:14 AM, doc drga...@gmail.com wrote: The reputation Valve keeps on the backend

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread doc
Why the hostility? I don't think they sit down and go right, how are we going to break the game today, we really have been lacking in 20-something year olds bitching at us On Wed, Jul 27, 2011 at 8:42 PM, James Puckett jamesrichardpuck...@gmail.com wrote: Because its valve and they like to fuck

Re: [hlds_linux] quickplay disabled tags

2011-07-22 Thread doc
Geing hit by a critical does suck at times but they effect everyone equally (actually if you do more damage you get higher chance so it SHOULD reward those who are 'better') and have been part of the game since Sep 18th. That should be plenty of time to realize the majority of players enjoy crits

Re: [hlds_linux] Removing last updates new weapons

2011-07-22 Thread doc
I'm guessing they are keeping the weapons as-is for now. Day 1 of the patch (while my server was up :() saw more than a dozen people who bought the entire pack of new weapons. $25 a pack for some Overpowered weapons, sounds like a deal! I'm sure in time they will be re-adjusted. I hope. On paper

Re: [hlds_linux] Steam support

2011-07-22 Thread doc
Well I hear it's hit or miss with steam support, but what is the issue you're trying to have addressed? On Fri, Jul 22, 2011 at 12:34 AM, Saint K. sai...@specialattack.net wrote: The other day some genius on this mailing list told me: Why do you report this here, shouldn't you report this to

Re: [hlds_linux] TF2 servers staying empty

2011-07-22 Thread doc
We have had alltalk on since day 1 and because of this things have gotten pretty interesting in the meta game. When a team says going to A do you believe them? Call the bluff? Call the double-bluff? If you say I'm coming with an uber around back does the other team really know or care what's going

Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread doc
: The team has been doing nothing else all day and we look like we have a fix, it should be out soon. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of doc Sent: Thursday, July 21

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread doc
I read somewhere that Valve's own servers are being effected by this so I'm pretty sure they know about the issue already but has anyone gotten any info from them that they know of this? It's getting close to the weekend and I'd hate to think they'd leave something like this unfixed until they

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread doc
wrote: The team has been doing nothing else all day and we look like we have a fix, it should be out soon. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of doc Sent: Thursday, July 21, 2011 9:18

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread doc
Just had a crash with replays disabled, not sure what to do now except play the waiting game! :( On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnik h...@resetthis.com wrote: Ditto, thanks guise. Restarted as vanilla, minus Metamod et al. In return, stack trace 3 *** glibc detected ***

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread doc
They probably aren't going to do it, it has wider implications and isn't something they can just switch and be done with :( On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERY louloubi...@gmail.com wrote: Somebody from Valve can respond to my request please ? regards 2011/7/19 Kyle Sanderson

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread doc
with the reason for yes or no. regards 2011/7/19 doc drga...@gmail.com They probably aren't going to do it, it has wider implications and isn't something they can just switch and be done with :( On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERY louloubi...@gmail.com wrote: Somebody from Valve can

Re: [hlds_linux] TF2 servers staying empty

2011-07-14 Thread doc
They have had 2 weeks. We have had years. Imagine coming to TF2 for the first time and you dont' have 9 classes with 3 weapons each to learn, you have 9 classes each with 3 to 5 loadouts, each having the possibility to VASTLY change how you play the class. During beta there was only a handful of

Re: [hlds_linux] A few more TF2 quickplay answers

2011-07-12 Thread doc
I've been running a 24 man Vanilla server since late 09 and what I've learned through this server (and my many other servers) is there is no shortcut to a great community. Recently we've turned on Quickplay and I'm having second thoughts about it just because my server is now filled 100% of the

Re: [hlds_linux] A few more TF2 quickplay answers

2011-07-12 Thread doc
rddt...@gmail.com wrote: I'd love to know how your server is filling. Quick play is enabled on mine but it will never see players. I believe Valve has servers in New York which I'm losing out to (mine is in New Jersey). On Tue, Jul 12, 2011 at 2:51 PM, doc drga...@gmail.com wrote: I've been

Re: [hlds_linux] Replay issues

2011-06-06 Thread doc
Is there any update on when the playercount issue will be resolved? Or is there a good work around right now? I know there is 3 different player counts that get reported, and without any mods or special cvars my server is stuck showing 23/24 but full (unless you connect via IP/console). If I

Re: [hlds_linux] Replay issues

2011-05-23 Thread doc
I'm replying to this because it is a problem. In TF2 I get 24 players reported, outside of TF2 I get 25 people reported. I've tried adding more slots and hiding them but then I find out that it's not reporting when there is only 1 person in the server, etc. There have been a few discussion on this

Re: [hlds_linux] Team Fortress 2 Update Available

2011-02-28 Thread doc
Oh man I can't wait to update for a tie-in! A required update for Team Fortress 2 is now available.  The specific changes include: Team Fortress 2 - Added the Hero's Hachimaki for pre-ordering Homefront. Jason ___ To unsubscribe, edit your list

Re: [hlds_linux] Timeleft bug

2011-02-24 Thread doc
Completely off-topic but are there any ways you know of that will force the auto-update if nobody is in the map? On Wed, Feb 23, 2011 at 7:09 AM, Eli Witt eliw...@gmail.com wrote: The server won't change maps until someone connects, regardless of mp_timelimit Same with auto-updates. On Wed,

[hlds_linux] Whitelist an IP? A2S_INFO?

2011-02-17 Thread doc
I'm using SRCDS.py ( http://sourceforge.net/projects/srcdspy/ ) and one of the last updates, or the one before, seemed to break some functionality of what I did. I used to be able to get the details, players, etc whenever I wanted. Then TF2 updated and now if I request too often in a timeframe,

Re: [hlds_linux] Building a daemon

2011-01-31 Thread doc
Not to turn this into programming chat but Python as a language is pretty simple to pick up. If you've learned the atrocities of PHP then it should be a walk in the park. On Mon, Jan 31, 2011 at 2:51 PM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: I've gussed PHP will have to

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-24 Thread doc
- Added Crit-a-Cola to the weapon drop list. I knew it wasn't a myth! They weren't dropping! D: oh man nobody believed me they all thought I was crazy well WHO'S PRETENDING TO YELL IN AN EMAIL NOW HAHA On Mon, Jan 24, 2011 at 5:01 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required

[hlds_linux] New TF2 Crash Exploit?

2010-10-12 Thread doc
Apparently 2with 2 scouts you can crash a tf2 server now? One drinks bonk while another sits point blank and tries to hit them with a sandman baseball, and close to instantly it crashes. http://www.youtube.com/watch?v=_gvWeqbcVKo I know by posting this here I run the risk of having kids go out

Re: [hlds_linux] status not working 100%

2010-10-04 Thread doc
Yeah I'm fine with having to cache output from status, but there are a few cases where life updating would be pretty nice to have, and we can't do that as often now! How awful of an idea would it be to have status just repeat the last status until the timeout faded and you got a new status.

Re: [hlds_linux] status not working 100%

2010-10-02 Thread doc
I actually just tried this out myself - seems to not like when you give it status in quick succession, this _does_ break a few things (such as using SRCDS.py to query the server multiple times). I don't think it was doing this before. On Sat, Oct 2, 2010 at 8:44 PM, Eric Riemers

Re: [hlds_linux] status not working 100%

2010-10-02 Thread doc
Doesn't really fix the issue, and HLSW is a program. I don't need a gui I write my own things for my website - and if multiple people go to it at once, one person gets the player list, the other gets nothing because status didn't return anything. On Sat, Oct 2, 2010 at 8:59 PM, Don P

Re: [hlds_linux] Multiple sentries

2010-04-29 Thread doc
Yes I just caught half my server doing this crap. There are youtube videos and google results all over for this. On Thu, Apr 29, 2010 at 11:38 AM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: With the new update, you can build multiple sentries using console. I won't say here

Re: [hlds_linux] Multiple sentries

2010-04-29 Thread doc
I'm not sure you fully understand what sv_pure 1 is doing... On Thu, Apr 29, 2010 at 2:09 PM, Silent sil...@ccmail.cc wrote: Thanks a lot - I think our servers are not affected because we run it all with sv_pure 1 But anyway - thanks :) ___ To

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