Is there any update on when the playercount issue will be resolved? Or is there a good work around right now?
I know there is 3 different player counts that get reported, and without any mods or special cvars my server is stuck showing 23/24 but full (unless you connect via IP/console). If I increase the playercount by one it fixes the auto join problem, but then I have to hide playerslots so as not to get flagged for increased_maxplayers. On top of that with this method a 25th player can join if they connect via console. Help! :( On May 27, 2011 9:22 PM, "DarthNinja" <[email protected]> wrote: > https://forums.alliedmods.net/showthread.php?p=1476677 > > On Fri, May 27, 2011 at 11:54 PM, Tony Paloma <[email protected] >wrote: > >> MEANWHILE: >> find . -mtime +2 -exec rm -v {} \; >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of DarthNinja >> Sent: Friday, May 27, 2011 8:23 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Replay issues >> >> I've written something to delete old replay files, I'll post it to the list >> shortly. >> >> >> >> On Fri, May 27, 2011 at 8:36 PM, Eric Riemers <[email protected]> wrote: >> >> > Over 10gb of old files now.. >> > >> > I think where stuck at the old "crontab find mtime" or something similar. >> > >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of ics >> > Sent: zaterdag 28 mei 2011 0:04 >> > To: Half-Life dedicated Linux server mailing list >> > Subject: Re: [hlds_linux] Replay issues >> > >> > I'm not sure if a TF2 update released will clean the demofiles or if >> > there is some sort of system that cleans up week old demos but our >> > servers do that automatically. >> > >> > -ics >> > >> > 28.5.2011 0:07, DarthNinja kirjoitti: >> > > The replay system really needs to clean up after itself. >> > > I'm getting tired of finding my web server's replays folder is at >> > > 2-4GB because it still has files from over a week ago. >> > > >> > > >> > > On Fri, May 27, 2011 at 2:47 PM, Eli Witt<[email protected]> wrote: >> > > >> > >> Can we expect a fix for the .dmx file problem in this patch as well? >> > >> >> > >> Also, how about having the client abandon 2 week old replay >> > >> download attempts after receiving something in the neighborhood of >> > >> 50,000 404 file not found errors? >> > >> >> > >> I've got clients who are still trying to download 2 or 3 .dmx files >> > >> from day >> > >> 1 of the replay feature, 2 or 3 requests every 10 seconds, that's >> > >> over 1000 an hour, times like 10 people who like to play a lot and >> idle. >> > >> >> > >> My error.log is ridiculously stupid right now, it's over 50MB of >> > >> just >> > >> 404 errors for .dmx files. >> > >> >> > >> On Fri, May 27, 2011 at 2:11 AM, Jon >> > >> Lippincott<[email protected] >> > >>> wrote: >> > >>> A fix for this issue and the memory leak should not be too far off >> now. >> > >>> >> > >>> -Jon >> > >>> >> > >>> -----Original Message----- >> > >>> From: [email protected] [mailto: >> > >>> [email protected]] On Behalf Of Octo >> > >>> Sent: Thursday, May 26, 2011 4:08 PM >> > >>> To: Half-Life dedicated Linux server mailing list >> > >>> Subject: Re: [hlds_linux] Replay issues >> > >>> >> > >>> I've had this happen anytime its trying to offload and is unable >> > >>> to >> > >> connect >> > >>> to the >> > >>> remote server. A large message on console and everything else >> > >>> just freezes, its unresponsive to any input on console also. I >> > >>> had it happen twice >> > >> today >> > >>> when >> > >>> the server the replays are ftp'd to had some short network outages. >> > >>> >> > >>> -octo >> > >>> >> > >>> On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote: >> > >>>> I can confirm with some other test, that if you have replay with >> > >>>> ftp >> > >> and >> > >>> it >> > >>>> was working.. if your ftp server goes down at some point then >> > >>>> your >> > >>> servers >> > >>>> will start to hang and will not continue to load. Last thing in >> > >>>> console >> > >>> is >> > >>>> some text about replay that it fails and it stops there. >> > >>>> >> > >>>> Can anybody confirm this too? Just to make sure. >> > >>>> >> > >>>> -----Original Message----- >> > >>>> From: [email protected] >> > >>>> [mailto:[email protected]] On Behalf Of >> > >>>> Eric >> > >>> Riemers >> > >>>> Sent: donderdag 26 mei 2011 17:13 >> > >>>> To: 'Half-Life dedicated Linux server mailing list' >> > >>>> Subject: Re: [hlds_linux] Replay issues >> > >>>> >> > >>>> Also, i've seen several times that if something goes with replay >> > >>>> (for instance that the ftp server is no longer reachable) that it >> > >>>> says >> > >> "replay >> > >>>> disabled" but then fails to start normally. It just hangs there.. >> > >>>> have >> > >>> more >> > >>>> seen this? >> > >>>> >> > >>>> -----Original Message----- >> > >>>> From: [email protected] >> > >>>> [mailto:[email protected]] On Behalf Of >> > >>> [email protected] >> > >>>> Sent: dinsdag 24 mei 2011 0:18 >> > >>>> To: Half-Life dedicated Linux server mailing list >> > >>>> Subject: Re: [hlds_linux] Replay issues >> > >>>> >> > >>>> There are two methods to enable the replay system: >> > >>>> >> > >>>> a) From server's command line (using -replay or +exec replay.cfg). >> > >>>> The advantage is that the replay is enabled for the first map, >> > >>>> but the disadvantage is that the bot is not visible to outside >> > >>>> world (is not included into A2S_INFO response packets). >> > >>>> b) From server's config file. The disadvantage in this case is >> > >>>> that the replay is not enabled for the first map (so you must >> > >>>> reload the map >> > >> after >> > >>>> the server is started), but the bot is visible to outside world >> > >>>> (is >> > >>> included >> > >>>> into A2S_INFO response packets). >> > >>>> >> > >>>> >> > >>>> There are two problems with the first method: >> > >>>> >> > >>>> a) The bot is connected to server, it is using a slot, but is not >> > >> visible >> > >>> to >> > >>>> outside world. This cause problems to any plugin which manage the >> > >>> reserved >> > >>>> slots, because it adjusts the sv_visiblemaxplayers cvar thinking >> > >>>> that >> > >> the >> > >>>> outside clients see X connected players, while in reality they >> > >>>> see >> > >>>> X-1 connected players. >> > >>>> >> > >>>> b) The bot is not visible to outside world, but the number of >> > >>>> bots is reported correctly. So when there's a player + replay >> > >>>> bot, from outside >> > >> a >> > >>>> TF2 client sees only the player, but knows that there's one bot >> > >>>> => the player is a bot :D And in TF2 bots are not visible (a 24 >> > >>>> slot server >> > >> with >> > >>> 10 >> > >>>> bots is displayed as having 0 players and 14 slots). >> > >>>> >> > >>>> ----- Original Message ----- >> > >>>> From: Saint K. >> > >>>> Sent: 05/23/11 07:29 PM >> > >>>> To: Half-Life dedicated Linux server mailing list >> > >>>> Subject: [hlds_linux] Replay issues >> > >>>> >> > >>>> >> > >>>> Hi, >> > >>>> >> > >>>> I might have missed this, but I can't find the current status on >> > >>>> the reported replay issues. >> > >>>> >> > >>>> We still experience the issue when the replay bot is not >> > >>>> recording, and >> > >> a >> > >>>> user joins, the user it placed in the replay slot and made >> > >>>> invisible to >> > >>> the >> > >>>> server browser. In effect, a server with 1 user not recording >> > >>>> will show >> > >>> 0/0. >> > >>>> Also the slot doesn't hide properly, so we're currently unable to >> > >>>> use >> > >> our >> > >>>> reserved slots properly(we have them hidden and have our users >> > >>>> console connect, and non-reserved slot users can still use the >> > >>>> auto join >> > >>> feature). >> > >>>> Anyone know what the status is on this, or did I miss a few >> > >> work-arounds? >> > >>>> Cheers, >> > >>>> >> > >>>> Saint K. >> > >>>> >> > >>>> _______________________________________________ >> > >>>> To unsubscribe, edit your list preferences, or view the list >> > >>>> archives, please visit: >> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >>>> >> > >>>> >> > >>>> >> > >>>> >> > >>>> _______________________________________________ >> > >>>> To unsubscribe, edit your list preferences, or view the list >> > >>>> archives, please visit: >> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >>>> >> > >>>> >> > >>>> _______________________________________________ >> > >>>> To unsubscribe, edit your list preferences, or view the list >> > >>>> archives, please visit: >> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >>>> >> > >>>> >> > >>>> _______________________________________________ >> > >>>> To unsubscribe, edit your list preferences, or view the list >> > >>>> archives, >> > >>> please visit: >> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >>> _______________________________________________ >> > >>> To unsubscribe, edit your list preferences, or view the list >> > >>> archives, please visit: >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >>> >> > >>> _______________________________________________ >> > >>> To unsubscribe, edit your list preferences, or view the list >> > >>> archives, please visit: >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >>> >> > >> _______________________________________________ >> > >> To unsubscribe, edit your list preferences, or view the list >> > >> archives, please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

