Is there any update on when the playercount issue will be resolved? Or is
there a good work around right now?

I know there is 3 different player counts that get reported, and without any
mods or special cvars my server is stuck showing 23/24 but full (unless you
connect via IP/console). If I increase the playercount by one it fixes the
auto join problem, but then I have to hide playerslots so as not to get
flagged for increased_maxplayers. On top of that with this method a 25th
player can join if they connect via console.

Help! :(
On May 27, 2011 9:22 PM, "DarthNinja" <[email protected]> wrote:
> https://forums.alliedmods.net/showthread.php?p=1476677
>
> On Fri, May 27, 2011 at 11:54 PM, Tony Paloma <[email protected]
>wrote:
>
>> MEANWHILE:
>> find . -mtime +2 -exec rm -v {} \;
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of
DarthNinja
>> Sent: Friday, May 27, 2011 8:23 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Replay issues
>>
>> I've written something to delete old replay files, I'll post it to the
list
>> shortly.
>>
>>
>>
>> On Fri, May 27, 2011 at 8:36 PM, Eric Riemers <[email protected]> wrote:
>>
>> > Over 10gb of old files now..
>> >
>> > I think where stuck at the old "crontab find mtime" or something
similar.
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of ics
>> > Sent: zaterdag 28 mei 2011 0:04
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Replay issues
>> >
>> > I'm not sure if a TF2 update released will clean the demofiles or if
>> > there is some sort of system that cleans up week old demos but our
>> > servers do that automatically.
>> >
>> > -ics
>> >
>> > 28.5.2011 0:07, DarthNinja kirjoitti:
>> > > The replay system really needs to clean up after itself.
>> > > I'm getting tired of finding my web server's replays folder is at
>> > > 2-4GB because it still has files from over a week ago.
>> > >
>> > >
>> > > On Fri, May 27, 2011 at 2:47 PM, Eli Witt<[email protected]> wrote:
>> > >
>> > >> Can we expect a fix for the .dmx file problem in this patch as well?
>> > >>
>> > >> Also, how about having the client abandon 2 week old replay
>> > >> download attempts after receiving something in the neighborhood of
>> > >> 50,000 404 file not found errors?
>> > >>
>> > >> I've got clients who are still trying to download 2 or 3 .dmx files
>> > >> from day
>> > >> 1 of the replay feature, 2 or 3 requests every 10 seconds, that's
>> > >> over 1000 an hour, times like 10 people who like to play a lot and
>> idle.
>> > >>
>> > >> My error.log is ridiculously stupid right now, it's over 50MB of
>> > >> just
>> > >> 404 errors for .dmx files.
>> > >>
>> > >> On Fri, May 27, 2011 at 2:11 AM, Jon
>> > >> Lippincott<[email protected]
>> > >>> wrote:
>> > >>> A fix for this issue and the memory leak should not be too far off
>> now.
>> > >>>
>> > >>> -Jon
>> > >>>
>> > >>> -----Original Message-----
>> > >>> From: [email protected] [mailto:
>> > >>> [email protected]] On Behalf Of Octo
>> > >>> Sent: Thursday, May 26, 2011 4:08 PM
>> > >>> To: Half-Life dedicated Linux server mailing list
>> > >>> Subject: Re: [hlds_linux] Replay issues
>> > >>>
>> > >>> I've had this happen anytime its trying to offload and is unable
>> > >>> to
>> > >> connect
>> > >>> to the
>> > >>> remote server. A large message on console and everything else
>> > >>> just freezes, its unresponsive to any input on console also. I
>> > >>> had it happen twice
>> > >> today
>> > >>> when
>> > >>> the server the replays are ftp'd to had some short network outages.
>> > >>>
>> > >>> -octo
>> > >>>
>> > >>> On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote:
>> > >>>> I can confirm with some other test, that if you have replay with
>> > >>>> ftp
>> > >> and
>> > >>> it
>> > >>>> was working.. if your ftp server goes down at some point then
>> > >>>> your
>> > >>> servers
>> > >>>> will start to hang and will not continue to load. Last thing in
>> > >>>> console
>> > >>> is
>> > >>>> some text about replay that it fails and it stops there.
>> > >>>>
>> > >>>> Can anybody confirm this too? Just to make sure.
>> > >>>>
>> > >>>> -----Original Message-----
>> > >>>> From: [email protected]
>> > >>>> [mailto:[email protected]] On Behalf Of
>> > >>>> Eric
>> > >>> Riemers
>> > >>>> Sent: donderdag 26 mei 2011 17:13
>> > >>>> To: 'Half-Life dedicated Linux server mailing list'
>> > >>>> Subject: Re: [hlds_linux] Replay issues
>> > >>>>
>> > >>>> Also, i've seen several times that if something goes with replay
>> > >>>> (for instance that the ftp server is no longer reachable) that it
>> > >>>> says
>> > >> "replay
>> > >>>> disabled" but then fails to start normally. It just hangs there..
>> > >>>> have
>> > >>> more
>> > >>>> seen this?
>> > >>>>
>> > >>>> -----Original Message-----
>> > >>>> From: [email protected]
>> > >>>> [mailto:[email protected]] On Behalf Of
>> > >>> [email protected]
>> > >>>> Sent: dinsdag 24 mei 2011 0:18
>> > >>>> To: Half-Life dedicated Linux server mailing list
>> > >>>> Subject: Re: [hlds_linux] Replay issues
>> > >>>>
>> > >>>> There are two methods to enable the replay system:
>> > >>>>
>> > >>>> a) From server's command line (using -replay or +exec replay.cfg).
>> > >>>> The advantage is that the replay is enabled for the first map,
>> > >>>> but the disadvantage is that the bot is not visible to outside
>> > >>>> world (is not included into A2S_INFO response packets).
>> > >>>> b) From server's config file. The disadvantage in this case is
>> > >>>> that the replay is not enabled for the first map (so you must
>> > >>>> reload the map
>> > >> after
>> > >>>> the server is started), but the bot is visible to outside world
>> > >>>> (is
>> > >>> included
>> > >>>> into A2S_INFO response packets).
>> > >>>>
>> > >>>>
>> > >>>> There are two problems with the first method:
>> > >>>>
>> > >>>> a) The bot is connected to server, it is using a slot, but is not
>> > >> visible
>> > >>> to
>> > >>>> outside world. This cause problems to any plugin which manage the
>> > >>> reserved
>> > >>>> slots, because it adjusts the sv_visiblemaxplayers cvar thinking
>> > >>>> that
>> > >> the
>> > >>>> outside clients see X connected players, while in reality they
>> > >>>> see
>> > >>>> X-1 connected players.
>> > >>>>
>> > >>>> b) The bot is not visible to outside world, but the number of
>> > >>>> bots is reported correctly. So when there's a player + replay
>> > >>>> bot, from outside
>> > >> a
>> > >>>> TF2 client sees only the player, but knows that there's one bot
>> > >>>> => the player is a bot :D And in TF2 bots are not visible (a 24
>> > >>>> slot server
>> > >> with
>> > >>> 10
>> > >>>> bots is displayed as having 0 players and 14 slots).
>> > >>>>
>> > >>>> ----- Original Message -----
>> > >>>> From: Saint K.
>> > >>>> Sent: 05/23/11 07:29 PM
>> > >>>> To: Half-Life dedicated Linux server mailing list
>> > >>>> Subject: [hlds_linux] Replay issues
>> > >>>>
>> > >>>>
>> > >>>> Hi,
>> > >>>>
>> > >>>> I might have missed this, but I can't find the current status on
>> > >>>> the reported replay issues.
>> > >>>>
>> > >>>> We still experience the issue when the replay bot is not
>> > >>>> recording, and
>> > >> a
>> > >>>> user joins, the user it placed in the replay slot and made
>> > >>>> invisible to
>> > >>> the
>> > >>>> server browser. In effect, a server with 1 user not recording
>> > >>>> will show
>> > >>> 0/0.
>> > >>>> Also the slot doesn't hide properly, so we're currently unable to
>> > >>>> use
>> > >> our
>> > >>>> reserved slots properly(we have them hidden and have our users
>> > >>>> console connect, and non-reserved slot users can still use the
>> > >>>> auto join
>> > >>> feature).
>> > >>>> Anyone know what the status is on this, or did I miss a few
>> > >> work-arounds?
>> > >>>> Cheers,
>> > >>>>
>> > >>>> Saint K.
>> > >>>>
>> > >>>> _______________________________________________
>> > >>>> To unsubscribe, edit your list preferences, or view the list
>> > >>>> archives, please visit:
>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >>>>
>> > >>>>
>> > >>>>
>> > >>>>
>> > >>>> _______________________________________________
>> > >>>> To unsubscribe, edit your list preferences, or view the list
>> > >>>> archives, please visit:
>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >>>>
>> > >>>>
>> > >>>> _______________________________________________
>> > >>>> To unsubscribe, edit your list preferences, or view the list
>> > >>>> archives, please visit:
>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >>>>
>> > >>>>
>> > >>>> _______________________________________________
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>> > >>>> archives,
>> > >>> please visit:
>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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>> > >>> archives, please visit:
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>> > >>>
>> > >>> _______________________________________________
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>> > >>> archives, please visit:
>> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >>>
>> > >> _______________________________________________
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>> > >> archives, please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >>
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
>> > > archives,
>> > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> >
>> > _______________________________________________
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>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> >
>> > _______________________________________________
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>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> _______________________________________________
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>>
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