This is how I understood the situation. The 5v5 "ranking" servers are
going to be the ones where rank matters and therefore should be on
decent hardware. If you actually wanted to enjoy the game you can
still run a server for more than 10 people.

You don't want people who take CS seriously (especially now-adays) in
your server do you?

On 8/26/11, ics <[email protected]> wrote:
> As i read the testers messages who were @ Valve hq testing it out and
> talking with the developers, there are 2 modes. The competitive 5vs5
> which uses the matchmaking + rank and the regular public players aimed
> mode (like cs1.6/css is today on larger servers). The "ranking" means
> leaderboards in L4D2 style, nothing like EA is doing. So basically your
> options is to run 10 slot servers for matches OR a big public server for
> others just like now.
>
> Unless i am wrong.
>
> -ics
>
> 26.8.2011 15:35, Saint K. kirjoitti:
>> I just read something very dissapointing, something I am not used to from
>> VALVe. VALVe going EA (ranked/unranked) server style?
>>
>> CS:GO will permit hosting your own servers, however they won't be included
>> in the matchmaking system. Only servers from VALVe itself will be included
>> (thus draw all taffic).
>>
>> Saint K.
>> ________________________________________
>> From: [email protected]
>> [[email protected]] On Behalf Of Andre Pozos
>> [[email protected]]
>> Sent: 26 August 2011 14:12
>> To: Half-Life dedicated Linux server mailing list
>> Subject: [hlds_linux]  CS:GO info
>>
>> Dear Valve:
>>
>> Whats the CS:GO server requirements? The cpu usage is like a tf2 server?
>> Any news about the CS:GO dedicated server beta release date(i heard
>> somewhere its in october)?
>> The engine(the one in portal 2?) will still use only  one core in a
>> dedicated server?
>>
>> Best regards
>>
>> Note: i sent it before  in the wrong mail list post, sorry.
>>
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>>
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>
>
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