We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.9.3 are below.
Nuclear Dawn update 6.9.3
- Fixed compass directions on Coast.
- Fixed crash or hang on startup when subscribed to Workshop maps that
become unavailable (removed, hidden by author).
- Fixed exploit
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.9.1 are below.
Nuclear Dawn update 6.9.2
- Added new contest winner map, Coast!
- Fixed grenade and R.E.D. damage going through some solids after
update 6.9.
- Fixed Deep Blue achievement not tracking.
-
I'm getting segmentation faults, unable to start the server even with mm
and sm disabled
Segmentation fault (core dumped)
BFD: Warning: /ndawn/core is truncated: expected core file size =
238780416, found: 1200128.
Cannot access memory at address 0xf77e08f0
Cannot access memory at address
It seems that this is an issue affecting only linux servers. We're
looking into it and hope to have a fix shortly.
Daniel . mailto:srcdsl...@gmail.com
Friday, January 25, 2013 9:44 AM
I'm getting segmentation faults, unable to start the server even with mm
and sm disabled
Segmentation fault
This should now be fixed if you run the update once more. Again, this is
only required for linux servers.
Nicholas Hastings mailto:psycho...@alliedmods.net
Friday, January 25, 2013 9:46 AM
It seems that this is an issue affecting only linux servers. We're
looking into it and hope to have a
Yep, works now.
Thanks for the fast fix.
Am 25.01.2013 16:10 schrieb Nicholas Hastings
nicho...@interwavestudios.com:
This should now be fixed if you run the update once more. Again, this is
only required for linux servers.
Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.9.1 are below.
Nuclear Dawn update 6.9.1
- Fixed issue causing all players to be one rank higher than they should be.
- Fixed Advanced Kits not being selectable in UI when only unlocked
via player upgrades.
-
A small, optional server update has just been released to fix a display
issue with ranks displayed on the scoreboard.
If you've already updated, you'll want to run the update once more to
receive it.
Nicholas Hastings mailto:nicho...@interwavestudios.com
Monday, January 07, 2013 10:21 AM
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.9 are below.
Added new player upgrades system utilizing round experience points to
unlock upgrades.
This allows players to individually get early access to their choice of
upgrades, such as advanced kits or parts
oops, did hotmail play up again and send the reply to the previous thread to
this ...
*facepalm*
Date: Thu, 20 Dec 2012 14:21:41 -0500
From: nicho...@interwavestudios.com
To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Mandatory Nuclear Dawn Update
We've released a mandatory update to Nuclear Dawn to address feedback
from the new Skirmish game mode. The notes for the ND Update 6.8a are below.
Nuclear Dawn 6.8a
Skirmish
- Added server cvar nd_skirmish_advkits to control whether or not
Advanced Kits are enabled in Skirmish, default on.
-
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.8 are below.
Nuclear Dawn 6.8
- Added new Skirmish team deathmatch game mode.
- Added new Skirmish map sk_metro.
Server
- Added nd_skirmish_limit convar for Skirmish team kill limit. 0 to
disable and use only
Thanks Nicholas, It's good to know Interwave still supports Nuclear Dawn,
introducing a new gamemode even, even though you guys moved on to different
projects.
On Thu, Nov 8, 2012 at 8:55 PM, Nicholas Hastings
nicho...@interwavestudios.com wrote:
We've released a mandatory update to Nuclear
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.7 are below.
Enhancements
- Added support for Steam Workshop for maps.
- Added average player rank to server browser and Play Now calculation.
- Sprays and kit/gizmo preferences now sync with Steam Cloud.
-
We've released a mandatory update to Nuclear Dawn. The update notes are
below.
- Added an option to disable automatic minimap rotation.
- Fixed flamethrower hurting self when friendly fire enabled since last
update.
- Fixed http downloads on Mac not sending an HTTP referer.
- Fixed a common
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.6 are below.
Gameplay and Balance
- Slightly lowered NX300 damage output against players.
- Slightly raised Sonic Turrent damage output to balance with Flame
Turret's extra fire damage.
- Lowered Machine Gun
We've released a mandatory update to Nuclear Dawn. The notes are below.
As a reminder, the new steamcmd tool is now required for updates, rather
than hldsupdatetool. More information can be found here,
http://forums.interwavestudios.com/topic/4529-dedicated-server-change/
Enhancements
-
We've released a mandatory update to Nuclear Dawn. The notes are below.
As a reminder, the new steamcmd tool is now required for updates, rather
than hldsupdatetool. More information can be found here,
http://forums.interwavestudios.com/topic/4529-dedicated-server-change/
Enhancements
-
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.5 are below.
New Content
- Added new map, Gate (beta), the first of the two community mapping
contest winners.
Enhancements
- Added option to disable sniper auto-rezoom.
- Added sound to notify when a vote
Thanks Nick and InterWave, really appreciate the bugfixes! Everyone sees
fit to thank the TF2 team and others with updates, but the ND guys don't
get enough love!
Can't wait to try it out!
Side note:
Does the chain gun fix apply to grenades too? Few of us were getting stuck
in Grenade hearing
(If we don't thank them they will take away our hats)
On Thu, Jul 12, 2012 at 3:50 PM, Eric Stokes fernfer...@gmail.com wrote:
Thanks Nick and InterWave, really appreciate the bugfixes! Everyone sees
fit to thank the TF2 team and others with updates, but the ND guys don't
get enough love!
Thanks for your support.
The fix for the chaingun would not have also affected grenades, but
we'll look into it.
On 7/12/2012 6:50 PM, Eric Stokes wrote:
Thanks Nick and InterWave, really appreciate the bugfixes! Everyone sees
fit to thank the TF2 team and others with updates, but the ND
We've released a mandatory update to Nuclear Dawn. The notes are below.
Balance changes
- Barriers and Walls now require and use a small amount of power.
- Barriers and Walls slowly decay when unpowered, down to 10% of their
maximum health.
- Raised cost for Barriers and Walls.
- Walls now
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.4 are below.
Nuclear Dawn Update 6.4
New Features
- Added new structures, Barrier and Wall.
- Added ctrl-click for building to allow immediate placement of another
instance of same structure.
- Added offline
We've released (another) (another) mandatory update to Nuclear Dawn. The
notes are below.
Balance changes
- High level gizmos now affect Squad rather than Team.
Fixes
- Fixed crash on startup with game controller plugged in.
--
Nicholas psychonic Hastings
Developer
InterWave Studios
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.3 are below.
Nuclear Dawn Update 6.3
New Features
- Increased rank cap from 60 to 80. Rank is based on xp, so some players
may already be higher than 60.
- Added new team-based gizmos for levels 65, 70, 75, and
We've released (another) mandatory update to Nuclear Dawn. The notes are
below.
- Fixed crashing on Career screen for some high-rank users.
- Fixed loading screen layout when connecting to VAC-secured servers.
- Fixed Lost Signal display appearing in many cases when using
Commander Spectate.
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.2b are below.
Enabled double XP weekend, up to rank 15 (Thursday through Sunday,
starts and stops at 17:00 GMT).
Other changes
- Added option to reset rank and stats.
- Manually powering structures off can now
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.2a are below.
Nuclear Dawn Update 6.2a
Balance changes
- Reworked ammo pack earned xp to not be based on actual ammo amount,
unfairly weighting some weapons.
- Research in-progress when last armory is
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.2 are below.
Nuclear Dawn Update 6.2
New Features:
- Added new commander research items
- Player Boost I, II, and III
- Structure Boost I, II, and III
- Commander Abilities II and III
- Added support for
Very cool.
Thanks!
Kyle.
On Fri, Mar 30, 2012 at 3:00 PM, Nicholas Hastings
nicho...@interwavestudios.com wrote:
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.2 are below.
Nuclear Dawn Update 6.2
New Features:
- Added new commander research items
-
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.1 are below.
New Features
* Added support for setting clan/group association.
* Added new clan-based achievements: Ants, Locusts, Legion, Playground
Bullies, Strength In Numbers, and Traitor.
* Added ability
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.01 are below.
Balance changes
* Each ammopack can now only supply each player up to one of each
grenade type and one hypospray.
* EMP blasts now destroy nano skin effect on enemies.
* Hypospray / nano skin
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