Dear Doug,
sorry for being a pain. I wanted to build an infinitely scalable Java3D environment,
and compilation will take so long eventually. My idea is to distribute the compilation
so that it doesn't overload one computer. I am working on it using a Linux cluster.
The compiled code will then be
Justin,
It's a regular problem I've seen over and over - applets tend to want
whichever version of HTMLConverter was used to create the webpage - even
if it is a lower version than what the person has installed.
I still feel that "distribution" is the WORST problem of Java. It's a
nightmare to
> Date: Mon, 15 Apr 2002 12:53:09 +0200
> From: Gustaf Duell <[EMAIL PROTECTED]>
>
> I hope someone of you can help me on this issue. I am working with two
> monitors on my computer and I can only get J3D to work on one of the screens.
> If I start the window on screen one the java 3d is
Savas Cetin wrote:
> But, and that's my problem, when I'm loading .vrml files, the objects are sometimes
>very small or sometimes somewhere in the viewer, so that I have to search the object.
>
> Is there a method from Java 3D that centralized the objects or what have I to do???
The VRML loaders
Alessandro Borges wrote:
> Why the page http://code.j3d.org/examples/terrain/applet.html insist to
> install the old JRE 1.2.2 even when I have JRE 1.3.+ ???
That's odd. I've got another email complaining that it requires 1.3 and
won't accept 1.4.
No idea what's going on, probably someth
I'm using java3d 1.3 beta1.
I have hit some bug when updating many nodes. By my mistake, on button
change, same textures in textureunitstates were enabled and disabled few
times (to be exact, enable,enable,disable,disable,disable). This killed
renderer with following error
java.lang.NullPointer
Hi:
I am trying to setup my canvas3D with certain width and height (using
setSize() and it doesn't seem to be taking my settings. I seem to remember
discussion somewhere about the rules for sizing components, but can't seem to
find it. Can someone give me any pointers?
All help
when I said "a lot" I wanted to say 10, 20, or maybe 30, not 1.
Sorry but I'm a newby in 3D graphics programming. :) I didn't think on
so much spheres. I have a 15" monitor.
Regards.
Chris Forrester wrote:
> Yeah, i'm a bit confused here - why do people need so many spheres? I'm
> sorry,
Even compiling code to the native machine won't stop a determined cheater.
Look at the fiasco Diablo was. Most serious cheaters have access to SoftIce
and modify the code as it's executing.
We experimented with obfuscation briefly. We discovered that it was far
more difficult than it was worth.
As far as I know S3 never could deliver a good OpenGL
support.
I could ran Java3D in S3 Savage 4 only in DirectX.
This way run fine, but with OpenGL a good part of my
hair fall down...
Alessandro Borges
--- Mauricio Vives <[EMAIL PROTECTED]> escreveu: >
This is an update to a message I sent o
It would help if you outlined what it is you want to do. How involved is
the application in terms of its 3D graphics requirements? How much time
do you have to learn and to program?
> Pedro Teixeira wrote:
>
> Hello everyone.
>
> I have no experience with 3D programming, but really want to start
Pedro,
Here
is a good place to start: http://www.j3d.org/faq/intro.html
Also,
be sure to read chapter 1 of the following: http://www.manning.com/selman/onlinebook
-
Mauricio
-Original Message-From: Pedro Teixeira
[mailto:[EMAIL PROTECTED]]Sent: Friday, April 19, 2002 2:27
PM
This
is an update to a message I sent on Feb 1 (see below). IBM has since
released a new driver which appears to solve the problem. It is version
7.40.50, and it is available from the IBM support site.
-Original Message-From: Mauricio Vives
[mailto:[EMAIL PROTECTED]]Sent: Friday,
Hello everyone.
I have no experience with 3D programming, but
really want to start putting my hands on it..
I will programming in Java but nonetheless i'm not sure if i should turn to java3D or to openGl.
Is there any drastic speed differences between the
two? Which philosophy is supposed
And who exactly came to that consensus? Of course its needed.
>
> From: "Simeon H.K. Fitch" <[EMAIL PROTECTED]>
> Date: Fri 19/Apr/2002 18:54 CEST
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] FILL + LINE polygon rasterization mode
>
> Even though we already discussed this and there seemed to be s
Why the page http://code.j3d.org/examples/terrain/applet.html insist to
install the old JRE 1.2.2 even when I have JRE 1.3.+ ???
Maybe a bad converterd HTML , before JRE 1.3+
Alessandro Borges
- Original Message -
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
This may work in the current implementation, but it is not a supported
thing to do. Imagine if the compile operation did some things that were
hardware specific. Those things might not work, or perform poorly, on the
remote computer. A better approach is to serialize the non-compiled scene
grap
Even though we already discussed this and there seemed to be some consensus
that a polygon rasterization mode whereby FILL and LINE are combinded was
NOT needed, it has nontheless made it to the BugParade:
http://developer.java.sun.com/developer/bugParade/bugs/4669373.html
Just an FYI.
Simeon
Hi, all friends:
I encountered an odd case. see attached file.
I model a 3D shape made of a top cone, a middle cylinder and a bottom cone.
I wanted to use only one geometry.
So I generated the coordinates, vertices colors, and normals for three
elements separately first. Then I use one set arra
Hi Silvano,
Well, The ModelLoader is loading my file properly but for some strange
reason I cant seem to resize the object. Anyway, but yours seems to be
FileNotFoundException, so it is something to do with the way your are
specifying your file's path or maybe you are just using the filename but
Dear Roger
That is a part of my problem that I have called "J3D on dual monitors" if
you have seen this thread.
What happens to me is also that the java3D panel goes grey. But Sometimes it
is displayed and sometimes it is shown. First I thought the cause was
displaying java3D on a dual monitor sy
Hi
I am having problems with DXF too..
But I don´t know how to insert the DXF files into my Universe java3D...
did you know what loader I must user...
because I tried with DXF_Loader, Loader_DXF, ModelLoader and didn´t
get sucess...
this error happend..
Do not call this directly
Exce
Hi guys.
I realise this isn't really a java3D question, but a lot of you guys are
using your java3D to develop games, so I wanted to run this by you ...
I have a game that I'd like to send out to a few pepes to play-test with me.
I can see one of these geeks that I'll send it to decompiling the
Thanks!
But in that case, can i set all geometries, appearances, transform, behaviors, etc, in
a branchgroup, complie it, serialize it and attach this to a locale on
a different computer and render the scene from there?
thanks again!
pw
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