At 22:15 26/06/2004, you wrote:
Hi Mark,
This does sound interesting and I think the community would welcome your
contribution. I think the best way to move forward would be for you to
create your own project on java.net and we can make it a child of the
Java 3D project.
As the community grows arou
At 18:54 24/04/2004, you wrote:
From: Dirk L. van Krimpen
Sent: Saturday, 24. April 2004 11:10
Dirk,
> Hope, you may give me an additional hint here.
*g* Have a look at Corba or RMI. The former is a standard, the
latter is Java's way of object communication.
(snip, snip)
A lot of blah, blah
At 12:43 23/03/2004, you wrote:
I have
read the thesis of kelvin chung about collision detection.but I lost him
in chapter 4 where he talks about the Hemisphere method to determine if
there is a collision or not.
I am trying to implement that library in java
so I can use it. Has anyone implem
Hi,
I just thought about one thing. Sun could offer a trusted site and to
download and install an extension (JMF, Java3d...) when an application
request it. The trusted system would allow people be sure they don't put
dirty libraries on their machine while simplifying the extension process. I
don'
Hi,
(snip, snip)
Very good news.
. We also want the expert group to help define the next major
revision (1.5? 2.0?) to the Java 3D API, which could involve
more widespread changes to the API.
I want to join the group
Well, may be we could manage to put inside some cod
At 21:38 09/03/2004 -0500, you wrote:
Silvère Martin-Michiellot wrote:
Two remarks:
Don't expect anything from Sun on this. (After all you could also ask for
networking... and this would finally require many extensions)
Java is quite fast now and native, well, is native.
Over the past coup
At 21:22 09/03/2004 -0500, you wrote:
Silvère Martin-Michiellot wrote:
I did produce a package to do some skinning supporting HANIM spec. If you
want to add support for mesh deformation, well that is ok for me. :)
Two remarks:
Don't expect anything from Sun on this. (After all you could als
At 11:08 09/03/2004 -0500, you wrote:
Alex Scheran wrote:
Hi!
I have red your post at the Java3D forum and i'am also very interested
in that.
I also work on a software solution to skin meshes using a skeleton
animation system, but i'm also very frustrated about the rendering speed.
So i would be
I wondered why this hasn't missed me so much before already.
Of course, I meant "can't set up intensity".
- John Wright
Starfire Research
Silvère Martin-Michiellot wrote:
>
> Hi,
> (I posted this earlier but noone replied)
> (may be Sun people can add this on their
missed me so much before already.
- John Wright
Starfire Research
Silvère Martin-Michiellot wrote:
>
> Hi,
> (I posted this earlier but noone replied)
> (may be Sun people can add this on their wish list for 1.4/1.5 features)
>
> I would like to retrieve the total illumination at a
Hi,
(this mail is especially targeted at people at sun)
Just to ask if you can add the following on the Java3D features for 1.4/1.5.
This would be nice if the Bounds classes would not only be bounds but more
CSG oriented. For example they could provide use with the volume enclosed,
provide subtrac
Hi,
(I posted this earlier but noone replied)
(may be Sun people can add this on their wish list for 1.4/1.5 features)
I would like to retrieve the total illumination at any given point in the
scene, whether on a vertex or in thin air
something like Branchgroup.getLight(Vector3D);
Does this exis
At 00:24 12/11/2003 +0100, you wrote:
Hi everybody!
I'm writing an application for an exam I have to face at the University.
It's such a kind of humanoid that, through voice recognition and synthesis,
answers some questions and executes commands.
Are you talking about real time lips synchronizati
Engg and Tech
Jamia Millia Islamia
>From: Silvère Martin-Michiellot
>Reply-To: Discussion list for Java 3D API
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] skin and bones animation
>Date: Tue, 11 Nov 2003 18:58:39 +0100
>
>At 14:10 10/11/2003 +, you wrote:
>>Hi
At 14:10 10/11/2003 +, you wrote:
Hi,
I have a 3D model of a human figure - each limb has its geometry defined
under a series of TransformGroups enabling me to control how the
character moves. This is ok but it's difficult to precisely state where
the joint is so as to minimise gaps that appear
At 16:15 11/11/2003 +0800, you wrote:
Hi,SilveMartin-Michiellot
Your project of geometry modeling is a wonderful thing! I knew that a
student in Cornell university had been down a simple project of boolean
operation, the solids were rendered in Wireframe, and in java3d it could
be rendered
At 09:16 10/11/2003 +0800, you wrote:
Well,
We are labored at a regular geometry modeling tools based on
CSG(Constructive Solid Geometry) and B-rep using purely Java. Any one can
give some suggestion on this project? Thanks!
From Mona Wong-Barnum <[EMAIL PROTECTED]>, on this list on the 24
At 14:54 20/08/2003 +0100, you wrote:
Hi Justin
I have been researching vessel/sea simulation since the previous
millennium, before Java 3d.
We (Naval Architecture Dep. of IST Lisbon), are currently developing a
j3d prototypical tool for the VRSHIPS-ROPAX2000 European project.
And since December
Hi,
There is no reply for the bug mentionned by Nikolai from Sun, no
announcement of the MacOS X Java3D release, neither.
My question: when will we have news about Java3D 1.4 ?
Thanks.
__
Silvere Martin-Mich
Hi,
Mark Hale, Martin Baker and I are actually tying to do something on
particles motions, physics and the like at jsci.sourceforge.net. May be we
will release a Java3D binding layer someday.
Feel free to join us developping this opensource project.
Thanks.
___
Hi,
I would like to retrieve the total illumination at any given point in the
scene, whether on a vertex or in thin air
something like Branchgroup.getLight(Vector3D);
Does this exist anywhere or can anyone provide me hints on how to do that
(equations given light sources) ?
Or may be the Java3D
At 14:45 17/10/2003 +0200, you wrote:
anyone know any ebooks or tutorials
where I can read more about implementing
collision detectin? or collision avoidance..not the one already existing
in
Java.
I read on j3d.org but I didn't manage to understand everything they did,
and
I can't find the source
At 09:52 17/10/2003 +1000, you wrote:
On Friday 17 October 2003 01:17, Silvère Martin-Michiellot wrote:
> What a nice serie of black windows on my Duron850, ATI Rage128GL, Win XP
> 512MB. May be my card is not Open GL 1.2.
How long since you updated your drivers?
http://mirror.ati.com/s
At 21:10 16/10/2003 +1000, you wrote:
Hi All,
For those interested in seeing how far Xith3D has progressed since the day
David Yazel announced it and released the first alpha, you can check out some
of the demos which we have recentally made into Java Web Start apps.
As they use Java Web Start, al
At 11:03 14/10/2003 +0100, you wrote:
Hi Michael,
thanks for your message but that's not the problem. I am using the
GENERATE_NORMALS_INWARD flag. I can successfully map the texture to the
inside of the sphere.
My problem is that I only want to map it to the upper hemisphere and not
the whole spher
x27;t managed to succeed.
- Original Message -
From: Silvère
Martin-Michiellot
To:
[EMAIL PROTECTED]
Sent: Tuesday, September 23, 2003 9:55 PM
Subject: Re: [JAVA3D] What do you want/need from Java3D?
Hi,
Some time ago, a guy posted here (I hope it here) a link concerning a
J
Hi,
Some time ago, a guy posted here (I hope it here) a link concerning a
Java3D vizualisation tool much like Wilmascope or Walrus. That tool
helped to buid process systems, 3D diagrams and the like with an
impressive look of bizarre machines in transparent 3D bubbles.
I am looking for that li
code to your email only (not the lists).
Mojtaba
Silvère Martin-Michiellot wrote:
At 13:46 19/11/2002 -0500, you wrote:
Hello,
We recently got our Java3D applications to work on SGI InfiniteReality3
system and I just thought it may
At 13:46 19/11/2002 -0500, you wrote:
Hello,
We recently got our Java3D applications to work on SGI InfiniteReality3
system and I just thought it may be useful for others to know some of
the things we had to do.
1-Attach head view in Java3D to tracker position in CAVE: this involves
writing the J
Just trying to contact Alessandro Borges. If you have his email, please
send it to me. Thanks.
__
Silvere Martin-Michiellot builds the Internet future on
www.digitalbiosphere.com
___
I think, depending on what the other team works (or plans to work) on you
should consider using JDO as a database, this should be faster and
probably more efficient/memory/maintain/coding. Look at
http://www.objectdb.com/
I believe it is thebest thing for your stuff. Anyone to disagree ?
At 11:07
At 13:37 12/09/2003 +0200, you wrote:
Hi all,
I am trying to find informtaion about 3DGlasses in java3D applications, is
there any place to find something about this? Can anybody help me with this?
Boby.
You will find code at j3d.org, there is also demo code in the Java3D sdk.
Look for Stereo or In
Hi,
Under your command and ready to serve, master.
Partial time slave, let's say two or three hours a week to begin.
__
Silvere Martin-Michiellot builds the Internet future on
www.digitalbiosphere.com
__
At 09:10 30/05/2003 -0700, you wrote:
Zak Nixon wrote:
Has anyone used the collision detection library from j3d.org?
Yeah, me :)
Can someone send me a snippet of code to make the collision detection
behaviors work?
To make it work, you need to make sure that you either clock it yourself
with your
Hi,
I just wanted to tell everybody that despite the horrible news around, I
personally go on with Java3D. I was about to sell you Java3D extension
packages on h-anim, media interaction, network layer, front-end client,
utils, input devices.
To punish you all ;-) I will release all this for free w
Hi,
I just felt like it. I had 10 minutes to lose and I felt like I had to
summarize the things I wanted but did not find in Java 3D 1.3. In fact I
believe I like this API a lot but I also think it is usable like Java 1.02:
you have the basics but you can't really make a product out of it.
So here
At 10:27 26/06/2003 -0700, you wrote:
Here here! It's always nice to see a post from David. I usually find he's
excellent at putting things into perspective. When developing a game, the
rendering engine is only a small part of the process. It should not be the
central focus. Gameplay is often
At 23:49 30/05/2003 +0100, you wrote:
i try describe my problem for the second time, because i still don't have
an answer found to my problem.
i want to know if it is possible to process spoken commands, received with
the java speech api, in java3d.
my project is about a car simulator, that is cont
I'm trying to send e-mails directly to Java3d team of Sun but
[EMAIL PROTECTED] seems not to be a valid address anymore. Anybody's got
a real contact ?
Thanks.
__
Silvere Martin-Michiellot builds the Interne
Hi,
I there anyone to send me the corresponding code ?
Thanks.
I created one. Any question?
Haiquan Yang
- Original Message -
From: "Tom Lanning" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 06, 2003 6:03 AM
Subject: [JAVA3D] FishEye Transformation
>
At 10:56 11/03/2003 -0500, you wrote:
Is there a class/method/utility which will take an array of polyhedron
vertex coordinates and return a TriangularArray for the polyhedron?
For example, I have the coordinates for an Icosahedron, but no other
information. Is there a utility I can call with thes
At 13:48 04/02/2003 +, you wrote:
Hey folks,
I am currently studying Java 3D API and I need some advice on importing
lanscape data in the protocol of GIS, please reply if you have any advice
or code that may do this.
use the DEM loader from
www.j3d.org
don't use the loader from NCSA
(please
Hi,
http://kevinkelley.mystarband.net/java/sava.html#Overview
http://www.cebl.auckland.ac.nz/pages/cebldisplayer.html
Hi,
Here is a link that could be helpfully:
http://msdn.microsoft.com/library/en-us/dnjpp/html/vj6forms.asp?frame=true#vj6forms_scrnsavr
This will only work with JDK 1.1.4 and you
At 18:29 01/02/2003 +0400, you wrote:
Hello
All,
I am willing to design a deformable human teeth
jaw using Java3d, but I have no idea on how to start,
I've heard that I can export an already
existing 3d studio teeth model to Java3d easily, is this
true?
Do that and nothing else.
Java3d has loaad
Hi,
I there anyone to send me the corresponding code ?
Thanks.
I created one. Any question?
Haiquan Yang
- Original Message -
From: "Tom Lanning" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 06, 2003 6:03 AM
Subject: [JAVA3D] FishEye Transformatio
At 12:19 07/10/2002 -0700, you wrote:
>i would suggest looking up the name, michael connolly and molecular
>surface. he was the first to describe a method for computing the molecular
>surface and the one who i referenced in my work on the subject. he has
>published several papers on the subject, w
At 11:28 08/07/2002 -0700, you wrote:
>I finally finished my senior thesis! My senior project was to create a
>GIS simulation
>application.
>
>Abstract
>
>GeoSim is an advanced scientific simulation system. Using the real-time
>rendering capability of
>Java 3D it is possible to form a graphical r
Hi,
Could anyone explain me the perceptible differences between
com.sun.j3d.audioengines.headspace.HeadspaceMixer
com.sun.j3d.audioengines.javasound.JavaSoundMixer
What are your experiences ?
Could this be a bit more documentated ?
To Sun: When can we expect a binding with JMF ?
I would especia
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