;[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, June 07, 2002 7:46 AM
> Subject: [JAVA3D] Text display using Shape3D and Texture2D
>
> > Hi,
> >
> > I had sent this mail yesterday but didnt get any response. Hence, i am
> > resending it.
> &
Raghavendra R wrote:
> I am using a Shape3D object which internally holds a Texture2D object
> for drawing text on a Canvas3D object. I am also using a BufferedImage
> to set up the image. This Canvas3D object displays a wireframe model.
Maybe it will be better to use Raster ? You get guaranteed
Hi,
I am using BASE_LEVEL_LINEAR for min and mag Filters. In fact, there seems to
be no effect of setting these filters other than the brightness.
Thanks
Raghav
Joachim Diepstraten wrote:
> Hi
>
> > The problem is, when the model dimensions are very small, the text's
> > display resolution is
Text3D, in the same way above.
- Original Message -
From: "Raghavendra R" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 07, 2002 7:46 AM
Subject: [JAVA3D] Text display using Shape3D and Texture2D
> Hi,
>
> I had sent this mail yesterday bu
Hi
> The problem is, when the model dimensions are very small, the text's
> display resolution is very bad. It looks very smudged. Is there a way to
> get sharp, crisper text?
What minify and magnify filters do you set in your Texture2D?
And maybe it would be wise to set some Mipmap-levels
EOF,
Hi,
I had sent this mail yesterday but didnt get any response. Hence, i am
resending it.
I am using a Shape3D object which internally holds a Texture2D object
for drawing text on a Canvas3D object. I am also using a BufferedImage
to set up the image. This Canvas3D object displays a wireframe mod