Re: [JAVA3D] Text display using Shape3D and Texture2D

2002-06-09 Thread Raghavendra R
;[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, June 07, 2002 7:46 AM > Subject: [JAVA3D] Text display using Shape3D and Texture2D > > > Hi, > > > > I had sent this mail yesterday but didnt get any response. Hence, i am > > resending it. > &

Re: [JAVA3D] Text display using Shape3D and Texture2D

2002-06-07 Thread Artur Biesiadowski
Raghavendra R wrote: > I am using a Shape3D object which internally holds a Texture2D object > for drawing text on a Canvas3D object. I am also using a BufferedImage > to set up the image. This Canvas3D object displays a wireframe model. Maybe it will be better to use Raster ? You get guaranteed

Re: [JAVA3D] Text display using Shape3D and Texture2D

2002-06-07 Thread Raghavendra R
Hi, I am using BASE_LEVEL_LINEAR for min and mag Filters. In fact, there seems to be no effect of setting these filters other than the brightness. Thanks Raghav Joachim Diepstraten wrote: > Hi > > > The problem is, when the model dimensions are very small, the text's > > display resolution is

Re: [JAVA3D] Text display using Shape3D and Texture2D

2002-06-07 Thread Alessandro Borges
Text3D, in the same way above. - Original Message - From: "Raghavendra R" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 07, 2002 7:46 AM Subject: [JAVA3D] Text display using Shape3D and Texture2D > Hi, > > I had sent this mail yesterday bu

Re: [JAVA3D] Text display using Shape3D and Texture2D

2002-06-07 Thread Joachim Diepstraten
Hi > The problem is, when the model dimensions are very small, the text's > display resolution is very bad. It looks very smudged. Is there a way to > get sharp, crisper text? What minify and magnify filters do you set in your Texture2D? And maybe it would be wise to set some Mipmap-levels EOF,

[JAVA3D] Text display using Shape3D and Texture2D

2002-06-07 Thread Raghavendra R
Hi, I had sent this mail yesterday but didnt get any response. Hence, i am resending it. I am using a Shape3D object which internally holds a Texture2D object for drawing text on a Canvas3D object. I am also using a BufferedImage to set up the image. This Canvas3D object displays a wireframe mod