Re: [Jmol-users] Cartoon rendering in Jmol

2004-05-14 Thread Miguel
>>>So Jmol will certainly *not* draw turn/random coil as square. >>> >>Miguel, You are right. The idea of having the turn/random coil as >>square is not a good. A cylindrical shape would be a better >>representation of the coil. > > I agree. Resolved >>The standard secondary structure types are

Re: [Jmol-users] Cartoon rendering in Jmol

2004-05-14 Thread timothy driscoll
vivek sent (2004.05.15 at 2.12a [+0800gmt]) : >Hi Miguel, > >On May 15, 2004, at 01:04 am, Miguel wrote: > >>Jan wrote: >> Q: Do you like the fact that turn/random coil is square? >>>nobody likes this, therefore the application menu command renders >>>this part as trace 100 >>>:-) >> >>Ac

Re: [Jmol-users] Cartoon rendering in Jmol

2004-05-14 Thread vivek
Hi Miguel, On May 15, 2004, at 01:04 am, Miguel wrote: Jan wrote: Q: Do you like the fact that turn/random coil is square? nobody likes this, therefore the application menu command renders this part as trace 100 :-) Actually, I had no idea that a *menu* even existed :-) So Jmol will certainly

Re: [Jmol-users] Cartoon rendering in Jmol

2004-05-14 Thread Jan Reichert
Miguel schrieb: Jan wrote: [snip] I like the rocket alternative Are you saying that you prefer the rocket over the boxy ribbon for cartoon? no, I like to have an alternative Regards, Jan --- This SF.Net email is sponsored by: Sou

Re: [Jmol-users] Cartoon rendering in Jmol

2004-05-14 Thread Christopher Masi
On May 14, 2004, at 11:12 AM, Miguel wrote: Q: Should the word 'cartoons' be reserved for something that is (essentially) RasMol/Chime compatible? yes essentially... but I see no problem with 'tweaking' the standard cartoon to make it more appealing, visually. I just looked at the RasMol cartoon

Re: [Jmol-users] Cartoon rendering in Jmol

2004-05-14 Thread Miguel
Jan wrote: >>Q: Do you like the fact that turn/random coil is square? >> > nobody likes this, therefore the application menu command renders this > part as > trace 100 > :-) Actually, I had no idea that a *menu* even existed :-) So Jmol will certainly *not* draw turn/random coil as square. [sn

Re: [Jmol-users] Cartoon rendering in Jmol

2004-05-14 Thread Jan Reichert
Miguel schrieb: Q: Should the word 'cartoons' be reserved for something that is (essentially) RasMol/Chime compatible? yes essentially... but I see no problem with 'tweaking' the standard cartoon to make it more appealing, visually. I just looked at the RasMol cartoon ... the

Re: [Jmol-users] Cartoon rendering in Jmol

2004-05-14 Thread Miguel
>>>Q: Should the word 'cartoons' be reserved for something that is >>>(essentially) RasMol/Chime compatible? >>> >>yes >> > essentially... but I see no problem with 'tweaking' the standard cartoon > to make it more appealing, visually. I just looked at the RasMol cartoon ... the last time I looked

Re: [Jmol-users] Cartoon rendering in Jmol

2004-05-14 Thread timothy driscoll
Jan Reichert sent (2004.05.14 at 3.24p [+0200gmt]) : >Miguel wrote: > >>I would like feedback from people regarding the cartoon rendering >>in Jmol. >> >>The rockets/arrows rendering that is currently in Jmol was intended >>to be temporary. >> >>(Note that the rockets for helix representation are

Re: [Jmol-users] Cartoon rendering in Jmol

2004-05-14 Thread Jan Reichert
Miguel wrote: I would like feedback from people regarding the cartoon rendering in Jmol. The rockets/arrows rendering that is currently in Jmol was intended to be temporary. (Note that the rockets for helix representation are in the wrong position) At some level, I would like to be RasMol/Chime

[Jmol-users] Cartoon rendering in Jmol

2004-05-14 Thread Miguel
I would like feedback from people regarding the cartoon rendering in Jmol. The rockets/arrows rendering that is currently in Jmol was intended to be temporary. (Note that the rockets for helix representation are in the wrong position) At some level, I would like to be RasMol/Chime compatible ...