What do the models look like in another 3D viewer which correctly renders
normals? It's hard to tell with 3DViewer because it looks to me like
every
facet is rendered on both sides (but that may be correct - the surface
may have the 'solid' attribute). If a facet were rendered only on 1
Any suggestions on how this can be unified will be welcome. One option
is to add a selection item to the VRML dialog to specify if the offset
is mm or inch. With that option I can also implement a good IDF solution.
- Cirilo
I don't know how KiCad deals with unities.
As a KiCad user I feel
-developers] 3D-Viewer new rendering and contributions.
Any suggestions on how this can be unified will be welcome. One option
is to add a selection item to the VRML dialog to specify if the offset
is mm or inch. With that option I can also implement a good IDF solution.
- Cirilo
I don't know
- Original Message -
From: Nick Østergaard oe.n...@gmail.com
To: Mário Luzeiro mrluze...@ua.pt
Cc: KiCad Developers kicad-developers@lists.launchpad.net
Sent: Friday, August 1, 2014 12:36 AM
Subject: Re: [Kicad-developers] 3D-Viewer new rendering and contributions.
Hi Mario
I
-developers] 3D-Viewer new rendering and contributions.
Hi Mario
I did not manage to test your patch before it got committed in rev
5040, fine. But I have now tested it and the offsets and the rotations
are good now.
I do note that the big connectors I have are strange looking, I guess
Le 28/07/2014 22:45, Mário Luzeiro a écrit :
Hello all,
Attached you will find my contribution to 3d-viewer. I hope that it can be
incorporated in the trunk of KiCad development.
This (not so simple) additions will give to KiCad a more “pro” look that was
missing in the 3d-viewer.
Have
From: jp charras [jp.char...@wanadoo.fr]
Sent: 30 July 2014 11:43
To: Mário Luzeiro; kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] 3D-Viewer new rendering and contributions.
Le 28/07/2014 22:45, Mário Luzeiro a écrit :
Hello all,
Attached you will find
On 30.07.2014 12:03, Mário Luzeiro wrote:
Thank you for add it Jean-Pierre !
I will now be able to do some more improvements and take it from your revision.
I hope now more people can test it, special, openGL compatibility with older
systems and model files correctness parsing and rendering.
Hi Mário
I just tried your patch, and building newest head at the moment, but I
wonder why the board is transparent. Why is that, see
http://www.pasteall.org/pic/show.php?id=74745.
I also would like to be able to control the background color better. I
want to be able to choose both gradient
Subject: Re: [Kicad-developers] 3D-Viewer new rendering and contributions.
Hi Mário
I just tried your patch, and building newest head at the moment, but I
wonder why the board is transparent. Why is that, see
http://www.pasteall.org/pic/show.php?id=74745.
I also would like to be able to control
give it a look.
Cheers,
Mario Luzeiro
From: Nick Østergaard [oe.n...@gmail.com]
Sent: 30 July 2014 18:55
To: Tomasz Wlostowski
Cc: Mário Luzeiro; kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] 3D-Viewer new rendering
Le 30/07/2014 20:00, Adam Wolf a écrit :
I was able to compile Kicad r5034 on OSX 10.9 fine, but I was not able
to compile r5037 on Mac OSX 10.9.
This is a frequent issue.
just delete pcbnewPYTHON_wrap.cxx.
--
Jean-Pierre CHARRAS
___
Mailing
...@lists.launchpad.net] on behalf of
Adam Wolf [adamw...@feelslikeburning.com]
Sent: 30 July 2014 20:00
Cc: kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] 3D-Viewer new rendering and contributions.
I was able to compile Kicad r5034 on OSX 10.9 fine, but I was not able
Le 30/07/2014 19:48, Mário Luzeiro a écrit :
Hi Nick,
...
I have problems with an older design, where the models are offset
way too much. Some unit problem?
I notice in some models that I got in the web (ex: Walter) (you can
see in my first screenshots, in the SMD resistors) that they
I can confirm, there are no GLEW issues during compilation on r5037 on OSX
10.9.
On Wed, Jul 30, 2014 at 1:29 PM, jp charras jp.char...@wanadoo.fr wrote:
Le 30/07/2014 19:48, Mário Luzeiro a écrit :
Hi Nick,
...
I have problems with an older design, where the models are offset
way
0.2000298023224,
bla bla bla...
Cheers,
Mario Luzeiro
From: Nick Østergaard [oe.n...@gmail.com]
Sent: 30 July 2014 18:55
To: Tomasz Wlostowski
Cc: Mário Luzeiro; kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] 3D-Viewer new rendering
2014-07-30 20:29 GMT+02:00 jp charras jp.char...@wanadoo.fr:
Le 30/07/2014 19:48, Mário Luzeiro a écrit :
Hi Nick,
...
I have problems with an older design, where the models are offset
way too much. Some unit problem?
I notice in some models that I got in the web (ex: Walter) (you can
To see this issue, just edit a 3d shape parameters of any footprint on a
board.
If you want an offset = 0.1 inch (easy to test with a DIP package), you need
to enter 0.1/25.4
--
Jean-Pierre CHARRAS
It looks like an issue, I will have a look on that.
That was something I didn't test
Den 30/07/2014 20.29 skrev jp charras jp.char...@wanadoo.fr:
Le 30/07/2014 19:48, Mário Luzeiro a écrit :
Hi Nick,
...
I have problems with an older design, where the models are offset
way too much. Some unit problem?
I notice in some models that I got in the web (ex: Walter)
- Original Message -
From: Mário Luzeiro mrluze...@ua.pt
To: Nick Østergaard oe.n...@gmail.com
Cc: kicad-developers@lists.launchpad.net
kicad-developers@lists.launchpad.net
Sent: Thursday, July 31, 2014 3:48 AM
Subject: Re: [Kicad-developers] 3D-Viewer new rendering
- Original Message -
From: jp charras jp.char...@wanadoo.fr
To: Mário Luzeiro mrluze...@ua.pt; kicad-developers@lists.launchpad.net
kicad-developers@lists.launchpad.net
Cc:
Sent: Thursday, July 31, 2014 4:29 AM
Subject: Re: [Kicad-developers] 3D-Viewer new rendering
Hi Nick,
would you mind to test it now with your (and another..) board? Special, If you
have models with different rotations applied. I am still not sure if it is
correctly implemented (or as same as the older viewer).
Changes:
Fix translation and rotation issues in 3d viewer render. (kicad
Hello all,
Attached you will find my contribution to 3d-viewer. I hope that it can be
incorporated in the trunk of KiCad development.
This (not so simple) additions will give to KiCad a more “pro” look that was
missing in the 3d-viewer.
Have a look in the screen-shots attached to get an idea
Le 28/07/2014 22:45, Mário Luzeiro a écrit :
Hello all,
Attached you will find my contribution to 3d-viewer. I hope that it
can be incorporated in the trunk of KiCad development. This (not so
simple) additions will give to KiCad a more “pro” look that was
missing in the 3d-viewer.
Have a
VIva Mário,
They look awesome. Thanks!
One thing I just noticed immediately, and perhaps it was already so in the
previous 3d viewer, is that the silkscreen extends beyond the board.
In your “Gruvin Co v1.2” board, the silkscreen of the RP-SMA and slide-switch
extends beyond the board
...@gmail.com]
Sent: 29 July 2014 09:38
To: Mário Luzeiro
Cc: kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] 3D-Viewer new rendering and contributions.
VIva Mário,
They look awesome. Thanks!
One thing I just noticed immediately, and perhaps it was already so in the
previous 3d viewer
- Original Message -
From: Mário Luzeiro mrluze...@ua.pt
To: jp charras jp.char...@wanadoo.fr;
kicad-developers@lists.launchpad.net kicad-developers@lists.launchpad.net
Cc:
Sent: Tuesday, July 29, 2014 4:46 PM
Subject: Re: [Kicad-developers] 3D-Viewer new rendering
Hi Cirilo,
As for disabling emission, specular reflection, and diffuse reflection, I
would not do that.
If the model looks ugly then people should fix the model. Breaking software
to make ugly
models look prettier is not a good thing. Maybe you can add an option so that
you can
disable
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