Re: the advent of audio/tactile games for the VIPs

2009-08-06 Thread hank smith
where can you get the sdk at? and is it hard to learn? I like your game idea and await it smily On Aug 5, 2009, at 4:58 AM, Yuma Decaux wrote: Hi everyone, Just as an addendum to this conversation, i was meditating of sorts about some game theory and the controls of a game app which could

Re: the advent of audio/tactile games for the VIPs

2009-08-06 Thread Yuma Decaux
Hi, You can grab the sdk on the apple site http://developer.apple.com/iPhone/program/download.html Its a 2 gig download so make sure you know what you're doing before venturing into this. If you do know. then forgive my pretense :) --~--~-~--~~~---~--~~ You

Re: the advent of audio/tactile games for the VIPs

2009-08-05 Thread Yuma Decaux
Hi everyone, Just as an addendum to this conversation, i was meditating of sorts about some game theory and the controls of a game app which could be ported to a gprs/navigation application. Here goes: 1 The 3d positional audio used on two vectors of sound propagation. I will give an example

Re: the advent of audio/tactile games for the VIPs

2009-08-01 Thread Chris Hofstader
Hi Cara, Thanks for the kind words. I never quite know where and when I get a bit too esoteric or use too much jargon that will bore people to tears. Sometimes, X-Celerator, my guide dog, will leave the room when I'm dictating an original work as I think he understands enough to know

Re: the advent of audio/tactile games for the VIPs

2009-07-31 Thread Yuma Decaux
http://www.creativeapplications.net/iphone/face-it-iphone/ Here's the answer to your question about 3d audio. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups MacVisionaries group. To post to this group, send email

Re: the advent of audio/tactile games for the VIPs

2009-07-31 Thread Chris Hofstader
The most accurate spatial audio information uses a technique called Head Relative Transform Functions (HRTF) which simulates relatively precise tonal qualities of sounds that one perceives from a specific direction. Some of the research into what became these functions had humans sitting

Re: the advent of audio/tactile games for the VIPs

2009-07-31 Thread Chris Hofstader
Hi, Would it be useful if I started a 3dau...@lists.hofstader.com? I think we have a few people interested and private communication will cause some ideas to slip through , leaving some of the gang with a different set of notions than others which can cause real confusion as

Re: the advent of audio/tactile games for the VIPs

2009-07-31 Thread Chris Blouch
Apple's audio APIs do support HRTF on OSX: http://developer.apple.com/audio/overview.html but apparently HRTF has not made it to the iPhone: http://www.steamboatmountaindesigns.com/blog/2009/02/openal-for-iphone-does-not-support-hrtf.html Would be nice if these guys ported the Mac fmod sound

Re: the advent of audio/tactile games for the VIPs

2009-07-31 Thread Chris Hofstader
Hi, I'm not sure that an orientation application would need HrtF as buildings and such are big enough to not require pinpoint accuracy. Also, typical mobile computing ear buds are probably not accurate enough (unless you go for something like those from Shure at about $250) to deliver

Re: the advent of audio/tactile games for the VIPs

2009-07-31 Thread Mark Baxter
I get an internal server error, with that site. Mark BurningHawk Skype and Twitter: BurningHawk1969 MSN: burninghawk1...@hotmail.com My home page: http://MarkBurningHawk.net/ --~--~-~--~~~---~--~~ You received this message because you are subscribed to the

Re: the advent of audio/tactile games for the VIPs

2009-07-31 Thread Mark Baxter
Why would you want to disable VO? Mark BurningHawk Skype and Twitter: BurningHawk1969 MSN: burninghawk1...@hotmail.com My home page: http://MarkBurningHawk.net/ --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups

Re: the advent of audio/tactile games for the VIPs

2009-07-31 Thread Chris Hofstader
Which site? On Jul 31, 2009, at 11:48 AM, Mark Baxter wrote: I get an internal server error, with that site. Mark BurningHawk Skype and Twitter: BurningHawk1969 MSN: burninghawk1...@hotmail.com My home page: http://MarkBurningHawk.net/

Re: the advent of audio/tactile games for the VIPs

2009-07-31 Thread Chris Hofstader
Hi, There is most certainly a UNIX like driver for the touch screen operations. If you really feel like getting silicon under your fingernails, you can probably hack that part of the system to do what you want. This action, however, is way outside of Apple coding guidelines and may

Re: the advent of audio/tactile games for the VIPs

2009-07-31 Thread Cara Quinn
Hi Chris and all; the API used on both the Mac and IPhone is OpenAL, which is (as you may know) an open-source cross-platform 3D audio API. It's actually only one of the ApIs built in to Leopard by default. The IPHone however, relies on OpenAL exclusively for it's 3D audio. HTH and

the advent of audio/tactile games for the VIPs

2009-07-30 Thread Yuma Decaux
Hey everyone, I was just looking at a guardian tech article on the best iphone games for this summer, and thought it interesting to start a discussion on the concepts of gaming for a blind/visually impaired user. All of the technologies bundled into the iphone (touch screen, gravitometer,

Re: the advent of audio/tactile games for the VIPs

2009-07-30 Thread Mark Baxter
I haven't been to the site, because I just woke up, but if AudioQuake is not featured and highly praised on this site, I will be sorely disappointed. Audio Quake, from http://www.agrip.org.uk/ is, from what I've seen, still the best audio game ever devised. The only first-person shooter

Re: the advent of audio/tactile games for the VIPs

2009-07-30 Thread Chris Hofstader
I don't know of this game or if it's on audiogames.com but I'm sure those guys would add it if it isn't already there. If you're looking for first person shooter, David Greenwood's Shades of Doom is amazing on Windows. He has some other 3D games that are masterfully crafted as well and

Re: the advent of audio/tactile games for the VIPs

2009-07-30 Thread Mark Baxter
I really wonder why no one's heard of AudioQuake with MindGrid. The project has somewhat stalled out over the past two years, but the Jedi Quake, version, written by Cara Quinn and others, is the best 3D audio simulation I've seen. I can't speak for the parallel- processing audio

Re: the advent of audio/tactile games for the VIPs

2009-07-30 Thread Chris Hofstader
Including the two textbook chapters (one entirely on games and another with a portion on audio games), a couple of peer reviewed articles on the matter, a pile of blog articles (http://www.blindconfidential.blogspot.com ) and the odd item here and there, I have studied a handful of audio

Re: the advent of audio/tactile games for the VIPs

2009-07-30 Thread Chris Blouch
I've heard there is a lot more to spacial placement than just fiddling with the pan to adjust volume levels. At least this seems obvious to me when a little pan to the left makes the sound fly way off to the left of the sound field. Probably a lot more going on in the ear that isn't fooled by

Re: the advent of audio/tactile games for the VIPs

2009-07-30 Thread Yuma Decaux
Hi everyone, Thanks for the amazing response and information pertaining to this indeed very intriguing field. I can't get the concept out of my head as this promises many new applications for the visually impaired provided the technologies discussed herein are actually possible within the API

Re: the advent of audio/tactile games for the VIPs

2009-07-30 Thread Mark Baxter
Just to throw out the rest of my ideas for Iphone apps, what I'd really like to do is develop a way for blind people to build up a map, of their area/environment and, using the Iphone's inertial guidance capacity (accelerometer, compass, tilt meeter, GPS when available, etc.) to Place, a

Re: the advent of audio/tactile games for the VIPs

2009-07-30 Thread Mark Baxter
Yes, the Iphone uses an OOP--in fact, from what I understand, you can program in anything--C++, for example, so yes; the architecture of the objects would have to swap data back and forth, but it's pretty modular. One way around the processing load might be to establish a link back to

Re: the advent of audio/tactile games for the VIPs

2009-07-30 Thread Yuma Decaux
For the subtle interaction of tactile search and audio feedback of components, i revert to shape actions i used a lot for interaction in flash. The secret of monkey island used to be a comic 2d style of graphics. I believe it has made the jump to 3d but wouldn't it possible to associate a second