where can you get the sdk at? and is it hard to learn?
I like your game idea and await it
smily
On Aug 5, 2009, at 4:58 AM, Yuma Decaux wrote:
Hi everyone,
Just as an addendum to this conversation, i was meditating of sorts
about some game theory and the controls of a game app which could
Hi,
You can grab the sdk on the apple site
http://developer.apple.com/iPhone/program/download.html
Its a 2 gig download so make sure you know what you're doing before
venturing into this. If you do know. then forgive my pretense :)
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You
Hi everyone,
Just as an addendum to this conversation, i was meditating of sorts
about some game theory and the controls of a game app which could be
ported to a gprs/navigation application. Here goes:
1 The 3d positional audio used on two vectors of sound propagation.
I will give an example
Hi Cara,
Thanks for the kind words. I never quite know where and when I get a
bit too esoteric or use too much jargon that will bore people to
tears. Sometimes, X-Celerator, my guide dog, will leave the room when
I'm dictating an original work as I think he understands enough to
know
http://www.creativeapplications.net/iphone/face-it-iphone/
Here's the answer to your question about 3d audio.
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The most accurate spatial audio information uses a technique called
Head Relative Transform Functions (HRTF) which simulates relatively
precise tonal qualities of sounds that one perceives from a specific
direction.
Some of the research into what became these functions had humans
sitting
Hi,
Would it be useful if I started a 3dau...@lists.hofstader.com? I
think we have a few people interested and private communication will
cause some ideas to slip through , leaving some of the gang with a
different set of notions than others which can cause real confusion as
Apple's audio APIs do support HRTF on OSX:
http://developer.apple.com/audio/overview.html
but apparently HRTF has not made it to the iPhone:
http://www.steamboatmountaindesigns.com/blog/2009/02/openal-for-iphone-does-not-support-hrtf.html
Would be nice if these guys ported the Mac fmod sound
Hi,
I'm not sure that an orientation application would need HrtF as
buildings and such are big enough to not require pinpoint accuracy.
Also, typical mobile computing ear buds are probably not accurate
enough (unless you go for something like those from Shure at about
$250) to deliver
I get an internal server error, with that site.
Mark BurningHawk
Skype and Twitter: BurningHawk1969
MSN: burninghawk1...@hotmail.com
My home page:
http://MarkBurningHawk.net/
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Why would you want to disable VO?
Mark BurningHawk
Skype and Twitter: BurningHawk1969
MSN: burninghawk1...@hotmail.com
My home page:
http://MarkBurningHawk.net/
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You received this message because you are subscribed to the Google Groups
Which site?
On Jul 31, 2009, at 11:48 AM, Mark Baxter wrote:
I get an internal server error, with that site.
Mark BurningHawk
Skype and Twitter: BurningHawk1969
MSN: burninghawk1...@hotmail.com
My home page:
http://MarkBurningHawk.net/
Hi,
There is most certainly a UNIX like driver for the touch screen
operations. If you really feel like getting silicon under your
fingernails, you can probably hack that part of the system to do what
you want. This action, however, is way outside of Apple coding
guidelines and may
Hi Chris and all;
the API used on both the Mac and IPhone is OpenAL, which is (as you
may know) an open-source cross-platform 3D audio API.
It's actually only one of the ApIs built in to Leopard by default.
The IPHone however, relies on OpenAL exclusively for it's 3D audio.
HTH and
Hey everyone,
I was just looking at a guardian tech article on the best iphone games
for this summer, and thought it interesting to start a discussion on
the concepts of gaming for a blind/visually impaired user.
All of the technologies bundled into the iphone (touch screen,
gravitometer,
I haven't been to the site, because I just woke up, but if AudioQuake
is not featured and highly praised on this site, I will be sorely
disappointed. Audio Quake, from
http://www.agrip.org.uk/
is, from what I've seen, still the best audio game ever devised. The
only first-person shooter
I don't know of this game or if it's on audiogames.com but I'm sure
those guys would add it if it isn't already there.
If you're looking for first person shooter, David Greenwood's Shades
of Doom is amazing on Windows. He has some other 3D games that are
masterfully crafted as well and
I really wonder why no one's heard of AudioQuake with MindGrid. The
project has somewhat stalled out over the past two years, but the
Jedi Quake, version, written by Cara Quinn and others, is the best
3D audio simulation I've seen. I can't speak for the parallel-
processing audio
Including the two textbook chapters (one entirely on games and another
with a portion on audio games), a couple of peer reviewed articles on
the matter, a pile of blog articles (http://www.blindconfidential.blogspot.com
) and the odd item here and there, I have studied a handful of audio
I've heard there is a lot more to spacial placement than just fiddling
with the pan to adjust volume levels. At least this seems obvious to me
when a little pan to the left makes the sound fly way off to the left of
the sound field. Probably a lot more going on in the ear that isn't
fooled by
Hi everyone,
Thanks for the amazing response and information pertaining to this
indeed very intriguing field. I can't get the concept out of my head
as this promises many new applications for the visually impaired
provided the technologies discussed herein are actually possible
within the API
Just to throw out the rest of my ideas for Iphone apps, what I'd
really like to do is develop a way for blind people to build up a
map, of their area/environment and, using the Iphone's inertial
guidance capacity (accelerometer, compass, tilt meeter, GPS when
available, etc.) to Place, a
Yes, the Iphone uses an OOP--in fact, from what I understand, you can
program in anything--C++, for example, so yes; the architecture of the
objects would have to swap data back and forth, but it's pretty
modular. One way around the processing load might be to establish a
link back to
For the subtle interaction of tactile search and audio feedback of
components, i revert to shape actions i used a lot for interaction in
flash. The secret of monkey island used to be a comic 2d style of
graphics. I believe it has made the jump to 3d but wouldn't it
possible to associate a second
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