[MCN-L] Museum Community iPhone App
I've not talked about this a whole lot publicly yet, but the IMA has developed a mobile tour platform that we've used internally for exhibitions here at the museum. We are committed to releasing this platform as an open source option for museums to use in constructing their own mobile tours. The system, called TAP, consists of a Drupal-based Content Management System (CMS) that authors can use to construct and preview tours. The CMS will output a platform neutral metadata and content bundle which can be used to drive mobile experiences on a number of clients as well as traditional web platforms... We are also planning on releasing an iPod-Touch based app that interprets this middleware and produces a keypad-style multimedia tour. You can read more about TAP here: http://www.imamuseum.org/interact/tap and here: http://wiki.museummobile.info/museums-to-go/projects/indianapolis-museum-of-art http://wiki.museummobile.info/museums-to-go/projects/indianapolis-museum-of-artWe call the metadata spec - TourML - and have released it here: http://wiki.museummobile.info/museums-to-go/products-services/tourml http://wiki.museummobile.info/museums-to-go/products-services/tourmlOur overall software architecture is described here: http://wiki.museummobile.info/museums-to-go/software-architecture-proposal http://wiki.museummobile.info/museums-to-go/software-architecture-proposalAnd a demonstration of the system will be given at this year's Museums and the Web conference in Denver. See http://archimuse.com/mw2010/abstracts/prg_335002400.html http://archimuse.com/mw2010/abstracts/prg_335002400.htmlIt's likely that an open-source release of TAP will occur in the next few weeks prior to the MW conference. There are several museums who have expressed interest in using this platform for their own development efforts, and our goal is to build up a community platform that can be built and contributed to over time. Please feel free to follow up w/me directly and ask questions if this seems interesting to you. Sincerely, Rob -- *Robert Stein* Chief Information Officer *Indianapolis Museum of Art* 4000 Michigan Road Indianapolis, IN 46208-3326 T 317-923-1331 x244 F 317-931-1978 rstein at imamuseum.org http://www.imamuseum.org On Mon, Mar 8, 2010 at 6:01 PM, Chad Petrovay chad.petrovay at themim.orgwrote: Museum's may be providing the content, but if you are creating the framework for the application, you are providing a valuable service. Consider that ArtStor collects content from museums, and charges a considerable sum for institutions to have access ( http://www.artstor.org/interested-in-participation/i-html/be-museum-fee.shtml), because they provide the framework and the support. Surely, there is no harm in charging users a nominal fee for the app. You may also want to look into the PhoneGap (http://phonegap.com/) development tool. Chad Petrovay | Collections Database Administrator MIM-Musical Instrument Museum | 4725 E. Mayo Boulevard | Phoenix, AZ 85050 480.478.6000 main | 480.478.6058 direct | 480.471.8690 fax | www.themim.org -Original Message- From: mcn-l-bounces at mcn.edu [mailto:mcn-l-bounces at mcn.edu] On Behalf Of MuseumPods Sent: Monday, March 08, 2010 11:09 AM To: Museum Computer Network Listserv Subject: Re: [MCN-L] Museum Community iPhone App I appreciate the stats and agree. To be honest this is a rather time consuming and costly venture for me and it is not a revenue stream at all. I don't think it is ethical for me to $ charge for apps on iTunes considering museums are providing free content for subscribers. My only other option is to charge museums a nominal fee to help with development costs for other apps at some point. I'm really surprised at the amount of museums that want to participate. Chad Petrovay wrote: According to Canalys, in 2009 iPhones only had a 15% market share of smartphones. I hope that your platform will expand to include additional mobile OS's like Sybian (47% m/s), RIM (21% m/s), or Android (5% m/s and growing). (Source of data http://en.wikipedia.org/wiki/Smartphone, http://arstechnica.com/apple/news/2010/02/apples-smart-phone-market-share-dips-despite-strong-sales.ars, http://www.dailyfinance.com/story/googles-android-is-quickly-gaining-smartphone-market-share/19353103/ ) Chad Petrovay | Collections Database Administrator MIM-Musical Instrument Museum | 4725 E. Mayo Boulevard | Phoenix, AZ 85050 480.478.6000 main | 480.478.6058 direct | 480.471.8690 fax | www.themim.org -Original Message- From: mcn-l-bounces at mcn.edu [mailto:mcn-l-bounces at mcn.edu] On Behalf Of MuseumPods Sent: Monday, March 08, 2010 8:48 AM To: Museum Computer Network Listserv Subject: [MCN-L] Museum Community iPhone App Hello, I am looking for some museums interested in participating in a museum community based iPhone app. It will allow multiple museums to upload content from a
[MCN-L] Medium format Digital cameras
Dear Colleagues, The institution I work for is in the process of acquiring two Medium format digital cameras and we have been trying to get reviews on a couple of cameras. Does anyone have experience using this type of camera, specifically the Phase One and/or Hasselblad? We are looking into getting either the Phase One P40+, P45+ or the Hasselblad H4D-40. It would be particularly helpful to know more about image quality, ease of use, durability, technical assistance, etc. Any feedback is welcome and would be appreciated. Thank you, David David Almeidamailto:davida at thewolf.fiu.edu Digital Library Technicianmailto:davida at thewolf.fiu.edu The Wolfsonianhttp://www.wolfsonian.org/ FLORIDA INTERNATIONAL UNIVERSITYhttp://www.fiu.edu/ 1001 Washington Avenue Miami Beach, Florida 33139 t 305-535-2634 f 305-53-52639 davida at thewolf.fiu.edumailto:davida at thewolf.fiu.edu www.wolfsonian.orghttp://www.wolfsonian.org/ Join Us Membershiphttp://membership.wolfsonian.org/ Support Us Make a Gifthttp://www.wolfsonian.org/donate.asp Add Us facebookhttp://www.facebook.com/pages/Miami-Beach-FL/The-Wolfsonian-Florida-International-University/61756001329 Follow Us twitterhttp://twitter.com/wolfsonian
[MCN-L] Medium format Digital cameras
I highly recommend you contact the vendors and have them come by and do a demo. There is a lot of similarity in the guts of these systems, yet they all function very differently. What I mean by that is that all of them; Leaf, Phase One, Hassy, Sinar, will result in a good picture with great image quality, but the way you get there can be very different. The user interface, software, and the camera system attached to the back make a big difference in workflow and ease of use. In the end you should choose one that makes sense to you and you are comfortable with. Try them out. -Travis BTW - We use Leaf and Hasseblad, and love them both. -- Travis Fullerton Assistant Photographer, Virginia Museum of Fine Arts 200 N Boulevard, Richmond, VA 23220 804.340.1538 On 3/9/10 9:34 AM, David Almeida davida at thewolf.fiu.edu wrote: Dear Colleagues, The institution I work for is in the process of acquiring two Medium format digital cameras and we have been trying to get reviews on a couple of cameras. Does anyone have experience using this type of camera, specifically the Phase One and/or Hasselblad? We are looking into getting either the Phase One P40+, P45+ or the Hasselblad H4D-40. It would be particularly helpful to know more about image quality, ease of use, durability, technical assistance, etc. Any feedback is welcome and would be appreciated. Thank you, David David Almeidamailto:davida at thewolf.fiu.edu Digital Library Technicianmailto:davida at thewolf.fiu.edu The Wolfsonianhttp://www.wolfsonian.org/ FLORIDA INTERNATIONAL UNIVERSITYhttp://www.fiu.edu/ 1001 Washington Avenue Miami Beach, Florida 33139 t 305-535-2634 f 305-53-52639 davida at thewolf.fiu.edumailto:davida at thewolf.fiu.edu www.wolfsonian.orghttp://www.wolfsonian.org/ Join Us Membershiphttp://membership.wolfsonian.org/ Support Us Make a Gifthttp://www.wolfsonian.org/donate.asp Add Us facebookhttp://www.facebook.com/pages/Miami-Beach-FL/The-Wolfsonian-Florida-I nternational-University/61756001329 Follow Us twitterhttp://twitter.com/wolfsonian ___ You are currently subscribed to mcn-l, the listserv of the Museum Computer Network (http://www.mcn.edu) To post to this list, send messages to: mcn-l at mcn.edu To unsubscribe or change mcn-l delivery options visit: http://toronto.mediatrope.com/mailman/listinfo/mcn-l The MCN-L archives can be found at: http://toronto.mediatrope.com/pipermail/mcn-l/
[MCN-L] Museum Community iPhone App
I don't think it is ethical for me to $ charge for apps on iTunes considering museums are providing free content for subscribers. Kurt -- I'd disagree with that statement. I don't think there's anything unethical to it, especially if what you're trying to do is recover the costs of the app development in the first place. Museums charge all the time for access to content; many museums have paid admission. All your doing is charging access to a portion of your digital content. Even further, museums that cover the cost of free admission many times also offer ancillary programs and events that are covered by a fee. That being said, I'm always in favor of free, but there's also nothing that prevents you from changing prices later in the app store (start at $1.99) until / if you recover costs, reduce to free. Or, flip it around and make the content separate from the distribution of the content. Your framework may/may not cost money (your app), but the content -- which can be provided by any museum -- is distributed for free within the app. With the current versions of the app store and iPhone OS, you have the capability to charge for in-app downloads of additional content. -bw. -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bruce Wyman, Director of Technology Denver Art Museum / 100 W 14th Ave. Pkwy, Denver, CO 80204 office: 720.913.0159 / fax: 720.913.0002 bwyman at denverartmuseum.org
[MCN-L] Museum Community iPhone App
Those are some really interesting points. I never thought about it that way. Nice to hear from the museum perspective. Thanks Bruce. Bruce Wyman wrote: I don't think it is ethical for me to $ charge for apps on iTunes considering museums are providing free content for subscribers. Kurt -- I'd disagree with that statement. I don't think there's anything unethical to it, especially if what you're trying to do is recover the costs of the app development in the first place. Museums charge all the time for access to content; many museums have paid admission. All your doing is charging access to a portion of your digital content. Even further, museums that cover the cost of free admission many times also offer ancillary programs and events that are covered by a fee. That being said, I'm always in favor of free, but there's also nothing that prevents you from changing prices later in the app store (start at $1.99) until / if you recover costs, reduce to free. Or, flip it around and make the content separate from the distribution of the content. Your framework may/may not cost money (your app), but the content -- which can be provided by any museum -- is distributed for free within the app. With the current versions of the app store and iPhone OS, you have the capability to charge for in-app downloads of additional content. -bw.
[MCN-L] Museum Community iPhone App
National Public Radio has a great app called Public Radio Tuner: a geolocated directory of audio streams from all the NPR stations. It's a great model for how disparate organizations can come together to put out a unified application. Granted, Public Radio is more unified by the national office than the museum community, but I think the idea is similar. A museum tours app that Walker, SFMoMA, IMA, etc, all used, would be killer. -- Justin Heideman / New Media Designer / Walker Art Center justin.heideman at walkerart.org / 612.375.7545 On Mar 9, 2010, at 9:09 AM, Bruce Wyman wrote: Or, flip it around and make the content separate from the distribution of the content. Your framework may/may not cost money (your app), but the content -- which can be provided by any museum -- is distributed for free within the app. With the current versions of the app store and iPhone OS, you have the capability to charge for in-app downloads of additional content.
[MCN-L] Museum Community iPhone App
let's say I started making big profits from the apps --don't you think museums might get upset? I think there are two fundamental questions here: 1) what are you charging for the distribution platform, 2) what are you doing with any profits you acquire? Are you reinvesting by expanding the app to other platforms (Android, for instance - hint, hint), or deepening the interaction the end-user has with museum's content - doesn't that justify the distribution fee? Are you using profits to help additional museum's develop content for your system (thus growing their catchment population, while adding value to your app)? Or are you saving up to buy an island in the Cayman's? Museum's understand that services, like the one you are providing, have overhead costs. Developers cannot be expected to eat the cost of RD, and institutions are equally aware of the development costs of trying to have a go at it themselves. There shouldn't be a problem if you are upfront with them about the benefits of your service, and how you are using the monies collected from the distribution. Chad Petrovay ?| ?Collections Database Administrator MIM-Musical Instrument Museum | 4725 E. Mayo Boulevard ?| Phoenix, AZ 85050 480.478.6000 main ?| ?480.478.6058 direct | 480.471.8690 fax ?| www.themim.org Blog: www.petrovay.com/tmsblog -Original Message- From: mcn-l-bounces at mcn.edu [mailto:mcn-l-boun...@mcn.edu] On Behalf Of MuseumPods Sent: Monday, March 08, 2010 6:13 PM To: Museum Computer Network Listserv Subject: Re: [MCN-L] Museum Community iPhone App An excellent point again Chad and I agree. However, I think this is a very important topic museums should consider and worthy of discussion. On my site and biz, museums and non museum people have been uploading museum media content since 2005, see link: http://bit.ly/museumpods and is one of the largest aggregate repositories of museum media in the world, and I would guess at least 95% of all the media is not Copyrighted or Creative Commons licensed. An interesting hypothetical situation is if started making mobile apps using all the content and charging for them while museum servers are streaming the media, and let's say I started making big profits from the apps --don't you think museums might get upset? I realize today I asked for participants and is a different situation but do I need to ask if app distribution platforms, framework, and service is enough of a 'valuable add' to museums to let me use the free media content as I choose? I don't think some museums would be very pleased with the hypothetical scenario. ...and probably justifiably or maybe not? Is providing the distribution platform enough?
[MCN-L] Museum Community iPhone App
National Public Radio has a great app called Public Radio Tuner: a geolocated directory of audio streams from all the NPR stations. It's a great model for how disparate organizations can come together to put out a unified application. Granted, Public Radio is more unified by the national office than the museum community, but I think the idea is similar. A museum tours app that Walker, SFMoMA, IMA, etc, all used, would be killer. -- Justin Heideman / New Media Designer / Walker Art Center justin.heideman at walkerart.org / 612.375.7545 On Mar 9, 2010, at 9:09 AM, Bruce Wyman wrote: Or, flip it around and make the content separate from the distribution of the content. Your framework may/may not cost money (your app), but the content -- which can be provided by any museum -- is distributed for free within the app. With the current versions of the app store and iPhone OS, you have the capability to charge for in-app downloads of additional content.
[MCN-L] Museum Community iPhone App
Kurt, Another option would be to offer a free lite version of your program and then offer more robust versions at .99 or 1.99, etc. As an iPhone and app costumer, I appreciate when a free version is available so I can try it out and often times I will upgrade to a paid version depending on the features offered. Having a few friends (and my husband) who have apps in the store, I can tell you that probably only 5% of the apps are making big money and no one is quitting their day jobs to be iPhone developers (although that has the potential to change). Also most of the money is being made from the in-app ads and not from selling the actually apps themselves. HM Heather Marie Wells Collections Assistant/Technology Coordinator Shiloh Museum of Ozark History Springdale, AR 72764 Phone: (479) 750-8165 Website: http://www.springdalear.gov/shiloh/ Twitter: http://twitter.com/ShilohMuseum Podcast blog: http://www.shilohcast.blogspot.com/ iTunes U: http://deimos3.apple.com/WebObjects/Core.woa/Browse/shiloh.org -Original Message- From: MuseumPods [mailto:i...@museumpods.com] Sent: Tuesday, March 09, 2010 10:54 AM To: Museum Computer Network Listserv Subject: Re: [MCN-L] Museum Community iPhone App Those are some really interesting points. I never thought about it that way. Nice to hear from the museum perspective. Thanks Bruce. Bruce Wyman wrote: I don't think it is ethical for me to $ charge for apps on iTunes considering museums are providing free content for subscribers. Kurt -- I'd disagree with that statement. I don't think there's anything unethical to it, especially if what you're trying to do is recover the costs of the app development in the first place. Museums charge all the time for access to content; many museums have paid admission. All your doing is charging access to a portion of your digital content. Even further, museums that cover the cost of free admission many times also offer ancillary programs and events that are covered by a fee. That being said, I'm always in favor of free, but there's also nothing that prevents you from changing prices later in the app store (start at $1.99) until / if you recover costs, reduce to free. Or, flip it around and make the content separate from the distribution of the content. Your framework may/may not cost money (your app), but the content -- which can be provided by any museum -- is distributed for free within the app. With the current versions of the app store and iPhone OS, you have the capability to charge for in-app downloads of additional content. -bw. ___ You are currently subscribed to mcn-l, the listserv of the Museum Computer Network (http://www.mcn.edu) To post to this list, send messages to: mcn-l at mcn.edu To unsubscribe or change mcn-l delivery options visit: http://toronto.mediatrope.com/mailman/listinfo/mcn-l The MCN-L archives can be found at: http://toronto.mediatrope.com/pipermail/mcn-l/
[MCN-L] iPhone app discussion
Kurt, I go to many different conferences, and at each one in the last 18 months I have met 1-2 companies who are creating a platform for apps (some iPhone only, some smartphone). Nearly all of them are offering the platform for free, meaning: they are giving the museums access to their CMS platform, and the museums are supposed to create/upload the content from existing digital assets. They are all doing some kind of revenue share on the app sales. I don't know if/when this business model will be sustainable. I am also a bit skeptical that small to mid-size museums will have the staffing to find/format/create the content for the app. So, you could charge for that portion of the service. The ones I don't think will work are the guys who want $30K up front to create the app for the museum. Especially when folks like IMA are about to open source their platforms. I think there will always be a place in the liaison role where you can and should charge for your expertise. Maybe on a sliding scale. Hope this helps! Best, Stephanie Weaver Visitor experience consultant experienceology?: Because happy visitors return. San Diego, CA For information on our book, blog, podcast, upcoming classes, and e- news, visit www.experienceology.com or follow me on twitter.com/ experienceology. See samples of my classes here: www.youtube.com/experienceology . Watch the free archived version of my class on the visitor experience here: http://bit.ly/NlunE
[MCN-L] One Week, One tool and THAT Camp applications due March 15
Hi folks, CHNM is very interested in getting applications from MCNers for both THATCamp and the One Week, One Tool summer institute. Applications are due March 15 for both programs. The Humanities and Technology Camp, better known as THATcamp, will be held for the third time on May 22-23, 2010. THATCamp is a user-generated unconference on digital humanities organized and hosted by the Center for History and New Media (http://chnm.gmu.edu) at George Mason University. In past years, museum professionals, librarians, and archivists have been participated and we strongly encourage others to apply and participate. More information about One Week, One Tool institute (http://oneweekonetool.org) follows below. Best wishes, Sheila Sheila A. Brennan, Ph.D. Associate Director of Public Projects Center for History and New Media George Mason University 703-879-8366 http://chnm.gmu.edu sbrennan at gmu.edu Generously funded by the National Endowment for the Humanities, One Week | One Tool (http://oneweekonetool.org) is a unique summer institute, one that aims to teach participants how to build an open source digital tool for humanities scholarship by actually building a tool, from inception to launch, in a week. During the week of Sunday July 25 Saturday- July 31, 2010, the Center for History and New Media (http://chnm.gmu.edu) at George Mason University will bring together a group of twelve digital humanists of diverse disciplinary backgrounds and practical experience to build something useful and usable. A short course of training in principles of open source software development will be followed by an intense five days of doing and a year of continued remote engagement, development, testing, dissemination, and evaluation. Comprising designers and developers as well as scholars (including public historians), project managers, outreach specialists, and other non-technical participants, the group will conceive a tool, outline a roadmap, develop and disseminate an initial prototype, lay the ground work for building an open source community, and make first steps toward securing the projects long-term sustainability. One Week | One Tool is inspired by both longstanding and cutting-edge models of rapid community development. For centuries rural communities throughout the United States have come together for barn raisings when one of their number required the diverse set of skills and enormous effort required to build a barn -- skills and effort no one member of the community alone could possess. In recent years, Internet entrepreneurs have likewise joined forces for crash startup or blitz weekends that bring diverse groups of developers, designers, marketers, and financiers together to launch a new technology company in the span of just two days. One Week | One Tool will build on these old and new traditions of community development and the natural collaborative strengths of the digital humanities community to produce something useful for humanities work and to help balance learning and doing in digital humanities training. WHO SHOULD APPLY? Scholars, students, librarians, archivists, public historians, museum professionals, developers, designers, hackers, bloggers, sys admins, outreach coordinators, community builders, project managers, fundraisers, and anyone else with an interest in building scholarly software. No specific qualifications (e.g. a higher degree or particular skill set) are required. But we are looking to assemble a cohesive group of twelve talented and accomplished people who together will possess the entire range of skills necessary to conceive, manage, build, and disseminate a tools project. Given the importance of intra-team dynamics and self-initiative to the success of any open source projectespecially at its inceptionwe will also be looking for evidence of teamwork, patience, flexibility, and resourcefulness (such as a history of picking up a programming language on ones own) in assessing applications for One Week | One Tool. Accepted participants will receive travel, lodging, per diem, a small stipend, and a practical education in open source scholarly software development from the organizers of THATCamp and the makers of Zotero (http://zotero.org) and Omeka (http://omeka.org). HOW DO I APPLY? By March 15, 2010, please send a two-page C.V. and a brief email to info at oneweekonetool (subject line: One Week Application) addressing the following: 1) what skills/experiences/interests you think are most important to building a successful tool; 2) which of these skills/experiences/interests you will bring to the barn raising; and 3) what you think you will get out of attending that will help you in future pursuits. We apologize in advance that space is limited to 12 participants. #oneweek #buildsomething Tom Scheinfeldt Managing Director Center for History and New Media
[MCN-L] Job posting for web developer
WEB DEVELOPER. The Amon Carter Museum in Fort Worth, Texas seeks a Web Developer to provide server-side coding (site functionality and backend systems) to develop and maintain the museum's Drupal-based Web site and other online initiatives; help develop the Web-site infrastructure to optimize the online user experience, increase online audiences, and advance the mission and strategic plan of the institution. Duties include: 1. Develop and maintain Drupal module for interfacing with the museum's collection management system using the provided API (KEmu). 2. Working with the Publications and New Media Specialist, regularly research and evaluate new technology and applications related to new media, content presentation, or organization of the Web site; must stay current with state of the Web, the Drupal community, and Web-authoring code. 3. Implement approved ACM Web-based and new-media goals in keeping with ACM strategic initiatives. 4. Serve on Web Committee to provide implementation advice, act as an adviser on Web-related technology and trends, articulate project risks and challenges, and provide technical input. 5. In collaboration with ACM Graphic Designer and under the supervision of the Brand Champion (Director of Publications), help maintain the institutional brand identity. 6. Recommend budget items (hardware and software) to Director of Publications and Information Technology Manager; provide budget information as required. 7. Follow museum Information Systems Policies, Practices, and Procedures, including ergonomic requirements. Maintain confidentiality of museum information; other duties as requested. Requirements include: * B.A. degree or equivalent combination of education and/or experience; minimum two years experience managing projects and clients. * Drupal development and theming experience essential; Drupal experience with Views, Panels, and Drush, along with a solid understanding of site structure and interface design, is required. Experience managing a LAMP (Linux, Apache, MySQL, and PHP) stack, as well as coding XHTML, JavaScript, and CSS. Experience with jQuery desirable. * Ability to develop in a test-site environment and to deploy from it. * Solid experience making standards-compliant and accessible Web sites; ability to productively self-manage long-term projects is essential. * Working knowledge of Web imaging and multimedia authoring software, such as Photoshop, Fireworks, Flash, and/or other Web-authoring tools. * Proficiency with Mac OS X; working knowledge of MS Office desirable. * Ability to work in a mixed Mac and Windows network environment with Linux-based servers. * Ability to manage SQL databases; ability to create new online databases desirable. * Experience with consensus-based work environment. Strong communication and listening skills; meticulous attention to detail essential. * Audio/visual skills (filming, editing) for video podcasts desirable. Supervision of content and development of Web site and new-media initiatives is received from the Director of Publications; supervision of technical component is received from the Information Technology Manager. Competitive salary and benefits. Position open until filled. Please submit cover letter, r?sum?, references and electronic portfolio to will.gillham at cartermuseum.org. EEOC. Full position description available in Employment tab of www.cartermuseum.org.
[MCN-L] Request for current strategies on email marketing
Hi, I am looking for current information on best practices in email marketing for museums. If you are involved in shaping your museum's email marketing plan, can you let me know if you have any leads on white papers or articles that articulate current trends in this area? At SAM we are working from an email marketing process that we set up many years ago that isn't very efficient, but it is based on the fact that we have limited staff resources to dedicate. Even though this is a common reality for many of us, in hindsight, I realize it wasn't good to make this reality the foundation of our production process. Now we need to rethink our strategy to see if we can make things easier, better and more effective. We just conducted some research that indicates email is a great way to reach our core visitors, which backs up having a rethink. However, I am not sure that the standard template based email blasts we send out every month are effective. Our statistic reports are good, but they mean nothing to me. The emails we send seem like very old school technology, especially with the advent of social networking as a direct way for people to get and share information they are interested in. Our templates feel clunky. If you have a good understanding of where email marketing fits in your organization's overall communication efforts, can you please share this information with me? Thank you. Christina DePaolo | New Media Manager Seattle Art Museum | 1300 1st Avenue | Seattle WA 98101 christinad at seattleartmuseum.orgmailto:christinad at seattleartmuseum.org | 206.654.3165 Find SAM at: http://samblog.seattleartmuseum.org http://facebook.com/seattleartmuseum http://twitter.com/iheartSAM
[MCN-L] Medium format Digital cameras
Dear David, you listed the Phase One P40+ and P45+ digital backs but not which camera you would be using them with? Titus Bicknell | @titusbicknell | +1.240.271.9735 titus at bicknell.com | http://www.titusbicknell.com 703 Dale Drive | Silver Spring | MD 20910 | USA On Mar 9, 2010, at 9:34 AM, David Almeida wrote: Dear Colleagues, The institution I work for is in the process of acquiring two Medium format digital cameras and we have been trying to get reviews on a couple of cameras. Does anyone have experience using this type of camera, specifically the Phase One and/or Hasselblad? We are looking into getting either the Phase One P40+, P45+ or the Hasselblad H4D-40. It would be particularly helpful to know more about image quality, ease of use, durability, technical assistance, etc. Any feedback is welcome and would be appreciated. Thank you, David David Almeidamailto:davida at thewolf.fiu.edu Digital Library Technicianmailto:davida at thewolf.fiu.edu The Wolfsonianhttp://www.wolfsonian.org/ FLORIDA INTERNATIONAL UNIVERSITYhttp://www.fiu.edu/ 1001 Washington Avenue Miami Beach, Florida 33139 t 305-535-2634 f 305-53-52639 davida at thewolf.fiu.edumailto:davida at thewolf.fiu.edu www.wolfsonian.orghttp://www.wolfsonian.org/ Join Us Membershiphttp://membership.wolfsonian.org/ Support Us Make a Gifthttp://www.wolfsonian.org/donate.asp Add Us facebookhttp://www.facebook.com/pages/Miami-Beach-FL/The-Wolfsonian-Florida-International-University/61756001329 Follow Us twitterhttp://twitter.com/wolfsonian ___ You are currently subscribed to mcn-l, the listserv of the Museum Computer Network (http://www.mcn.edu) To post to this list, send messages to: mcn-l at mcn.edu To unsubscribe or change mcn-l delivery options visit: http://toronto.mediatrope.com/mailman/listinfo/mcn-l The MCN-L archives can be found at: http://toronto.mediatrope.com/pipermail/mcn-l/