[MCN-L] Museum Community iPhone App

2010-03-09 Thread Robert Stein
I've not talked about this a whole lot publicly yet, but the IMA has
developed a mobile tour platform that we've used internally for exhibitions
here at the museum.  We are committed to releasing this platform as an open
source option for museums to use in constructing their own mobile tours.

The system, called TAP, consists of a Drupal-based Content Management System
(CMS) that authors can use to construct and preview tours.  The CMS will
output a platform neutral metadata and content bundle which can be used to
drive mobile experiences on a number of clients as well as traditional web
platforms...  We are also planning on releasing an iPod-Touch based app that
interprets this middleware and produces a keypad-style multimedia tour.

You can read more about TAP here: http://www.imamuseum.org/interact/tap and
here:
http://wiki.museummobile.info/museums-to-go/projects/indianapolis-museum-of-art

http://wiki.museummobile.info/museums-to-go/projects/indianapolis-museum-of-artWe
call the metadata spec - TourML - and have released it here:
http://wiki.museummobile.info/museums-to-go/products-services/tourml

http://wiki.museummobile.info/museums-to-go/products-services/tourmlOur
overall software architecture is described here:
http://wiki.museummobile.info/museums-to-go/software-architecture-proposal

http://wiki.museummobile.info/museums-to-go/software-architecture-proposalAnd
a demonstration of the system will be given at this year's Museums and the
Web conference in Denver.  See
http://archimuse.com/mw2010/abstracts/prg_335002400.html

http://archimuse.com/mw2010/abstracts/prg_335002400.htmlIt's likely that
an open-source release of TAP will occur in the next few weeks prior to the
MW conference.

There are several museums who have expressed interest in using this platform
for their own development efforts, and our goal is to build up a community
platform that can be built and contributed to over time.

Please feel free to follow up w/me directly and ask questions if this seems
interesting to you.

Sincerely,

Rob

-- 
*Robert Stein*
Chief Information Officer

*Indianapolis Museum of Art*
4000 Michigan Road
Indianapolis, IN  46208-3326
T 317-923-1331 x244  F 317-931-1978
rstein at imamuseum.org
http://www.imamuseum.org



On Mon, Mar 8, 2010 at 6:01 PM, Chad Petrovay chad.petrovay at 
themim.orgwrote:

 Museum's may be providing the content, but if you are creating the
 framework for the application, you are providing a valuable service.
 Consider that ArtStor collects content from museums, and charges a
 considerable sum for institutions to have access (
 http://www.artstor.org/interested-in-participation/i-html/be-museum-fee.shtml),
 because they provide the framework and the support. Surely, there is no harm
 in charging users a nominal fee for the app.

 You may also want to look into the PhoneGap (http://phonegap.com/)
 development tool.


 Chad Petrovay  |  Collections Database Administrator
 MIM-Musical Instrument Museum | 4725 E. Mayo Boulevard  | Phoenix, AZ 85050
 480.478.6000 main  |  480.478.6058 direct | 480.471.8690 fax  |
 www.themim.org


 -Original Message-
 From: mcn-l-bounces at mcn.edu [mailto:mcn-l-bounces at mcn.edu] On Behalf Of
 MuseumPods
 Sent: Monday, March 08, 2010 11:09 AM
 To: Museum Computer Network Listserv
 Subject: Re: [MCN-L] Museum Community iPhone App

 I appreciate the stats and agree.  To be honest this is a rather time
 consuming and costly venture for me and it is not a revenue stream at
 all.  I don't think it is ethical for me to $ charge for apps on iTunes
 considering  museums are providing free content for subscribers.  My
 only other option is to charge museums a nominal fee to help with
 development costs for other apps at some point.   I'm really surprised
 at the amount of museums that want to participate.

 Chad Petrovay wrote:

 According to Canalys, in 2009 iPhones only had a 15% market share of
 smartphones. I hope that your platform will expand to include additional
 mobile OS's like Sybian (47% m/s), RIM (21% m/s), or Android (5% m/s and
 growing).
 
 (Source of data http://en.wikipedia.org/wiki/Smartphone,
 http://arstechnica.com/apple/news/2010/02/apples-smart-phone-market-share-dips-despite-strong-sales.ars,

 http://www.dailyfinance.com/story/googles-android-is-quickly-gaining-smartphone-market-share/19353103/
 )
 
 
 Chad Petrovay  |  Collections Database Administrator
 MIM-Musical Instrument Museum | 4725 E. Mayo Boulevard  | Phoenix, AZ
 85050
 480.478.6000 main  |  480.478.6058 direct | 480.471.8690 fax  |
 www.themim.org
 
 
 -Original Message-
 From: mcn-l-bounces at mcn.edu [mailto:mcn-l-bounces at mcn.edu] On Behalf Of
 MuseumPods
 Sent: Monday, March 08, 2010 8:48 AM
 To: Museum Computer Network Listserv
 Subject: [MCN-L] Museum Community iPhone App
 
 Hello,
 
 
 I am looking for some museums interested in participating in a museum
 community based iPhone app. It will allow multiple museums to upload
 content from a 

[MCN-L] Medium format Digital cameras

2010-03-09 Thread David Almeida
Dear Colleagues,



The institution I work for is in the process of acquiring two Medium

format digital cameras and we have been trying to get reviews on a

couple of cameras. Does anyone have experience using this type of

camera, specifically the Phase One and/or Hasselblad? We are looking

into getting either the Phase One P40+, P45+ or the Hasselblad H4D-40.



It would be particularly helpful to know more about image quality, ease

of use, durability, technical assistance, etc. Any feedback is welcome

and would be appreciated.



Thank you,



David




David Almeidamailto:davida at thewolf.fiu.edu
Digital Library Technicianmailto:davida at thewolf.fiu.edu

The Wolfsonianhttp://www.wolfsonian.org/
FLORIDA INTERNATIONAL UNIVERSITYhttp://www.fiu.edu/

1001 Washington Avenue
Miami Beach, Florida  33139
t  305-535-2634
f  305-53-52639
davida at thewolf.fiu.edumailto:davida at thewolf.fiu.edu
www.wolfsonian.orghttp://www.wolfsonian.org/

Join Us
Membershiphttp://membership.wolfsonian.org/

Support Us
Make a Gifthttp://www.wolfsonian.org/donate.asp

Add Us
facebookhttp://www.facebook.com/pages/Miami-Beach-FL/The-Wolfsonian-Florida-International-University/61756001329

Follow Us
twitterhttp://twitter.com/wolfsonian




[MCN-L] Medium format Digital cameras

2010-03-09 Thread Travis Fullerton
I highly recommend you contact the vendors and have them come by and do a
demo. There is a lot of similarity in the guts of these systems, yet they
all function very differently. What I mean by that is that all of them;
Leaf, Phase One, Hassy, Sinar, will result in a good picture with great
image quality, but the way you get there can be very different. The user
interface, software, and the camera system attached to the back make a big
difference in workflow and ease of use. In the end you should choose one
that makes sense to you and you are comfortable with. Try them out.

-Travis

BTW - We use Leaf and Hasseblad, and love them both.

-- 
Travis Fullerton
Assistant Photographer, Virginia Museum of Fine Arts
200 N Boulevard, Richmond, VA 23220
804.340.1538



On 3/9/10 9:34 AM, David Almeida davida at thewolf.fiu.edu wrote:

 Dear Colleagues,
 
 
 
 The institution I work for is in the process of acquiring two Medium
 
 format digital cameras and we have been trying to get reviews on a
 
 couple of cameras. Does anyone have experience using this type of
 
 camera, specifically the Phase One and/or Hasselblad? We are looking
 
 into getting either the Phase One P40+, P45+ or the Hasselblad H4D-40.
 
 
 
 It would be particularly helpful to know more about image quality, ease
 
 of use, durability, technical assistance, etc. Any feedback is welcome
 
 and would be appreciated.
 
 
 
 Thank you,
 
 
 
 David
 
 
 
 
 David Almeidamailto:davida at thewolf.fiu.edu
 Digital Library Technicianmailto:davida at thewolf.fiu.edu
 
 The Wolfsonianhttp://www.wolfsonian.org/
 FLORIDA INTERNATIONAL UNIVERSITYhttp://www.fiu.edu/
 
 1001 Washington Avenue
 Miami Beach, Florida  33139
 t  305-535-2634
 f  305-53-52639
 davida at thewolf.fiu.edumailto:davida at thewolf.fiu.edu
 www.wolfsonian.orghttp://www.wolfsonian.org/
 
 Join Us
 Membershiphttp://membership.wolfsonian.org/
 
 Support Us
 Make a Gifthttp://www.wolfsonian.org/donate.asp
 
 Add Us
 facebookhttp://www.facebook.com/pages/Miami-Beach-FL/The-Wolfsonian-Florida-I
 nternational-University/61756001329
 
 Follow Us
 twitterhttp://twitter.com/wolfsonian
 
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[MCN-L] Museum Community iPhone App

2010-03-09 Thread Bruce Wyman
I don't think it is ethical for me to $ charge for apps on iTunes
considering  museums are providing free content for subscribers.

Kurt -- I'd disagree with that statement. I don't think there's 
anything unethical to it, especially if what you're trying to do is 
recover the costs of the app development in the first place. Museums 
charge all the time for access to content; many museums have paid 
admission. All your doing is charging access to a portion of your 
digital content. Even further, museums that cover the cost of free 
admission many times also offer ancillary programs and events that 
are covered by a fee.

That being said, I'm always in favor of free, but there's also 
nothing that prevents you from changing prices later in the app store 
(start at $1.99) until / if you recover costs, reduce to free.

Or, flip it around and make the content separate from the 
distribution of the content. Your framework may/may not cost money 
(your app), but the content -- which can be provided by any museum -- 
is distributed for free within the app. With the current versions of 
the app store and iPhone OS, you have the capability to charge for 
in-app downloads of additional content.

-bw.
-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bruce Wyman, Director of Technology
Denver Art Museum  /  100 W 14th Ave. Pkwy, Denver, CO 80204
office: 720.913.0159  /  fax: 720.913.0002
bwyman at denverartmuseum.org



[MCN-L] Museum Community iPhone App

2010-03-09 Thread MuseumPods
Those are some really interesting points.  I never thought about it that 
way.  Nice to hear from the museum perspective.
Thanks Bruce.

Bruce Wyman wrote:

I don't think it is ethical for me to $ charge for apps on iTunes
considering  museums are providing free content for subscribers.



Kurt -- I'd disagree with that statement. I don't think there's 
anything unethical to it, especially if what you're trying to do is 
recover the costs of the app development in the first place. Museums 
charge all the time for access to content; many museums have paid 
admission. All your doing is charging access to a portion of your 
digital content. Even further, museums that cover the cost of free 
admission many times also offer ancillary programs and events that 
are covered by a fee.

That being said, I'm always in favor of free, but there's also 
nothing that prevents you from changing prices later in the app store 
(start at $1.99) until / if you recover costs, reduce to free.

Or, flip it around and make the content separate from the 
distribution of the content. Your framework may/may not cost money 
(your app), but the content -- which can be provided by any museum -- 
is distributed for free within the app. With the current versions of 
the app store and iPhone OS, you have the capability to charge for 
in-app downloads of additional content.

-bw.
  





[MCN-L] Museum Community iPhone App

2010-03-09 Thread Justin Heideman
National Public Radio has a great app called Public Radio Tuner: a geolocated 
directory of audio streams from all the NPR stations. It's a great model for 
how disparate organizations can come together to put out a unified application. 
Granted, Public Radio is more unified by the national office than the museum 
community, but I think the idea is similar. A museum tours app that Walker, 
SFMoMA, IMA, etc, all used, would be killer. 

--
Justin Heideman / New Media Designer / Walker Art Center
justin.heideman at walkerart.org / 612.375.7545

On Mar 9, 2010, at 9:09 AM, Bruce Wyman wrote:

 Or, flip it around and make the content separate from the 
 distribution of the content. Your framework may/may not cost money 
 (your app), but the content -- which can be provided by any museum -- 
 is distributed for free within the app. With the current versions of 
 the app store and iPhone OS, you have the capability to charge for 
 in-app downloads of additional content.




[MCN-L] Museum Community iPhone App

2010-03-09 Thread Chad Petrovay
 let's say I started making big profits from the apps --don't you think 
 museums might get upset?

I think there are two fundamental questions here: 1) what are you charging for 
the distribution platform, 2) what are you doing with any profits you acquire? 
Are you reinvesting by expanding the app to other platforms (Android, for 
instance - hint, hint), or deepening the interaction the end-user has with 
museum's content - doesn't that justify the distribution fee? Are you using 
profits to help additional museum's develop content for your system (thus 
growing their catchment population, while adding value to your app)? Or are you 
saving up to buy an island in the Cayman's?

Museum's understand that services, like the one you are providing, have 
overhead costs. Developers cannot be expected to eat the cost of RD, and 
institutions are equally aware of the development costs of trying to have a go 
at it themselves. There shouldn't be a problem if you are upfront with them 
about the benefits of your service, and how you are using the monies collected 
from the distribution.


Chad Petrovay ?| ?Collections Database Administrator
MIM-Musical Instrument Museum | 4725 E. Mayo Boulevard ?| Phoenix, AZ 85050 
480.478.6000 main ?| ?480.478.6058 direct | 480.471.8690 fax ?| www.themim.org

Blog: www.petrovay.com/tmsblog


-Original Message-
From: mcn-l-bounces at mcn.edu [mailto:mcn-l-boun...@mcn.edu] On Behalf Of 
MuseumPods
Sent: Monday, March 08, 2010 6:13 PM
To: Museum Computer Network Listserv
Subject: Re: [MCN-L] Museum Community iPhone App

An excellent point again Chad and I agree.   However, I think this is a 
very important topic museums should consider and worthy of discussion.   
On my site and biz, museums and non museum people have been uploading 
museum media content since 2005, see link:  http://bit.ly/museumpods and 
is one of the largest aggregate repositories of museum media in the 
world, and I would guess at least 95% of all the media is not 
Copyrighted or Creative Commons licensed. 

An interesting hypothetical situation is if started making  mobile apps 
using all the content and charging for them while museum servers are 
streaming the media, and let's say I started making big profits from the 
apps --don't you think museums might get upset?  I realize today I asked 
for participants and is a different situation but do I need to ask if 
app distribution platforms, framework, and service is enough of a  
'valuable add' to museums to let me use the free media content as I 
choose?  I don't think some museums would be very pleased with the 
hypothetical scenario. ...and probably justifiably or maybe not?  Is 
providing the distribution platform enough? 




[MCN-L] Museum Community iPhone App

2010-03-09 Thread Justin Heideman
National Public Radio has a great app called Public Radio Tuner: a geolocated 
directory of audio streams from all the NPR stations. It's a great model for 
how disparate organizations can come together to put out a unified application. 
Granted, Public Radio is more unified by the national office than the museum 
community, but I think the idea is similar. A museum tours app that Walker, 
SFMoMA, IMA, etc, all used, would be killer. 

--
Justin Heideman / New Media Designer / Walker Art Center
justin.heideman at walkerart.org / 612.375.7545

On Mar 9, 2010, at 9:09 AM, Bruce Wyman wrote:

 Or, flip it around and make the content separate from the 
 distribution of the content. Your framework may/may not cost money 
 (your app), but the content -- which can be provided by any museum -- 
 is distributed for free within the app. With the current versions of 
 the app store and iPhone OS, you have the capability to charge for 
 in-app downloads of additional content.




[MCN-L] Museum Community iPhone App

2010-03-09 Thread Heather Marie Wells
Kurt,

Another option would be to offer a free lite version of your program and
then offer more robust versions at .99 or 1.99, etc.

As an iPhone and app costumer, I appreciate when a free version is
available so I can try it out and often times I will upgrade to a paid
version depending on the features offered.

Having a few friends (and my husband) who have apps in the store, I can
tell you that probably only 5% of the apps are making big money and no
one is quitting their day jobs to be iPhone developers (although that has
the potential to change).  Also most of the money is being made from the
in-app ads and not from selling the actually apps themselves.

HM

Heather Marie Wells
Collections Assistant/Technology Coordinator
Shiloh Museum of Ozark History
Springdale, AR 72764
Phone: (479) 750-8165

Website: http://www.springdalear.gov/shiloh/
Twitter: http://twitter.com/ShilohMuseum
Podcast blog: http://www.shilohcast.blogspot.com/
iTunes U: http://deimos3.apple.com/WebObjects/Core.woa/Browse/shiloh.org

-Original Message-
From: MuseumPods [mailto:i...@museumpods.com] 
Sent: Tuesday, March 09, 2010 10:54 AM
To: Museum Computer Network Listserv
Subject: Re: [MCN-L] Museum Community iPhone App

Those are some really interesting points.  I never thought about it that 
way.  Nice to hear from the museum perspective.
Thanks Bruce.

Bruce Wyman wrote:

I don't think it is ethical for me to $ charge for apps on iTunes
considering  museums are providing free content for subscribers.



Kurt -- I'd disagree with that statement. I don't think there's 
anything unethical to it, especially if what you're trying to do is 
recover the costs of the app development in the first place. Museums 
charge all the time for access to content; many museums have paid 
admission. All your doing is charging access to a portion of your 
digital content. Even further, museums that cover the cost of free 
admission many times also offer ancillary programs and events that 
are covered by a fee.

That being said, I'm always in favor of free, but there's also 
nothing that prevents you from changing prices later in the app store 
(start at $1.99) until / if you recover costs, reduce to free.

Or, flip it around and make the content separate from the 
distribution of the content. Your framework may/may not cost money 
(your app), but the content -- which can be provided by any museum -- 
is distributed for free within the app. With the current versions of 
the app store and iPhone OS, you have the capability to charge for 
in-app downloads of additional content.

-bw.
  


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[MCN-L] iPhone app discussion

2010-03-09 Thread Stephanie Weaver
Kurt,
I go to many different conferences, and at each one in the last 18  
months I have met 1-2 companies who are creating a platform for apps  
(some iPhone only, some smartphone).

Nearly all of them are offering the platform for free, meaning: they  
are giving the museums access to their CMS platform, and the museums  
are supposed to create/upload the content from existing digital assets.

They are all doing some kind of revenue share on the app sales. I  
don't know if/when this business model will be sustainable. I am also  
a bit skeptical that small to mid-size museums will have the staffing  
to find/format/create the content for the app. So, you could charge  
for that portion of the service.

The ones I don't think will work are the guys who want $30K up front  
to create the app for the museum. Especially when folks like IMA are  
about to open source their platforms.

I think there will always be a place in the liaison role where you can  
and should charge for your expertise. Maybe on a sliding scale.

Hope this helps!

Best,

Stephanie Weaver
Visitor experience consultant
experienceology?: Because happy visitors return.
San Diego, CA

For information on our book, blog, podcast, upcoming classes, and e- 
news, visit www.experienceology.com or follow me on twitter.com/ 
experienceology. See samples of my classes here: 
www.youtube.com/experienceology 
. Watch the free archived version of my class on the visitor  
experience here: http://bit.ly/NlunE


[MCN-L] One Week, One tool and THAT Camp applications due March 15

2010-03-09 Thread Sheila Brennan
Hi folks, 

CHNM is very interested in getting applications from MCNers for both
THATCamp and the One Week, One Tool summer institute. Applications are due
March 15 for both programs.

The Humanities and Technology Camp, better known as THATcamp, will be held
for the third time on May 22-23, 2010. THATCamp is a user-generated
unconference on digital humanities organized and hosted by the Center for
History and New Media (http://chnm.gmu.edu) at George Mason University. In
past years, museum professionals, librarians, and archivists have been
participated and we strongly encourage others to apply and participate.

More information about One Week, One Tool institute
(http://oneweekonetool.org) follows below. 

Best wishes,
Sheila 



Sheila A. Brennan, Ph.D.
Associate Director of Public Projects
Center for History and New Media
George Mason University
703-879-8366
http://chnm.gmu.edu
sbrennan at gmu.edu




Generously funded by the National Endowment for the Humanities, One Week |
One Tool (http://oneweekonetool.org) is a unique summer institute, one that
aims to teach participants how to build an open source digital tool for
humanities scholarship by actually building a tool, from inception to
launch, in a week.

During the week of Sunday July 25 Saturday- July 31, 2010, the Center for
History and New Media (http://chnm.gmu.edu) at George Mason University will
bring together a group of twelve digital humanists of diverse disciplinary
backgrounds and practical experience to build something useful and usable. A
short course of training in principles of open source software development
will be followed by an intense five days of doing and a year of continued
remote engagement, development, testing, dissemination, and evaluation.
Comprising designers and developers as well as scholars (including public
historians), project managers, outreach specialists, and other non-technical
participants, the group will conceive a tool, outline a roadmap, develop and
disseminate an initial prototype, lay the ground work for building an open
source community, and make first steps toward securing the projects
long-term sustainability.

One Week | One Tool is inspired by both longstanding and cutting-edge models
of rapid community development. For centuries rural communities throughout
the United States have come together for barn raisings when one of their
number required the diverse set of skills and enormous effort required to
build a barn -- skills and effort no one member of the community alone could
possess. In recent years, Internet entrepreneurs have likewise joined forces
for crash startup or blitz weekends that bring diverse groups of developers,
designers, marketers, and financiers together to launch a new technology
company in the span of just two days. One Week | One Tool will build on
these old and new traditions of community development and the natural
collaborative strengths of the digital humanities community to produce
something useful for humanities work and to help balance learning and doing
in digital humanities training.

WHO SHOULD APPLY?

Scholars, students, librarians, archivists, public historians, museum
professionals, developers, designers, hackers, bloggers, sys admins,
outreach coordinators, community builders, project managers, fundraisers,
and anyone else with an interest in building scholarly software. No specific
qualifications (e.g. a higher degree or particular skill set) are required.
But we are looking to assemble a cohesive group of twelve talented and
accomplished people who together will possess the entire range of skills
necessary to conceive, manage, build, and disseminate a tools project. Given
the importance of intra-team dynamics and self-initiative to the success of
any open source projectespecially at its inceptionwe will also be looking
for evidence of teamwork, patience, flexibility, and resourcefulness (such
as a history of picking up a programming language on ones own) in assessing
applications for One Week | One Tool. Accepted participants will receive
travel, lodging, per diem, a small stipend, and a practical education in
open source scholarly software development from the organizers of THATCamp
and the makers of Zotero
(http://zotero.org) and Omeka (http://omeka.org).

HOW DO I APPLY?

By March 15, 2010, please send a two-page C.V. and a brief email to
info at oneweekonetool (subject line: One Week Application) addressing the
following: 1) what skills/experiences/interests you think are most important
to building a successful tool; 2) which of these
skills/experiences/interests you will bring to the barn raising; and
3) what you think you will get out of attending that will help you in future
pursuits. We apologize in advance that space is limited to 12 participants.

#oneweek #buildsomething

Tom Scheinfeldt
Managing Director
Center for History and New Media




[MCN-L] Job posting for web developer

2010-03-09 Thread Jana Hill
WEB DEVELOPER.  The Amon Carter Museum in Fort Worth, Texas seeks a Web 
Developer to provide server-side coding (site functionality and backend 
systems) to develop and maintain the museum's Drupal-based Web site and other 
online initiatives; help develop the Web-site infrastructure to optimize the 
online user experience, increase online audiences, and advance the mission and 
strategic plan of the institution.  

 

Duties include: 

1. Develop and maintain Drupal module for interfacing with the museum's 
collection management system using the provided API (KEmu).

2. Working with the Publications and New Media Specialist, regularly research 
and evaluate new technology and applications related to new media, content 
presentation, or organization of the Web site; must stay current with state of 
the Web, the Drupal community, and Web-authoring code.

3. Implement approved ACM Web-based and new-media goals in keeping with ACM 
strategic initiatives. 

4. Serve on Web Committee to provide implementation advice, act as an adviser 
on Web-related technology and trends, articulate project risks and challenges, 
and provide technical input. 

5. In collaboration with ACM Graphic Designer and under the supervision of the 
Brand Champion (Director of Publications), help maintain the institutional 
brand identity.

6. Recommend budget items (hardware and software) to Director of Publications 
and Information Technology Manager; provide budget information as required.

7. Follow museum Information Systems Policies, Practices, and Procedures, 
including ergonomic requirements. Maintain confidentiality of museum 
information; other duties as requested. 

 

Requirements include:

* B.A. degree or equivalent combination of education and/or experience; minimum 
two years experience managing projects and clients.

* Drupal development and theming experience essential; Drupal experience with 
Views, Panels, and Drush, along with a solid understanding of site structure 
and interface design, is required. Experience managing a LAMP (Linux, Apache, 
MySQL, and PHP) stack, as well as coding XHTML, JavaScript, and CSS. Experience 
with jQuery desirable. 

* Ability to develop in a test-site environment and to deploy from it. 

* Solid experience making standards-compliant and accessible Web sites; ability 
to productively self-manage long-term projects is essential.

* Working knowledge of Web imaging and multimedia authoring software, such as 
Photoshop, Fireworks, Flash, and/or other Web-authoring tools.

* Proficiency with Mac OS X; working knowledge of MS Office desirable.

* Ability to work in a mixed Mac and Windows network environment with 
Linux-based servers.

* Ability to manage SQL databases; ability to create new online databases 
desirable.

* Experience with consensus-based work environment. Strong communication and 
listening skills; meticulous attention to detail essential.

* Audio/visual skills (filming, editing) for video podcasts desirable.

 

Supervision of content and development of Web site and new-media initiatives is 
received from the Director of Publications; supervision of technical component 
is received from the Information Technology Manager. Competitive salary and 
benefits.  Position open until filled.  Please submit cover letter, r?sum?, 
references and electronic portfolio to will.gillham at cartermuseum.org.  EEOC. 
 Full position description available in Employment tab of www.cartermuseum.org.

 

 

 




[MCN-L] Request for current strategies on email marketing

2010-03-09 Thread Christina DePaolo
Hi,
I am looking for current information on best practices in email marketing for 
museums.   If you are involved in shaping your museum's email marketing plan, 
can you let me know if you have any leads on white papers or articles that 
articulate current trends in this area?

At SAM we are working from an email marketing process that we set up many years 
ago that isn't very efficient, but it is based on the fact that we have limited 
staff resources to dedicate.  Even though this is a common reality for many of 
us, in hindsight, I realize it wasn't good to make this reality the foundation 
of our production process.

Now we need to rethink our strategy to see if we can make things easier, better 
and more effective. We just conducted some research that indicates email is a 
great way to reach our core visitors, which backs up having a rethink.

However, I am not  sure that the standard template based email blasts we send 
out every month are effective.   Our statistic reports are good, but they mean 
nothing to me. The emails we send seem like very old school technology, 
especially with the advent of social networking as a direct way for people to 
get and share information they are interested in.  Our templates feel clunky.

If you have a good understanding of where email marketing fits in your 
organization's overall communication efforts, can you please share this 
information with me? Thank you.

Christina DePaolo | New Media Manager
Seattle Art Museum | 1300 1st Avenue | Seattle WA 98101
christinad at seattleartmuseum.orgmailto:christinad at seattleartmuseum.org | 
206.654.3165

Find SAM at:
http://samblog.seattleartmuseum.org
http://facebook.com/seattleartmuseum
http://twitter.com/iheartSAM




[MCN-L] Medium format Digital cameras

2010-03-09 Thread Titus Bicknell
Dear David,

you listed the Phase One P40+ and P45+ digital backs but not which camera you 
would be using them with?

Titus Bicknell | @titusbicknell | +1.240.271.9735
titus at bicknell.com | http://www.titusbicknell.com
703 Dale Drive | Silver Spring | MD 20910 | USA

On Mar 9, 2010, at 9:34 AM, David Almeida wrote:

 Dear Colleagues,
 
 
 
 The institution I work for is in the process of acquiring two Medium
 
 format digital cameras and we have been trying to get reviews on a
 
 couple of cameras. Does anyone have experience using this type of
 
 camera, specifically the Phase One and/or Hasselblad? We are looking
 
 into getting either the Phase One P40+, P45+ or the Hasselblad H4D-40.
 
 
 
 It would be particularly helpful to know more about image quality, ease
 
 of use, durability, technical assistance, etc. Any feedback is welcome
 
 and would be appreciated.
 
 
 
 Thank you,
 
 
 
 David
 
 
 
 
 David Almeidamailto:davida at thewolf.fiu.edu
 Digital Library Technicianmailto:davida at thewolf.fiu.edu
 
 The Wolfsonianhttp://www.wolfsonian.org/
 FLORIDA INTERNATIONAL UNIVERSITYhttp://www.fiu.edu/
 
 1001 Washington Avenue
 Miami Beach, Florida  33139
 t  305-535-2634
 f  305-53-52639
 davida at thewolf.fiu.edumailto:davida at thewolf.fiu.edu
 www.wolfsonian.orghttp://www.wolfsonian.org/
 
 Join Us
 Membershiphttp://membership.wolfsonian.org/
 
 Support Us
 Make a Gifthttp://www.wolfsonian.org/donate.asp
 
 Add Us
 facebookhttp://www.facebook.com/pages/Miami-Beach-FL/The-Wolfsonian-Florida-International-University/61756001329
 
 Follow Us
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