Re: [Mesa3d-dev] GSOC: Gallium R300 driver

2010-03-23 Thread Tom Stellard
On Thu, Mar 18, 2010 at 03:25:04PM -0700, Corbin Simpson wrote: Nifty. Well, there's a few places to look for information. If you're not sure how the actual video card works, http://www.x.org/wiki/Development/Documentation/HowVideoCardsWork is a great starting point. Of particular interest

[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254 --- Comment #3 from Ian Romanick i...@freedesktop.org 2010-03-23 00:09:37 PST --- (In reply to comment #2) I guess I am just curious why this one is left out as all the other GL calls we use in our software are included in Mesa's libGL,

Re: [Mesa3d-dev] GSOC: Gallium R300 driver

2010-03-23 Thread Corbin Simpson
On Mon, Mar 22, 2010 at 11:39 PM, Tom Stellard tstel...@gmail.com wrote: On Thu, Mar 18, 2010 at 03:25:04PM -0700, Corbin Simpson wrote: Nifty. Well, there's a few places to look for information. If you're not sure how the actual video card works,

Re: [Mesa3d-dev] GSOC: Gallium R300 driver

2010-03-23 Thread Corbin Simpson
On Tue, Mar 23, 2010 at 12:13 AM, Corbin Simpson mostawesomed...@gmail.com wrote: Good question. There's a handful of things. Passing piglit might be a good goal. Bumping the GL version further up, or solidifying the GLSL support, might be good too. Oh, and how could I forget this? We have a

[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254 --- Comment #4 from Chia-I Wu olva...@gmail.com 2010-03-23 00:38:57 PST --- I think I should brought this up since 7.8 is about to be released. In gl_API.xml, we have function name=HistogramEXT alias=Histogram static_dispatch=false C and

Re: [Mesa3d-dev] gallium cached bufmgr busy change

2010-03-23 Thread Dave Airlie
On Mon, Mar 8, 2010 at 5:51 PM, Jose Fonseca jfons...@vmware.com wrote: Dave, I don't oppose this new method -- it shouldn't be necessary to add fencing just to use pb_cache --,  but this method adds a new way of doing the same thing. Does the underlying buffer support

[Mesa3d-dev] r300g: mesa master fails to build - missing depend to libdrm =2.4.19

2010-03-23 Thread Sedat Dilek
Hi, I was trying to compile latest mesa master GIT: commit 2a3accb r300g: fix glean occlusion query test Unfortunately, the build breaks (see below investigations). I suspect the cause is I have here Debian's libdrm-2.4.18 installed. radeon: add square-tiling flag in [1] was post-2.4.18. So

[Mesa3d-dev] [PATCH] configure.ac: Bump LIBDRM_RADEON_REQUIRED to 2.4.19

2010-03-23 Thread Sedat Dilek
Fixes here latest issues with mesa master GIT [1]. -- Sedat [1] http://marc.info/?l=mesa3d-devm=126934502904478w=2 From abfee27605a026769152f067fa572eacea150dc2 Mon Sep 17 00:00:00 2001 From: Sedat Dilek sedat.di...@gmail.com Date: Tue, 23 Mar 2010 12:53:34 +0100 Subject: [PATCH] configure.ac:

[Mesa3d-dev] [Bug 27261] New: GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 Summary: GLSL Compiler fails on the following vertex shader Product: Mesa Version: 7.5 Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: major

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #1 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 05:14:07 PST --- Created an attachment (id=34360) -- (http://bugs.freedesktop.org/attachment.cgi?id=34360) Failing Vertex Shader Attaching one more vertex shader that

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #2 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 05:17:17 PST --- Created an attachment (id=34361) -- (http://bugs.freedesktop.org/attachment.cgi?id=34361) Fragment shader with a lot of preprocessing fails --

Re: [Mesa3d-dev] [PATCH] configure.ac: Bump LIBDRM_RADEON_REQUIRED to 2.4.19

2010-03-23 Thread Marek Olšák
Fixed in master without requiring new libdrm. -Marek On Tue, Mar 23, 2010 at 1:01 PM, Sedat Dilek sedat.di...@googlemail.comwrote: Fixes here latest issues with mesa master GIT [1]. -- Sedat [1] http://marc.info/?l=mesa3d-devm=126934502904478w=2

Re: [Mesa3d-dev] [PATCH] configure.ac: Bump LIBDRM_RADEON_REQUIRED to 2.4.19

2010-03-23 Thread Sedat Dilek
Thanks for the turbo fix, but you workarounded the real bug. With my patch I get here in build.log: ... checking for LIBDRM... yes ... checking for LIBDRM_RADEON... no ... With setting LIBDRM_RADEON_REQUIRED=2.4.19 I expected that the build should immediately stop while libdrm package here has

[Mesa3d-dev] [PROPOSAL] configure.ac: Simplify LIBDRM_RADEON_REQUIRED and introduce LIBDRM_INTEL_REQUIRED variable

2010-03-23 Thread Sedat Dilek
Hi, what do you think about this proposal? -- Sedat From dafb5cf87fa3cc0d8dee0ad4d8dbb9e7a9ab4078 Mon Sep 17 00:00:00 2001 From: Sedat Dilek sedat.di...@gmail.com Date: Tue, 23 Mar 2010 14:09:23 +0100 Subject: [PATCH 1/2] configure.ac: Simplify check for LIBDRM_RADEON_REQUIRED --- configure.ac

Re: [Mesa3d-dev] GSOC: Gallium R300 driver

2010-03-23 Thread Marek Olšák
I've updated the TODO list with the stuff from my private one, in case you guys think there are too few things to do. ;) http://dri.freedesktop.org/wiki/R300ToDo?action=diff -Marek On Tue, Mar 23, 2010 at 8:16 AM, Corbin Simpson mostawesomed...@gmail.comwrote: On Tue, Mar 23, 2010 at 12:13

Re: [Mesa3d-dev] [PROPOSAL] configure.ac: Simplify LIBDRM_RADEON_REQUIRED and introduce LIBDRM_INTEL_REQUIRED variable

2010-03-23 Thread Luc Verhaegen
On Tue, Mar 23, 2010 at 02:16:03PM +0100, Sedat Dilek wrote: Hi, what do you think about this proposal? -- Sedat Makes _a_ _lot_ of sense. Luc Verhaegen. -- Download Intel#174; Parallel Studio Eval Try the new

Re: [Mesa3d-dev] [PROPOSAL] configure.ac: Simplify LIBDRM_RADEON_REQUIRED and introduce LIBDRM_INTEL_REQUIRED variable

2010-03-23 Thread Sedat Dilek
Unfortunately, this means to get rid of $RADEON_CFLAGS $RADEON_LDFLAGS in other source files. As I said I am no autotools expert, but if libdrm_intel does not need any furher CFLAGS/LDFLAGS, why libdrm_radeon is different? The benefit of simplifying would mean to have libdrm_{intel,radeon}

[Mesa3d-dev] [Bug 27265] New: GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265 Summary: GLSL Compiler doesnt link the attached vertex shader Product: Mesa Version: 7.5 Platform: Other OS/Version: All Status: NEW Severity: major Priority:

[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265 --- Comment #1 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 07:33:37 PST --- Created an attachment (id=34366) -- (http://bugs.freedesktop.org/attachment.cgi?id=34366) source code - sample GLES app -- Configure bugmail:

[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265 --- Comment #2 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 07:34:03 PST --- Created an attachment (id=34367) -- (http://bugs.freedesktop.org/attachment.cgi?id=34367) fragment shader used in main.c -- Configure bugmail:

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #4 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 07:38:08 PST --- (In reply to comment #3) The fragment shader / preprocessor bug has been fixed for Mesa 7.8. I probably won't get around to the other bugs for a

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #5 from Brian Paul brian.e.p...@gmail.com 2010-03-23 07:46:01 PST --- (In reply to comment #4) I will try the latest release candidate and see if the problem has been fixed. I have also been observing random failures in the

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #6 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 08:04:53 PST --- (In reply to comment #5) (In reply to comment #4) I will try the latest release candidate and see if the problem has been fixed. I have also

Re: [Mesa3d-dev] [PROPOSAL-V2] configure.ac: Introduce LIBDRM_INTEL_REQUIRED variable and Really check for LIBDRM_RADEON_REQUIRED

2010-03-23 Thread Dan Nicholson
On Tue, Mar 23, 2010 at 7:04 AM, Sedat Dilek sedat.di...@googlemail.com wrote: V2 of my proposal. 0001: Reviewed-by: Dan Nicholson dbn.li...@gmail.com 0002: Having a hard requirement on libdrm_radeon needs to be passed by the radeon developers. If it is deemed OK, then just drop the 3rd and 4th

[Mesa3d-dev] [Bug 22536] glxgears_pixmap shows black screen and seeing error message from X

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22536 Yu Dai yu@intel.com changed: What|Removed |Added Status|ASSIGNED|RESOLVED Resolution|

[Mesa3d-dev] [Bug 22536] glxgears_pixmap shows black screen and seeing error message from X

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22536 Yu Dai yu@intel.com changed: What|Removed |Added Status|RESOLVED|CLOSED -- Configure

[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265 Kristof Ralovich kristof.ralov...@gmail.com changed: What|Removed |Added Attachment #34365|application/octet-stream|text/x-csrc

[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265 Kristof Ralovich kristof.ralov...@gmail.com changed: What|Removed |Added Attachment #34367|application/octet-stream|text/x-csrc

[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265 --- Comment #3 from Brian Paul brian.e.p...@gmail.com 2010-03-23 09:19:23 PST --- Created an attachment (id=34368) -- (http://bugs.freedesktop.org/attachment.cgi?id=34368) do varying var allocation upon usage to use fewer regs The fragment

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #7 from Brian Paul brian.e.p...@gmail.com 2010-03-23 09:21:42 PST --- (In reply to comment #6) It looks like 7.8rc2 fixes the issue but fails a whole lot of other shaders. More specifically lots of tests fail in the GL/build

Re: [Mesa3d-dev] Segfault on glClear of non-existent stencil buffer caused by bd1ce874728c06d08a1f9881f51edbdd2f1c9db0

2010-03-23 Thread Brian Paul
Luca Barbieri wrote: Apparently _mesa_Clear should not set BUFFER_BIT_STENCIL if the visual lacks a stencil buffer. So it seems the visual is somehow incorrect, or a visual with a stencil buffer is being selected but the stencil renderbuffer is not actually set. At line 167 of

Re: [Mesa3d-dev] Segfault on glClear of non-existent stencil buffer caused by bd1ce874728c06d08a1f9881f51edbdd2f1c9db0

2010-03-23 Thread Luca Barbieri
We have a visual haveStencilBuffer == 1 but stencilBits == 0 (and no stencil renderbuffer), which I suppose shouldn't be happening. visualid and fbconfigid are also 0. Here is the full structure: $1 = {next = 0x0, rgbMode = 1 '\001', floatMode = 0 '\000', colorIndexMode = 0 '\000',

Re: [Mesa3d-dev] Segfault on glClear of non-existent stencil buffer caused by bd1ce874728c06d08a1f9881f51edbdd2f1c9db0

2010-03-23 Thread Luca Barbieri
The problem seems to be in st_manager.c: if (visual-depth_stencil_format != PIPE_FORMAT_NONE) { mode-haveDepthBuffer = GL_TRUE; mode-haveStencilBuffer = GL_TRUE; mode-depthBits = util_format_get_component_bits(visual-depth_stencil_format,

Re: [Mesa3d-dev] plumbing for gallium swrast_dri.so

2010-03-23 Thread George Sapountzis
On Sun, Mar 14, 2010 at 12:25 PM, George Sapountzis gsapount...@gmail.com wrote: Hi, I put some patches at http://cgit.freedesktop.org/~gsap7/mesa/log/?h=gallium-drisw that do the plumbing in order to build the swrast_dri wrapper around gallium instead of classic mesa. For reference,

Re: [Mesa3d-dev] [PATCH] st/mesa: make st_manager.c set have[Stencil|Depth]Buffer only if bits 0

2010-03-23 Thread Brian Paul
Luca Barbieri wrote: Fixes a segfault when clearing a non-existent stencil buffer. --- src/mesa/state_tracker/st_manager.c |6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c index

[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Attachment #34360|application/octet-stream|text/plain

[Mesa3d-dev] Current tinderbox regression (dri)

2010-03-23 Thread Chris Ball
Hi, http://tinderbox.x.org/builds/2010-03-23-0024/logs/libGL/#build mklib: Making Linux shared library: mach64_dri.so.tmp gcc -o mach64_dri.so.test ../../../../../src/mesa/drivers/dri/common/dri_test.o mach64_dri.so.tmp -L../../../../../lib -lGL /usr/bin/ld: cannot find -lGL collect2: ld

[Mesa3d-dev] [Bug 27268] using step function in vec4 constructor is not completely correct

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27268 --- Comment #1 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 11:41:38 PST --- Created an attachment (id=34372) -- (http://bugs.freedesktop.org/attachment.cgi?id=34372) Output image with step function in vec4 constructor --

Re: [Mesa3d-dev] Current tinderbox regression (dri)

2010-03-23 Thread Dan Nicholson
On Tue, Mar 23, 2010 at 11:09 AM, Chris Ball c...@laptop.org wrote: Hi, http://tinderbox.x.org/builds/2010-03-23-0024/logs/libGL/#build mklib: Making Linux shared library:  mach64_dri.so.tmp gcc -o mach64_dri.so.test ../../../../../src/mesa/drivers/dri/common/dri_test.o mach64_dri.so.tmp

Re: [Mesa3d-dev] [PATCH] configure.ac: Bump LIBDRM_RADEON_REQUIRED to 2.4.19

2010-03-23 Thread Sedat Dilek
On Tue, Mar 23, 2010 at 6:37 PM, Marek Olšák mar...@gmail.com wrote: On Tue, Mar 23, 2010 at 1:57 PM, Sedat Dilek sedat.di...@googlemail.com wrote: Thanks for the turbo fix, but you workarounded the real bug. Frankly, the Mesa build system isn't my area and I don't want to have anything to

Re: [Mesa3d-dev] [PATCH] dri: test whether the built drivers have unresolved symbols

2010-03-23 Thread Jesse Barnes
On Fri, 19 Mar 2010 23:05:27 +0100 Luca Barbieri l...@luca-barbieri.com wrote: For developers that makes a lot of sense, but I've never seen any other projects impose this type of thing on regular users. Why do you see it as an onerous imposition? It just tries to compile a program linked

[Mesa3d-dev] Current tinderbox regression (xeglthreads)

2010-03-23 Thread Chris Ball
Hi, http://tinderbox.x.org/builds/2010-03-23-0034/logs/libGL/#build /usr/bin/ld: xeglthreads.o: undefined reference to symbol 'pthread_join@@GLIBC_2.0' /usr/bin/ld: note: 'pthread_join@@GLIBC_2.0' is defined in DSO /lib/libpthread.so.0 so try adding it to the linker command line

Re: [Mesa3d-dev] GSOC: Gallium R300 driver

2010-03-23 Thread Tom Stellard
On Tue, Mar 23, 2010 at 12:13:25AM -0700, Corbin Simpson wrote: On Mon, Mar 22, 2010 at 11:39 PM, Tom Stellard tstel...@gmail.com wrote: Thanks for the information. After spending some time learning about the Gallium driver architecture, I think it might be better to set a goal to

Re: [Mesa3d-dev] Move lists to freedesktop.org?

2010-03-23 Thread Jesse Barnes
On Thu, 4 Mar 2010 15:20:46 -0800 Jesse Barnes jbar...@virtuousgeek.org wrote: On Fri, 05 Mar 2010 00:16:45 +0100 Michel Dänzer mic...@daenzer.net wrote: On Thu, 2010-03-04 at 16:09 -0700, Brian Paul wrote: Jesse Barnes wrote: Would anyone have objections if these lists moved to

Re: [Mesa3d-dev] gallium cached bufmgr busy change

2010-03-23 Thread Dave Airlie
On Tue, Mar 23, 2010 at 11:41 PM, Luca Barbieri luca.barbi...@gmail.com wrote: Do Radeons have a CP command to write an arbitrary value to some place in memory? If so, you may want to use that to implement userspace-accessible fencing in the obvious way and then use the fenced bufmgr, which

Re: [Mesa3d-dev] Current tinderbox regression (xeglthreads)

2010-03-23 Thread Dan Nicholson
On Tue, Mar 23, 2010 at 12:27 PM, Chris Ball c...@laptop.org wrote: Hi, http://tinderbox.x.org/builds/2010-03-23-0034/logs/libGL/#build /usr/bin/ld: xeglthreads.o: undefined reference to symbol 'pthread_join@@GLIBC_2.0' /usr/bin/ld: note: 'pthread_join@@GLIBC_2.0' is defined in DSO

Re: [Mesa3d-dev] Current tinderbox regression (dri)

2010-03-23 Thread Luca Barbieri
The issue should be hopefully completely fixed by 7e246e6aa63979d53731a591f4caee3651c1d96b. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and

Re: [Mesa3d-dev] Current tinderbox regression (xeglthreads)

2010-03-23 Thread Sedat Dilek
We have a hack in the xdemos directory to link the programs with -lpthread for the same reason (I think). Probably need to carry that hack to the progs/egl directory for xeglthreads, too. Reasons for the hack in xdemos was linking with binutils-gold. See explanations in [1] concerning X11. --

Re: [Mesa3d-dev] Current tinderbox regression (xeglthreads)

2010-03-23 Thread Dan Nicholson
On Tue, Mar 23, 2010 at 2:04 PM, Sedat Dilek sedat.di...@googlemail.com wrote: We have a hack in the xdemos directory to link the programs with -lpthread for the same reason (I think). Probably need to carry that hack to the progs/egl directory for xeglthreads, too. Reasons for the hack in

Re: [Mesa3d-dev] Current tinderbox regression (dri)

2010-03-23 Thread Sedat Dilek
The issue should be hopefully completely fixed by 7e246e6aa63979d53731a591f4caee3651c1d96b. Unfortunately, build breaks here. Not sure which of the last changes really breaks it. [build.log] ... /bin/bash ../../../../../bin/mklib -o r300_dri.so.tmp -noprefix -linker 'ccache gcc' -ldflags '' \

Re: [Mesa3d-dev] Current tinderbox regression (xeglthreads)

2010-03-23 Thread Sedat Dilek
On Tue, Mar 23, 2010 at 10:14 PM, Dan Nicholson dbn.li...@gmail.com wrote: On Tue, Mar 23, 2010 at 2:04 PM, Sedat Dilek sedat.di...@googlemail.com wrote: We have a hack in the xdemos directory to link the programs with -lpthread for the same reason (I think). Probably need to carry that hack to

Re: [Mesa3d-dev] Current tinderbox regression (dri)

2010-03-23 Thread Luca Barbieri
On Tue, Mar 23, 2010 at 10:45 PM, Sedat Dilek sedat.di...@googlemail.com wrote: The issue should be hopefully completely fixed by 7e246e6aa63979d53731a591f4caee3651c1d96b. Unfortunately, build breaks here. Not sure which of the last changes really breaks it. Hopefully fixed that too now.

[Mesa3d-dev] [Bug 27266] Cubosphere: undefined function 'texture2D' / incompatible types in assignment

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27266 --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2010-03-23 15:15:23 PST --- The problem is this line: vec4 base = texture2D(base, uv); base was previously declared as sampler2D. We're getting the scoping wrong with the

[Mesa3d-dev] Current tinderbox regression (dri: fix dri_test.c for non-TLS build)

2010-03-23 Thread Chris Ball
Hi, dri: fix dri_test.c for non-TLS build _glapi_Context and _glapi_Dispatch have different constness between TLS and non-TLS builds. Breaks the build here, on Fedora 11/ppc64: http://tinderbox.x.org/builds/2010-03-23-0038/logs/libGL/#build

[Mesa3d-dev] [Bug 27273] New: Lightsmark2008 robot model is drawn flat

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27273 Summary: Lightsmark2008 robot model is drawn flat Product: Mesa Version: 7.6 Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium

[Mesa3d-dev] [Bug 27273] Lightsmark2008 robot model is drawn flat

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27273 --- Comment #1 from Ruslan b7.10110...@gmail.com 2010-03-23 15:37:47 PST --- Maybe this matters, i tested windows version of it, using WINE. Anyway, it does work correctly on nVidia proprietary driver, so i guess it's Mesa bug. --

Re: [Mesa3d-dev] Current tinderbox regression (dri: fix dri_test.c for non-TLS build)

2010-03-23 Thread Luca Barbieri
According to the logs, that build was not based on that commit, which instead actually fixes that issue. http://tinderbox.x.org/builds/2010-03-23-0040/ was actually the first tinderbox build using that, and it went past that issue to fail on xeglthreads problem, which is unrelated. Thanks anyway

Re: [Mesa3d-dev] Current tinderbox regression (dri: fix dri_test.c)

2010-03-23 Thread Chris Ball
Hi Sedat, While striving the log of libGL [1], I noticed that configure-option --enable-radeon-experimental-api is set, this is obsolete and build by default, now. Please change. Thanks, I've removed it now. - Chris. -- Chris Ball c...@laptop.org One Laptop Per Child

Re: [Mesa3d-dev] Current tinderbox regression (dri: fix dri_test.c for non-TLS build)

2010-03-23 Thread Chris Ball
Hi Luca, According to the logs, that build was not based on that commit, which instead actually fixes that issue. http://tinderbox.x.org/builds/2010-03-23-0040/ was actually the first tinderbox build using that, and it went past that issue to fail on xeglthreads problem,

Re: [Mesa3d-dev] Segfault on glClear of non-existent stencil buffer caused by bd1ce874728c06d08a1f9881f51edbdd2f1c9db0

2010-03-23 Thread Chia-I Wu
On Wed, Mar 24, 2010 at 12:56 AM, Brian Paul bri...@vmware.com wrote: The problem seems to be in st_manager.c:   if (visual-depth_stencil_format != PIPE_FORMAT_NONE) {      mode-haveDepthBuffer = GL_TRUE;      mode-haveStencilBuffer = GL_TRUE;      mode-depthBits =        

Re: [Mesa3d-dev] Current tinderbox regression (xeglthreads)

2010-03-23 Thread Chris Ball
Hi, I've made xeglthreads link against -lpthread. Hope it fixes the issue in next build round. Looks like it did, thanks very much. All of the tinderbox machines are passing the mesa build successfully now. - Chris. -- Chris Ball c...@laptop.org One Laptop Per Child