Re: New MC Standalone Builder?
I use Metacard as well and build standalones with it. The last set of standalones I built was with the MC Standalone Builder. I do NOT build standalones in Rev/Livecode and never have. They've always been created in MC. Shari On Dec 31, 2011, at 6:22 PM, Richard Gaskin wrote: On 12/31/11 1:26 PM, Wilhelm Sanke wrote: I remember we had a beta version of a MC Standalone Builder in June 2011. Is there any new or final version and I did miss it? No new release has been posted. I've had zero feedback on it thus far, and it works well enough for Ken and I to build with so I haven't spent much time on refining it. It seems the three of us may be the only ones who use it, but if others here still use MC it would be helpful to know so I can evaluate the return-on-investment for further enhancement. Thanks - -- Richard Gaskin Fourth World Media Corporation ___ ambassa...@fourthworld.com http://www.FourthWorld.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard --- Bad Dog Books http://books.gityasome.com Critters, humor, patriots and sports t-shirts http://www.bearsware.com WlND0WS and MAClNT0SH shareware http://www.gipsyking.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Indenting scripts
I put the script formatter in the MC IDE through a significant overhaul in IDE 4.1 and it looks like something crept in I hadn't tested for. LOL! One thing I've learned is that there is no such thing as a simple code change :-) There is always a domino effect. Thank you for being so on top of it! I'll let you know if the updated IDE fixes it :-) Shari -- Bad Dog Books http://books.gityasome.com Critters, humor, patriots and sports t-shirts http://www.bearsware.com WlND0WS and MAClNT0SH shareware http://www.gipsyking.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Indenting scripts
I finally installed LiveCode and the latest MC IDE 4.1 (had been using Rev prior to LiveCode). For the most part it all went smoothly but I've encountered a really distracting issue. I opened a project that was in-the-works and the script indent is awry, making it very difficult to work. Example: on someHandler get random(5) if it is 1 then else if it is 2 then else if it is 3 then else if it is 4 then else if it is 5 then end if end someHandler on someOtherHandler end someOtherHandler If I have not filled in some of the else-ifs yet, those get indented additionally so that the end result is that the end of the handler is not lined up with the beginning, even though there are no errors in the handler. This additional indentation carries all the way down thru subsequent handlers as well so that every handler after the empty else-if is so indented that it's halfway across the window. Sure I could put some bogus space filler in there but that sort of negates how I work, which isn't from top to bottom. I'm accustomed to looking for the empty else-if's to fill in the blanks. I'm also accustomed to creating blank-shells handlers so that I know what needs to be done. Is there some way to fix the indents so that the only additional indents are for script errors, and not empty places that I just haven't filled in yet? This is driving me up a wall! Shari -- Bad Dog Books http://books.gityasome.com Critters, humor, patriots and sports t-shirts http://www.bearsware.com WlND0WS and MAClNT0SH shareware http://www.gipsyking.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Indenting scripts
Version 4.6.4 was released yesterday. Log into your LiveCode store account and download the latest, if your license allows it. It could be an IDE issue, I'm not sure. I know the engine does a lot of the parsing, but I tested in LiveCode, not in the MC IDE. I don't use MC often for actual development any more, I use it mostly just to test and run existing stacks. A day late, too funny! I ended up creating a fake handler called filler and sticking it in all the blank places that need to be filled out. I'd just spent several days upgrading two computers with LiveCode, the MC IDE, and then discovering that LiveCode didn't like some of my existing source code that had been rolling along happily for a decade. I've had enough fun with upgrades and I think I'll sit tight for the moment. I think I'd lose my marbles if I went through another round of upgrading. I did get to use the MC standalone builder for the first time since the new incarnation. I likey! The Mac side worked flawlessly though I did still need to make some manual changes to the plist file and a couple other things inside the package. The Win standalone builder failed, gave no reason for failing, so I tried creating the Win version on the Mac and that worked flawlessly. First time ever for building a standalone for one OS on another OS and having it work happily. If it ain't broke, don't upgrade it. :-) -- Bad Dog Books http://books.gityasome.com Critters, humor, patriots and sports t-shirts http://www.gityasome.com WlND0WS and MAClNT0SH shareware http://www.gipsyking.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: [MC_IDE] Quick Poll
This is the point, it seemed to have had zero priority for anyone on this list! Actually, some of us don't like to ask for things when we know that people are donating their time. We simply silently wait for things. I remember having some sort of frustration with the whole standalone issue which may be why I stayed at MC/Rev 4.0 and did not move forward. I don't recall if I had to build with the engine from 3.5 or if 4.0 was okay. I just know that the whole thing was such a frustration that I took a break and worked on things that would not require builds for awhile in the hopes that the kinks would find resolutions later on. Now I am afraid to move forward because I keep seeing discussions on the Rev list about bugs in things that have been solid for a decade. I don't know if the whole Rev code was rewritten and is now not as solid as before, or if the discussions refer to special versions for iOs and so forth only. If you don't catch the beginning and jump into the middle, it's a bit distressing to see bug after bug listed. I know the standalone issue will revisit me soon as I'm working on something actively right now. I dread that moment. -- Bad Dog Books http://books.gityasome.com Critters, humor, patriots and sports t-shirts http://www.bearsware.com WlND0WS and MAClNT0SH shareware http://www.gipsyking.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: [MC_IDE] Quick Poll
Jacque, As far as I know, you're the only one who couldn't make it work. I suspect for your stacks you only need to deal with password protection and embedded MC resources. Also, possibly, you may be having trouble if you haven't set the HCAddressing property to false, if your stacks are imported HC stacks. I did make several attempts to figure out why my main software and Rev wouldn't play nice in the sandbox and I tried to find workarounds that didn't require major changes. I do not recall if the HCaddressing was one of the things I tried, and truthfully, I don't remember if I ported it directly from HC or simply rebuilt it from scratch. Either way, I could try the HCaddressing. I no longer port from HC to MC/Rev, I build new and rewrite the code, but the existing projects may have been imported. I remember attempting to change the names of the embedded stacks that I'd altered in some way, and then having them rename on launch (but only if it was a standalone). Such as xAnswer for the embedded stack, renamed to Answer on standalone launch. Then trying the Rev builder and still running into some issue and throwing up my hands and saying, Metacard is SO much better than this (insert cuss words), I love the MC IDE so why am I trying to fight with that other thing? Then setting it aside. I no longer embed those stacks either, and my two newer (in the works) projects don't use Ask/Answer at all. I created my own versions and call them up differently. But that doesn't help the existing projects. Now I am afraid to move forward because I keep seeing discussions on the Rev list about bugs in things that have been solid for a decade. Version 4.6 is very solid. Are you sure the bugs you noticed aren't for mobile? The desktop build is very good. Can you remember any bugs you've seen that impact desktop work? As everything seems to get discussed on the same list, which tends to be highly active, unless you read every single post it all gets jumbled up. I have no idea if the bugs would affect me. Just the sheer volume of bugs that get discussed, and not knowing for sure which are desktop versus mobile, is distressing. I don't know how the whole mobile thing is handled. I know that before, there was ONE engine that deployed to Mac, Win, Linux, etc. So while there may have been a few platform specific bugs, for the most part the meat was the same regardless. With all the additions of mobile, web, etc., and the different purchase options, I don't know how that is handled in the engine. Are there totally separate engines now for each area? Is it still one big engine for all? My license is good until the end of the world and then far beyond that, so I can upgrade, I've just been afraid to. I know the standalone issue will revisit me soon as I'm working on something actively right now. I dread that moment. You'll be left in the dust if you don't upgrade, especially if the MC IDE ports the SB from LiveCode with just a few tweaks. I believe that's the plan. I'm still willing to work with you on the standalone issue. I'm not aware of anyone else having trouble. The LiveCode tech queue hasn't had a single inquiry about it for at least the last several years. As I've never found the Rev standalone builder to be user friendly, I never reported an issue to them, I simply sidestepped it and used MC. I don't want to set aside the current project to rebuild a project that's out there and basically happy for most folks. But I will take you up on the offer of assistance with the standalone issues when the current project is done and ready for the build. This will be my first release of something NEW for a long time, as opposed to something updated. I'm really excited and expect that it will be well received :-D So, yes, the short answer is that I will take you up on the offer as soon as this project is ready. And again when I update the existing project as that is the cranky one. -- Shari -- (who took a break from programming to write a book about a bad dog we adopted, we squashed most of the bugs that we inherited with her :-) The bugs she still has are livable. There are one, maybe two more dog books on the horizon. But not until this current project gets released. Eggs in many baskets and all that.) -- Bad Dog Books http://books.gityasome.com Critters, humor, patriots and sports t-shirts http://www.bearsware.com WlND0WS and MAClNT0SH shareware http://www.gipsyking.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: [MC_IDE] Quick Poll
Thank you, Jacque, for clarifying the changes for mobile, web, etc. They are not on my agenda in the near future so you've put my mind much at ease for moving into an updated version. I've often read folks preferring the Rev standalone builder. Maybe with this new project I'll be able to give it a more serious look. Still wouldn't want to work in Rev though, if for no other reason than the Application Browser. REALLY prefer the Control Browser in MC enough to forego some of the finer features of Rev like the ability to update multiple objects with one click (like lock/unlock location etc.) -- Bad Dog Books http://books.gityasome.com Out Loud - Amplified Whispers http://www.gityasome.com/blog WlND0WS and MAClNT0SH shareware http://www.gipsyking.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Quick Poll
I can't get Yahoo Groups or Metacard to log me in to take the poll. All I get is a spinning beachball. All my other internet stuff is working fine :-( -- Bad Dog Books http://books.gityasome.com Critters, humor, patriots and sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Quick Poll
METACARD IDE POLL --- Development (up to, but not including standalone/web/mobile deployment) === 1) What percent of the time do you use the MC IDE for LiveCode development, and what percent do you use the LiveCode IDE? 100% MC IDE 2) If you use the LiveCode IDE at all, what do you use it for, and why? Deployment == I'm aware that the current standalone builder in the MC IDE doesn't work with the latest engines. With that in mind: 1) Do you build standalones with the MC IDE at all (either because you're using an older version of MC or because you made your own standalone builder)? I must be using an older version because my last build and all builds have been with the MC IDE. My projects do not work in the Rev IDE standalone builder so I cannot build in it, I'm using v.4.0 I believe of Rev 2) Do you build standalones with the LiveCode IDE? If so, is it because you can't with the MC IDE or because you prefer the LiveCode IDE? If you prefer it, then why do you prefer it? 3) What percent of your projects are to be deployed to the web plugin? None 4) What percent of your projects are to be deployed to a mobile device? None END POLL --- Thanks for your answers! It will help drive the direction of the IDE... -- Bad Dog Books http://books.gityasome.com Critters, humor, patriots and sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Remove the password protection of a stack Application
yes, I know that I am almost a year overdue with an update of the MC IDE, but still cannot tell when I will deliver the update, sorry. Best Klaus A little workaround here and there is small potatoes, Klaus. The MC IDE still works, at least with my latest Rev which is 4.0. I tend to lag with updating. I've got the license I just don't move forward fast :-) But always I am grateful to have the MC IDE option. The other choice frustrates me. For all of the time you've put into the MC IDE thru the years, I thank you heartily! Shari -- Bad Dog Books http://books.gityasome.com Critters, humor, patriots and sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Remove the password protection of a stack Application browser
I haven't used MC in a long time but I believe there's a Control Browser window. It is indeed called the Control Browser and you can access it from the Tools menu. It is very different from the Rev Application Browser. (I say Rev because I've not downloaded the LiveCode version yet so I don't know if it changed from the Rev version.) Personally I love it. :-) Shari -- Bad Dog Books http://books.gityasome.com Critters, humor, patriots and sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: utf-8
Long time, not been around. Is this list still alive? Cannot assist with your question but the list is still alive! Shari -- Bad Dog Books http://books.gityasome.com Critters, humor, patriots and sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: MC IDE, REV and building standalones
Klaus, Thank you for the clarification. No apologies needed for delays. Lordy if I apologized every time I didn't meet a self-imposed deadline I might as well crawl in a hole, LOL! Whenever you provide a service out of the goodness of your heart, the only thing you should ever get is thank you's! So from me, thank you! As for the OSX bundle structure, I remember what a bugger it was when the current bundle structure came out. It still irks me as it took away simplicity which the Mac has always been known for. I've still never recovered from Mac moving to OSX. I had so many software titles out there built in Hypercard, and even with Metacard being almost the same it wasn't a simple move and I never found the time to move most of them over. It was very frustrating to get whacked like that after so much hard work, to have everything just break and then Apple abandon us. Ah but I ramble... by the way, I don't often post but I do catch a few threads here and there. Got a kick out of the Bad Boy thread over yonder :-) Shari -- Bad Dog to Best Friend Dog Training Book http://books.gityasome.com Critters, humor, patriots and sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Building standalones AARRGGH
I just spent three hours trying to build a standalone. I want to make sure I understand what is going on. It cannot be done in Rev or MC 4.0 at all because of some new internal hoohah Rev put into the engine? Rev spit out an error without telling me what caused it, just a bunch of mish mash number sets that looked like RGB color codes. MC said the engine wasn't a valid Metacard engine. I tried so many things I don't remember exactly but as best I could tell, I couldn't even use MC 4.0 with the 3.5 engine. I had to launch MC 3.5 and build with the 3.5 engine. Tired and frustrated and taking a break before I test the build. I had wanted to use a more recent version so that the build would be loving the newest operating systems. I've been doing things in 4.0 but apparently this is the first time I've tried to create a standalone in this version. Utterly miserable at the moment. -- Bad Dog to Best Friend Book http://books.gityasome.com Critters, humor, patriots and sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Building standalones AARRGGH
Possibly the quickest way to get some reasonable sort of reply to your question is to post to the RunRev Use-List rather than the Metacard one. Richmond, I only attempted a build in Rev after the MC attempt gave an error. I do everything in MC so I came here first hoping for an MC fix. The 3.5 build worked. Hopefully you are right and it plays nice with all the most recent operating systems. I will try your suggestion for building MC 4.0 with Jacque's setup. My code hasn't changed significantly. The only thing I changed with this release was to add/delete a couple of menu items that go to websites. Deleted websites I no longer own and added my new ones and added a very simple button that also goes to a website. I guess it's been awhile since I released a new version. It seemed like all I was doing was updating one game over and over and I felt like I was spinning my wheels too much on one thing. So I started working on a different game that won't come out for a long while plus writing the book. (see my sig line for the book :-) Shari -- Bad Dog to Best Friend paperback and Kindle book http://books.gityasome.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Building standalones AARRGGH
Jacques, Thank you for the URL. From some of what I was reading about the whole 4.0+ change, I got the impression that there may come a time when we cannot build standalones in Metacard. So it would be good to know how to do it in Rev. I've never successfully done it in Rev as Rev doesn't like my stacks and never has. Shari -- Bad Dog to Best Friend paperback and Kindle book http://books.gityasome.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Jacque's auto setup
None of it wants to play nice with me today! Got an error attempting to set up Metacard 4.0 using Jacque's Metacard setup 102 on my Mac. Error in function handler Can't find handler Line 199 Col 7 Proc Token: revPathToApplescript Maybe I was supposed to use the stack in Rev and not MC? Will try that... thinking that if the handler starts with rev maybe it's a built in Rev thing. -- Bad Dog to Best Friend Dog Training Book http://www.amazon.com/gp/product/1453683178 WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Two more tries and it worked!
Took me a minute but apparently the setup stack needed to be launched in Rev to find that handler, as I suspected. The 4.0 Metacard build took but more importantly, it was able to create a standalone. We're back in business! Hoo hah! -- Bad Dog to Best Friend paperback and Kindle book http://books.gityasome.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Building standalones AARRGGH
Second, if you are including MC resources in your stack, Rev may not like it. Make a copy of one that won't build and, as a test, open it in MC and use the resource mover to remove all MC resources. Save the stack. If the file extension is mc on disk then change it to rev (shouldn't be necessary any more but that used to be a problem.) Open the test stack in Rev, use Standalone Settings to choose some options and platforms, and try a build. If that works, your other attempts were probably getting hung up on the issue where you can't have two stacks with the same name (ask/answer dialogs, most likely.) If that's the problem then the error codes should tell us. Yes, that's what tripped me up in the past. My stacks have the Ask/Answer already in them but they've been edited. I actually have them named xAsk, xAnswer and xExecution Error and rename them on standalone launch. Newer projects were done differently and don't even use Ask/Answer anymore because of the Rev issue but I really didn't want to go back and redo older projects. They already have a lengthy update to-do list :-) In looking thru the substacks I also see File Selector, Moved Icons, libUrl and Cursors, none of which I've edited so they could be removed and put back in on build. I remember it mentioning something being already loaded prior to the error window. I think it was File Selector. Let me try removing it (them) and retesting the Rev builder... -- Bad Dog to Best Friend Dog Training Book http://www.amazon.com/gp/product/1453683178 Critters, humor, patriots and sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Building standalones AARRGGH
Two things to try. First, tell us what those error codes are and I'll look them up. That should give a clue. Tried removing all the stacks except xWhatever and I couldn't even launch my stack since it looks for libUrl on launch. So took out just the one I remembered it mentioning and tried but no go. Betting this is a stack already loaded error: 91,783,42 -- Bad Dog to Best Friend Dog Training Book http://www.amazon.com/gp/product/1453683178 Critters, humor, patriots and sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Jacque's auto setup
It is, but the scripts are supposed to handle that. The latest version is 1.03 which should work from MC, so try re-downloading it. You can find it on RevOnline. I got it from the Yahoo groups Metacard list. Will go to the other... -- Bad Dog to Best Friend Dog Training Book http://www.amazon.com/gp/product/1453683178 Critters, humor, patriots and sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: MC IDE engine 4 and password protection
I've noticed that to access a password protected stack, I have to type it in the message box: set the passkey of stack somestack to thepassword That unlocks it. The button doesn't work for me anymore, either. -- Bad Dog to Best Friend Dog Training Book http://www.amazon.com/gp/product/1453683178 Critters, humor, patriots and sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Still here
You can all help me a bit by simply encouraging me! After the release of the last IDE 3.5, the one with the complex datagrid support, I only got 1 (ONE/EINE/UNO/UN/EEN/UM) response/thank you/whatever, which is a tad disappointing and not really meant to encourage a volunteer! YO :-) Why wait? How about a HUGE round of applause right now! Woo hoo! One of my favorite parts of the MC IDE is the Control Browser. It gets me right where I want to go without a fuss. I struggle with the Rev browser, it just doesn't get me there as easily and I waste a lot of time hunting around trying to figure out where Rev would put my control. Yes I know that's old news, but it's one of my favorite aspects. There are so many. Like those students said, it doesn't get in my way. Exactly right. The MC list doesn't get much activity now that's its IDE only, all other stuff goes to the Rev list. But yes, we're still here, still loving the MC IDE, and very thankful that you are still making it possible. Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.gityasome.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Still here
Still here. Still prefer the MC IDE. Had to reinstall it from scratch and for a minute thought I was going to have to post a Help Me but finally figured it out and am up and running again. Thank you that we still have the choice! Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.gityasome.com WlND0WS and MAClNT0SH shareware http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
[OT] Jacques teeth (was embedding fonts]
How's the tooth? Did they ever figure out which one it was? No, but I broke one on the other side so they fixed that instead. Sharks grow new teeth as the old ones wear out. We should be so lucky. Jacques, I know it's not funny but... I'm sorry I am laughing! I wish they'd perfect the art of growing new teeth. I'd read somewhere that they had successfully implanted pigs teeth and they grew? Or am I dreaming I read that somewhere? Something about sticking pigs teeth in humans and creating new teeth, filling our holes? I'd give it try, I would I would! Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Embedding fonts in Metacard
It's an external, a dll on Windows and a bundle on Macs. You'll need to ship the appropriate external with your app, and set the externals property of your mainstack to point to the file's location. Then you can use revFontLoad and revFontUnload to manage the fonts. Beautiful! Worked like a charm! I put both externals into a folder called Externals that will ship with the game regardless of platform. That way even during development I know it's working properly as I have not set Metacard itself to use the externals. Then on preOpenStack: put fGameFolder Externals/ into loadExtras if the platform is MacOS then put loadExtras revfont.bundle into loadWhat else put loadExtras revfont.dll into loadWhat set the externals of stack nameOfMainStack to loadWhat -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Embedding fonts in Metacard
I could swear the answer to this exists somewhere but I've looked high and low to no avail. I know that revLoadFont exists for Revolution. I thought I read where it became part of the engine. I saw the synonym XLOAD_FONT in the Rev docs so I thought perhaps that call would work in Metacard. But apparently not as my result is coming up with errors. So the question is... to load fonts in Metacard, and for distribution with a standalone created in Metacard, what do I need to do? Is there a library in Rev I can copy over? Or is this now a .dll and do I install it in the Metacard external folder? And if so, does it become part of the standalone? :-) Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Embedding fonts in Metacard
It's an external, a dll on Windows and a bundle on Macs. You'll need to ship the appropriate external with your app, and set the externals property of your mainstack to point to the file's location. Then you can use revFontLoad and revFontUnload to manage the fonts. Thankee! How's the tooth? Did they ever figure out which one it was? Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
[OT] Dreamboats and root canals
Oh I'd still say it. Dreamboats always come inside out. You don't supposed it will be the dreaded Root Canal? I'm overly familiar with those buggers. I actually had two that weren't any worse than a filling. But the last one... oh it made up for it! I could so regale you with dental stories... right now I don't have a dentist because I can't find a Cigna dentist that isn't a crook in my neck of the woods. Signed up with a new one and attempted to get my teeth cleaned. The hygienist said I needed a bunch of extra stuff and I'd have to pay out of pocket. I was agreeable to all the extra dental work such as deep cleaning. But when she told me it was MANDATORY to have tobacco counseling for $40 when I don't smoke or chew tobacco, and MANDATORY to take home a tube of fluoride for another $40 even though I have a full tube, and that they absolutely would not clean my teeth without my full agreement to all these things that I'd have to pay for to the tune of $400 out of pocket, well... at the moment I'm in desperate need of a cleaning. My husband thought I should have just paid them and then found another dentist but I couldn't do it. I couldn't reward such crookedness. We called Cigna to report it but apparently it is not illegal. Just immoral and downright rotten. So be happy to have a dentist, missy. Just demand gas on top of the novacaine and enjoy the ride :-) May your day be easy breezy and bring great relief. Shari You wouldn't say that if you saw me now, sitting here with an abcessed tooth, glazed eyes, popping Aleve, my hair like a wild woman's, waiting for tomorrow's dental appointment where there will no doubt be excavations. I'm more of a nightmare than a dreamboat right now. My husband came in to say hello, took one look, and fled. Sometimes other people's problems are a relief. -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
[OT] Jacques and the Dentist
Jacques, How did it go at the dentist? Are you human again? Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Weird error when saving stack
Fixing the image on the card fixed the saving. I cannot explain why. All I did was change the filename of the image to what it was supposed to be. (And learned a cool new thing: You can set the filename of an image to an img URL on the internet!) Now the stack saves as it should. What happened was that the erroneous half of my brain was thinking that the img url was on disk in a folder. So I set the pathway to that folder, tacked the name of the image onto that. But the name of the image was a full internet URL: http://www.gypsyware.com/someImg.gif So I had a pathway to a file on my computer, with http: added onto that, as the filename to the img. Thank you Jacques, yet again, for putting me on the path to the solution :-) As always, you're dreamboat of the week! You wear that hat a lot :-) Shari And the filename of the img itself is in error. It was the last thing I was working on when saving broke. Sooo... will attempt: 1. Fix the image. 2. Delete the image. 3. (Last resort) delete and redo the card -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Weird error when saving stack
It's as though the pathway to the stack got munged, but only on this one card. I can save from the other cards. The error: Can't save stack, error was: invalid URL: /Users/myAccount/Desktop/someFolder/downhillFromHere downhillFromHere should be myFileName.rev Instead it is:the name of a folder in the same directory as someFolder, then the URL to an image I have on the internet. So somehow it swapped the name of the file with the URL of an image I've got uploaded to the internet. filename.rev became folderName/http://www.gypsyware.com/someImage I tried to see if somehow I was using a dedicated variable name somewhere that overwrites the url used by save, but far as I can tell I am not. Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: There's no place like Home
Going to install MC on a new machine. Whats the latest strategy for interop with RunRev? Can you switch between the environments? I'm not sure what you mean but you can open a stack in either one, open it in the other one, back to the first one, without a problem (assuming you're quitting the program before relaunching the stack in the other environment.) Stacks aren't glued to the IDE you choose. MC opens .rev stacks without a hitch and plays nice with them in the sandbox. I've had both RunRev and MC open at the same time, but have not attempted to work on a stack in one then the other with both open. I'm guessing there'd be memory issues there. I'm sure others can answer that one better. Sometimes I open Rev for the documentation while working in MC. Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: There's no place like Home
David, These are the folders/files in my Metacard build: mchelp.mc mchome.mc mctools.mc MetaCard290.app folder: demo folder: external folder: plugins In the MetaCard bundle: folder: contents pkgInfo: APPLMCRD info.plist folder: resources folder: plugins folder: MacOS in folder resources: MetaCardDoc.icns MetaCard.icns MetaCard.rsrc in folder MacOS: Metacard info.plist contents: ?xml version=1.0 encoding=UTF-8? !DOCTYPE plist PUBLIC -//Apple Computer//DTD PLIST 1.0//EN http://www.apple.com/DTDs/PropertyList-1.0.dtd; plist version=1.0 dict keyCFBundleDevelopmentRegion/key stringEnglish/string keyCFBundleDocumentTypes/key array dict keyCFBundleTypeExtensions/key array stringmc/string /array keyCFBundleTypeIconFile/key stringMetaCardDoc.icns/string keyCFBundleTypeName/key stringMetaCard Stack/string keyCFBundleTypeOSTypes/key array stringMSTK/string /array keyCFBundleTypeRole/key stringEditor/string /dict /array keyCFBundleExecutable/key stringMetaCard/string keyCFBundleIdentifier/key stringcom.metacard.MetaCard/string keyCFBundleGetInfoString/key string2.9.0.610, Copyright 2000-2008 Runtime Revolution Ltd./string keyCFBundleIconFile/key stringMetaCard.icns/string keyCFBundleInfoDictionaryVersion/key string6.0/string keyCFBundleLongVersionString/key string2.9.0.610, Copyright 2000-2008 Runtime Revolution Ltd./string keyCFBundleName/key stringMetaCard/string keyCFBundlePackageType/key stringAPPL/string keyCFBundleShortVersionString/key string2.9.0.610/string keyCFBundleSignature/key stringMCRD/string keyCFBundleVersion/key string2.9.0.610/string keyCSResourcesFileMapped/key true/ keyLFPrefersCarbon/key true/ keyLSGetAppDiedEvents/key true/ keyNSAppleScriptEnabled/key stringYES/string keyNSHumanReadableCopyright/key stringCopyright 2000-2008, Runtime Revolution Ltd., All Rights Reserved./string keyUTExportedTypeDeclarations/key array dict keyUTTypeIdentifier/key stringcom.runrev.revolution.stack/string keyUTTypeDescription/key stringMetacard Stack/string keyUTTypeConformsTo/key array stringpublic.data/string /array keyUTTypeTagSpecification/key dict keycom.apple.macos.ostype/key stringMSTK/string keypublic.filename-extension/key array stringmc/string /array /dict /dict /array /dict /plist Hmmm... still failing on OSX - I've tried changing the pList in copied Rev bundle - renamed things as stated. Put the Home and help and tools stack at the same level for 2.9 On OS X you need to copy the executable from the the Revolution bundle in Revolution.app/Contents/MacOS/Revolution to MetaCard.app/Contents/MacOS/MetaCard Wander whats up? Something basic I guess. -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
There's no place like Home
Just a grateful thank you that we have the Metacard IDE. Now that I have to use the Rev IDE somewhere else, I am so grateful to come home to my happy place with Metacard, where everything just works and I don't ever have to say a cuss word. Granted the Rev IDE has some nice features but the things that make me cuss... I'd ruther have my peaceful IDE. So to the Metacard gods and goddesses, I thank you! I send you happy wishes and joyful words with nary a bad word in sight. Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Metacard still wins
Okay, so I've been learning the Rev IDE. Yesterday I had a bunch of option buttons and I was putting scripts into them via copy/paste. Didn't want to group them. I pasted the scripts, closed and saved the script, and saved the stack. Went back to discovered most of the buttons were missing the scripts. Did it again and again and again on and on, and for some reason the scripts wouldn't stick. Really unnerving because you just wonder how much is disappearing that you'll discover later. I've NEVER had that happen with the MC IDE. Ever in many years, from MC 2.4.3 to 2.9, it has never happened (using Enterprise). So I attempted to install the MC IDE hoping Klaus was wrong about Media, but sadly, it wouldn't stick either so I guess I'm going to be sleeping with the Rev IDE over there. At least here I can dance with my happy MC IDE :-) -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Metacard still wins
I've never had it happen with Rev either. How are you saving the scripts? I usually just hit the Enter key twice while the script is frontmost, at which point the script closes and saves. Then I save the stack. I've always hit the enter key in MC. In Rev I use the menu Save and Close or Apply and Close or whatever it's called. It worked on every other script except for those option buttons, and it worked on some of them. You might want to put true into gRevDevelopment (use the message box) and see whether an execution error appears when you apply the script. What is gRevDevelopment? (Please don't tell me you have to turn Execution Errors on in Rev? MC just automatically does them!) Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Herman Silver said yes!
Short reminder: MetaCard will not work with RevMedia! I hadn't tried to set it up yet. I downloaded all the pieces but hadn't put them into play yet. I wanted to take a minute and just attempt to work with Rev before converting. At least learn the interface a little bit. Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Herman Silver said yes!
I proposed. And they accepted :-) Revolution gets another sale. Herman Silver agreed to my suggestion to invest in Rev Media so that I could write them a program on my days there :-) Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Setting up MC from scratch
Hey, all my rowdy friends are still here :-) Right now what I've got over there is Rev Media free trial. Am hoping that by the time I go back in next week, she'll have read my three page proposal on why she should invest in this and let me build her a program. Had someone else there look it over and make suggestions so we're hoping for a go... Will forward this to myself over there and will keep you all posted... Thank you, Jacque! As always, thank you yet again! Shari You need this: http://www.hyperactivesw.com/revnet/metacard_setup.zip This is a setup stack. Open it in Rev and click a few buttons (should be obvious, but there is also Help in the stack if you need it.) It will download the latest MC IDE and build the MC installation for you. -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Setting up MC from scratch
That's why I always keep a copy of the Home and other IDE stacks stashed away safe. I've encountered a few rare occasions where I had to replace the IDE. Hopefully if I get this working it won't be one of them :-) Will send out a prayer for a successful transformation... may the Metacard IDE find a happy home at Herman Silver... may the Metacard IDE find a happy home at Herman Silver... :-) Shari Jacque's tool is very handy, but no matter how you set up MC the single most important thing I've found is to make sure you run Rev FIRST, enter the registration key, and then you can do whatever you want. Under Rev's new reg scheme the engine will mess up your Home stack if you try to run it unregistered with any IDE other than Rev's. Once registered in Rev, however, you can use any stack as Home, and any other stuff you want as your IDE. -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Setting up MC from scratch
Well Hi Ho Silver was a horse. Herman's Hermits was a band. Herman Munster was a Frankenstein. And Herman Silver is my day job two days a week, the folks I'm trying to get to invest in Rev Media so that I can write them a program. Yes I could write it from home but I doubt they'd go for that. Besides it would be easier there where I can see what I need to do as I'm doing it. Wouldn't be a huge sale for Rev, but hey, every sale is a good sale! And it sure would make my job those two days more fruitful for them... Shari could you please explain for non-US citizens: Who the heck is Herman Silver? :-D -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Setting up MC from scratch
Hopefully this message will get thru to the list. I'm not receiving any list messages and have no idea why, but I can read the archives online. So here goes... I'm trying to convince my boss at my part time job to buy Rev Media so that I can create something for them while there. I know they won't agree to pay me to work from home on this project. I've downloaded the trial version and got the 30-day key and started the project in hopes of selling her on it. But I want to work in the Metacard IDE, not the Rev IDE, so that I can get this done faster and show more progress (and work happier :-) They've never had either program. I downloaded the MC IDE which is just mctools.mc and put it in a folder with the Rev engine, renaming the engine to mc.exe. I found an old version of Home and the other stack in the older files of the Metacard IDE site, and put them in the folder. But something is missing to * bless * the connection. I cannot open the Metacard Home stack no matter what I do, it launches the Rev home stack. I tried right-clicking and choosing to directly open it, even that opens Rev home instead. This is on Windows. Can anybody offer a suggestion? I sure would like to be working in MC if I can sell this to her. Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Last ditch attempt...
Changed one more thing in my filters in hopes of receiving emails from list... Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Last ditch attempt...
Changed one more thing in my filters in hopes of receiving emails from list... Shari It worked! That change did it! I see the problem now... Thank you guys for putting up with OT emails :-) Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Thank you Metacard 2.4.3!
I have Enterprise. All my versions have been Enterprise including the original Metacard prior to Revolution. I tried a test of MC 2.9 to see if it would open other old Hypercard stacks I had. I did succeed with one, but others failed. I don't know what differentiates the stacks. I know that back then I used some externals in the resource forks. But I think all my old stacks would have had that. No, it's still there in Studio and Enterprise. They did remove it from Media, since that's an entry-level edition with a few features turned off. I'm not sure why Shari couldn't get results in later versions of the engine. I routinely convert HC stacks all the time and have never had a problem, with the exception of one single release of -- I think it was -- 2.7 where Mark forgot to enable the HC conversion feature. It was turned on again in the next point release. Mark has specifically told me that he hasn't touched the HC conversion code at all. It remains exactly as Scott Raney wrote it and he has never changed it. So I suspect something else is going on with these particular stacks. -- Humorous sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Thank you Metacard 2.4.3!
I don't think externals would matter, since those are completely ignored and are never brought into Rev/MC. When you say the import doesn't work, what exactly happens? Do you get an error message? Or could the stack just be invisible? I'd be happy to try one if you want to send me a copy of a stack that fails. I've never had one that wouldn't come over. Okay, Jacques, I will email it to you? Will you have difficulty receiving an attachment? Or should I upload it somewhere for you to download? The stack is not seen as a stack file, so I choose the All Files option. I get no scripting error message from Metacard. It simply quits, and I get the Unexpectedly Quit error. Shari -- Humorous sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Thank you Metacard 2.4.3!
Jacques, I just sent it to you. As I said, I did finally get into it with my trusty old MC 2.4.3 so I am able to access it. Once 2.4.3 opened it I could save it in a format that the newer versions would handle. Just a bit of a puzzle why I had to go back that far to get in, when everybody is saying that the code hasn't ever changed. Somewhere something must have. Shari Interesting. I'll take a look. Email is fine if the stack is under 1-2 megs or so; anything larger tends to clog up my inbox. -- Humorous sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Thank you Metacard 2.4.3!
It opens if I remove all the snd resources. While the HC import itself hasn't changed, audio playback has. I'm guessing some of the snd resources are pretty old and are crashing the newer engine. A sudden quit like that usually means there's a bad resource somewhere. I'd be curious to know if all the sounds play all right in Rev 2.9 after you got the stack to open with MC 2.4.3. I wouldn't leave them in the resource fork. I don't do single platform stacks since leaving Hypercard. I create one stack for all platforms, so I make sure they make all the kitties happy :-) Funny thing, when I first switched away from Hypercard eons ago I hated leaving behind the resource fork. Now I cannot imagine still using it. I love Metacard's way of embedding sounds, graphics, and other stacks. Shari -- Humorous sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: launch url
There is a report in bugzilla that launch document doesn't always work for everyone, and it turns out that if you don't have file associations set up properly it will fail. All that launch document does is sent a shell command to the OS. I suspect that launch URL does the same thing. If that's true, then checking file associations might be the answer. Two issues with this: 1. If you are deploying an app to many users, you cannot expect them to have things set up a certain way. You must make sure your code covers the contingencies. 2. Even my previous code (prior to Rev's adding launch url) for launching an url failed on Windows. What used to work, now does not. I went back to a previous version of a working app I had created, that I know beyond a doubt launched urls before on my same WinMachine, now it does not. I went back to a build prior to 2.9, with an app that worked. On a machine that worked. So this isn't a 2.9 issue. Or a new code doesn't work issue. Something must have changed on Windows. Best guess is that some sort of Windows update has broken it. If this is the case, I'm a bit lost how to repair it. My code cycles thru several attempts to go to a web page, do this, if it fails do that, etc. That machine hasn't had any new Windows installs, only patch updates. -- Humorous sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: launch url
This is getting weird. After trying all sorts of things on the Windows machine, I figured I'd compile it with my previous MC version 2.8.1 and go back to the old code that I know works. But even that failed to fix it. So even with the old code that used to work flawlessly, and the previous version of MC which also worked flawlessly before, attempting to launch an url failed. I swear it worked before. I always test that before final release. I'm wondering if there was some sort of Windows update that broke it? The WinMachine belongs to my fella, so I'll have to ask him. Windows is always putting out patches and so forth, I've no doubt that at least some of them have been installed since my previous release. I can go to the internet outside of MC just fine. I can open IE and type in an address and it goes there, so the internet itself is working. I had it run thru several attempts to go to an URL, everytime checking the result, and if the result was not empty, it would try another method. I had it answer the result so I could see what results it was getting. I got three different results from three different methods of going to an URL: Can't open file 1 Process already open (I guess after it failed the first attempt, the process got locked open, so it didn't try the others?) Shari I don't think so. I just tried the same line as above in the Message Box on Vista, and got the result, not opened. Same on XP. Tested with both IE as the default browser, and with FireFox. I'd thought this worked in v2.9 - what's the missing piece? I tried it in the message box on XP with IE, and it failed. Worked fine on my Mac, both as launch url and my original code. What really puzzles me is why my original code for launching an url on Windows failed. It used to work flawlessly on Windows. Let me go look at it again... -- Humorous sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
launch url
Can launch url be used in Metacard? It doesn't have a rev in front of it, so I'm assuming it should work, but it doesn't. tUrl = http://www.someUrl.com launch url tUrl just opens a blank url. libUrl is installed. Any thoughts? -- Humorous sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: launch url
I just tried this in the MC Message Box: launch url http://www.fourthworld.com; ...and it worked just fine. Anything going on with that variable? I tried it in the MC message box on my Mac, too, and it worked. Where it failed was in the standalone on Windows. Is anything needed in the standalone besides libUrl for it to work? The whole thing was weird. My hand built goUrl code didn't work on Windows, either, whereas on Mac it was fine. That's what made me look at it. I didn't know launch url existed (new in 2.9) until I tried to find out why Windows wouldn't go to the url as it always had before. I deleted my customized goUrl code and replaced it with launch url, using the tUrl variable I had always used. Maybe it needs to be in quotes in the variable? Shari -- Humorous sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Resource mover question
Does the Resource Mover delete existing stacks during the move? Does it assume that if you haven't checked a box, it should delete the stack if it's already there? For example, if the Ask Dialog stack is already embedded, and you move some other stacks, but leave that box unchecked, does it delete the Ask Dialog stack? Or does it just move the stacks you checked off? -- Humorous sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Resource mover question
just took a look at the scripts and yes, clicking Start move will first send a mouseup to btn Delete Resources, which then deletes ALL resources in the target stack. Yup, that got me good this week :-) I wasn't expecting it. I've been chasing down a bug for days, totally perplexed, and finally tracked it down to the missing Ask/Answer dialogs. I hadn't deleted them, but I had deleted the other resources manually and used the resource mover to replace them. When I turned it into a standalone, the standalone failed... I store all the stacks permanently in the standalone, and rarely move or change the resources (only if I upgrade to a new Rev version as I've just done). The Ask/Answer stacks specifically are customized slightly, so they in particular stay embedded. If this app wasn't so reliant on them, I'd do away with them permanently. Future apps won't touch them with a ten foot pole... they've been such a bugger to me over the years in so many ways! Future apps will make nice, purty windows with nice, purty code to run them :-) The adventure game has already done that, so everything integrates visually. Shari -- Humorous sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Standalone builder cool!
I've got my MC 2.9 up and running successfully, and am trying out the standalone builder. The new additions to customize the pList file are SO COOL! As are the additions to customize the OSX icons for a standalone. And if I understand the settings buttons correctly, it appears that I can store the settings for a specific app and recall them later? Which is also a very nice feature. I've always coveted some of the features of the Rev builder but it doesn't like my main app, so I never was able to use it. Now I don't have to covet! There were only two major things I coveted that the MC IDE didn't have, and this was one of them, a standalone builder that did the work for me. THANK YOU! Shari -- Humorous sports t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Metacard compiles for Leopard
Shari, is it possible you might have built an Intel-only version of your app, and the people running Leopard are on PPC's? Or vice-versa? That's what the not supported on this architecture means (AFAIK)... Ken Ray Sons of Thunder Software, Inc. I can try recompiling. I compile with the UB but perhaps I erred in some way. Thank you for the explanation. Even a Google search of the not supported on this architecture failed to produce even one web page explaining what was meant by that. It sure would explain why one fellow could use it while the rest could not. I will keep you posted. Shari -- WlND0WS and MAClNT0SH shareware games BIackjack GoId http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Metacard compiles for Leopard
Thank you, Ken. I've recompiled and sent the download link to two of the folks who had the problem. If it still fails, I'll take you up on that offer. I compiled with 281-gm3 Universal. I'm waiting for the verdict. The one fellow who could use it successfully before has Intel Core Duo. Two others who failed have Intel, and a Powerbook G4. It runs fine on my Intel running 10.4.7. It also runs fine on my G3 running 10.2.8. So the UB portion works prior to Leopard. I'll keep you posted if the recompile fixed it on Leopard. In looking at my Contents folder, which includes a plugins folder as provided by Rev, I noticed that the plugins include: coreimage_support.bundle jaguar_theme_support.bundle panther tiger Could the missing Leopard bundle explain it? Shari If you want, I can send you a copy of the UB runtime engine I've been using for a while without problem (if you need it, just let me know offlist). Thank you for the explanation. Even a Google search of the not supported on this architecture failed to produce even one web page explaining what was meant by that. Yeah, I did a search as well, and got a lot of hits, but none were very specific. Basically I pieced together all the comments I saw of are you using an older version, maybe you should upgrade to the latest. One thing I noted, however, was that although I had originally thought that Leopard required an Intel processor, it actually does not, and will run on PowerPC processors as well. So when someone who's using Leopard reports an error, make sure you get his processor type with the bug report... -- WlND0WS and MAClNT0SH shareware games BIackjack GoId http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Metacard compiles for Leopard
I'm still trying to find out why I'm being bombarded with Leopard folks who cannot launch my app. I don't even know where to begin to unravel it. One fellow is using the app successfully. I don't know how he differs from the other Leopard users, as there is only one version of Leopard out. Some of them have Macintel, some don't. It's perplexing. I do not know how to troubleshoot this issue. Apparently nobody on the Rev list is having the problem. I've posted previously the few things in my code that I thought might potentially be at issue but the only feedback was that nobody else seems to be affected, and that it's not Rev, so it must be me. It occured to me that as I compile with Metacard, not Rev, and hand-build the OSX app manually in the Contents folder, perhaps there's something in this that is causing Leopard unhappiness. What are you guys doing to make Leopard happy? Or rather, what are you doing DIFFERENTLY from what you did before. I scoured the internet to see if there was some sort of list of specifics Leopard broke, and all I could find was lists of applications that broke, rather than specific things that Leopard doesn't like. Everybody lists all the new features, and all the broken apps, but no specific detail to help troubleshoot my issue. Even the Apple Developer site didn't provide a list of potential gotchas, or it was well hidden. Without knowing what sort of things make Leopard unhappy, I don't even know where to begin to unravel it short of fumbling around in the code making random guesses. I've got the Needle in a Haystack feeling, clueless as to what is making it unhappy. This is very frustrating. I've got 2.8.1gm-3 and am trying to find if there are any newer builds in the 2.8.1 series, in case that is the issue. The main Rev site only shows 2.9. The ftp site doesn't have the 281 series: ftp://ftp.runrev.com/pub/revolution/downloads/engines/ I thought perhaps my particular build was the cause of the Leopard incompatibility. Shari -- WlND0WS and MAClNT0SH shareware games BIackjack GoId http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Metacard compiles for Leopard
As reported to me by several folks who had the app working happily before they upgraded to Leopard:' It says it can't be opened because it is not supported on this architecture. No error code. Ken's list appears to be all visual. My app won't even launch on Leopard. I cannot replicate the problem as I do not have Leopard. Only several folks reporting the above error when attempting to launch the app. It's not a new app, and works fine on OSX prior to Leopard. I haven't personally added any externals of any kind. All code is directly from Revolution, excepting a couple of Applescript calls and a couple of shell() commands. shell(/sbin/ifconfig en0) get shell(ln -s q(theFile) q(tAlias)) get shell(rm -rf q(pit)) Also, using Applescript to create a desktop alias/shortcut if other methods fail. I think that about covers the non-Revolution portion of the code. Is there anything in the pList file that would make Leopard unhappy? As I compile with Metacard, my pList file is done manually. I've matched it to Rev's so I don't see how it could be unhappy. I build the entire Contents folder manually, perhaps there is something Leopard requires that previous OSX's didn't? Thank you. Shari Ken has compiled a list of issues with Rev which have been reported to the use-rev list: http://www.sonsothunder.com/devres/revolution/compatibility.htm Without knowing what sort of things make Leopard unhappy, I don't even know where to begin to unravel it short of fumbling around in the code making random guesses. I've got the Needle in a Haystack feeling, clueless as to what is making it unhappy. What specifically are your users reporting? Can you replicate any of these yourself? -- WlND0WS and MAClNT0SH shareware games BIackjack GoId http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: MetaCard IDE
Bryan, I have stacks with substacks that make Revolution very unhappy, and don't allow me to create standalones. Yet in Metacard everything works fine, no problems, happy standalones. If you get the Metacard IDE up and running and use it to do your standalones, that may solve your problem. Of course, you could also try another trick I learned. Rename the substack. If it's called Execution Error then rename it to xExecution Error or something. Then when your main stack opens, have it check the environment to see if it's a standalone or whether you're in MC/Rev and it's still just a stack. If it's a standalone, it can rename the embedded stack back to its original name and MC/Rev will recognize it. It will not save the name as standalones cannot save changes within themselves. So when the standalone quits it becomes xExecution Error again. This is a way to fool the engine so that it doesn't get confused. Especially when you're editing the stack and MC/Rev has a stack with the same name. Shari Hi, I recently updated my license to Revolution but still wish to use the MetaCard IDE (I am pleased some of you are keeping that going). But I am having a problem getting the MetaCard IDE working and a little confused. I am guessing to get things going I need a MetaCard app (bundle). However, the only version of MetaCard I have is a Carbon version (2.4) and I am guessing this does me no good. Is there a MetaCard app (bundle) around I can get a hold of to get going? Or is there something else I am missing. On the flip side, my stacks are working fine importing them to Rev but I am unable to build a standalone. Perhaps this has to do with the old Menu substack I have residing in these stacks, but again I am unsure. Is there information somewhere on converting these old MetaCard stacks to rev? Thanks! Bryan -- WlND0WS and MAClNT0SH shareware games BIackjack GoId http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Automated setup file uploaded
I've just uploaded my version of the MetaCard Setup stack to the MC_IDE area on Yahoo Groups: http://tech.groups.yahoo.com/group/MC_IDE/files/ -- Jacqueline Landman Gay | [EMAIL PROTECTED] HyperActive Software | http://www.hyperactivesw.com ___ metacard mailing list Is this the thing I was supposed to tackle but you've done it far beyond what I would have done? If so, thank you, Jacques. I haven't downloaded it yet but I have no doubt it is awesome! :-) Shari -- Windows and Macintosh shareware games BIackjack Gold http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: metacard IDE devotees
However, I still like their standalone builder far better than MC's (and I know you don't use MC's SB either for many of the same reasons.) The way it omits IDE stacks until build time is really a good idea, and so is the build-time password protection which is so handy I can't imagine not using it any more. The auto plist is good too, though I sometimes end up tweaking it later, and the way it will add your app icons on any platform without any effort is a big plus. There's a lot of stuff in the SB that I find superior to MetaCard's. But again, I don't see any reason not to use both IDEs. They each have advantages and I don't feel like I have to choose. I run both IDEs all the time in tandem. I open stacks in whichever one is either not currently in use, or which is more suitable for what I'm doing at the moment. The Standalone builder in Rev is my biggest complaint in Rev. While I would LOVE to have the SB remember my settings for each program, two of the features of the Rev SB make it unusable for me: 1. That it chokes at my having the Ask/Answer stacks already embedded (I am working to change this but really don't have the time or inclination to redo every proggy I have to appease the IDE at this time). 2. The password issue. I keep certain stacks always password protected. If someone ever stole my computer or gained access to the stacks for any reason, at least I know they would have *some* protection from prying eyes. I would hate to have to remember at build time to protect them, if I forgot and sent them out unto the world naked, I would panic in a big way. What I do wish an SB would do is: 1. Remember my settings for each program 2. On Mac, automatically do all the internal stuff so I wouldn't have to open the Contents folder at all to rename the engine, do icons, add stacks, swap pLists, swap that other text file. Breakfast is calling, must go.. Shari -- Windows and Macintosh shareware games BIackjack Gold http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: plist file error
pList is fixed. It is creating the pList file properly again :-) I do not know if it's the engine update build 471 that fixed it, or the notion I had to change the headers of the file to Revs newer headers and add some keys that Rev now uses that they didn't used to. But she works :-) Shari -- Windows and Macintosh shareware games BIackjack Gold http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Macintosh UB standalone
Okay, I've tried this eight ways to Sunday, and the results are simple: If I turn a stack into a Universal Standalone in Metacard 2.8.1 with the 2.8.1 MC IDE, on my MacPro Macintel OS 10.4.7: It launches fine on the MacPro. Fails to launch on my non-Macintel BW G-3 OSX 10.2.8 If I take the SAME stack, move it to the G-3, and turn it into a Standalone via Metacard 2.7.3, MC IDE 2.7.4, it runs fine on the G-3. The stack is the same. Only the engine and IDE are different. Any suggestions? Any known issues with Universal builds? I was really hoping for one Mac build to fit all OSX Macs, and be Macintel native, too :-) (Tariel, I will give your SS code a try as soon as I have this problemo ironed out, thank you! :-) Shari -- Windows and Macintosh shareware games BIackjack Gold http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
plist file error
Can you tell I'm working on standalones this week ;-) FYI - I upgraded from MC to MC/Rev last summer, but never really got into it's nitty gritty until this week. I put this off knowing it would be a bugger, and by golly it is! Another OSX anomaly I've encountered is that 2.8.1 doesn't create my plist file. It creates a Metacard plist file, but mine, which is absolutely in the standalone replacing Metacard's, fails to show up in the Preferences folder. I know my plist file is good (and am posting it below for the skeptics), so is this a known bug? ?xml version=1.0 encoding=UTF-8? !DOCTYPE plist SYSTEM file://localhost/System/Library/DTDs/PropertyList.dtd plist version=0.9 dict keyCFBundleDevelopmentRegion/key stringEnglish/string keyCFBundleDocumentTypes/key array dict keyCFBundleTypeExtensions/key array stringmc/string /array keyCFBundleTypeIconFile/key stringData.icns/string keyCFBundleTypeName/key stringBlackjack File/string keyCFBundleTypeOSTypes/key array stringMSTK /string /array keyCFBundleTypeRole/key stringEditor/string /dict /array keyCFBundleExecutable/key stringGold/string keyCFBundleIconFile/key stringGold.icns/string keyCFBundleIdentifier/key stringcom.gypsyking.BlackjackGold/string keyCFBundleInfoDictionaryVersion/key string6.0/string keyCFBundleLongVersionString/key string1.2.6, Copyright 2002-2007 ¬Gypsy King Software/string keyCFBundleName/key stringBlackjack Gold/string keyCFBundlePackageType/key stringAPPL/string keyCFBundleShortVersionString/key string1.2.6/string keyCFBundleSignature/key stringbJg3/string keyCFBundleVersion/key string1.2.6/string keyLFPrefersCarbon/key true/ keyNSAppleScriptEnabled/key stringYES/string keyNSHumanReadableCopyright/key stringCopyright © 2002-2007, ¬Gypsy King Software, All Rights Reserved./string /dict /plist -- Windows and Macintosh shareware games BIackjack Gold http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: The Aborted Plunge (Metacard to Revolution)
Right, it's built into the HC engine. MC and Rev don't do that, since their editors are just stacks. The script editor in HyperCard was a dialog resource built into the application and controlled specially by the app code. -- Jacqueline Landman Gay So that means any MC solution cannot take you from script to script to edit? One of the biggest issues I've had with list-based search scripts is that I often have dozens of hits spanning multiple stacks. After changing the first three or four, I lose track of which link I clicked on and end up starting over. Plus doing the whole manual Open, Edit, Save and Close script dozens of times :-) Shari -- Windows and Macintosh shareware games BIackjack Gold http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: The Aborted Plunge (Metacard to Revolution)
One way to keep track is to just keep an eye on the titlebar of the script editor, which will tell you where you're at. The search stack I wrote for myself also retains the selection of the script that's opened, so that also provides a clue. (Did I send you that one?) I do, however, use the ss command in the message box to bring up my search stack. It's a handler in my custom backscript, which loads when MC is launched. on ss palette searchScripts end ss I don't have it, no. If it searches all substacks in a stack, I'd like to give it a whirl :-) Shari -- Windows and Macintosh shareware games BIackjack Gold http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
OSX Universal standalone
I created a UB standalone for OSX. It appears to run fine on my Macintel, however, it fails to launch on my B/W G-3 running Mac OSX 10.2.8. S. I want to make sure I understand the various OSX builds. x86-32 = Macintel OSX only Universal = all Mac OSX PowerPC-32 = non-Macintel OSX Is this correct? Should Universal run on all flavors of Mac OSX? Shari -- Windows and Macintosh shareware games BIackjack Gold http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: The Aborted Plunge (Metacard to Revolution)
Concerning stack wide search, I guess like many of us, I wrote my own a while ago. It's sort of enhanced control browser that shows the structure of multiple stacks of interest and their substacks at once and can search scripts across them, even searches the script of unplaced Bg Groups if any. The problem is that the interface is ugly and definitely not user friendly. Besides, anything like such stack would deviate from the philosophy of a lightweight IDE. it's more like personal tool. I had something similar that somebody created. It would list every object in a separate window. I would start opening the objects to edit their scripts, but after the first few would forget where I left off in the list not uncommon to have dozens of objects with a particular word or phrase I wish to change :-) -- Windows and Macintosh shareware games Blackjack Gold http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: The Aborted Plunge (Metacard to Revolution)
But why not do what a lot of us have done -- create something in Rev exclusively. When I decided to learn Rev, I just jumped in at the beginning and made a whole project in it. I set aside one stack that I forbid myself to open in MC. You learn it quick that way. :) I don't have the time to figure out how to appease it. I'm sure it is something simple, but without knowing exactly how it errors and where, it's hard to know what's wrong. If you feel like it, send me a copy of the problem stack, and I'll take a look at it in Rev if you want. I'm curious what errors you are getting and why. I have a newer project that I will probably do this with, or perhaps simpler projects. The adventure game can probably live harmoniously in both, as I haven't done anything weird with it yet. I have other projects that can probably live harmoniously in both. But the happy stack is highly complex, so many stacks, so many objects, and parts of the code are even hard for me to understand (I did that as an anti-piracy preventer). It even stumps the Script Debugger at times, so I don't use that either :-) Thank you for the offer, Jacque. You are very sweet :-) Shari -- Windows and Macintosh shareware games Blackjack Gold http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: The Aborted Plunge (Metacard to Revolution)
It hurt all of us, and none more so than Apple (yet I doubt they have anyone left with enough imagination to understand what it could have been; the world is bigger than Widgets). I thought I heard rumor recently of some new thing Apple was working on. I remember thinking that if they came out with any sort of xCode product, I wouldn't touch it with a 10 foot pole because I wouldn't want to be ditched again. So yes, they did hurt themselves as well. I remember people were begging them to open source HC. It could have lived on and been expanded. In a way, it actually did, through all the efforts and hard work of Metacard. MC is what HC should have become, but never did. Long live the Revolution. Hear, hear! Long live the Revolution! Historically the MC IDE project had maintained a mandate for minimal change to preserve the things we liked about it. As a baseline I think that mandate still has some value, but I have to admit that it's too sparse to let me get my work done efficiently by itself, which is why I invested the time making devolution. I've heard of Devolution and Galaxy, but really don't know what they are. It is very confusing. Are they alternate IDE's, replacing the Metacard IDE? Or are they plugins to the MC IDE? Even if your stacks could be moved back and forth without error, why bother with the extra work? You hit upon the exact reason I thought it was worth looking into the Rev IDE. With the thought of an eventual switchover. But I just couldn't be happy in it, not now, not at this time. It's too irritating. (sad smile) Remember, Rev has one-click builds because Ken and I have been using my Standalone Ranger for so long we insisted on it. :) Short-term: My Standalone Ranger is a front-end to MC's Standalone Builder, which lets you save the settings to a custom prop in the target stack's first card (yes, I know it's prop, but it's optional and you're made aware of what it's doing; no behind-you-back property hijacking). If you promise to provide feedback I can email it to you. I would love to. I'm getting ready to turn the Happy Stack into a standalone in the next couple weeks (or more likely on Thursday.) It's an update, and has been made into a standalone maybe 20 versions by now? So it's an old pro. If any stack could give your SR a workout, this stack would ;-) If SR survived this project, I'd say it was built like a tank :-D Agreed. Ideally we'd get a volunteer to be the owner for the mcDictionary project. There's an earlier version in MC Yahoo Group which grabs all the thousands of tiny XML files and puts them into a stack which can take advantage of the performance and flexibility of the object model. I thought there was something like this in the works already? I seem to recall hearing about it a year or two ago? But I hadn't upgraded to Rev/MC yet, so couldn't partake of it. I seem to recall talk of something where anyone could share pieces of code, that would become part of a universal dictionary of sorts for Rev/MC. So I started sketching out it's successor, DarksIDE: a Rev plugin with just one button: Install MetaCard. It would do all the steps we currently do manually, from rebuilding the engine to downloading the IDE to importing the Dictionary content, putting everything into a new folder all tidy and ready to go. This reminds me, does the Standalone Ranger also update the infoplist and pkginfo files on MacOSX so that we don't have to go into the Contents folder and do it manually? Icons, too, by any chance? I have asked several times since using MC about searching all scripts, and never got a really good solution. I MISS the Hypercard ss function. That was awesome! It just took you to each instance, let you change it, then moved on to the next one. Was HC's script editor modal? I'd thought it wasn't. If not, how did ss suspend while the script was being edited? LOL! I have no idea. But no feature ever was missed more than this feature :-) There are many who expound on the benefits of open source. This is an opportunity to demonstrate those benefits, delivering an IDE which is to Rev what Firefox is to Internet Explorer. Firefox? Eh? Vat iz dis? Shari -- Windows and Macintosh shareware games Blackjack Gold http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: The Aborted Plunge (Metacard to Revolution)
Richard, The logic was two-fold the Metacard GUI is supported by volunteers. Anything supported by volunteers eventually gets very stressed. I have worked for volunteer organizations (the Atlanta Macintosh Users Group - I used to take the minutes of their meetings). Our homeowner association is also this way. Somebody volunteers, and for life, they have a non-paying job that nobody else will volunteer for. So... what are the odds that my beloved GUI will be around for a very long time? I pondered this question and figured that maybe, the time to contemplate a switch was NOT when I had no choice anymore. Not when it was a do or die thing, forced by the retirement of my GUI. I remember the disappearance of Hypercard, and the demise of that program hurt me. I still have software that was in beta testing in HC, almost ready for release, that is still just sitting there. It doesn't just smoothly transport into MC. It requires a lot of changes and major rewrites, at least the stuff that I have created. The correlation being that something goes poof, and many changes are required to move to something else. The second part of the logic was that yes, the Rev GUI has a few (and I do say few) things I seriously wish the MC GUI had. One is the Search All Scripts function. This is pretty major. I cannot jump back and forth between the two GUI's to take advantage of one function or another, if my programs don't work in the Rev GUI. The ability to set parameters for a standalone and have it remember my settings, so that every update I didn't have to do it again, would be nice. In some ways it has better documentation as well, though in others it fails pretty seriously. I'm sure there are other things I cannot think of at the moment. I have asked several times since using MC about searching all scripts, and never got a really good solution. I MISS the Hypercard ss function. That was awesome! It just took you to each instance, let you change it, then moved on to the next one. At this time, I have no working solution at all. And this bites me a lot when I need to change something throughout several stacks, and maybe dozens of scripts, hoping I don't miss something and thus create a bug. I love the MC GUI. It is hardy. It doesn't clutter. I am used to it :-) And it doesn't throw up a gazillion illogical errors when I launch a happy stack :-) I just thought that maybe, I should look into the Rev GUI without dismissing it so quickly, as I had done previously. I thought perhaps it would take just a few small changes to appease it. But after the quantity of errors I encountered, even after removing all embedded stacks, I am abandoning it once again. I don't have the time to figure out how to appease it. Obviously it is a project that would require days, not an hour or two, and I have a LOT of programming to do :-) If I were to boil it down to the basic features I wish for: 1. Search (and edit) all scripts in a stack, including substacks 2. More advanced standalone saving 3. More detailed info in the Help docs a. Often the Help Index assumes you know something already, sometimes I want to learn something new, and the Help Index doesn't give me enough to even make the attempt, I must search thru the online archives in the hopes that somebody posted detailed code in answering somebody else's question. Even a line or two of example code would be useful, but often isn't there. Shari Stepping back to look at the big picture, the meta-question implied by all of this seems to be: Why switch? More specifically, what features in the Rev IDE make it interesting, and what could be done to the MC IDE to exceed it? My hunch is that for any compelling element in the Rev IDE we can find a way to support the same benefit in MC, with the added benefits MC has long provided in terms of flexibility, simplicity, and leaving custom props for custom use. -- Richard Gaskin Fourth World Media Corporation ___ [EMAIL PROTECTED] http://www.FourthWorld.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard -- Windows and Macintosh shareware games Blackjack Gold http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: The Aborted Plunge (Metacard to Revolution)
/Answer issue, they were embedded because I changed the look slightly to be more in line with my program. Shari -- Gypsy King games for MAC and WlND0WS http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: The Aborted Plunge (Metacard to Revolution)
What an elegant solution! Simple, elegant, I love it! Shari I, too, changed the look of MC's ask and answer and embedded them in my standalones. I found a general solution to this problem that I've been happy with for a long time: - Rename your custom ask/answer dialogs to something line MyAsk and MyAnswer and make them substacks of your standalone stack. - In the startup handler of your standalone, put statements like: if not(there is a stack ask) then set the name of stack myAsk to ask This means that while you're in the IDE, you'll see the Rev/MC ask and answer dialogs, but in your standalone your custom dialogs will appear. No conflicts. Ever! t -- Tereza Snyder Califex Software, Inc. -- Gypsy King games for MAC and WlND0WS http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
The Aborted Plunge (Metacard to Revolution)
, I LOVE YOU! Shari -- Gypsy King games for MAC and WlND0WS http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
beepLoudness
Eons ago (pre- the Rev/Metacard merger) there was a bug, where somehow the beepLoudness got balled up. I think this was OSX only. The fix was to reset the beepLoudness and then make it beep. I don't remember how long ago this bug began, or if and when it ended. But the fix was simple: on fixSoundLevel global gSoundLevel # the beepLoudness when the app was launched set the beepLoudness to 10 beep set the beepLoudness to gSoundLevel end fixSoundLevel This code has lived in my app for many years. But I suspect it is now causing difficulties. Because almost every time I run the app, my system beep level gets reset to the lowest possible setting where I can't hear it. So it is time to re-evaluate this piece of code. I searched both the Metacard and Revolution archives, and there is no mention of the probably long-squashed bug. Not even a tidbit. Does anybody remember this issue? I am assuming I no longer need this workaround as I found no mention anywhere. Interestingly, if I get the beepLoudness from the msg box, it shows as 16777472. According to the docs, it should be 0-100 or not work at all. Shari -- Gypsy King games for MAC and WlND0WS http://www.gypsyware.com___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Mouseup snatched away
I've encountered the strangest thing, and I have no idea when it crept in. I have a frontscript that catches mouseUp. But now, while in stack mode (the raw project before being turned into a standalone), Metacard catches the mouseUp before my frontscript as far as I can tell. In checking the frontscripts, Metacard places one in front of mine, and the Metacard Menu Bar catches it as best I can tell. It never gets to my mouseUp. I left the mouseUp handlers blank and allowed the frontscript to handle them. It would determine the target and act accordingly. on mouseUp end mouseUp Now this used to work fine. This is not a new project, and that particular set of code has worked without catch for quite a while. No troubles before. I don't know when the troubles began as I haven't worked much on this project in the last few months. I did upgrade from Metacard to Revolution, and am using the Metacard IDE. I don't know if this is when it broke. I've had to go thru and try to find every single place of mouseUp and create handlers in each object, where before I didn't have to bother. Basically I just created: on mouseUp someHandler end mouseUp This solved the problem. But it is still perplexing. I downloaded the latest IDE today in hopes of not having to change all the handlers, but nope. Am I losing my marbles or has anyone else ever seen this? I haven't updated to the newest engine, but am assuming it's more of an IDE thing. Shari -- Gypsy King games for MAC and WlND0WS http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Locking contents of option buttons
Is it possible to lock the contents of an option button? I have a stack with many cards, and many option buttons scattered throughout. Some of the buttons are populated on openCard, and I want to idiot proof those particular buttons so that I don't inadvertently try to add something and ball up the works. Is there an easy way? Or will I need to create some mumbo jumbo for it? Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Happy Time of Year
Hugh, The U.S. is starting their battles in this arena as well. Our megastore Walmart who stopped saying Merry Christmas, instead moving to Happy Holidays. The majority of their customers were so unhappy that they had to put it back. But it's the beginning of the ending... I'm sure the battle will rage on in years to come... Following is a news story about the Bring Back of Christmas to Walmart. Shari BEGIN NEWS STORY Anti-PC backlash forces Walmart to bring back Christmas By Philip Sherwell, Sunday Telegraph Last Updated: 1:28am GMT 17/12/2006 For American shoppers, a once-familiar refrain is making a surprise comeback. In a reversal of policy, the retail giant Walmart has told staff that they can greet customers with Merry Christmas rather than having to wish them, blandly, Happy Holidays. advertisement The country's largest private employer has also cocked a snook at political correctness by re-embracing Christmas in its advertising, restoring the word to its merchandise and piping carols through its stores. It was forced into its rethink last year when the Catholic League, a powerful lobby group, organised a boycott because Walmart was promoting the Jewish holiday of Hannukah and the invented black festival of Kwanzaa, but not Christmas. When the company told a meeting of 7,000 store managers in the autumn that it planned to refer to Christmas early and often, the room erupted with cheers, a spokesman said. We believed it was the right thing to do. Our customers and staff have told us they are very glad we did it. Christmas has become an annual battleground in America's culture wars. Several years of over-zealous political correctness, combined with the constitutional separation of church and state, led to regular clashes over the use of Christmas symbols and phrases - even though 83 per cent of Americans identify themselves as Christian. It took a consumer backlash and financial threat for Walmart to see seasonal sense. Hats off to Walmart, said Keira McCaffrey, the communications director of the Catholic League. They said they had learned their lessons from customers and they have listened. She believes that the tide is slowly turning as frustrated Americans start to reclaim Christmas. At Seattle airport, officials reinstated 14 plastic Christmas trees last week after they were inundated with calls complaining about their removal after a rabbi threatened to sue the airport. Matt Blunt, the Missouri governor, declared: No state employee will be reprimanded or in any way disciplined for saying 'Merry Christmas'. But elsewhere, the Christmas lobby have suffered setbacks and several big stores still insist on the Happy Holidays greeting. In Chicago, the distributors of the hit film, The Nativity Story, were told to remove their advertising from a Christmas market on government property, because it breached the separation between church and state. In the small New York state town of Warwick, a school faces legal action over its annual Breakfast with Santa fund-raiser after a parent complained that the popular event, held on a Saturday and completely optional, offends non-Christians because it includes a visit from Santa Claus. The headmaster's offer to dress up as Frosty the Snowman failed to deter an attorney's threatening letter. Christian organisations promoting public displays of Christmas this year have drawn solace from a new consumer poll that found 95 per cent of Americans were not upset by Merry Christmas - but 46 per cent took offence at Happy Holidays. END NEWS STORY Thank you, Alain. I only wish I had the nerve to take the credit... Unfortunately I cannot. For those of us living in the UK where 'Happy Christmas', school nativity plays or anything celebrating our own culture that is seen to be at the expense of minority groups, is subject to a fear of moral condemnation at best and potential legal action at worst, this may be the writing on the wall. Most cards I have received this year no longer say Happy Christmas but Seasons Greetings or similar amophous sentiments. This pandering to supposed sensitivities (which are vehemently disclaimed by the leaders of those for whom it it intended, in fact) saddens me. No, actually it angers me. A lot. end rant /H -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Happy Time of Year
Dave, The nicest cards I receive are any cards where somebody took the time to write a letter in it. As most of my cards come from out of town, people I do not see in person, that note or letter is full of great meaning to me. Whether the card itself says Merry Christmas or Happy Holidays or Happy Saint Patty's Day doesn't matter, if the person writes a letter in it :-D As for your neighbors who sent a goat to Malawi, which was a very happy heartfelt gesture, did they truly save enough money on not sending cards to buy a whole goat? Are cards and postage that expensive? Or do they know that many people? Or are goats that cheap? Shari The nicest card I've received this year had Happy Holiday on it. But it was written in crayon by the little girls next door, and had a nice picture of reindeer on the front (or perhaps it was a cat). Happy Tesco Dave -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Happy Time of Year
One of the biggest companies fanning the flames of this battle has been Fox News, who made a catchy slogan out of War On Christmas and has devoted a lot of airtime to rallying anger around that, but whose web site ironically offers holiday ornaments and not Christmas ornaments. This is funny! Are there any other widespread uses for ornaments, besides putting them on the Christmas Tree? So now, will Christmas Trees be renamed to Holiday Trees? What of Santa Claus? He's more politically uncorrect than any other part of Christmas: http://en.wikipedia.org/wiki/Origins_of_Santa_Claus http://www.twbookmark.com/books/72/0316366110/chapter_excerpt362.html Note: I love Christmas. It's the time of year that I can thank my husband for being such an incredibly wonderful man. Our tree is always full of presents for him, things I know he wants but probably wouldn't ever buy for himself. My favorite part of Christmas is buying presents for him, and watching him open them :-D This brings me great joy. Because he so deserves to feel special, and cherished, and thought of. And yes, he gets lots of footrubs all throughout the year. But Christmas, no footrubs, just lots of presents :-D And THAT, I know, is totally politically incorrect! Women aren't supposed to give men footrubs any more... I know I read that somewhere Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Unknown Publisher warnings
Tereza, I've never done it. I had just researched it once upon a time for the same reason that you enquired. How to get rid of that warning. Once I saw the price tag, I backed off. You've asked some very good questions. I wouldn't want something where I had to incorporate some externally created code into my projects. I don't trust code that I cannot see or understand. Who knows what else it might be doing, besides what it claims to be doing. Does that sound a bit over the top? :-D Shari Evidently, this rigamarole is part of the security apparatus for IE 7! And all I'm doing is running my app from my own Mac Mini server on my own local network! So how does it work with a Rev/MC application? What is it that you (the Rev/MC developer) do? How is it applied to, or included in, an exe? Does it expire every year on published software (it's a yearly license, $100-$400 per year for the developer - but it is incorporated (somehow) in the code of an application - and I presume that once digitally signed, the application stays signed forever; but why would a developer have to keep renewing? or is that just the price of keeping with the program?) Either way, it feels to me like extortion! Not that I could afford it, t -- Tereza Snyder -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Unknown Publisher warnings
Does anyone know how to make the Win XP Security Warning (Unknown Publisher) go away? Yes, but there's a price tag. This fellow explains it pretty well: http://www.michaellawson.com/?p=14 Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: UB standalones - update
I did once create a test UB standalone using engine 2.7.3 and MC IDE 2.6. I built it on an Intel. It did launch. Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Metacard on Windows
Okay, I've got Metacard 2.7.3 up and running on Windows, along with the Runtime engine for Windows. (Thank you Ken and Jacqueline.) I created a Windows standalone and encountered a teensy problemo. This is from an existing project, which Metacard used to like. But the new incarnation did not like the icons (ico) files! So... What does it want me to do with them to make it happy? I remember I had to find a very specific little shareware program to create the ico files that made it happy before. I even paid the shareware fee for it :-) I do have Photoshop on my Mac. And the above-mentioned shareware program called QTam Bitmap to Icon on my Windows. Anybody? Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
COOL Quicktime discovery!
I've created a Windows standalone from an existing file. There are custom Quicktime visual effects that work on Mac, but did not work on Windows. So I accepted that for Windows, they don't get the cool visuals that Mac got. The new incarnation of Metacard/Revolution lets the custom visual effects work on Windows! I wasn't expecting this! Cool! Now, will it fix a bug I've been battling for two weeks? This is the BIG question. I've got a fella in Germany who has a problem. We've tried everything to fix it, and I am baffled. The game works on computers all over the world, including several European countries, so I figured it was something specific to his computer. The game creates a folder in the Program Files/Common Files folder of Windows, and put a text file into that folder. But it did not do this for him, so I assumed it was a permissions issue. He says that he is admin of his computer, and he checked the permissions and said they were good. So I thought perhaps it was a language issue. That his Program Files folder is Programme Files or something to that effect. And years ago I had dealt with this issue as well. But for him, it was not creating this text file as it needed. I've compiled the game using the new Metacard engine in the hopes that it will solve the problem. Am hoping the new engine can go where the old one could not. Cross your fingers... Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Metacard on Windows
Thankee :-) No doubt I skipped past a lot of things :-D Since you went from 2.4.3 to current, you skipped past the point where Windows icons can be 32-bit and be generated by any icon-making program. :-) I would recommend getting either Iconographer (for OS X, makes OS X .icns and Windows .ico icons), or get a good Windows icon editor, like Axialis IconWorkshop, and there are even plugins for Photoshop. Anyway, a search for icon editor in Google will give you dozens of options (in addition to my recommendations above). Ken Ray Sons of Thunder Software -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Licensing Metacard
Are there special issues with licensing Metacard on Windows? I've installed Revolution and Metacard on OSX, and input my license key for both, and they appear to be licensed. Although for Metacard, I cannot verify the license. It doesn't seem to show up anywhere. But everything is functional, so I'm assuming it's good. I've got Revolution working and licensed on Windows. But am trying to create the Metacard version. When I attempt to input my license key, it claims it is invalid. I know I am entering it correctly. What am I missing? Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Genu-Ine IDE issue
For once, I have a genuine IDE related post :-) I have found two * bugs * in the IDE. In case anyone is interested, I am using the Metacard IDE exclusively at the moment. It makes my life much simpler and I have a lot of work to do. There is, however, a point of annoyance that occurs every day at the beginning of the day. I launch Metacard, and choose Open Stack from the File menu. And the window does not open to the same folder I was working in yesterday. My old Metacard handled this like a pro, as I will demonstrate below. The way I work is that a project has a folder full of text files, stacks, etc, and the folder is named: 100 Creator 9-17-06 As I go thru the day, I will save copies of this folder several times. So the up-a-level folder named Creator will be full of folders with the above name, and appended Copy 1, Copy 2, etc. The stack I want to open is within this (the above) folder, which is the working copy. Tomorrow morning, I will moved all copies (Copy 1, Copy 2, etc) of the folder to a Saves folder, and make a copy of the above folder (which is the most updated version of it, no copies appended to the name) and move it to Saves. Then I will rename the folder: 100 Creator 9-18-06 I will launch Metacard and attempt to open a stack within this folder. Obviously the folder has been renamed, which confuses Metacard 2.7. It doesn't put any of the folders or stacks from the project into the selection window. And it does not even allow me to click thru a heirachy from the windows in column view to search for the project. I cannot use the column windows in Open Stack to go up a folder, or use a scrollbar to move the heirarchy windows to the main folder that houses the project. I must use the option button at the top of the window. It did not used to confuse Metacard. As a test I just launched the old Metacard 2.4.3. I have not opened any files with 2.4.3 from this project in quite some time. But when I choose Open Stack, it goes straight to the folder 100 Creator 9-17-06, and gives me a list of stacks within that folder to open! It doesn't get confused about the name change of the folder. (The stack itself has not had a name change. Just the folder it is in.) So this worked once upon a time in Metacard. And doesn't work now. I couldn't begin to guess what version of MC broke it, as my leap was a pretty dramatic one :-) This represents two separate issues. 1. MC IDE bug: That Open Stack in MC 2.7 on Mac OSX 10.4.7 does not allow me to use the column view to drill upward thru the levels to find something. I must use the Option button above the column windows to drill upward. I tested this with the Rev IDE and the column views work properly. I can properly drill upward with the Rev IDE. 2. IDE or ENGINE bug: That Open Stack in MC 2.7 cannot find the most recent project opened once it has been renamed, which was a feature that used to work okey dokey in MC. I also tried with the Rev IDE as I know that I at least opened the project in Rev a couple times. Same thing. So this may be an engine issue or it may be an IDE issue. Dunno which. Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
MC vs Rev docs
I think I'm getting the hang of this. One reason I had wanted to work in the Rev IDE was because it appeared to have more listings in the Index docs. So I had thought that all those extra listings that were not in the MC docs, existed in the engine, but were not documented in MC. If I'm understanding this, then I am half right. The extra items exist, but as Rev handlers in the Rev IDE. It means that those things can be done within MC if you want to write the handlers or swipe the handlers from the Rev IDE. In other words, the MC Index docs are complete. They are not missing anything as I had originally thought (excepting some of the documentation to explain how the menu items work in Rev, such as the detailed info re the standalone builder... I already know how to do this in MC so I don't need the Rev docs unless I'm working in Rev...) So this reasoning for working with the Rev IDE just went blooey. I think I'll work in MC today :-) A side note... I noticed on the Rev list that folks are talking about the dontUseQT. My existing project sets that. The only platform that I've created a standalone for is Macintel. And it works there (as the folks said on the other list). I don't intend to put out a new Windows version at this time. Ain't broke... :-D But when I do, I sure hope this isn't a stumbling block! I had wanted to force MC to use the internal built in visual effects, as my own custom ones weren't working in my Windows test. So I let Mac have the ones I created, and Windows could use MC's built in ones. But it wasn't using them, so I set dontUseQT to force Windows to ignore QT and use MC's built in effects. Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Script editor buttons
I miss the buttons at the bottom of the script editor window that allowed me to Save Script and Close Script with the click of one button. From what I can tell, now it is two moves. Apply, then Close, in a menu. No more buttons at the bottom. I've noticed it in both IDEs. Am I missing something simple? Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: MC vs Rev docs
you sure want to: ... set the dontuseQTEffects to true ## sic! ... instead of dontuseQT! :-) Yes Klaus. I edited for brevity :-) Probably not the best idea in a forum that can be searched by people with questions :-) Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: script colorization
Dunno, I never use script colorization. I didn't touch the one in MC because it seemed the alternatives discussed here were still in progress at the time, but if we can pick the final one it might be nice to fold it in. -- Richard Gaskin Managing Editor, revJournal Best Klaus Major I don't colorize either. Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Script editor buttons
you can still use the ENTER key as a shortcut for Apply and close in both IDEs Nifty! Thanks! Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
The MC IDE - let it live long!
To the many folks who keep the MC IDE alive... THANK YOU! As much as I'm trying to work mostly in the Rev IDE, to learn, to grow, to expand my horizons... Having the MC IDE nearby is a godsend. The Control Browser particularly. Reee-ally like the MC Control Browser. Right now the MC IDE will let me create a Macintel build. The Rev IDE won't let me. The ability to go into the Control Browser and move things up or down a notch. Nice :-) MC doesn't mind if the object is in a group, it let's me move it up a layer, down a layer, even right out of the group. I wanted to dissect a group, move objects out of the group and then create a new smaller group. And in trying to do it in Rev, lost a lot of data. Maybe there was a way to do it, but I did not find a way to move the object out of a group and maintain it's data. (Cut, paste did it, but all data was lost from the fld. Rev wouldn't let me set the layer to leave the grouping. I may just not know the trick...) In the end I did not dissect the group, even though it should have been. Bet I coulda done it in MC :-) I might still try... Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
The Engine or the IDE?
Okay gurus... I'm a little confused (again). I'm using revDeleteFolder which worked in the standalone. Right now I'm in the original stack before it gets turned into the standalone, and I'm in MC 2.7. revDeleteFolder is making it very unhappy. Are the revXXX's specific to the Rev IDE? They seem to be supported in the engine itself, so why would this work in the standalone but not a stack opened with the MC IDE? If the MC IDE uses the same engine as Rev itself? It throws up an error Can't Find Handler or something to that effect. S, I am confused. Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
revDeleteFolder updated
Title: revDeleteFolder updated Now it isn't happy in the standalone either. Maybe it was only happy when I was in the Rev IDE before creating the standalone? Hey... maybe it needs a special library? I haven't successfully been able to use Rev to build a standalone, so if there is a library it needs, I'll need to manually add it. Any idears? The exact error is: stdDev: error in _expression_ Image: bad pixmap id proc token: revDeleteFolder The handler is used to delete the desktop alias, which I needed to add to as it apparently broke on Macintel. (My handler worked okey dokey on non-Macintel-OSX and Windows.) I got the handler additive from the list archives: put specialFolderPath(desktop) into theFile put /NameOfAlias after theFile if there is a folder theFile then revDeleteFolder theFile end if TIA Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
deleting Macintel desktop aliases
The good news: it will work the good ol' MC way ;-) ... if there is a folder theFile then delete theFile end if ... Apparently Macintel desktop aliases are cranky buggers to delete. I have tried every combo I can think of in MC. delete folder theFile # if there is a folder theFile delete file theFile # if there is a file theFile delete theFile # if there is a folder theFile, if there is a file theFile The only thing that had worked is the revDeleteFolder, and apparently it doesn't work in MC or an MC standalone. It worked perfectly in Rev. As for revXXX things... I still do not understand. The engine is the same regardless, right? The only difference between Rev 2.7 and MC 2.7 is the IDE, the user interface. So there must be libraries or stacks that contain the special revXXX items, that I could add to my stack to make them work? Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: deleting Macintel desktop aliases
Yes, there are rev libraries you could work with (revDeleteFolder is in the script of btn RevCommon of group RevLibraries of the first card of the stack file revlibrary.rev in the Toolset folder) , or you could copy the code you need from the Rev library (for example, 'revDeleteFolder' is in the revCommon backscript (open the message box in Rev, click on the Backscripts button). Ken, I am definitely going to try your stsDeleteFolder solution first :-) But I do have another question about these special revThings. Or maybe just an observation. Similar to needing the libUrl stack if there are any internet type handlers, if there are any revXXX functions, special stacks will always need to be included in the build. Is this correct? Shari -- Gypsy King Software Mac and Windows shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard