Hi,
Thanks for your answers.
I will try Squid as a local proxy!
Thx,
Danny
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Hey Demis,
I took your advice and went the WCF path… seems a much better way to do things.
I still have a problem though…
I created a VERY simple service at
http://hotdogs.infocore.com.au/hotdogs/Service1.svc, it works fine in VS 2010
but doesn’t work in MT, I have just exhausted my limited
Yes if we can only deal with Xamarin and not Apple as well (Apple support
sucks)
On Wed, Aug 24, 2011 at 2:26 PM, kbudris ken.bud...@canfieldsci.com wrote:
In the short time they've been in business, Xamarin has already blown me
away
with the quality of their technical support. I wish Apple
I trigger mine off a normal window (monotouch.dialog
dialogviewcontroller to be exact), tho there is a tab controller
further down the stack. Works fine.
On Wed, Aug 24, 2011 at 13:37, kbudris ken.bud...@canfieldsci.com wrote:
Has anyone else tried using UIImagePickerController (camera) with
Another option is to set the HTTP_PROXY environment variable which Mono (and
thus MonoDevelop) will pick up and handle.
At some point in the future, this hack won't be necessary (I've already
implemented CFProxySupport bindings in MonoMac, but MonoDevelop needs to
link with it).
Jeff
On Wed,
Fortunately, it is just a debugger problem, and on the device it is
working.
Von: monotouch-boun...@lists.ximian.com
[mailto:monotouch-boun...@lists.ximian.com] Im Auftrag von Jon Hopkins
Gesendet: 24 August 2011 16:16
Cc: monotouch@lists.ximian.com
Betreff: [MonoTouch] Xml Linq bug
Hi,
I'm still working out whats going on, but i'm getting this in the
debug log (in the simulator):
(NOTE: the code works. It's just _messy_ in the output logs)
[0xb0981000:] EXCEPTION handling:
System.Security.Cryptography.CryptographicException: Store Root
doesn't exists.
Threadpool worker
Hi all,
i'm facing a strange problem, developing landscape applications. It seems
that monotouch doesn't update UIScreen.MainScreen.Bounds width and height
values. I'm working with the device emulator.
OSX Lion
XCode 4.1.1
Monotouch eval 4.0.41
Mono 2.10.3.3
any hint?
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Hello!
I have an empty iPhone Window-based Project created with MonoDevelop.
In the generated code, in the FinishedLaunching method I try to connect to
the Twitter API using the following code:
string url = http://twitter.com/statuses/friends_timeline.xml;;
WebRequest request =
Hey Guys,
i updated my OS to Lion and installed Xcode 4. Xcode 3 is not working. Does
anyone of you can explain me how to work with the new Interface Builder. The
old one was not installed. And i dont know how to reference outlets in the
new interface Builder.
i hope you can help me.
thanks.
Hello!
Thank you for the response. I tried it with HttpWebRequest and
HttpWebResponse, but I get the same error.
I further investigated the problem, and I found that when trying to execute
WebResponse response = request.GetResponse();, the response's
IsMutuallyAuthenticated method throws
Hi,
Just starting out on MonoTouch after working in Objective-C for some time.
Trying to create a universal app and I am running into a problem that is
stopping me cold:
dyld: could not load inserted library: /Users/sonmez56/Library/Application
Support/iPhone
All sorted, just needed to remove the the last of the refs from the build.
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hi all,
Is it possible to convert some content items during build time and inject
the converted files into the conten process and removing the non converted
ones. In visual studio we do that using an custom msbuild action, is there
something like that possible with monodevelop?
Thanks for your
I'll cross post my problem from another forum.
http://monogame.codeplex.com/discussions/269123
This might be more related to monotouch rather then monogame. And I can't
seem to understand what exactly is going wrong.
Basically, before my app even gets in the main, it crashes with the
following
Here is the Server Error Message:
Server Error in '/' Application
Could not find file
/home/gonzalo/monotouch/download/download_area/MT/monotouch-eval-4.0.5.pkg.
Description: HTTP 500. Error processing request.
Stack Trace:
System.IO.FileNotFoundException: Could not find file
- Hide quoted text -
On Thu, Aug 18, 2011 at 3:51 PM, Miguel de Icaza mig...@xamarin.com wrote:
Hello,
I have this code running on both iPad 1 and 2's. On the iPad 1 the code
hangs
at random points getting files. On a 2 it works 100% of the time. Any
thoughts would be appreciated.
Hi, I recently read Professional iPhone Programming with MonoTouch and
.NET/C#. For the most part I think it was a great book (especially for
reference), however, I still have many questions regarding the UI of
applications. I have followed many tutorials for monotouch.info, however, I
still can't
So I have done a bit of research on this topic and I have found a few
possible solutions. I wanted to find out if there was something out there
already that would save me time.
The UIWebView PDF rendering does 90% of what I want ... the only thing it is
lacking is the ability to click on
Hi,
I'm used to work with ShareKit when building Obj-C iPhone apps. Has someone
worked on binding Sharekit with MonoTouch?
Or maybe a decent Twitter / Facebook binding?
Would be willing to bind ShareKit myself, but have too little experience
(yet) to build Sharekit into a static library .a.
Xamarin resolved this issue in MonoTouch 4.1.0
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__
Please type your reply at the top of the email...
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Joseph Hill | AUG 24, 2011 09:37AM EDT
Hello Jitendra
Thanks for your interest in Xamarin.
MonoTouch is licensed to a single owner for one
I tried to build first application in MonoDev as IPhone Window-based project.
It was fine build and run.
Then I opened MainWindow.xib in Interface Builder and saved it without any
changes. In MainWindow.desighner.cs type of _mt_window was changed
automaticaly from Monotouch.UIKit.UIWindow to
Answer to myself )
Decision of my problem - reinstall mono.
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1: any number. however, it's $399 PER developer. So if you have a team
of 5, you need 5 licenses. But those 5 people can make 100 or 1000
apps (or any number)
2: it's controlled by the identifier, which is usually
com.yourcompany.yourappname. So you can have 10 apps which are the
same, with a
Hi Alicya,
I've taken a look at the source code of HttpWebRequest and HttpWebResponse
and it looks like PreAuthentication for web requests is implemented, it's
just HttpWebResponse's IsMutuallyAuthenticated property that isn't.
That being said, could you submit a bug report to
This appears to have been fixed.
Jeff
On Thu, Aug 18, 2011 at 12:13 AM, crashed crashed...@hotmail.com wrote:
Here is the Server Error Message:
Server Error in '/' Application
Could not find file
/home/gonzalo/monotouch/download/download_area/MT/monotouch-eval-4.0.5.pkg.
Description:
Hi Dean,
From last report it looks like Mono team will only be supporting and
implementing the Silverlight Subset of WCF so you'll have to wait till you
hear back from them to figure out if what you're trying to do falls within that
subset.
Although I'm the maintainer of WCF replacement web
I think the mail list software had a spaz. gmail tells me the email
you replied to is 6 days old...
On Wed, Aug 24, 2011 at 21:45, Jeff Stedfast j...@xamarin.com wrote:
This appears to have been fixed.
Jeff
On Thu, Aug 18, 2011 at 12:13 AM, crashed crashed...@hotmail.com wrote:
Here is the
Hi guys,
I've got an app which is running fine on a 3GS and fine on a iPhone 4 debug
and release builds, but as soon as I do an add-hoc build it crashes on the
iPhone 4 after displaying the Default.png.
I know the above is not a lot to go on, but how/where do I start debugging
the add-hoc build?
Hello John,
We will need more information. The message about
monotouch-fixes.dylib is not the source of your crash. This is a fix
for something else (OpenGL signals wrt simulator IIRC). GDB will
complain about it but you'll only see that if your application crash
(elsewhere).
Please fill a bug
(I'm going to steal Sebastien's response from another similar post)
We will need more information. The message about
monotouch-fixes.dylib is not the source of your crash. This is a fix
for something else (OpenGL signals wrt simulator IIRC). GDB will
complain about it but you'll only see that if
Hi Mark,
I just checked and sadly it looks like these enums aren't available under
the current MonoTouch releases.
The enum value for UnpackRowLength should be (int) 0x0CF2 if that helps. If
that works for you, let me know and I'll pull that and any other enum values
you need into
Nope - this does not work under load on an iPad 1.
Thanks,
Rick
On Aug 24, 2011, at 12:38 PM, Gonzalo Paniagua [via MonoTouch] wrote:
- Hide quoted text -
On Thu, Aug 18, 2011 at 3:51 PM, Miguel de Icaza [hidden email] wrote:
Hello,
I have this code running on both iPad 1 and 2's.
Please ignore this query. I found the problem.
I need to Remember to include additional mtouch arguments when specifying a
new build type.
Thanks
Chris
From: Chris van Wyk ch...@jib.co.za
Date: Wed, 24 Aug 2011 23:02:23 +0200
To: monotouch@lists.ximian.com
Subject: [MonoTouch] App crashes
Hi Mg,
On Sat, Aug 6, 2011 at 3:28 PM, Mg mgre...@cinci.rr.com wrote:
Hi,
I'm new to MonoTouch (and pretty much everything Mac).
I have a Macbook Pro with Lion and I've installed Xcode 4.11 from the app
store, Mono 2.10.3, MonoDevelop 2.4, and MonoTouch 4.0.4.1.
I've read that I should
I looks like I might have been wrong... supposedly UDP *is* supported in
MonoTouch.
Jeff
On Wed, Aug 24, 2011 at 6:11 PM, Jeff Stedfast j...@xamarin.com wrote:
Hi,
Currently UDP is not supported on MonoTouch but TCP is. I'm not sure if
there's any reason we can't add UDP support, so feel
Thanks! It appears I am running 4.0.5 at the moment.
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MonoTouch
Oops, I had already answered but forgot the c.c. the list. Here was my
answer (since it could help other people too).
Hello Chuck,
Are you linking in the simulator builds ?
By default simulator builds do not use the linker (so the builds are
faster). The device builds defaults are to Link
I'm trying to write a general purpose routine that will set the font using a
variable instead of the literal font name.
CGBitmapContext.SelectFont(fontName, fontSize, CGTextEncoding.MacRoman);
instead of:
CGBitmapContext.SelectFont(Arial, fontSize, CGTextEncoding.MacRoman);
But it seems
Hi Alex,
You could try reading over
http://xamarin.com/pdf/Transitioning_from_Xcode_3_to_Xcode_4_in_Monotouch.pdf
Hope that helps,
Jeff
On Tue, Aug 9, 2011 at 1:46 PM, Alex1993 rummel.alexan...@googlemail.comwrote:
Hey Guys,
i updated my OS to Lion and installed Xcode 4. Xcode 3 is not
Hi Pierce,
On Mon, Aug 22, 2011 at 4:30 PM, pierceboggan piercebogga...@gmail.comwrote:
Hi, I am very new to MonoTouch and recently read the book Professional
iPhone
Programming with MonoTouch and .NET/C#. However, I have had some trouble
understanding exactly how the UI as a whole works
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