CALL SARCASTIC MODE OFF
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Hi, David!
There is a guy here in Brazil who developed a palette file
for Photoshop and Paint Shop which 'emulates' perfectly the MSX 256
color-palette.
DH sarcastic mode
DH How fantastic ...
DH /sarcastic mode
DH Everbody can write this stuff.
DH It took me 1 (one) minute of
[EMAIL PROTECTED] wrote:
On Tue, 23 Feb 1999, Robert Vroemisse wrote:
Do you want still keep the original soundtrack for SCC+?
I want to arrange the whole soundtrack maybe with some other composers. We
could make Moonsound versions of the music. Or maybe it's wise to keep the
--
Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
Verzonden:zondag 28 februari 1999 9:54
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: AW: AW: About Snatcher...
Hi
2. Make a totally new game. New graphix, new music, better coding (is
that
possible?) and a really
At 10:02 1-3-99 +0100, you wrote:
--
Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
Verzonden: zondag 28 februari 1999 9:54
Aan: [EMAIL PROTECTED]
Onderwerp: Re: AW: AW: AW: About Snatcher...
Hi
2. Make a totally new game. New graphix, new music, better
At 08:52 26/02/99 +0100, you wrote:
I think the number of people with GFX9000 is closer to 300 than to 3.
But I think the graphic programs for MSX are better than the
programs for
PC. I mean that the MSX programs are capable to change little
things like
colors and some pixels very
Hi
Great. I think I can charter Johnny Hassink as well for the musics.
But how
about the programming, graphics and most important the translation?
Yups, I also think Johnny would like composing musics for something like
this.
And the translation... I'd like to do it, but I know there's very
Hi
Do you want still keep the original soundtrack for SCC+?
I want to arrange the whole soundtrack maybe with some other composers.
We
could make Moonsound versions of the music. Or maybe it's wise to keep
the
original music. It helps to set the atmosphere. Snatcher without SCC?
H,
I
Hi
I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there
are
enough options to play the original music.
Those thingies sound nice, but I guess when also making a
MoonSound-version,
arrangements that use the
Hi
2. Make a totally new game. New graphix, new music, better coding (is
that
possible?) and a really fuck'n good story (based on the same
characters and
world as the original)! It would be like: "Snatcher 2 - the new game
you've
all been hoping for"
No way. The power of Snatcher is both
On Tue, 23 Feb 1999, Robert Vroemisse wrote:
Do you want still keep the original soundtrack for SCC+?
I want to arrange the whole soundtrack maybe with some other composers. We
could make Moonsound versions of the music. Or maybe it's wise to keep the
original music. It helps to set the
At 12:25 AM 02/28/99 PST, you wrote:
If I'm correct, at the moment Teddywarez is busy programming a new
SCC-tracker which would be more comfortable.
But if we want Snatcher to play music over the SCC, we don't need an
SCC-tracker, because the original music is good enough.
But if you want to
Hi
It sounds to me that what's happening here is the same that happened
a long time ago: companies not willing to write MSX2 software because
it
doesn't work on MSX1 (so it doesn't sell well).
I guess the Turbo R is a better example. MSX2, too, has been very
popular and as far as I
At 12:03 AM 02/26/99 +0100, you wrote:
CG registers? With the normal SCC you have to use the same instrument on
CG channel 4 and 5, which is solved at the SCC+. At least, that is what
CG I
CG know, I have SD Snatcher, which uses the same SCC+.
Ths SCC+ of SD Snatcher is different than the
Ricardo Jurczyk Pinheiro wrote:
At 17:08 24/02/99 +0100, you wrote:
Or we could finally make a GFX9000 game...
GFX9000 can display 15bit pictures, which is the highest color
depth that
the PSX supports.
So 3 people can play it because they have a GFX 9000.
I think the number of
--
Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 20:54
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: AW: About Snatcher...
At 18:31 23-2-99 +0100, you wrote:
At 02:02 PM 2/23/99 +0100, you wrote:
I want to arrange the whole
--
Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 17:08
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: AW: AW: About Snatcher...
Robert Vroemisse wrote:
Or we could finally make a GFX9000 game...
GFX9000 can display 15bit pictures
On Wed, 24 Feb 1999, Ahti Soilamaa wrote:
On Tue, 23 Feb 1999, Marco Antonio Simon dal Poz wrote:
On Tue, 23 Feb 1999, Coen van der Geest wrote:
I believe Snatcher was made in Screen 7, but I could be wrong about
that...
I bet it was made in screen 5.
Don't bet much. You
Robert Vroemisse wrote:
RV I want to arrange the whole soundtrack maybe with some other
RV composers. We could make Moonsound versions of the music. Or maybe
RV it's wise to keep the original music. It helps to set the atmosphere.
RV Snatcher without SCC?
Of course!!!
Re-arranging the whole
Hello John.
original, so it must stay. When the music was bad, we had te
rearrange the tracks again, but since the music was really good, why
change it. [[..some snips..]]
jj
jj Please don't keep the original music - it's written for SCC+.
jj Where can I buy one??: /
It is VERY
--
Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 15:07
Aan: '[EMAIL PROTECTED]'
Onderwerp:AW: AW: AW: About Snatcher...
Hi there,
Why convert it first from pc to MSX? It is a MSX game, so we make it on
MSX.
Just hack
--
Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 18:31
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: AW: About Snatcher...
At 02:02 PM 2/23/99 +0100, you wrote:
I want to arrange the whole soundtrack maybe with some other composers
Hi there,
Please don't keep the original music - it's written for SCC+.
Where can I buy one??: /
Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in
registers? With the normal SCC you have to use the same instrument on
channel 4 and 5, which is solved at the SCC+. At
Niels Walta wrote:
Why does everybody want to remake Snatcher? I know it's a great game but
most of the people don't want to buy something that really ain't good. You
can polish the old game up but it would still feel the same. I suggest two
options:
1. Just translate the original so
--
Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 15:17
Aan: '[EMAIL PROTECTED]'
Onderwerp:Re: AW: AW: AW: About Snatcher...
On Wed, 24 Feb 1999, Robert Vroemisse wrote:
Another problem is
the size of the pictures
]' [EMAIL PROTECTED]
Data: mercoledì 24 febbraio 1999 15.45
Oggetto: AW: AW: AW: AW: About Snatcher...
--
Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]]
Verzonden: woensdag 24 februari 1999 15:17
Aan: '[EMAIL PROTECTED]'
Onderwerp: Re: AW: AW: AW: About Snatcher...
On Wed, 24 Feb 1999
--
Van: Stefano Fronteddu[SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 16:17
Aan: [EMAIL PROTECTED]
Onderwerp:R: AW: AW: AW: About Snatcher...
It's simple ... 2 versions, one engine, one music but different graphics
resolution. One for MSX 2 and one
-Original Message-
From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday, February 24, 1999 3:43 PM
To: '[EMAIL PROTECTED]'
Subject: AW: AW: AW: AW: About Snatcher...
So 3 people can play it because they have a GFX 9000.
No...oh, not SO rare
--
Van: Patrick Kramer[SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 16:31
Aan: '[EMAIL PROTECTED]'
Onderwerp:RE: AW: AW: AW: About Snatcher...
-Original Message-
From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday
-Original Message-
From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday, February 24, 1999 4:38 PM
To: '[EMAIL PROTECTED]'
Subject: AW: AW: AW: AW: About Snatcher...
--
Van:Patrick Kramer[SMTP:[EMAIL PROTECTED]]
Verzonden: woensdag 24
At 18:31 23-2-99 +0100, you wrote:
At 02:02 PM 2/23/99 +0100, you wrote:
I want to arrange the whole soundtrack maybe with some other composers. We
could make Moonsound versions of the music. Or maybe it's wise to keep the
original music. It helps to set the atmosphere. Snatcher without SCC?
] Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in
] registers? With the normal SCC you have to use the same instrument on
] channel 4 and 5, which is solved at the SCC+. At least, that is what I
] know.
You are right. That is the only real difference between the SCC and the
] It sounds to me that what's happening here is the same that happened
] a long time ago: companies not willing to write MSX2 software because it
] doesn't work on MSX1 (so it doesn't sell well).
] I think MSX would have been more popular if the basic qualities were
I don't think so.
I don't think so. The one and only reason that the PC won the home computer
war was that most money was put into the PC. This is a very simple economic
principle. Ofcourse, you can go start discussing about the mistakes made by
the MSX manufacturers to explain why MSX died (from a
--
Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 11:09
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: About Snatcher...
Konami Man wrote:
Just a crazy idea: maybe instead of translating Snatcher, it is a
better
idea to
--
Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 13:48
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: About Snatcher...
Konami Man wrote:
Just a crazy idea: maybe instead of translating Snatcher, it is a
better
idea to
--
Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 14:29
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: About Snatcher...
At 11:07 23-2-99 +0100, you wrote:
--
Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
Verzonden:
Konami Man wrote:
Just a crazy idea: maybe instead of translating Snatcher, it is a
better
idea to capture graphics and reprogram the whole game with english
texts?
Such type of game has not a very complicated programming structure...
besides musics can be
Hi there,
I want to arrange the whole soundtrack maybe with some other composers. We
could make Moonsound versions of the music.
I have made a Moonblaster version of the 2nd Intro song (the one with
the guitars), maybe that helps?
Or maybe it's wise to keep the
original music. It helps to set
--
Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 14:57
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: AW: About Snatcher...
Konami Man wrote:
Just a crazy idea: maybe instead of translating Snatcher
--
Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 14:04
Aan: '[EMAIL PROTECTED]'
Onderwerp:AW: AW: About Snatcher...
Hi there,
I want to arrange the whole soundtrack maybe with some other composers.
We
could make Moonsound
Hi there,
Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
Just hack the pictures out of the game and make it a .GE5 file or something
we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
or GIF files can't be used on MSX directely, so we cannot
On Tue, 23 Feb 1999, Coen van der Geest wrote:
Hi there,
Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
Just hack the pictures out of the game and make it a .GE5 file or something
we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
or
Robert Vroemisse schrieb:
I want to arrange the whole soundtrack maybe with some other composers.
We
could make Moonsound versions of the music.
Or maybe it's wise to keep the
original music. It helps to set the atmosphere. Snatcher without SCC?
H,
I don't know.
I would say:
At 02:02 PM 2/23/99 +0100, you wrote:
I want to arrange the whole soundtrack maybe with some other composers. We
could make Moonsound versions of the music. Or maybe it's wise to keep the
original music. It helps to set the atmosphere. Snatcher without SCC? H,
I don't know.
I have written
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