Em Dom, 07 Jul 2002, [EMAIL PROTECTED] escreveu:
No you only have to use turbo filename
but maybe you use GIOS routines??
With a Hello world! program? No way. =)
Well, I'll try again...
ByE!
--
Ricardo Jurczyk Pinheiro - M. Sc. Numerical Modelling - [EMAIL
Em Qua, 03 Jul 2002, Patriek Lesparre escreveu:
So... is there any way of overriding this hang up, or another way
of compiling my files into fMSX?
Did you try it with NLMSX, or RuMSX?
I need a MSX emulator which can be run on Linux, and RuMSX is Win32. NLMSX...
I don't
Em Qua, 03 Jul 2002, Frits Hilderink escreveu:
TP 3.3 does not need MemMan.
MemMan is needed to be able to use the GIOS.
Well, but why does it keeps asking 4 MemMan? Is there any conf switch that I
should turn on?
--
Ricardo Jurczyk Pinheiro - M. Sc. Numerical Modelling -
PROTECTED]Subject: Re: Convert to inline
m.br
Sent
Is there somebody who has a working source for MBWave? If so, can we use
it? Or can somebody modify this source (I can mail it if necessary), so we
can use it?
Thanks,
Raymond
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
If I can rightly remember, there is a Moonblaster replayer routine into
the Laammassaari (or anything like that
sorry pals) libs.
True, but these are only for FM-PAC or Music Module and not for Moonsound.
And we would like to include Moonsound music...
BTW: A friend of mine once wrote a
Em Dom, 30 Jun 2002, The MSX Files escreveu:
I Know -- My breakfree game is almost finished, but still lacks music; but
it's done in Pascal and with help of Lamassari libs, and it's coming along
very nicely.
If I can rightly remember, there is a Moonblaster replayer routine into the
Em Dom, 30 Jun 2002, Hans Otten escreveu:
HELP the guys instead of telling how wrong they are to try to code in what
they want it to and feel comfortable with. Prejudice and knowing it all
better certainly does not help.
Raymond, Richard, i tried to collect all i could find on Turbo Pascal
BTW, I've tried to run Memman into fMSX, but I haven't been successful.
But first let me explain my problem: It's much easier 2 me 2 code into my
Linuxbox (a Duron 700, named Aragorn
into my home LAN), test, and finally run into the MSX, than to code into my Turbo-R
(he's the
So... is there any way of overriding this hang up, or another way
of compiling my files into fMSX?
Did you try it with NLMSX, or RuMSX?
Greetz,
Patriek
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
TP 3.3 does not need MemMan.
MemMan is needed to be able to use the GIOS.
Frits
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf
Of Ricardo
Jurczyk Pinheiro
Sent: Tuesday, July 02, 2002 10:55 PM
To: [EMAIL PROTECTED]
Subject: Re: Convert to inline
]
Verzonden: zondag 30 juni 2002 14:39
Aan: [EMAIL PROTECTED]
Onderwerp: Re: Convert to inline
We now created the following situation in the source:
dw start,einde-04000h
dw start2,start
and we get no errors anymore. But when we do this:
dw start,einde-04000h+start2
The error is back.
so
:
[EMAIL PROTECTED]Subject: Re: Convert to inline
l
Yes I did, didn't work. I think the problem is in the last part start2. But
is there a replayer which is only for use in ML programs, because we're
trying to convert the basic replayer now... And perhaps that makes life
easier. We do not need all the basic command, just some command in ML
where
we don't use .REL files Pascal but we use .REL files to convert the
replayer to inline code, and then use the inline in pascal.
Gtz
Richard
BTW: This discussion is getting interesting... I didn't know there was any
other way to include ASM in pascal beside using inline -- how exactly
Hello,
Tried to convert rel to inline, but something nice happens... We convert
first an ASM file to rel with Compass, this seems to go OK. But when we try
to convert it into Inline for use with TP, it genereates a code of just 128
bytres (the rel file is 18k!!), so this doesn't look quite well
At 11:45 30-6-02 +0200, you wrote:
Hello,
Tried to convert rel to inline, but something nice happens... We convert
first an ASM file to rel with Compass, this seems to go OK. But when we try
to convert it into Inline for use with TP, it genereates a code of just 128
bytres (the rel file is 18k
:
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At 13:39 30-6-02 +0200, you wrote:
But we now get 2 errors.
434B638 and a,%1100
Expresion syntax in basic.gen
and %1100
434E640 or a,h
Expresion syntax in basic.gen
or h
GreeTz, BiFi
Visit my Home Page at www.bifi.msxnet.org
mail me at: [EMAIL
:
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At 13:39
At 13:51 30-6-02 +0200, you wrote:
but we get 1 error on pass 2 we then get the error
0001 0090R 36dw start,einde-04000h+start2,start
Numeric expected in basic.gen
Hmm... try to put some spaces around the - and the +
GreeTz, BiFi
Visit my Home Page at www.bifi.msxnet.org
mail me at:
PROTECTED]
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At 14:10 30-6-02 +0200, you wrote:
I a m afraid that doesn't work :-(
Have you got any more ideas??
- Put the dw's on seperate lines to see which part fails (I may have an
idea though)
- 04000h = 16384
- 04000h = 4000h
- ...
I'm running out of ideas right now...
GreeTz, BiFi
Visit my Home
]
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Ypu have the GEN80 documentation? Else look at www.msxhans.msx2.com software
Assembler packages
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, June 30, 2002 14:38
Subject: Re: Convert to inline
We now created the following situation in the source
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At 14:10 30-6-02 +0200, you wrote:
I a m afraid that doesn't work :-(
Have you got any more ideas
PROTECTED]
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Hello,
We now created the following situation in the source:
dw start,einde-04000h
dw start2,start
and we get no errors anymore. But when we do this:
dw start,einde-04000h+start2
The error is back.
so it looks like the start2 is going wrong.
Aks the person you got the sourcecode
]
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| cc:
|
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Yeah.. Assembly seems difficult at start, but anyone capable of programming
a decent language (like BASIC, Pascal or C) should be able to master it.
Z80 is ideal for beginners... Really, it looks a lot harder than it is.
I'd personally never write a game with Toilet Paper :P
Greetz,
I'd personally never write a game with Toilet Paper :P
Me either, but maybe you can try to write it ON toilet paper :-)
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Butter, Cheese and Eggs can be played very well on toilet paper
now let's quit with this off-topic nonsense ;)
Greetz,
Chaos
TwZ
I'd personally never write a game with Toilet Paper :P
Greetz,
Patriek
TwZ|Chaos wrote:
Hey,
Why not just make the game in assembly in stead of
I'd personally never write a game with Toilet Paper :P
Me either, but maybe you can try to write it ON toilet paper :-)
Yeah, and then scan and ocr it! :P
But it would probably be a shitty game anyways...
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
PM
Subject: Re: Convert to inline
We now created the following situation in the source:
dw start,einde-04000h
dw start2,start
and we get no errors anymore. But when we do this:
dw start,einde-04000h+start2
The error is back.
so it looks like the start2 is going wrong.
but what
On Sunday 30 June 2002 15:46, Frederik Boelens wrote:
Why not just make the game in assembly in stead of TP?.
Imho this seems much more diffecult, and with assembly you've got a lot
more oppurtunities ;)
Programming in a higher level language is much easier, because you have things
like
]
To: [EMAIL PROTECTED]
Sent: Sunday, June 30, 2002 4:26 PM
Subject: Re: Convert to inline
Don't know any compiler for MSX except WBASS (but that's no compier)
compass, but maybe you have to change the dw to
dw start, ( einde - 04000h ) + start2
hope that helps :)
d-fader
- Original
Maarten ter Huurne wrote:
I wouldn't recommend using assembly unless you absolutely need it, to get
maximum performance or to get maximum control over the system.
Spoken like a true PC-programmer :/
IMO, with the state of Z80 cross compilers and/or native MSX compilers and
given the power of
On Sunday 30 June 2002 15:46, Frederik Boelens wrote:
Why not just make the game in assembly in stead of TP?.
Imho this seems much more diffecult, and with assembly you've got a lot
more oppurtunities ;)
Programming in a higher level language is much easier, because you have
things
At 16:23 30-6-02 +0200, you wrote:
Butter, Cheese and Eggs can be played very well on toilet paper
now let's quit with this off-topic nonsense ;)
Tic Tac Toe ;)
me the 'taalpurist' :)
GreeTz, BiFi
Visit my Home Page at www.bifi.msxnet.org
mail me at: [EMAIL PROTECTED]
FTP:
Sorry BiFi, I knew it had another name...
but I was too lazy to look for it ;)
Greetz
Chaos
TwZ
- Original Message -
From: Albert Beevendorp [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, June 30, 2002 4:37 PM
Subject: Re: Convert to inline
At 16:23 30-6-02 +0200, you wrote
Hans Otten wrote:
HELP the guys instead of telling how wrong they are to try to code in what
they want it to and feel comfortable with. Prejudice and knowing it all
better certainly does not help.
Geez... lighten up man! This is totally uncalled for.
Nobody is saying they are wrong, all we
From: Patriek Lesparre [EMAIL PROTECTED]
Geez... lighten up man! This is totally uncalled for.
On the contrary, this was called for. Your personal style is quite
confronting.
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Hans Otten wrote:
From: Patriek Lesparre [EMAIL PROTECTED]
Geez... lighten up man! This is totally uncalled for.
On the contrary, this was called for. Your personal style is quite
confronting.
Whatever... Then maybe I shouldn't help people at all anymore?!
Haven't you learned not to fight
On Sunday 30 June 2002 16:36, Patriek Lesparre wrote:
Maarten ter Huurne wrote:
I wouldn't recommend using assembly unless you absolutely need it, to get
maximum performance or to get maximum control over the system.
Spoken like a true PC-programmer :/
I used to code everything in assembly,
Maarten ter Huurne wrote:
1. Only optimise if you need more performance. There is no point in
spending effort to decrease CPU usage if your game already runs at full
frame rate. Or to take 10ms off a loading routine.
There is a point to it. Doing everything as fast as possible greatly
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At 06:13 PM 30/06/2002 +0200, you wrote:
Maarten ter Huurne wrote:
1. Only optimise if you need more performance. There is no point in
spending effort to decrease CPU usage if your game already runs at full
frame rate. Or to take 10ms off a loading routine.
There is a point to it. Doing
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