Re: Convert to inline

2002-07-07 Thread Ricardo Jurczyk Pinheiro
Em Dom, 07 Jul 2002, [EMAIL PROTECTED] escreveu: No you only have to use turbo filename but maybe you use GIOS routines?? With a Hello world! program? No way. =) Well, I'll try again... ByE! -- Ricardo Jurczyk Pinheiro - M. Sc. Numerical Modelling - [EMAIL

Re: Convert to inline

2002-07-06 Thread Ricardo Jurczyk Pinheiro
Em Qua, 03 Jul 2002, Patriek Lesparre escreveu: So... is there any way of overriding this hang up, or another way of compiling my files into fMSX? Did you try it with NLMSX, or RuMSX? I need a MSX emulator which can be run on Linux, and RuMSX is Win32. NLMSX... I don't

Re: Convert to inline

2002-07-06 Thread Ricardo Jurczyk Pinheiro
Em Qua, 03 Jul 2002, Frits Hilderink escreveu: TP 3.3 does not need MemMan. MemMan is needed to be able to use the GIOS. Well, but why does it keeps asking 4 MemMan? Is there any conf switch that I should turn on? -- Ricardo Jurczyk Pinheiro - M. Sc. Numerical Modelling -

Re: Convert to inline

2002-07-06 Thread richard
PROTECTED]Subject: Re: Convert to inline m.br Sent

Re: Convert to inline

2002-07-04 Thread raymond
Is there somebody who has a working source for MBWave? If so, can we use it? Or can somebody modify this source (I can mail it if necessary), so we can use it? Thanks, Raymond -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

Re: Convert to inline

2002-07-03 Thread raymond
If I can rightly remember, there is a Moonblaster replayer routine into the Laammassaari (or anything like that sorry pals) libs. True, but these are only for FM-PAC or Music Module and not for Moonsound. And we would like to include Moonsound music... BTW: A friend of mine once wrote a

Re: Convert to inline

2002-07-02 Thread Ricardo Jurczyk Pinheiro
Em Dom, 30 Jun 2002, The MSX Files escreveu: I Know -- My breakfree game is almost finished, but still lacks music; but it's done in Pascal and with help of Lamassari libs, and it's coming along very nicely. If I can rightly remember, there is a Moonblaster replayer routine into the

Re: Convert to inline

2002-07-02 Thread Ricardo Jurczyk Pinheiro
Em Dom, 30 Jun 2002, Hans Otten escreveu: HELP the guys instead of telling how wrong they are to try to code in what they want it to and feel comfortable with. Prejudice and knowing it all better certainly does not help. Raymond, Richard, i tried to collect all i could find on Turbo Pascal

Re: Convert to inline

2002-07-02 Thread Ricardo Jurczyk Pinheiro
BTW, I've tried to run Memman into fMSX, but I haven't been successful. But first let me explain my problem: It's much easier 2 me 2 code into my Linuxbox (a Duron 700, named Aragorn into my home LAN), test, and finally run into the MSX, than to code into my Turbo-R (he's the

Re: Convert to inline

2002-07-02 Thread Patriek Lesparre
So... is there any way of overriding this hang up, or another way of compiling my files into fMSX? Did you try it with NLMSX, or RuMSX? Greetz, Patriek -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

RE: Convert to inline

2002-07-02 Thread Frits Hilderink
TP 3.3 does not need MemMan. MemMan is needed to be able to use the GIOS. Frits -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Ricardo Jurczyk Pinheiro Sent: Tuesday, July 02, 2002 10:55 PM To: [EMAIL PROTECTED] Subject: Re: Convert to inline

RE: Convert to inline

2002-07-01 Thread Pierre Gielen
] Verzonden: zondag 30 juni 2002 14:39 Aan: [EMAIL PROTECTED] Onderwerp: Re: Convert to inline We now created the following situation in the source: dw start,einde-04000h dw start2,start and we get no errors anymore. But when we do this: dw start,einde-04000h+start2 The error is back. so

Re: Convert to inline

2002-07-01 Thread raymond
: [EMAIL PROTECTED]Subject: Re: Convert to inline l

Re: Convert to inline

2002-07-01 Thread Patriek Lesparre
Yes I did, didn't work. I think the problem is in the last part start2. But is there a replayer which is only for use in ML programs, because we're trying to convert the basic replayer now... And perhaps that makes life easier. We do not need all the basic command, just some command in ML where

Re: Convert to inline

2002-07-01 Thread richard
we don't use .REL files Pascal but we use .REL files to convert the replayer to inline code, and then use the inline in pascal. Gtz Richard BTW: This discussion is getting interesting... I didn't know there was any other way to include ASM in pascal beside using inline -- how exactly

Convert to inline

2002-06-30 Thread raymond
Hello, Tried to convert rel to inline, but something nice happens... We convert first an ASM file to rel with Compass, this seems to go OK. But when we try to convert it into Inline for use with TP, it genereates a code of just 128 bytres (the rel file is 18k!!), so this doesn't look quite well

Re: Convert to inline

2002-06-30 Thread Albert Beevendorp
At 11:45 30-6-02 +0200, you wrote: Hello, Tried to convert rel to inline, but something nice happens... We convert first an ASM file to rel with Compass, this seems to go OK. But when we try to convert it into Inline for use with TP, it genereates a code of just 128 bytres (the rel file is 18k

Re: Convert to inline

2002-06-30 Thread raymond
: | | Subject: Re: Convert to inline

Re: Convert to inline

2002-06-30 Thread raymond
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Re: Convert to inline

2002-06-30 Thread Albert Beevendorp
At 13:39 30-6-02 +0200, you wrote: But we now get 2 errors. 434B638 and a,%1100 Expresion syntax in basic.gen and %1100 434E640 or a,h Expresion syntax in basic.gen or h GreeTz, BiFi Visit my Home Page at www.bifi.msxnet.org mail me at: [EMAIL

Re: Convert to inline

2002-06-30 Thread raymond
: | | Subject: Re: Convert to inline | --| At 13:39

Re: Convert to inline

2002-06-30 Thread Albert Beevendorp
At 13:51 30-6-02 +0200, you wrote: but we get 1 error on pass 2 we then get the error 0001 0090R 36dw start,einde-04000h+start2,start Numeric expected in basic.gen Hmm... try to put some spaces around the - and the + GreeTz, BiFi Visit my Home Page at www.bifi.msxnet.org mail me at:

Re: Convert to inline

2002-06-30 Thread raymond
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Re: Convert to inline

2002-06-30 Thread Albert Beevendorp
At 14:10 30-6-02 +0200, you wrote: I a m afraid that doesn't work :-( Have you got any more ideas?? - Put the dw's on seperate lines to see which part fails (I may have an idea though) - 04000h = 16384 - 04000h = 4000h - ... I'm running out of ideas right now... GreeTz, BiFi Visit my Home

Re: Convert to inline

2002-06-30 Thread raymond
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Re: Convert to inline

2002-06-30 Thread Hans Otten
Ypu have the GEN80 documentation? Else look at www.msxhans.msx2.com software Assembler packages - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, June 30, 2002 14:38 Subject: Re: Convert to inline We now created the following situation in the source

Re: Convert to inline

2002-06-30 Thread Frederik Boelens
] | | cc: | | Subject: Re: Convert to inline | --- ---| At 14:10 30-6-02 +0200, you wrote: I a m afraid that doesn't work :-( Have you got any more ideas

Re: Convert to inline

2002-06-30 Thread raymond
PROTECTED] | | cc: | | Subject: Re: Convert to inline

Re: Convert to inline

2002-06-30 Thread Mari van den Broek
Hello, We now created the following situation in the source: dw start,einde-04000h dw start2,start and we get no errors anymore. But when we do this: dw start,einde-04000h+start2 The error is back. so it looks like the start2 is going wrong. Aks the person you got the sourcecode

Re: Convert to inline

2002-06-30 Thread raymond
] | | cc: | | Subject: Re: Convert to inline

Re: Convert to inline

2002-06-30 Thread Patriek Lesparre
Yeah.. Assembly seems difficult at start, but anyone capable of programming a decent language (like BASIC, Pascal or C) should be able to master it. Z80 is ideal for beginners... Really, it looks a lot harder than it is. I'd personally never write a game with Toilet Paper :P Greetz,

Re: Convert to inline

2002-06-30 Thread Mari van den Broek
I'd personally never write a game with Toilet Paper :P Me either, but maybe you can try to write it ON toilet paper :-) -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

Re: Convert to inline

2002-06-30 Thread Frederik Boelens
Butter, Cheese and Eggs can be played very well on toilet paper now let's quit with this off-topic nonsense ;) Greetz, Chaos TwZ I'd personally never write a game with Toilet Paper :P Greetz, Patriek TwZ|Chaos wrote: Hey, Why not just make the game in assembly in stead of

Re: Convert to inline

2002-06-30 Thread Patriek Lesparre
I'd personally never write a game with Toilet Paper :P Me either, but maybe you can try to write it ON toilet paper :-) Yeah, and then scan and ocr it! :P But it would probably be a shitty game anyways... -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

Re: Convert to inline

2002-06-30 Thread d-fader
PM Subject: Re: Convert to inline We now created the following situation in the source: dw start,einde-04000h dw start2,start and we get no errors anymore. But when we do this: dw start,einde-04000h+start2 The error is back. so it looks like the start2 is going wrong. but what

Re: Convert to inline

2002-06-30 Thread Maarten ter Huurne
On Sunday 30 June 2002 15:46, Frederik Boelens wrote: Why not just make the game in assembly in stead of TP?. Imho this seems much more diffecult, and with assembly you've got a lot more oppurtunities ;) Programming in a higher level language is much easier, because you have things like

Re: Convert to inline

2002-06-30 Thread d-fader
] To: [EMAIL PROTECTED] Sent: Sunday, June 30, 2002 4:26 PM Subject: Re: Convert to inline Don't know any compiler for MSX except WBASS (but that's no compier) compass, but maybe you have to change the dw to dw start, ( einde - 04000h ) + start2 hope that helps :) d-fader - Original

Re: Convert to inline

2002-06-30 Thread Patriek Lesparre
Maarten ter Huurne wrote: I wouldn't recommend using assembly unless you absolutely need it, to get maximum performance or to get maximum control over the system. Spoken like a true PC-programmer :/ IMO, with the state of Z80 cross compilers and/or native MSX compilers and given the power of

Re: Convert to inline

2002-06-30 Thread Frederik Boelens
On Sunday 30 June 2002 15:46, Frederik Boelens wrote: Why not just make the game in assembly in stead of TP?. Imho this seems much more diffecult, and with assembly you've got a lot more oppurtunities ;) Programming in a higher level language is much easier, because you have things

Re: Convert to inline

2002-06-30 Thread Albert Beevendorp
At 16:23 30-6-02 +0200, you wrote: Butter, Cheese and Eggs can be played very well on toilet paper now let's quit with this off-topic nonsense ;) Tic Tac Toe ;) me the 'taalpurist' :) GreeTz, BiFi Visit my Home Page at www.bifi.msxnet.org mail me at: [EMAIL PROTECTED] FTP:

Re: Convert to inline

2002-06-30 Thread Frederik Boelens
Sorry BiFi, I knew it had another name... but I was too lazy to look for it ;) Greetz Chaos TwZ - Original Message - From: Albert Beevendorp [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, June 30, 2002 4:37 PM Subject: Re: Convert to inline At 16:23 30-6-02 +0200, you wrote

Re: Convert to inline

2002-06-30 Thread Patriek Lesparre
Hans Otten wrote: HELP the guys instead of telling how wrong they are to try to code in what they want it to and feel comfortable with. Prejudice and knowing it all better certainly does not help. Geez... lighten up man! This is totally uncalled for. Nobody is saying they are wrong, all we

Re: Convert to inline

2002-06-30 Thread Hans Otten
From: Patriek Lesparre [EMAIL PROTECTED] Geez... lighten up man! This is totally uncalled for. On the contrary, this was called for. Your personal style is quite confronting. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

Re: Convert to inline

2002-06-30 Thread Patriek Lesparre
Hans Otten wrote: From: Patriek Lesparre [EMAIL PROTECTED] Geez... lighten up man! This is totally uncalled for. On the contrary, this was called for. Your personal style is quite confronting. Whatever... Then maybe I shouldn't help people at all anymore?! Haven't you learned not to fight

Re: Convert to inline

2002-06-30 Thread Maarten ter Huurne
On Sunday 30 June 2002 16:36, Patriek Lesparre wrote: Maarten ter Huurne wrote: I wouldn't recommend using assembly unless you absolutely need it, to get maximum performance or to get maximum control over the system. Spoken like a true PC-programmer :/ I used to code everything in assembly,

Re: Convert to inline

2002-06-30 Thread Patriek Lesparre
Maarten ter Huurne wrote: 1. Only optimise if you need more performance. There is no point in spending effort to decrease CPU usage if your game already runs at full frame rate. Or to take 10ms off a loading routine. There is a point to it. Doing everything as fast as possible greatly

Re: Convert to inline

2002-06-30 Thread Frederik Boelens
| | || |-+ --- ---| | | | To: [EMAIL PROTECTED] | | cc: | | Subject: Re: Convert to inline

Re: Convert to inline

2002-06-30 Thread The MSX Files
At 06:13 PM 30/06/2002 +0200, you wrote: Maarten ter Huurne wrote: 1. Only optimise if you need more performance. There is no point in spending effort to decrease CPU usage if your game already runs at full frame rate. Or to take 10ms off a loading routine. There is a point to it. Doing

Re: Convert to inline

2002-06-30 Thread d-fader
| | || |-+ --- ---| | | | To: [EMAIL PROTECTED] | | cc: | | Subject: Re: Convert to inline