Re: Speeding up Interrupts...

1999-02-10 Thread M . K . t . Huurne
Response of own-interrupt-expert Grauw... If you are programming a game or so I'd suggest you switch RAM in slot 0 (who uses the bios?) or use another interrupt-mode (IM 2, if I'm correct. Don't forget to switch back to IM1 afterwards!). Yes, it's IM2. But it's not that easy to use. IM2

Re: Philips VY-0010 diskdrive

1999-02-10 Thread M . K . t . Huurne
Hi! So now I connected the drive again to an MSX, and indeed, I could load programs from disk. But one strange thing is happening: when I don't put a disk in the drive, the drive tries reading. You mean it always tries to read when no disk is inserted, or do you mean it only tries to when

Re: No Tilburg 99??

1999-02-10 Thread M . K . t . Huurne
Manuel wrote: there is still enough time for CGV to get more people interessted for comming to the fair... YES! SO ENLIST YOURSELVES!! (NOW!) Is the problem that the organisation really needs more stand holders? Or do they only need more money? It the second is true, it might be a

Re: SCSI as a MSX link ?

1999-02-10 Thread M . K . t . Huurne
Grauw wrote: I don't know where to get MEGASCSI either. You can build one yourself! Look at Takamichi's page for instructions: http://www.bekkoame.or.jp/i/takatemp/gtinter.htm You can also find instructions for ESE-SCC there. Has anyone besides me ever built one? It's really cool, now I can

Re: Speeding up Interrupts...

1999-02-10 Thread M . K . t . Huurne
; --- Switch to own ISR di ldHL,#C000; start address of jump-table is #C000 ldDE,#C001 ldBC,256-1 ld(HL),#D0; start address of ISR is #D0D0 ldir Correction: use "ld BC,256".

Re: Grafix-Designer

1999-02-10 Thread M . K . t . Huurne
Hi! Or maybe somebody knows a PC-Programm which allows to limit the number of colors to 16, and the depth to 5 bits... Paint Shop Pro (Win32), shareware version available at www.jasc.com. The "reduce color depth" option is called "posterize", if I remember correctly. Bye,

Re: BMP loader and MSX GFX formats

1999-02-10 Thread M . K . t . Huurne
Hi! I would like someone told me how to transfer BMP's GFX or GIF ones to MSX compatible GFX mode (screen 12 mainly) through the GFX9000 or with a real good transfer rutine (I tried gifdump, cgif, jld and some bmp programs from Italy and Spain and I didn't like the results that much) I have

Re: Bigger sector numbers

1999-02-10 Thread M . K . t . Huurne
Hi! I think the pro's and con's on this issue should be clear to anyone by now. Can we please end the discussion on this part of the topic? Agreed. I'll leave it to the implementors to choose. What might be an interesting spin-off is whether loading in page 1 is legal or not. I have been

Re: Robotz 0.2

1999-02-10 Thread M . K . t . Huurne
The ATCK command makes the robot attack another robot at a neighbouring square. What if there is no robot in that square? Is the empty square attacked or is there no attack at all? Since attacking costs a turn, there is a difference. IMHO, the empty square should be

Re: My MSX project + protect mode

1999-02-10 Thread M . K . t . Huurne
Make it possible to use segments. What I mean is you can set some register outside the cpu on a value rg and if an address ad is asked by the cpu, the address that is actually read out is ad+mf*rg, where mf is a multiplying factor, prefferibly smaller than 64 (use a power of 2 of course, so

Re: Robotz 0.2

1999-02-10 Thread M . K . t . Huurne
The problem is that I don't know if it suffices to define only signed values. (Only unsigned values definitely won't...) I think signed only is good enough. Why would a simple robot need numbers bigger than 32767? (Which is quite a lot, come to think of it, maybe I should limit it to 14

Re: Refreshed!!!

1999-02-11 Thread M . K . t . Huurne
Hi! (...) can SCC memory (or registers, whatever you call them) be read? (...) The instrument data (#9800-#987F) is read/write. The other registers (#9880-#988F) are write only. (...) If you want to know more about the SCC, mail me. Right now, I am digging deep into Konami's replayer

Re: Speed difference between disk formatted on PC and MSX

1999-04-20 Thread M . K . t . Huurne
shevek wrote: I was saying that the analogy with gaps was not correct. A gap contains bytes just like sectors do, altough the values of the bytes are not used to store data. Making gaps bigger doesn't change the amount of magnetic disk surface reserved for one byte. The gaps will

Re: Overscan trick

1999-05-31 Thread M . K . t . Huurne
Mmm... it seems many MSX users are not much familiar with those hardware tricks like overscan and sprite recycling. That would explain those sprite-free trends. Sprite recycling is known to rather a lot of people. The problem with it is that you can only boost the total number of

RE: Two questions!

1999-10-12 Thread M . K . t . Huurne
BTW: Does anyone have info on the filestructure of an MBM file? (Especially the 'header' part, where the songname, drumkit name etc is) If you look at the replayer source, you can find out the header structure without much trouble. Look at the "start playing" routine, it LDIRs most of the

Re: MBM replay in DOS (was: RE: Two questions!)

1999-10-14 Thread M . K . t . Huurne
The first version will just load and play, nothing TSR like. So it won't need any memory management and thus run on both DOS1 and DOS2. I think Alex asked the question because the original MB1.4 replayer source contains IN A,(#FE) commands. -cN chip select: 0 = auto (default)