Response of own-interrupt-expert Grauw...
If you are programming a game or so I'd suggest you switch RAM in slot 0
(who uses the bios?) or use another interrupt-mode (IM 2, if I'm correct.
Don't forget to switch back to IM1 afterwards!).
Yes, it's IM2.
But it's not that easy to use. IM2
Hi!
So now I connected the drive again to an MSX, and indeed, I could load
programs from disk. But one strange thing is happening: when I don't put a
disk in the drive, the drive tries reading.
You mean it always tries to read when no disk is inserted, or do you
mean it only tries to when
Manuel wrote:
there is still enough time for CGV to get more people interessted for
comming to the fair...
YES! SO ENLIST YOURSELVES!! (NOW!)
Is the problem that the organisation really needs more stand holders?
Or do they only need more money?
It the second is true, it might be a
Grauw wrote:
I don't know where to get MEGASCSI either.
You can build one yourself!
Look at Takamichi's page for instructions:
http://www.bekkoame.or.jp/i/takatemp/gtinter.htm
You can also find instructions for ESE-SCC there. Has anyone besides
me ever built one?
It's really cool, now I can
; --- Switch to own ISR
di
ldHL,#C000; start address of jump-table is #C000
ldDE,#C001
ldBC,256-1
ld(HL),#D0; start address of ISR is #D0D0
ldir
Correction: use "ld BC,256".
Hi!
Or maybe somebody knows a PC-Programm which allows to limit
the number of colors to 16, and the depth to 5 bits...
Paint Shop Pro (Win32), shareware version available at www.jasc.com.
The "reduce color depth" option is called "posterize", if I remember
correctly.
Bye,
Hi!
I would like someone told me how to transfer BMP's GFX or GIF ones to
MSX compatible GFX mode (screen 12 mainly) through the GFX9000 or with a
real good transfer rutine (I tried gifdump, cgif, jld and some bmp
programs from Italy and Spain and I didn't like the results that much)
I have
Hi!
I think the pro's and con's on this issue should be clear to anyone
by now. Can we please end the discussion on this part of the topic?
Agreed.
I'll leave it to the implementors to choose.
What might be an interesting spin-off is whether loading in page 1 is
legal or not.
I have been
The ATCK command makes the robot attack another robot at a neighbouring
square.
What if there is no robot in that square? Is the empty square attacked or
is there no attack at all? Since attacking costs a turn, there is a
difference.
IMHO, the empty square should be
Make it possible to use segments. What I mean is you can set some register
outside the cpu on a value rg and if an address ad is asked by the cpu,
the address that is actually read out is ad+mf*rg, where mf is a
multiplying factor, prefferibly smaller than 64 (use a power of 2 of
course, so
The problem is that I don't know if it suffices to define only
signed values. (Only unsigned values definitely won't...)
I think signed only is good enough. Why would a simple robot need
numbers bigger than 32767?
(Which is quite a lot, come to think of it, maybe I should limit it
to 14
Hi!
(...) can SCC memory (or registers, whatever you call them)
be read? (...)
The instrument data (#9800-#987F) is read/write.
The other registers (#9880-#988F) are write only.
(...) If you want to know more about the SCC, mail me. Right
now, I am digging deep into Konami's replayer
shevek wrote:
I was saying that the analogy with gaps was not correct. A gap
contains bytes just like sectors do, altough the values of the bytes are
not used to store data. Making gaps bigger doesn't change the amount
of magnetic disk surface reserved for one byte.
The gaps will
Mmm... it seems many MSX users are not much familiar with those hardware
tricks like overscan and sprite recycling. That would explain those
sprite-free trends.
Sprite recycling is known to rather a lot of people. The problem with it is
that you can only boost the total number of
BTW: Does anyone have info on the filestructure of an MBM file?
(Especially the 'header' part, where the songname, drumkit name etc is)
If you look at the replayer source, you can find out the header
structure without much trouble. Look at the "start playing" routine,
it LDIRs most of the
The first version will just load and play, nothing TSR like.
So it won't need any memory management and thus run on both DOS1 and
DOS2.
I think Alex asked the question because the original MB1.4 replayer
source contains IN A,(#FE) commands.
-cN chip select: 0 = auto (default)
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