If you write your code on to be IPv6 compliant, making the code
support
dual stack is a matter of making sure that the IPv6_V6ONLY socket option is
false.
Owen
> On Sep 30, 2020, at 12:03 , Daniel Sterling wrote:
>
> On Wed, Sep 30, 2020 at 2:50 PM Josh Luthman
> wrote:
>> Based on packet
> On Sep 30, 2020, at 11:41 , Daniel Sterling wrote:
>
> On Wed, Sep 30, 2020 at 12:47 PM Owen DeLong wrote:
>> Games want to go peer-to-peer.
>
> That was true up until about 2012.
>
> As Martijn Schmidt noted, Activison contracts out to multiple managed
> hosting companies to provide
On Wed, Sep 30, 2020 at 3:09 PM Vincent Bernat wrote:
> Not sure about that. To avoid cheaters, multiplayer games are likely to
> be mediated by a server running the same game engine to manage state of
> each player.
Probably veering off topic for the list here, but yes -- the advantage
to
❦ 30 septembre 2020 09:45 -07, Owen DeLong:
> Games want to go peer-to-peer.
Not sure about that. To avoid cheaters, multiplayer games are likely to
be mediated by a server running the same game engine to manage state of
each player.
--
Noise proves nothing. Often a hen who has merely laid an
On Wed, Sep 30, 2020 at 2:50 PM Josh Luthman
wrote:
> Based on packet captures and customer experiences, that doesn't seem to be
> the case.
Aye, you're right I'm sure. Thank you for the correction.
Where P2P does NOT come into play is:
1. on xbox
2. standard multiplayer
3. CoD games since at
>From 2013 and on, all the call of duty games are
managed-server-host-only for general multiplayer. You have to go well
out of your way to do P2P FPS gaming recently -- at least with CoD.
not sure about other games.
Based on packet captures and customer experiences, that doesn't seem to be
the
On Wed, Sep 30, 2020 at 12:47 PM Owen DeLong wrote:
> Games want to go peer-to-peer.
That was true up until about 2012.
As Martijn Schmidt noted, Activison contracts out to multiple managed
hosting companies to provide servers across the globe. If you launch
any recent call of duty game and hit
Your VoIP and Video systems are all getting paid rather well to provide
Rendezvous hosts that are capable of forwarding ALL traffic and are not all
that sensitive to the additional latency involved in doing so. From some
perspectives, this is even considered desirable as it simplifies the
Most games do implement a "minimum latency" where no matter how low your
latency is, you'll always have at least 30ms or so (from what I've seen) to
keep things fair for MOST broadband internet connections.
So no, you cannot bring your laptop into the data center, [proverbially]
plug directly
...I'm guessing someone didn't read "Harrison Bergeron" in middle school,
then?
Crippling everyone down to the lowest common denominator is a wonderful
recipe for creating a service or platform that *nobody* wants to use.
If I connect through an AOL dialup account to an FPS gaming platform,
you
ts)" mailto:li...@mtin.net>>
*To: *"North American Network Operators' Group" mailto:nanog@nanog.org>>
*Sent: *Monday, September 28, 2020 7:22:28 AM
*Subject: *Re: Gaming Consoles and IPv4
There are many things going on with gaming that makes
tter.com/mdwestix>
>> The Brothers WISP <http://www.thebrotherswisp.com/>
>> <https://www.facebook.com/thebrotherswisp>
>> <https://www.youtube.com/channel/UCXSdfxQv7SpoRQYNyLwntZg>
>> --
>> *From: *"Justin Wilson (Li
not just how it handles IPv4 - these things don't even do proper WiFi
- meaning no happy joy for lots of students on campus where 802.1X
wifi is provisioned
alan
t;http://www.thebrotherswisp.com/>
<https://www.facebook.com/thebrotherswisp>
<https://www.youtube.com/channel/UCXSdfxQv7SpoRQYNyLwntZg>
--
*From: *"Justin Wilson (Lists)"
*To: *"North American Network Operators' Group"
*Sent: *Monday, Sep
On 9/27/20 18:33, Daniel Sterling wrote:
It is true that I've yet to see any FPS game use ipv6. I assume that's
cuz they can't count on users having v6, so they have to support v4, and
it wouldn't be worth their while to have their gaming host support
dual-stack. just a guess there
Xbox
Once upon a time, Valdis Klētnieks said:
> Does anybody have info from Microsoft or Sony on what their new consoles
> are doing regarding IPv6? My informant has moved on and is out of the loop
> regarding the PS5's software innards.
The Xbox One supports IPv6, and I believe it did so at launch 7
gt;
> <https://www.facebook.com/thebrotherswisp>
> <https://www.youtube.com/channel/UCXSdfxQv7SpoRQYNyLwntZg>
> --
> *From: *"Tom Beecher"
> *To: *"Mike Hammett"
> *Cc: *"Justin Wilson (Lists)" , "North Ameri
ot;Mike Hammett"
> *Cc: *"Justin Wilson (Lists)" , "North American Network
> Operators' Group"
> *Sent: *Monday, September 28, 2020 9:21:09 AM
> *Subject: *Re: Gaming Consoles and IPv4
>
> Why stray away from how PC games were 20 years ago where there was a
On Sun, 27 Sep 2020 21:33:56 -0400, Daniel Sterling said:
> It is true that I've yet to see any FPS game use ipv6. I assume that's cuz
> they can't count on users having v6, so they have to support v4, and it
> wouldn't be worth their while to have their gaming host support dual-stack.
> just a
k
Operators' Group"
Sent: Monday, September 28, 2020 9:21:09 AM
Subject: Re: Gaming Consoles and IPv4
Why stray away from how PC games were 20 years ago where there was a dedicated
server and clients just spoke to servers?
Much cheaper to just let all the game clients talk peer
eremy Bresley"
To: nanog@nanog.org
Sent: Monday, September 28, 2020 8:29:20 AM
Subject: Re: Gaming Consoles and IPv4
I'm outside of Tampa (18th largest MSA in the US). The two providers here,
Spectrum (former Brighthouse area) and Frontier (bought out Verizon's FIOS
offering) are both
6:21
To: Mike Hammett
Cc: North American Network Operators' Group
Subject: Re: Gaming Consoles and IPv4
Why stray away from how PC games were 20 years ago where there was a dedicated
server and clients just spoke to servers?
Much cheaper to just let all the game clients talk peer to peer
Qv7SpoRQYNyLwntZg>
> --
> *From: *"Justin Wilson (Lists)"
> *To: *"North American Network Operators' Group"
> *Sent: *Monday, September 28, 2020 7:22:28 AM
> *Subject: *Re: Gaming Consoles and IPv4
>
> There are many things
On Mon, Sep 28, 2020 at 8:30 AM Jeremy Bresley wrote:
> I'm outside of Tampa (18th largest MSA in the US). The two providers
> here, Spectrum (former Brighthouse area) and Frontier (bought out Verizon's
> FIOS offering) are both IPv4 only (including on their SOHO/SMB offerings).
>
> So I'm
swisp><https://www.youtube.com/channel/UCXSdfxQv7SpoRQYNyLwntZg>
*From: *"Matt Hoppes"
*To: *"Mike Hammett" , "Daniel Sterling"
*Cc: *"North American Network Operators' Group"
*Sent: *Monday, September 28, 2020 7:42:16
oppes"
To: "Justin Wilson (Lists)" , "Mike Hammett"
Cc: "North American Network Operators' Group"
Sent: Monday, September 28, 2020 7:44:49 AM
Subject: Re: Gaming Consoles and IPv4
Because it's not universally supported, poorly thought through, and no
backwards c
oppes"
To: "Mike Hammett"
Cc: "North American Network Operators' Group" , "Daniel
Sterling"
Sent: Monday, September 28, 2020 7:45:24 AM
Subject: Re: Gaming Consoles and IPv4
Yes
No.
On 9/28/20 8:44 AM, Mike Hammett wrote:
> Are non-ISP-provided ro
swisp><https://www.youtube.com/channel/UCXSdfxQv7SpoRQYNyLwntZg>
*From: *"Matt Hoppes"
*To: *"Mike Hammett" , "Daniel Sterling"
*Cc: *"North American Network Operators' Group"
*Sent: *Monday
Exchange
The Brothers WISP
- Original Message -
From: "Matt Hoppes"
To: "Mike Hammett" , "Daniel Sterling"
Cc: "North American Network Operators' Group"
Sent: Monday, September 28, 2020 7:42:16 AM
Subject: Re: Gaming Consoles and IPv4
--
*From:*"Justin Wilson (Lists)" mailto:li...@mtin.net>>
*To:*"North American Network Operators' Group" <mailto:nanog@nanog.org>>
*Sent:*Monday, September 28, 2020 7:22:28 AM
*Subject:*Re: Gaming Consoles and IPv4
There are many thing
w.facebook.com/thebrotherswisp><https://www.youtube.com/channel/UCXSdfxQv7SpoRQYNyLwntZg>
*From: *"Daniel Sterling"
*To: *"Mike Hammett"
*Cc: *"Matt Hoppes" , "North American
Network Operators' Group&q
xchange
>>
>> The Brothers WISP
>>
>> From: "Justin Wilson (Lists)"
>> To: "North American Network Operators' Group"
>> Sent: Monday, September 28, 2020 7:22:28 AM
>> Subject: Re: Gaming Consoles and IPv4
>>
>> There are
nel/UCXSdfxQv7SpoRQYNyLwntZg>
> From: "Justin Wilson (Lists)" mailto:li...@mtin.net>>
> To: "North American Network Operators' Group" <mailto:nanog@nanog.org>>
> Sent: Monday, September 28, 2020 7:22:28 AM
> Subject: Re: Gaming Consoles and IPv4
>
&g
Lists)"
To: "North American Network Operators' Group"
Sent: Monday, September 28, 2020 7:22:28 AM
Subject: Re: Gaming Consoles and IPv4
There are many things going on with gaming that makes natted IPv4 an issue when
it comes to consoles and gaming in general. When you break it down it m
/twitter.com/mdwestix>
> The Brothers WISP <http://www.thebrotherswisp.com/>
> <https://www.facebook.com/thebrotherswisp>
> <https://www.youtube.com/channel/UCXSdfxQv7SpoRQYNyLwntZg>
> From: "Matt Hoppes" <mailto:mattli...@rivervalleyinternet.net>>
American Network
Operators' Group"
Sent: Sunday, September 27, 2020 8:33:56 PM
Subject: Re: Gaming Consoles and IPv4
Matt Hoppes raises an interesting question,
At the risk of this being off-topic, in the latest call of duty games I've
played, their UDP-NAT-breaking algorithm seems to wo
--
> *From: *"Matt Hoppes"
> *To: *"Darin Steffl"
> *Cc: *"North American Network Operators' Group"
> *Sent: *Sunday, September 27, 2020 1:22:51 PM
> *Subject: *Re: Gaming Consoles and IPv4
>
> I understand that. But there’s a host
oppes"
To: "Darin Steffl"
Cc: "North American Network Operators' Group"
Sent: Sunday, September 27, 2020 1:22:51 PM
Subject: Re: Gaming Consoles and IPv4
I understand that. But there’s a host of reasons why that night not work - two
devices trying to use U
hat is your NAT type in your PS4?
>
> Jean
>
> From: NANOG On Behalf Of Matt
> Hoppes
> Sent: Sunday, September 27, 2020 2:51 PM
> To: i...@ddostest.me
> Cc: North American Network Operators' Group
> Subject: Re: Gaming Consoles and IPv4
>
&g
, September 27, 2020 2:51 PM
To: i...@ddostest.me
Cc: North American Network Operators' Group
Subject: Re: Gaming Consoles and IPv4
Call of Duty seems to be especially problematic.
On Sep 27, 2020, at 2:45 PM, info--- via NANOG mailto:nanog@nanog.org> > wrote:
Not every game ar
From: NANOG On Behalf Of Matt
> Hoppes
> Sent: Sunday, September 27, 2020 2:23 PM
> To: Darin Steffl
> Cc: North American Network Operators' Group
> Subject: Re: Gaming Consoles and IPv4
>
> I understand that. But there’s a host of reasons why that night not work -
> two
: Gaming Consoles and IPv4
I understand that. But there’s a host of reasons why that night not work - two
devices trying to use UPNP behind the same PAT device, an apartment complex or
hotel WiFi system, etc.
On Sep 27, 2020, at 2:17 PM, Darin Steffl mailto:darin.ste...@mnwifi.com> >
On Sun, Sep 27, 2020 at 10:52 AM Matt Hoppes
wrote:
> I’m curious if anyone here knows why gaming consoles are so stupid when it
> comes to IPv4?
They're trying to give your salesmen an opportunity to upsell. "Oh you
have an Z-Console? Those need a gaming enhanced IP address which we'll
happily
I understand that. But there’s a host of reasons why that night not work - two
devices trying to use UPNP behind the same PAT device, an apartment complex or
hotel WiFi system, etc.
> On Sep 27, 2020, at 2:17 PM, Darin Steffl wrote:
>
>
> This isn't rocket science.
>
> Give each customer
This isn't rocket science.
Give each customer their own ipv4 IP address and turn on upnp, then they
will have open NAT to play their game and host.
On Sun, Sep 27, 2020, 12:50 PM Matt Hoppes <
mattli...@rivervalleyinternet.net> wrote:
> I know the solution is always “IPv6”, but I’m curious if
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