Re: [Nuke-python] OT: Render Manager Survey

2011-07-07 Thread Joerg Bruemmer
We just replaced Rush by RoyalRender and i must say i really like it! We are dispatching from Linux, OsX and Windows on Linux servers and it works perfectly. Render machines are Linux and Windows. Also the render check features are really nice( frame check, web quicktime as post render etc). It

Re: [Nuke-python] Avid Artist Color/Transport with Nuke

2011-07-17 Thread Joerg Bruemmer
Sure it is just another keyboard, but i guess that it is dedicated to mmorpg and shooters it shows the efficiency, cause you have key boards in games as well. Just my thought. And yes i talking more about clever short cuts than having that mini joystick or other midi controls. I guess it is alw

[Nuke-python] refresh button on custom node

2012-08-11 Thread Joerg Bruemmer
hi guys, is there a way to create a "refresh" button? like reset, grab, clear offset buttons in tracker i.e. and how do i assign an action onto it? many thanks, J.___ Nuke-python mailing list Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry

Re: [Nuke-python] refresh button on custom node

2012-08-11 Thread Joerg Bruemmer
Thanks Frank! manchmal liegt das einfache so nah! :) Am 12.08.2012 um 11:55 schrieb Frank Rueter: > NoOp { > name NoOp1 > selected true > xpos 41 > ypos -77 > addUserKnob {20 User} > addUserKnob {22 dostuff l "do stuff" T "nuke.message('do stuff')" +STARTLINE} > } __

Re: [Nuke-python] refresh button on custom node

2012-08-11 Thread Joerg Bruemmer
os -77 > addUserKnob {20 User} > addUserKnob {22 dostuff l "do stuff" T "nuke.message('do stuff')" +STARTLINE} > } > > > > > On 11/08/12 8:41 PM, Joerg Bruemmer wrote: >> hi guys, >> is there a way to create a "refresh" b

Re: [Nuke-python] refresh button on custom node

2012-08-11 Thread Joerg Bruemmer
thanks guys! Am 12.08.2012 um 18:07 schrieb Frank Rueter: > code = 'nuke.message("do stuff")' > n = nuke.createNode('NoOp') > k = nuke.PyScript_Knob('doStuff', 'do stuff', code) > n.addKnob(k) > > > On 12/08/12 4:00 P

[Nuke-python] hijacking Nuke Studio Exporter

2016-09-21 Thread Joerg Bruemmer
Hey guys, is it possible to hijack a Studio Nuke Script exporter? What it does is fine. I just want to add a couple of nodes and want to avoid writing my own exporter. Thanks, Joerg___ Nuke-python mailing list Nuke-python@support.thefoundry.co.uk, http:

Re: [Nuke-python] hijacking Nuke Studio Exporter

2016-09-21 Thread Joerg Bruemmer
ah yeah! forgot about that! thanks Frank! > Frank Rueter|OHUfx hat am 22. September 2016 um 13:08 > geschrieben: > > Does the "additional nodes" option not work for you? > > > On 22/09/16 12:31 PM, Joerg Bruemmer wrote: > > > > &

Re: [Nuke-python] hijacking Nuke Studio Exporter

2016-09-21 Thread Joerg Bruemmer
ok, that works just fine! But how about if I want to add some python code to onScriptLoad knob :) > Joerg Bruemmer hat am 22. September 2016 um 13:53 > geschrieben: > > > ah yeah! forgot about that! thanks Frank! > > > > > > Frank Rueter

Re: [Nuke-python] hijacking Nuke Studio Exporter

2016-09-21 Thread Joerg Bruemmer
yeah that is what I did for now as I could not figure out how to get to it from Studio side > Frank Rueter|OHUfx hat am 22. September 2016 um 17:07 > geschrieben: > > might have to do that via your menu.py so it happens on the fly > > > On 22/09/16 4:14 PM,

[Nuke-python] Studio adding Clip to Sequence

2016-09-25 Thread Joerg Bruemmer
Hey guys, isn't there a method which add clips to a track on timeline offset by the clip before. So basically appends clips? I was sure I saw it somewhere but can't find it anymore :/ Cheers, Joerg___ Nuke-python mailing list Nuke-python@support.thefoun

[Nuke-python] Nuke Studio assigning Menu Shortcuts

2016-10-06 Thread Joerg Bruemmer
Hey guys, what am I doing wrong here: from hiero.core import findMenuAction from PySide import QtGui menuItem = findMenuAction('my menu') menuItem.setShortcut(QtGui.QKeySequence('Alt+G')) I have that in my StartupUi folder as .py, but it does not get picked up. Running it in script editor in UI

Re: [Nuke-python] Nuke Studio assigning Menu Shortcuts

2016-10-10 Thread Joerg Bruemmer
let us know how you get on! > > > > > > Cheers, > > > Ant > > > > > > > > > > > > > > > > > -- Forwarded message -- > > > >

Re: [Nuke-python] Nuke Studio assigning Menu Shortcuts

2016-10-10 Thread Joerg Bruemmer
g the > action like so... > foundAction = findMenuAction("custom.doMyThing") > > # And set a new shortcut here... > foundAction.setShortcut("Alt+Shift+G") > > > > On 10 October 2016 at 21:15, Joerg Bruemmer mailto:j.bruem...@lostgraphics.

[Nuke-python] studio renaming / add sub menu on right click event

2016-10-18 Thread Joerg Bruemmer
hey gang, I have 2 questions: :) 1. how do I rename a BinItem via Python after it was created? Seems to be quite an easy task but I fail to do it, as there is no .setName on this, right? 2. I have a new type of versioning so I add it to right click event on timeline. I do not want to over write

Re: [Nuke-python] studio renaming / add sub menu on right click event

2016-10-19 Thread Joerg Bruemmer
stance = OhuMenuWidget('My Menu') > > hiero.core.events.registerInterest('kShowContextMenu', > > myMenuInstance.eventHandler) > > > > > > As for renaming bin items, that method seems to be missing. Not sure > > what the work aro

Re: [Nuke-python] studio renaming / add sub menu on right click event

2016-10-19 Thread Joerg Bruemmer
event.menu.addMenu(self) > > > > > > myMenuInstance = OhuMenuWidget('My Menu') > > hiero.core.events.registerInterest('kShowContextMenu', > > myMenuInstance.eventHandler) > > > > > > As for renaming bin items, that method

Re: [Nuke-python] studio renaming / add sub menu on right click event

2016-10-19 Thread Joerg Bruemmer
like inside of it? > > On 10/20/2016 04:26 PM, Joerg Bruemmer wrote: > > > > > > and this seems to be a case again, where it works in script editor > > but not from Startup folder :( > > > > > > > > > Fr

Re: [Nuke-python] studio renaming / add sub menu on right click event

2016-10-19 Thread Joerg Bruemmer
from PySide import QtGui instead of from PySide.QtGui import * does the trick. Not sure why I had the second one in ... > Joerg Bruemmer hat am 20. Oktober 2016 um 17:19 > geschrieben: > > > actually it is in the StartupUI folder. And even copy/pasting your code > from

Re: [Nuke-python] studio renaming / add sub menu on right click event

2016-10-20 Thread Joerg Bruemmer
r undo > support... (note the problems encountered with undo in my code.. use it with > caution! ;) > > Cheers, > Ant > > On 20 October 2016 at 05:40, Joerg Bruemmer mailto:j.bruem...@lostgraphics.de > wrote: > > > > > >

Re: [Nuke-python] studio renaming / add sub menu on right click event

2016-10-23 Thread Joerg Bruemmer
27;d recommend asking The > Foundry Support team nicely (and say: "Ant says it annoys him" :) to bump the > priority of the bug so that there's a proper supported fix with proper undo > support... (note the problems encountered with undo in my code.. use it w

Re: [Nuke-python] studio renaming / add sub menu on right click event

2016-10-23 Thread Joerg Bruemmer
I guess I have to setName on the containing BinItem as well (sometimes this layering freaks me out :P) > Joerg Bruemmer hat am 24. Oktober 2016 um 11:48 > geschrieben: > > > I tested your script Ant and it works well. I am trying to do the same for > Clips, as they ar

Re: [Nuke-python] studio renaming / add sub menu on right click event

2016-10-23 Thread Joerg Bruemmer
renaming all the "layers" from clip to version up to track item seems to be a painful task :/ > Joerg Bruemmer hat am 24. Oktober 2016 um 12:01 > geschrieben: > > > I guess I have to setName on the containing BinItem as well (sometimes > th

Re: [Nuke-python] hiero/ns get active trackitem

2017-05-15 Thread Joerg Bruemmer
Hey guys, This was really helpful for a problem I have. But is there somehow a limit for how much python code you can put into it? I have a script which works in the editor but not in text node. I have a rather long line as I was to convert incoming TC into frames. Thanks, Joerg > On 4/05/2017

Re: [Nuke-python] hiero/ns get active trackitem

2017-05-15 Thread Joerg Bruemmer
Freaking {} - that fixed it :P > On 16/05/2017, at 13:02, Joerg Bruemmer wrote: > > Hey guys, > This was really helpful for a problem I have. But is there somehow a limit > for how much python code you can put into it? I have a script which works in > the editor but n

[Nuke-python] [Studio] - remove version from clip

2017-05-22 Thread Joerg Bruemmer
Hi guys, I wonder if anyone of tried to remove a version from a clip and succeeded with it. Or if someone can point me to how Studio does the clip/version relation internally. Thanks, Joerg ___ Nuke-python mailing list Nuke-python@support.thefoundry.co

Re: [Nuke-python] [Studio] - remove version from clip

2017-05-22 Thread Joerg Bruemmer
k? Cheers! > On 23/05/2017, at 14:05, Carl Schröter wrote: > > I tried that a few years back and was told that it was not possible at that > time. > Maybe things have changed... > > Joerg Bruemmer schrieb am Mo., 22. Mai 2017 um > 16:20 Uhr: >> Hi guys, >> I

Re: [Nuke-python] [Studio] - remove version from clip

2017-05-22 Thread Joerg Bruemmer
On 23/05/2017, at 15:45, Joerg Bruemmer wrote: > > Unfortunately not > I managed to add my own versions to a clip I got in using python. They all > get added with the corresponding mediaSource and have their own name. Hitting > "v" in project bin context shows t

[Nuke-python] Preferences

2011-05-12 Thread Joerg Bruemmer
Hi, does anybody know how to call preferences to manipulate global settings? Cheers, Joerg ___ Nuke-python mailing list Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-pyt

Re: [Nuke-python] Preferences

2011-05-12 Thread Joerg Bruemmer
Thx! Did not know that you can do a toNode with preferences. Joerg Am 12.05.2011 um 14:25 schrieb Ean Carr: > By globals, do you mean Edit > Preferences? > > p = nuke.toNode('preferences') > p['any_knob_here'].setValue('some_value') > >