We just replaced Rush by RoyalRender and i must say i really like it! We are
dispatching from Linux, OsX and Windows on Linux servers and it works
perfectly. Render machines are Linux and Windows. Also the render check
features are really nice( frame check, web quicktime as post render etc). It
Sure it is just another keyboard, but i guess that it is dedicated to mmorpg
and shooters it shows the efficiency, cause you have key boards in games as
well. Just my thought. And yes i talking more about clever short cuts than
having that mini joystick or other midi controls. I guess it is alw
hi guys,
is there a way to create a "refresh" button? like reset, grab, clear offset
buttons in tracker i.e. and how do i assign an action onto it?
many thanks,
J.___
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Thanks Frank!
manchmal liegt das einfache so nah! :)
Am 12.08.2012 um 11:55 schrieb Frank Rueter:
> NoOp {
> name NoOp1
> selected true
> xpos 41
> ypos -77
> addUserKnob {20 User}
> addUserKnob {22 dostuff l "do stuff" T "nuke.message('do stuff')" +STARTLINE}
> }
__
os -77
> addUserKnob {20 User}
> addUserKnob {22 dostuff l "do stuff" T "nuke.message('do stuff')" +STARTLINE}
> }
>
>
>
>
> On 11/08/12 8:41 PM, Joerg Bruemmer wrote:
>> hi guys,
>> is there a way to create a "refresh" b
thanks guys!
Am 12.08.2012 um 18:07 schrieb Frank Rueter:
> code = 'nuke.message("do stuff")'
> n = nuke.createNode('NoOp')
> k = nuke.PyScript_Knob('doStuff', 'do stuff', code)
> n.addKnob(k)
>
>
> On 12/08/12 4:00 P
Hey guys,
is it possible to hijack a Studio Nuke Script exporter? What it does is fine. I
just want to add a couple of nodes and want to avoid writing my own exporter.
Thanks,
Joerg___
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ah yeah! forgot about that! thanks Frank!
> Frank Rueter|OHUfx hat am 22. September 2016 um 13:08
> geschrieben:
>
> Does the "additional nodes" option not work for you?
>
>
> On 22/09/16 12:31 PM, Joerg Bruemmer wrote:
>
> > >
&
ok, that works just fine! But how about if I want to add some python code to
onScriptLoad knob :)
> Joerg Bruemmer hat am 22. September 2016 um 13:53
> geschrieben:
>
>
> ah yeah! forgot about that! thanks Frank!
>
>
>
> > > Frank Rueter
yeah that is what I did for now as I could not figure out how to get to it from
Studio side
> Frank Rueter|OHUfx hat am 22. September 2016 um 17:07
> geschrieben:
>
> might have to do that via your menu.py so it happens on the fly
>
>
> On 22/09/16 4:14 PM,
Hey guys,
isn't there a method which add clips to a track on timeline offset by the clip
before. So basically appends clips? I was sure I saw it somewhere but can't find
it anymore :/
Cheers,
Joerg___
Nuke-python mailing list
Nuke-python@support.thefoun
Hey guys,
what am I doing wrong here:
from hiero.core import findMenuAction
from PySide import QtGui
menuItem = findMenuAction('my menu')
menuItem.setShortcut(QtGui.QKeySequence('Alt+G'))
I have that in my StartupUi folder as .py, but it does not get picked up.
Running it in script editor in UI
let us know how you get on!
> > >
> > > Cheers,
> > > Ant
> > >
> > >
> > > > > > >
> > > > -- Forwarded message --
> > > >
g the
> action like so...
> foundAction = findMenuAction("custom.doMyThing")
>
> # And set a new shortcut here...
> foundAction.setShortcut("Alt+Shift+G")
>
>
>
> On 10 October 2016 at 21:15, Joerg Bruemmer mailto:j.bruem...@lostgraphics.
hey gang,
I have 2 questions: :)
1. how do I rename a BinItem via Python after it was created? Seems to be quite
an easy task but I fail to do it, as there is no .setName on this, right?
2. I have a new type of versioning so I add it to right click event on timeline.
I do not want to over write
stance = OhuMenuWidget('My Menu')
> > hiero.core.events.registerInterest('kShowContextMenu',
> > myMenuInstance.eventHandler)
> >
> >
> > As for renaming bin items, that method seems to be missing. Not sure
> > what the work aro
event.menu.addMenu(self)
> >
> >
> > myMenuInstance = OhuMenuWidget('My Menu')
> > hiero.core.events.registerInterest('kShowContextMenu',
> > myMenuInstance.eventHandler)
> >
> >
> > As for renaming bin items, that method
like inside of it?
>
> On 10/20/2016 04:26 PM, Joerg Bruemmer wrote:
>
> > >
> > and this seems to be a case again, where it works in script editor
> > but not from Startup folder :(
> >
> >
> > > > > Fr
from PySide import QtGui instead of from PySide.QtGui import * does the trick.
Not sure why I had the second one in ...
> Joerg Bruemmer hat am 20. Oktober 2016 um 17:19
> geschrieben:
>
>
> actually it is in the StartupUI folder. And even copy/pasting your code
> from
r undo
> support... (note the problems encountered with undo in my code.. use it with
> caution! ;)
>
> Cheers,
> Ant
>
> On 20 October 2016 at 05:40, Joerg Bruemmer mailto:j.bruem...@lostgraphics.de > wrote:
>
> > >
> >
27;d recommend asking The
> Foundry Support team nicely (and say: "Ant says it annoys him" :) to bump the
> priority of the bug so that there's a proper supported fix with proper undo
> support... (note the problems encountered with undo in my code.. use it w
I guess I have to setName on the containing BinItem as well (sometimes this
layering freaks me out :P)
> Joerg Bruemmer hat am 24. Oktober 2016 um 11:48
> geschrieben:
>
>
> I tested your script Ant and it works well. I am trying to do the same for
> Clips, as they ar
renaming all the "layers" from clip to version up to track item seems to be a
painful task :/
> Joerg Bruemmer hat am 24. Oktober 2016 um 12:01
> geschrieben:
>
>
> I guess I have to setName on the containing BinItem as well (sometimes
> th
Hey guys,
This was really helpful for a problem I have. But is there somehow a limit for
how much python code you can put into it? I have a script which works in the
editor but not in text node. I have a rather long line as I was to convert
incoming TC into frames.
Thanks,
Joerg
> On 4/05/2017
Freaking {} - that fixed it :P
> On 16/05/2017, at 13:02, Joerg Bruemmer wrote:
>
> Hey guys,
> This was really helpful for a problem I have. But is there somehow a limit
> for how much python code you can put into it? I have a script which works in
> the editor but n
Hi guys,
I wonder if anyone of tried to remove a version from a clip and succeeded with
it. Or if someone can point me to how Studio does the clip/version relation
internally.
Thanks,
Joerg
___
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Nuke-python@support.thefoundry.co
k?
Cheers!
> On 23/05/2017, at 14:05, Carl Schröter wrote:
>
> I tried that a few years back and was told that it was not possible at that
> time.
> Maybe things have changed...
>
> Joerg Bruemmer schrieb am Mo., 22. Mai 2017 um
> 16:20 Uhr:
>> Hi guys,
>> I
On 23/05/2017, at 15:45, Joerg Bruemmer wrote:
>
> Unfortunately not
> I managed to add my own versions to a clip I got in using python. They all
> get added with the corresponding mediaSource and have their own name. Hitting
> "v" in project bin context shows t
Hi,
does anybody know how to call preferences to manipulate global settings?
Cheers,
Joerg
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http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-pyt
Thx! Did not know that you can do a toNode with preferences.
Joerg
Am 12.05.2011 um 14:25 schrieb Ean Carr:
> By globals, do you mean Edit > Preferences?
>
> p = nuke.toNode('preferences')
> p['any_knob_here'].setValue('some_value')
>
>
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