[Nuke-users] TransformGeo + offset pivot + look at not working

2011-05-19 Thread Sebastian Elsner
Hey, Offsetting the pivot in a TransformGeo node and then connecting a look at target will ignore the new pivot and always rotate around the original pivot. Can I get this to work? cheers Sebastian -- Sebastian Elsner - Pipeline TD - r i s e | fx t: +49 30 201 803 00 sebast...@risefx.com

[Nuke-users] Recover unsaved script

2011-05-19 Thread JKehler
Is there a way to load a script that has not been saved after saying 'no' when nuke asks if you want to open said unsaved script? Just curious. Thanks JK ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Importing FBX fails

2011-05-19 Thread Jed Smith
The way that you read in FBX files is not by importing it, but rather by using the Read from file option in certain 3D nodes, such as ReadGeo, Camera, Axis, and so forth. On Wed, May 18, 2011 at 3:01 AM, Wesley Elfring wesleyelfr...@gmail.comwrote: Hi, I'm having a problem importing an FBX in

Re: [Nuke-users] toy heavy equipment

2011-05-19 Thread Jacob Harris
Well I'm sold. Who wants to go in on some heavy machinery with me? On Tue, May 17, 2011 at 11:10 PM, Undowsnob nuke-users-re...@thefoundry.co.uk wrote: Heavy equipment auctions are a fascinating and little known niche on eBay. Heavy equipment refers to the machines used for manufacturing,

Re: [Nuke-users] Recover unsaved script

2011-05-19 Thread J Bills
if you mean the autosave file, sure, you can open the autosave directly - typically it's located right next to your project file (although this varies from studio to studio). I don't have access to a default nuke install but if memory serves you can just select all files in the open dialog to get

Re: [Nuke-users] Recover unsaved script

2011-05-19 Thread Randy Little
He already re opened the script and said no to open autosave. His question was after he has done that can he open or recover an autosave. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Thu, May 19, 2011 at 11:59, J Bills jbillsn...@flickfx.com wrote: if you mean the

Re: [Nuke-users] Importing FBX fails

2011-05-19 Thread andrei gheorghiu
sometimes I pass the fbx. files through the fbx convertor from Autodesk...I don't know if this will help, though. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Recover unsaved script

2011-05-19 Thread Jed Smith
Nuke autosaves every X number of seconds, where X is what you have defined in the AutoSaveTime knob in the Nuke preferences. With default configuration, the method it uses to autosave is to place a scriptname.nk.autosave file beside your project file. This should be a viewable non-hidden file on

Re: [Nuke-users] Importing FBX fails

2011-05-19 Thread Jed Smith
FBX version 2011 appears to be buggy in Nuke still. I have had success exporting FBX from Maya using FBX version 2010, and making sure to bake out keyframes, and freeze transformations on everything if attempting to recreate parenting structures in Nuke.

Re: [Nuke-users] Recover unsaved script

2011-05-19 Thread Aurelyen Daudet
i'd say, quit nuke and relaunch it. it should ask you the same thing with the same unsaved-but-saved script, as nuke autosaves even unsaved script. an untitled.nk.autosave should be in your startup or home nuke directory. On Thu, May 19, 2011 at 6:09 PM, JKehler jdkeh...@atmosphere-vfx.comwrote:

Re: [Nuke-users] Recover unsaved script

2011-05-19 Thread Randy Little
Would be the script he is trying to recover then would it? Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Thu, May 19, 2011 at 15:07, Aurelyen Daudet aurelyen.ar...@gmail.comwrote: i'd say, quit nuke and relaunch it. it should ask you the same thing with the same

Re: [Nuke-users] Black in root...0 or neg size box

2011-05-19 Thread Aurelyen Daudet
maybe it is related to bounding boxes growing or expanding in strage ways and getting into negative or zero values in one axis. did not ever found any way to fix this once it appeared. crop or reformat ? i dunno. On Wed, May 18, 2011 at 10:18 PM, Henrik Cednert n...@irry.com wrote: Hmm... Not

[Nuke-users] Re: Gizmos utilizing rotopaint

2011-05-19 Thread Dan Walker
Bueller? Bueller? Bueller? On Wed, May 18, 2011 at 4:26 PM, Dan Walker walkerd...@gmail.com wrote: hi all, wanted to know if there was a way to activate the rotopaint toolbox (within the viewer). basically, I've written a gizmo that's utilizing a rotopaint node within the gizmo but

Re: [Nuke-users] Re: Gizmos utilizing rotopaint

2011-05-19 Thread pixelcowbo...@gmail.com
Hi Dan, I don't think what you want is possible. On the other hand, is there any good reason not to use rotopaint inputs for your gizmo? On Thu, May 19, 2011 at 3:28 PM, Dan Walker walkerd...@gmail.com wrote: Bueller? Bueller? Bueller? On Wed, May 18, 2011 at 4:26 PM, Dan Walker

Re: [Nuke-users] Gizmos utilizing rotopaint

2011-05-19 Thread Gabor L. Toth
Hi, one way is to make a python button on the gizmo, and put a little code on it to show the properties bin of the paint node when pressing it. Like this: rp = nuke.toNode('RotoPaint3') rp.showControlPanel() Hope this helps, Gabor On Thu, May 19, 2011 at 1:26 AM, Dan Walker

Re: [Nuke-users] Re: Gizmos utilizing rotopaint

2011-05-19 Thread J Bills
I've not spent much time on it, but I noticed you can, for example, pick the toolbox, which will pass it not into the viewer but will expose the tools in the properties panel. allows you to add shapes, points, etc just like you're used to in the viewer. you can pick the shape list too. there

Re: [Nuke-users] Recover unsaved script

2011-05-19 Thread JKehler
Thanks everyone. I figured there should be an untitled autosave file somewhere, but wasn't able to find one. Even with 'show hidden' turned on. Oh well. Thanks JK On 5/19/2011 3:07 PM, Aurelyen Daudet wrote: i'd say, quit nuke and relaunch it. it should ask you the same thing with the same

Re: [Nuke-users] Re: Gizmos utilizing rotopaint

2011-05-19 Thread pixelcowbo...@gmail.com
Go figure, that actually works, you can basically recreate everything in your gizmo by picking all the releven rotopaint knobs. On Thu, May 19, 2011 at 3:47 PM, J Bills jbillsn...@flickfx.com wrote: I've not spent much time on it, but I noticed you can, for example, pick the toolbox, which

Re: [Nuke-users] Re: Gizmos utilizing rotopaint

2011-05-19 Thread Dan Walker
I kind of figured out a work around but now my problem is when I'm saving it as a gizmo. Totally breaks! Code (.nk script) attached if anyone cares to take a stab at doing this another way and exporting it as a gizmo without it breaking. Thanks mucho, Dan On Thu, May 19, 2011 at 3:38 PM,

Re: [Nuke-users] Re: Gizmos utilizing rotopaint

2011-05-19 Thread Dan Walker
With the exception of picking paint stroke control points which is what I'm doing. On Thu, May 19, 2011 at 4:44 PM, pixelcowbo...@gmail.com pixelcowbo...@gmail.com wrote: Go figure, that actually works, you can basically recreate everything in your gizmo by picking all the releven

Re: [Nuke-users] Re: NFXPlugins 1.0v1 - Update version for Nuke v6.1v2?

2011-05-19 Thread Michael Oliver
Did a search and found this. Anyone have a version that works with 6.2v4? On Fri, Dec 3, 2010 at 3:35 AM, randy Little randyslit...@gmail.com wrote: Probably Nathan has info maybe he is waiting for 6.2. Hard to press a guy on free stuff though Sent from my iPod On Dec 3, 2010, at 6:14,