Go figure, that actually works, you can basically recreate everything in your gizmo by picking all the releven rotopaint knobs.
On Thu, May 19, 2011 at 3:47 PM, J Bills <[email protected]> wrote: > I've not spent much time on it, but I noticed you can, for example, > "pick" the toolbox, which will pass it not into the viewer but will > expose the tools in the properties panel. allows you to add shapes, > points, etc just like you're used to in the viewer. > > you can "pick" the shape list too. > > there might be a more elegant way to do it pythonically, might be > worth a try to ask over on the python list, see if the brain trust > there has any exp with it. > > or this might be good enough for you to get by. > > > On Thu, May 19, 2011 at 3:28 PM, Dan Walker <[email protected]> wrote: > > Bueller? > > > > Bueller? > > > > Bueller? > > > > > > > > > > On Wed, May 18, 2011 at 4:26 PM, Dan Walker <[email protected]> > wrote: > >> > >> hi all, > >> > >> wanted to know if there was a way to "activate" the rotopaint toolbox > >> (within the viewer). > >> > >> basically, I've written a gizmo that's utilizing a rotopaint node within > >> the gizmo but when the gizmo is being used, the rotopaint node needs to > >> somehow be activated to get access to the rotopaint toolbox and shape > >> control points. > >> > >> It's sort of like, viewing a rotopaint node in the viewer but the > >> rotopaint node isn't active in the properties bin, hence no control over > the > >> rotoshape. > >> > >> Whew, hope this makes sense! > >> > >> Thanks in advance, > >> > >> Dan > >> > > > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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