I've not spent much time on it, but I noticed you can, for example, "pick" the toolbox, which will pass it not into the viewer but will expose the tools in the properties panel. allows you to add shapes, points, etc just like you're used to in the viewer.
you can "pick" the shape list too. there might be a more elegant way to do it pythonically, might be worth a try to ask over on the python list, see if the brain trust there has any exp with it. or this might be good enough for you to get by. On Thu, May 19, 2011 at 3:28 PM, Dan Walker <[email protected]> wrote: > Bueller? > > Bueller? > > Bueller? > > > > > On Wed, May 18, 2011 at 4:26 PM, Dan Walker <[email protected]> wrote: >> >> hi all, >> >> wanted to know if there was a way to "activate" the rotopaint toolbox >> (within the viewer). >> >> basically, I've written a gizmo that's utilizing a rotopaint node within >> the gizmo but when the gizmo is being used, the rotopaint node needs to >> somehow be activated to get access to the rotopaint toolbox and shape >> control points. >> >> It's sort of like, viewing a rotopaint node in the viewer but the >> rotopaint node isn't active in the properties bin, hence no control over the >> rotoshape. >> >> Whew, hope this makes sense! >> >> Thanks in advance, >> >> Dan >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
