I kind of figured out a work around but now my problem is when I'm saving it as a gizmo. Totally breaks!
Code (.nk script) attached if anyone cares to take a stab at doing this another way and exporting it as a gizmo without it breaking. Thanks mucho, Dan On Thu, May 19, 2011 at 3:38 PM, [email protected] < [email protected]> wrote: > Hi Dan, I don't think what you want is possible. On the other hand, is > there any good reason not to use rotopaint inputs for your gizmo? > > > On Thu, May 19, 2011 at 3:28 PM, Dan Walker <[email protected]> wrote: > >> Bueller? >> >> Bueller? >> >> Bueller? >> >> >> >> >> >> On Wed, May 18, 2011 at 4:26 PM, Dan Walker <[email protected]> wrote: >> >>> hi all, >>> >>> wanted to know if there was a way to "activate" the rotopaint toolbox >>> (within the viewer). >>> >>> basically, I've written a gizmo that's utilizing a rotopaint node within >>> the gizmo but when the gizmo is being used, the rotopaint node needs to >>> somehow be activated to get access to the rotopaint toolbox and shape >>> control points. >>> >>> It's sort of like, viewing a rotopaint node in the viewer but the >>> rotopaint node isn't active in the properties bin, hence no control over the >>> rotoshape. >>> >>> Whew, hope this makes sense! >>> >>> Thanks in advance, >>> >>> Dan >>> >>> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
spline_ramp.group.2.nk
Description: Binary data
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