Hi Dan, I don't think what you want is possible. On the other hand, is there
any good reason not to use rotopaint inputs for your gizmo?


On Thu, May 19, 2011 at 3:28 PM, Dan Walker <[email protected]> wrote:

> Bueller?
>
> Bueller?
>
> Bueller?
>
>
>
>
>
> On Wed, May 18, 2011 at 4:26 PM, Dan Walker <[email protected]> wrote:
>
>> hi all,
>>
>> wanted to know if there was a way to "activate" the rotopaint toolbox
>> (within the viewer).
>>
>> basically, I've written a gizmo that's utilizing a rotopaint node within
>> the gizmo but when the gizmo is being used, the rotopaint node needs to
>> somehow be activated to get access to the rotopaint toolbox and shape
>> control points.
>>
>> It's sort of like, viewing a rotopaint node in the viewer but the
>> rotopaint node isn't active in the properties bin, hence no control over the
>> rotoshape.
>>
>> Whew, hope this makes sense!
>>
>> Thanks in advance,
>>
>> Dan
>>
>>
>
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