Hi Dan, I don't think what you want is possible. On the other hand, is there any good reason not to use rotopaint inputs for your gizmo?
On Thu, May 19, 2011 at 3:28 PM, Dan Walker <[email protected]> wrote: > Bueller? > > Bueller? > > Bueller? > > > > > > On Wed, May 18, 2011 at 4:26 PM, Dan Walker <[email protected]> wrote: > >> hi all, >> >> wanted to know if there was a way to "activate" the rotopaint toolbox >> (within the viewer). >> >> basically, I've written a gizmo that's utilizing a rotopaint node within >> the gizmo but when the gizmo is being used, the rotopaint node needs to >> somehow be activated to get access to the rotopaint toolbox and shape >> control points. >> >> It's sort of like, viewing a rotopaint node in the viewer but the >> rotopaint node isn't active in the properties bin, hence no control over the >> rotoshape. >> >> Whew, hope this makes sense! >> >> Thanks in advance, >> >> Dan >> >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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