Re: [Nuke-users] Threads

2012-02-04 Thread peter
On Fri, 3 Feb 2012 16:59:53 -0800, Randy Little rlit...@rslittle.com wrote: Peter and Deke both said thats not the case anymore and that using the hyper threads since westmer i7 came out would be just as fast. To which I said what you just said. I just wanted to verify it. In fact even in

Re: [Nuke-users] new synthEyes solve moves my camera

2012-02-04 Thread Julik Tarkhanov
On 4 feb 2012, at 00:45, Bill Gilman wrote: So I've got a camera track in SynthEyes, and I'm trying to fix parts of it. Seems like I can smooth out the bumps but then the solve comes up with a new position of the camera in worldspace. This means I have to manually go in and move all my

Re: [Nuke-users] Threads

2012-02-04 Thread Diogo Girondi
Yes I've always had better luck when using the same number of real cores for nuke. On 04/02/2012, at 02:57, Randy Little rlit...@rslittle.com wrote: Im not talking about turning HT off Im talking about setting Nuke to 16 from 8 on dual core. I tested it on 3 boxes with different comps and

Re: [Nuke-users] Threads

2012-02-04 Thread Randy Little
Yeah Diogo that was my point when the other person asked for nuke to default to all the cores including Virtual. The was pointed to some article on arse technica and was just like NO WAY so I tested it on real comps. It was your video I believe on qmaster that really made me question what they

Re: [Nuke-users] Re: UVs and Nuke Geo

2012-02-04 Thread Ron Ganbar
Didn't realize obj was ascii. Useful to know. Thanks Deke. R On Feb 3, 2012 8:52 AM, Deke Kincaid dekekinc...@gmail.com wrote: obj files are ascii text. You can go in and adjust the uv's by hand in a text editor. IE, a nuke cube which is 1x1, the UV's look like this: vt 0.00 0.00

Re: [Nuke-users] Re: UVs and Nuke Geo

2012-02-04 Thread Deke Kincaid
Houdini and a few other apps support writing binary ones. Most apps though default to ASCII which is why large geo gets big fast. -deke On Feb 4, 2012, at 11:28, Ron Ganbar ron...@gmail.com wrote: Didn't realize obj was ascii. Useful to know. Thanks Deke. R On Feb 3, 2012 8:52 AM, Deke

[Nuke-users] Creating Geometry from Stereo Footage.

2012-02-04 Thread Jep Hill
Colin is right on the money -- Xbox Kinect can help you do this... the issue is that you hit a limit with the resolution of the data you're capturing. However, if you're technically inclined, you can put together several different utilities that rely on OpenCV to create realtime depth maps

Re: [Nuke-users] new synthEyes solve moves my camera

2012-02-04 Thread Bill Gilman
Thanks for the reply... super helpful. Does NukeX have similar functionality for improving camera tracks? Typos by iPhone On Feb 4, 2012, at 5:22 AM, Julik Tarkhanov ju...@hecticelectric.nl wrote: On 4 feb 2012, at 00:45, Bill Gilman wrote: So I've got a camera track in SynthEyes, and