On Fri, 3 Feb 2012 16:59:53 -0800, Randy Little rlit...@rslittle.com
wrote:
Peter and Deke both said thats not the case anymore and that using the
hyper threads since westmer i7 came out would be just as fast. To which
I
said what you just said. I just wanted to verify it. In fact even in
On 4 feb 2012, at 00:45, Bill Gilman wrote:
So I've got a camera track in SynthEyes, and I'm trying to fix parts
of it. Seems like I can smooth out the bumps but then the solve
comes up with a new position of the camera in worldspace. This
means I have to manually go in and move all my
Yes I've always had better luck when using the same number of real cores for
nuke.
On 04/02/2012, at 02:57, Randy Little rlit...@rslittle.com wrote:
Im not talking about turning HT off Im talking about setting Nuke to 16 from
8 on dual core. I tested it on 3 boxes with different comps and
Yeah Diogo that was my point when the other person asked for nuke to
default to all the cores including Virtual. The was pointed to some
article on arse technica and was just like NO WAY so I tested it on real
comps. It was your video I believe on qmaster that really made me
question what they
Didn't realize obj was ascii. Useful to know.
Thanks Deke.
R
On Feb 3, 2012 8:52 AM, Deke Kincaid dekekinc...@gmail.com wrote:
obj files are ascii text. You can go in and adjust the uv's by hand
in a text editor.
IE, a nuke cube which is 1x1, the UV's look like this:
vt 0.00 0.00
Houdini and a few other apps support writing binary ones. Most apps though
default to ASCII which is why large geo gets big fast.
-deke
On Feb 4, 2012, at 11:28, Ron Ganbar ron...@gmail.com wrote:
Didn't realize obj was ascii. Useful to know.
Thanks Deke.
R
On Feb 3, 2012 8:52 AM, Deke
Colin is right on the money -- Xbox Kinect can help you do this... the issue is
that you hit a limit with the resolution of the data you're capturing. However,
if you're technically inclined, you can put together several different
utilities that rely on OpenCV to create realtime depth maps
Thanks for the reply... super helpful. Does NukeX have similar functionality
for improving camera tracks?
Typos by iPhone
On Feb 4, 2012, at 5:22 AM, Julik Tarkhanov ju...@hecticelectric.nl wrote:
On 4 feb 2012, at 00:45, Bill Gilman wrote:
So I've got a camera track in SynthEyes, and