Re: [Nuke-users] VRay for nuke beta?

2014-08-26 Thread Peter Hartwig
I think it will at some point. The thinking is much the same in the two, but it also feels like the mindset of the user is respected... atomkraft, amazing as it is, tends to get pretty technical, where Vray for nuke, at least from the beta i've played with, is much more user friendly. Nuke does

Re: [Nuke-users] VRay for nuke beta?

2014-08-26 Thread Frank Rueter|OHUfx
it's also about being able to render your own helper passes for existing hero renders and ensure that filtering, motion blur etc. match On 26/08/14 21:32, Peter Hartwig wrote: I think it will at some point. The thinking is much the same in the two, but it also feels like the mindset of the

Re: [Nuke-users] VRay for nuke beta?

2014-08-26 Thread Elias Ericsson Rydberg
I'm not expecting nuke to handle vast amounts of geo, textures and lights, it's a compositor after all. But adding a tool to the swiss army knife that is nuke, sure is neat. I havn't seen vray for nuke in the flesh, can you import abc's, add materials and textures and precomp with a vrproxy of

[Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
Hi guys, I am having a problem with a brand new deca core machine (64GB RAM) that just won't render scripts with a SphericalTransform node. Nuke loads up, then sits there with 0 cpu load or memory consumption and nothing happens. Even my 4 year old laptop renders some frames - slowly, but it

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Michael Garrett
I may be wrong here, but I've actually seen something like this bug with some operations that require heavy filtering, I seem to remember it getting introduced with Nuke 8. I submitted a bug report to The Foundry with speed comparisons with Nuke 7. I first noticed it with STMap then

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
damn, that leaves me dead in the water. oh well, I guess I will just go to bed and be grateful for any frame I see in the morning On 27/08/14 01:31, Michael Garrett wrote: I may be wrong here, but I've actually seen something like this bug with some operations that require heavy filtering, I

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread matt estela
You're probably tried this, but maybe run multiple instances of nuke, each running a limited number of threads? It's how we run nuke jobs on the farm on our 8 and 16 core machines, limiting them to 4 cores from memory. On 26/08/2014 11:51 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: damn, that

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
yeah, I have tried runnign dealine jobs with only 2 and 4 threads each with absolutely no results. Then, when I set off a single manual command line render with all 10 cores (20 cpus) it produced a frame after several minutes. On 27/08/14 01:55, matt estela wrote: You're probably tried

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Jed Smith
I'm not sure if it's the same bug, but I have run into a similar problem with LensDistortion nodes when put inline with certain other nodes. Basically the image calculates extremely slowly, but if you break concatenation by putting a blur or grade above the LensDistortion node, it works as

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Michael Garrett
This prompted me to dig back and see my original bug report submitted around the time of 8.0v1 -although I haven't checked to see if this was fixed, and I didn't get sent a bug ID. The rest is a copy paste: I seem to have found a repeatable bug that affects the LensDistortion node under certain

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Nathan Rusch
I've reported a couple of issues that may be related as well, though they relate mostly to the Denoise2 node in Nuke 8. One is triggered by a LensDistortion node immediately following a Denoise2 node. Some artists here have had some luck inserting a node to attempt to break filter

Re: [Nuke-users] ACOS in Blink Script bugged.

2014-08-26 Thread Haarm-Pieter Duiker
Hey, This also works as a workaround. float acosWorkaround(float x) { return 3.14159f/2.f - asin(x); } Seems to be a little more reliable. HP On Mon, Jun 16, 2014 at 2:37 PM, Mads Lund madshl...@gmail.com wrote: A little headsup for people doing blink-scripts. The implementation of Acos

Re: [Nuke-users] cloud rendering anybody?

2014-08-26 Thread michael vorberg
http://variety.com/2014/biz/news/google-buys-visual-effects-firm-zync-1201290967/ google bought Zync 2014-08-18 11:52 GMT+02:00 Julik Tarkhanov ju...@hecticelectric.nl: It was very promising and it is very sad to see them go. I also wonder why. Wild guess is because this enforces “cost plus”

Re: [Nuke-users] cloud rendering anybody?

2014-08-26 Thread Michael Garrett
Wow, ok On 26 August 2014 17:12, michael vorberg pingkin...@googlemail.com wrote: http://variety.com/2014/biz/news/google-buys-visual-effects-firm-zync-1201290967/ google bought Zync 2014-08-18 11:52 GMT+02:00 Julik Tarkhanov ju...@hecticelectric.nl: It was very promising and it is

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
Thanks Jed, all my exrs are zip compressed and there is no concatenation upstream of the SphericalTransform in my script. Just installing Nuke 7 to see if that behaves any differnt On 27/08/14 03:00, Jed Smith wrote: I'm not sure if it's the same bug, but I have run into a similar problem

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
Ok, thanks everybody for chiming in here, very much appreciated!! I will give Nuke 7 a go and see if that's any different. I have had weird scenarios where a full tree using a SphericalTrnasform node in the middle of it rendered ok-ish, but when I tried to pre-render just the