Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-28 Thread Diogo Girondi
AM To: Nuke user discussion Subject: Re: [Nuke-users] OT: machine won't render SphericalTransform node This prompted me to dig back and see my original bug report submitted around the time of 8.0v1 -although I haven't checked to see if this was fixed, and I didn't get sent a bug ID

[Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
Hi guys, I am having a problem with a brand new deca core machine (64GB RAM) that just won't render scripts with a SphericalTransform node. Nuke loads up, then sits there with 0 cpu load or memory consumption and nothing happens. Even my 4 year old laptop renders some frames - slowly, but it

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Michael Garrett
I may be wrong here, but I've actually seen something like this bug with some operations that require heavy filtering, I seem to remember it getting introduced with Nuke 8. I submitted a bug report to The Foundry with speed comparisons with Nuke 7. I first noticed it with STMap then

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
damn, that leaves me dead in the water. oh well, I guess I will just go to bed and be grateful for any frame I see in the morning On 27/08/14 01:31, Michael Garrett wrote: I may be wrong here, but I've actually seen something like this bug with some operations that require heavy filtering, I

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread matt estela
You're probably tried this, but maybe run multiple instances of nuke, each running a limited number of threads? It's how we run nuke jobs on the farm on our 8 and 16 core machines, limiting them to 4 cores from memory. On 26/08/2014 11:51 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: damn, that

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
yeah, I have tried runnign dealine jobs with only 2 and 4 threads each with absolutely no results. Then, when I set off a single manual command line render with all 10 cores (20 cpus) it produced a frame after several minutes. On 27/08/14 01:55, matt estela wrote: You're probably tried

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Jed Smith
I'm not sure if it's the same bug, but I have run into a similar problem with LensDistortion nodes when put inline with certain other nodes. Basically the image calculates extremely slowly, but if you break concatenation by putting a blur or grade above the LensDistortion node, it works as

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Michael Garrett
This prompted me to dig back and see my original bug report submitted around the time of 8.0v1 -although I haven't checked to see if this was fixed, and I didn't get sent a bug ID. The rest is a copy paste: I seem to have found a repeatable bug that affects the LensDistortion node under certain

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Nathan Rusch
more than they fix. -Nathan From: Michael Garrett Sent: Tuesday, August 26, 2014 8:35 AM To: Nuke user discussion Subject: Re: [Nuke-users] OT: machine won't render SphericalTransform node This prompted me to dig back and see my original bug report submitted around the time of 8.0v1 -although

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
Thanks Jed, all my exrs are zip compressed and there is no concatenation upstream of the SphericalTransform in my script. Just installing Nuke 7 to see if that behaves any differnt On 27/08/14 03:00, Jed Smith wrote: I'm not sure if it's the same bug, but I have run into a similar problem

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
*To:* Nuke user discussion mailto:nuke-users@support.thefoundry.co.uk *Subject:* Re: [Nuke-users] OT: machine won't render SphericalTransform node This prompted me to dig back and see my original bug report submitted around the time of 8.0v1 -although I haven't checked to see if this was fixed