Re: [Nuke-users] Redcine-X VS Nuke

2011-12-28 Thread Ron Ganbar
Subject: Re: [Nuke-users] Redcine-X VS Nuke 1.0 is half float if it encoded half float and clamp to 1.0 Sent from myTouch 4G - Reply message - From: Deke Kincaid dekekinc...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Subject: [Nuke

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-27 Thread Matt Plec
From: randyslit...@gmail.com randyslit...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Tuesday, 20 December 2011, 20:24 Subject: Re: [Nuke-users] Redcine-X VS Nuke 1.0 is half float if it encoded half float

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-21 Thread Ron Ganbar
December 2011, 20:24 Subject: Re: [Nuke-users] Redcine-X VS Nuke 1.0 is half float if it encoded half float and clamp to 1.0 Sent from myTouch 4G - Reply message - From: Deke Kincaid dekekinc...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-21 Thread Randy Little
discussion nuke-users@support.thefoundry.co.uk Sent: Tuesday, 20 December 2011, 20:24 Subject: Re: [Nuke-users] Redcine-X VS Nuke 1.0 is half float if it encoded half float and clamp to 1.0 Sent from myTouch 4G - Reply message - From: Deke Kincaid dekekinc...@gmail.com

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-21 Thread Ron Ganbar
@support.thefoundry.co.uk Sent: Tuesday, 20 December 2011, 20:24 Subject: Re: [Nuke-users] Redcine-X VS Nuke 1.0 is half float if it encoded half float and clamp to 1.0 Sent from myTouch 4G - Reply message - From: Deke Kincaid dekekinc...@gmail.com To: Nuke user

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Ron Ganbar
Thanks for this Deke. The settings are all the same, but looking at the Nuke Viewer set to sRGB, I see a very washed out image - what I would normally consider a Cineon looking image. Looking at the Redcine-X viewer it looks correct. Any ideas? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Ben Dickson
The .r3d will output an sRGB'ish image, assuming you select RedColor2 etc in the gamma settings So, the viewer-process means you are apply a linear-to-sRGB node to the already-sRGB image, so it looks washed out Ideally you would select the linear-light gamma-setting, do comp'y stuff then apply

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Deke Kincaid
I forgot to mention that It all depends what file format your outputting. If your outputting to dpx or tiff then set the decode colorspace/gamma curve the same as RedcineX but in the write node set the colorspace to linear. While working with the R3d though, the viewer will look different from

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Simon Björk
I might be misunderstanding you, but why the srgb2lin conversion? RedcineX only outputs linear exrs so as far as I know you shouldn't use any colorspace convertions in Nuke if you chose that path. You can test this if you try different gamma curves in RedcineX and render to EXR. They should all

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Ron Ganbar
Hi guys, I have yet to try your suggestions (on a different job this morning), but just to explain - I'm not talking about file output from Redcine-X - just what I see in the Viewer. Simon, I will try the setting combination you mentioned earlier tonight and will report back. Thanks all! Ron

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Ron Ganbar
Simon, your settings work a treat. I would love to know what's actually happening, though. What is Linear Half Float? What process is happening inside there? And finally, am I right in assuming that the output of the Read node is a linear image? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread randyslit...@gmail.com
1.0 is half float if it encoded half float and clamp to 1.0 Sent from myTouch 4G - Reply message - From: Deke Kincaid dekekinc...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Subject: [Nuke-users] Redcine-X VS Nuke Date: Tue, Dec 20, 2011 12:13 Last I knew

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Howard Jones
From: randyslit...@gmail.com randyslit...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Tuesday, 20 December 2011, 20:24 Subject: Re: [Nuke-users] Redcine-X VS Nuke 1.0 is half float if it encoded half float and clamp to 1.0 Sent from myTouch 4G

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Randy Little
From: randyslit...@gmail.com randyslit...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Tuesday, 20 December 2011, 20:24 Subject: Re: [Nuke-users] Redcine-X VS Nuke 1.0 is half float if it encoded half float and clamp to 1.0 Sent from myTouch 4G

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Randy Little
...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Tuesday, 20 December 2011, 20:24 Subject: Re: [Nuke-users] Redcine-X VS Nuke 1.0 is half float if it encoded half float and clamp to 1.0 Sent from myTouch 4G - Reply message - From: Deke Kincaid

[Nuke-users] Redcine-X VS Nuke

2011-12-19 Thread Ron Ganbar
Hi all, I don't have a lot of experience with converting R3D files, but I so far did it with Nuke and was pretty happy with the result. However, a director, who is technically minded, just told me that when he takes something into Redcine-X and without changing the color at all he gets something

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-19 Thread Deke Kincaid
First, try hitting the Metadata button in the read node. That should make it grab the right color settings. If not you can match the same settings in Nuke as the one he has in RedcineX (they should all be named the same). Also make sure your using Nuke 6.3v5 because it includes RedGamma2 and