On 21 April 2012 08:34, David Gowers (kampu) 00a...@gmail.com wrote:
On Sat, Apr 21, 2012 at 3:26 AM, Ralph Versteegen teeem...@gmail.com wrote:
I found this pretty confusing too, and I'm still not entirely
comfortable working with remotes.
But I'll point out (though this is getting
On 24 April 2012 22:45, Mike Caron caron.m...@gmail.com wrote:
On Tue, Apr 24, 2012 at 4:41 AM, David Gowers (kampu) 00a...@gmail.com
wrote:
On Tue, Apr 24, 2012 at 2:42 PM, Seth Hetu seth.h...@gmail.com wrote:
Huh, I never knew that Python included the newlines and spaces in
multi-line
On 27 April 2012 02:31, James Paige b...@hamsterrepublic.com wrote:
On Fri, Apr 27, 2012 at 02:19:35AM +1200, Ralph Versteegen wrote:
On 27 April 2012 02:10, James Paige b...@hamsterrepublic.com wrote:
On Thu, Apr 26, 2012 at 4:05 AM, Ralph Versteegen teeem...@gmail.com
wrote:
On 26 April
On 27 April 2012 10:55, James Paige b...@hamsterrepublic.com wrote:
On Thu, Apr 26, 2012 at 3:26 PM, James Paige b...@hamsterrepublic.com wrote:
On Thu, Apr 26, 2012 at 03:17:47PM -0700, subvers...@hamsterrepublic.com
wrote:
james
2012-04-26 15:17:47 -0700 (Thu, 26 Apr 2012)
210
Prompt to
On 28 April 2012 02:48, James Paige b...@hamsterrepublic.com wrote:
On Sat, Apr 28, 2012 at 02:38:39AM +1200, Ralph Versteegen wrote:
On 28 April 2012 02:23, James Paige b...@hamsterrepublic.com wrote:
On Fri, Apr 27, 2012 at 06:11:36PM +1200, Ralph Versteegen wrote:
On 27 April 2012 10:55
On 28 April 2012 03:14, James Paige b...@hamsterrepublic.com wrote:
On Fri, Apr 27, 2012 at 05:40:41AM +1200, Ralph Versteegen wrote:
On 27 April 2012 04:13, James Paige b...@hamsterrepublic.com wrote:
On Thu, Apr 26, 2012 at 08:35:53AM -0700, Jay Tennant wrote:
From: Ralph Versteegen teeem
On 12 May 2012 06:31, James Paige b...@hamsterrepublic.com wrote:
I just noticed that it has been just over a year since the last stable
release.
I think the nightlies are pretty stable right now, how about we do the
next stable release soon?
I know there was more new stuff we wanted to get
I've been working on a crude nohrio program to import and export data
(enemies, heroes, attacks, items, textboxes) to csv files. It's
totally generic, working by inspecting the fields of the lump's dtype,
but there weren't any other interesting lumps to handle (aside from
shop items, but nohrio
On 14 May 2012 18:36, David Gowers (kampu) 00a...@gmail.com wrote:
Hi TeeEmCee,
On Mon, May 14, 2012 at 3:37 PM, Ralph Versteegen teeem...@gmail.com wrote:
I've been working on a crude nohrio program to import and export data
(enemies, heroes, attacks, items, textboxes) to csv files. It's
On 14 May 2012 23:40, David Gowers (kampu) 00a...@gmail.com wrote:
On Mon, May 14, 2012 at 5:27 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 14 May 2012 18:36, David Gowers (kampu) 00a...@gmail.com wrote:
I think that must be a Windows-only constraint. I can memmap with any
offset and any
On 19 May 2012 09:48, James Paige b...@hamsterrepublic.com wrote:
On Fri, May 18, 2012 at 02:41:36PM -0700, subvers...@hamsterrepublic.com
wrote:
james
2012-05-18 14:41:36 -0700 (Fri, 18 May 2012)
283
A copy of OHRRPGCE-game.app will check Contents/Resources/bundledgame
to find the name of
On 20 May 2012 03:56, Ralph Versteegen teeem...@gmail.com wrote:
On 19 May 2012 09:48, James Paige b...@hamsterrepublic.com wrote:
On Fri, May 18, 2012 at 02:41:36PM -0700, subvers...@hamsterrepublic.com
wrote:
james
2012-05-18 14:41:36 -0700 (Fri, 18 May 2012)
283
A copy of OHRRPGCE
On 18 May 2012 13:13, David Gowers (kampu) 00a...@gmail.com wrote:
On Fri, May 18, 2012 at 1:18 AM, Ralph Versteegen teeem...@gmail.com wrote:
One thing I'd like to mention at this point is that some parts of
ndarray subclassing are non-obvious; for instance recarray-style
access
On 20 May 2012 12:36, James Paige b...@hamsterrepublic.com wrote:
On Sat, May 19, 2012 at 05:26:32PM -0700, James Paige wrote:
On Sun, May 20, 2012 at 03:57:38AM +1200, Ralph Versteegen wrote:
On 20 May 2012 03:56, Ralph Versteegen teeem...@gmail.com wrote:
On 19 May 2012 09:48, James Paige
On 23 May 2012 05:27, Adam Perry arpe...@gmail.com wrote:
The documentation for this really needs to change. The description
says that it returns the number of copies of an NPC, but the example
script shows that it returns the number of copies minus one,
No it doesn't, the example is wrong.
On 23 May 2012 05:52, Mike Caron caron.m...@gmail.com wrote:
On Tue, May 22, 2012 at 1:39 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 23 May 2012 05:27, Adam Perry arpe...@gmail.com wrote:
The documentation for this really needs to change. The description
says that it returns the number
On 22 May 2012 08:51, James Paige b...@hamsterrepublic.com wrote:
On Mon, May 21, 2012 at 01:09:40PM -0700, subvers...@hamsterrepublic.com
wrote:
james
2012-05-21 13:09:40 -0700 (Mon, 21 May 2012)
315
Add Export Mac OS X App Bundle to the distribute game menu
This produces a working app,
On 23 May 2012 13:39, subvers...@hamsterrepublic.com wrote:
james
2012-05-22 18:39:36 -0700 (Tue, 22 May 2012)
165
Fix Export Mac OS X App Bundle to use the tarball instead of the zip
(I still have not tested what happens to the symlinks when the tarball is
extracted on Windows)
---
U
On 27 May 2012 12:37, James Paige b...@hamsterrepublic.com wrote:
On Wednesday, May 23, 2012, Ralph Versteegen teeem...@gmail.com wrote:
On 23 May 2012 13:39, subvers...@hamsterrepublic.com wrote:
james
2012-05-22 18:39:36 -0700 (Tue, 22 May 2012)
165
Fix Export Mac OS X App Bundle to use
On 2 June 2012 19:25, David Gowers (kampu) 00a...@gmail.com wrote:
On Sat, Jun 2, 2012 at 6:43 AM, James Paige b...@hamsterrepublic.com wrote:
Actually, I can't believe I missed this before, but it looks like ALL
files 4096 bytes are affected. The filenames that have smaller sizes
that were
On 3 June 2012 05:28, James Paige b...@hamsterrepublic.com wrote:
On Sat, Jun 02, 2012 at 09:45:55PM +1200, Ralph Versteegen wrote:
On 2 June 2012 19:25, David Gowers (kampu) 00a...@gmail.com wrote:
On Sat, Jun 2, 2012 at 6:43 AM, James Paige b...@hamsterrepublic.com
wrote:
Actually, I
On 3 June 2012 06:21, James Paige b...@hamsterrepublic.com wrote:
On Sat, Jun 02, 2012 at 11:16:05AM -0700, James Paige wrote:
On Sun, Jun 03, 2012 at 05:40:50AM +1200, Ralph Versteegen wrote:
On 3 June 2012 05:28, James Paige b...@hamsterrepublic.com wrote:
On Sat, Jun 02, 2012 at 09:45
On 9 June 2012 09:01, subvers...@hamsterrepublic.com wrote:
james
2012-06-08 14:01:25 -0700 (Fri, 08 Jun 2012)
202
Use an incredibly simple and crude alternate random number generator just for
frame_dissolve()
This avoids messing up the state of the mersenne twister, and is good
enough
On 9 June 2012 11:33, subvers...@hamsterrepublic.com wrote:
teeemcee
2012-06-08 16:33:05 -0700 (Fri, 08 Jun 2012)
55
Fix random() script function (r5214 broke ranges 231)
*2^31
---
U wip/hsinterpreter.bas
___
Ohrrpgce mailing list
...@hamsterrepublic.com wrote:
On Sat, Jun 09, 2012 at 10:36:46AM +1200, Ralph Versteegen wrote:
On 9 June 2012 09:01, subvers...@hamsterrepublic.com wrote:
james
2012-06-08 14:01:25 -0700 (Fri, 08 Jun 2012)
202
Use an incredibly simple and crude alternate random number generator just
Fixed the Mac OSX bug. It seems that on BSD-derived systems, setvbuf
can move the file position. Technically FB is violating the standard
by not immediately calling setvbuf before doing any other file
operations, but there are so many fopen calls that I opted to just add
an fseek to correct the
On 12 June 2012 03:51, James Paige b...@hamsterrepublic.com wrote:
On Tue, Jun 12, 2012 at 12:50:32AM +1200, Ralph Versteegen wrote:
Fixed the Mac OSX bug. It seems that on BSD-derived systems, setvbuf
can move the file position. Technically FB is violating the standard
by not immediately
On 12 June 2012 12:53, James Paige b...@hamsterrepublic.com wrote:
I haven't checked yet whether the freeze on upgrading songdata.bin in
certain old games is also fixed now.
Do you remember any specific games? Or was it just any really old game
with songs?
On 16 June 2012 10:59, James Paige b...@hamsterrepublic.com wrote:
Alectormancy is now secretly released. I haven't had time to update
anything on the wiki, not even the downloads page, but the stable
downloads links now do indeed point to the alectormancy files.
It might be hours, or even a
On 18 July 2012 09:52, subvers...@hamsterrepublic.com wrote:
james
2012-07-17 14:52:04 -0700 (Tue, 17 Jul 2012)
297
Add a script that creates ohrrpgce-mac-minimal-linkless.tar.gz based on
ohrrpgce-mac-minimal.tar.gz
The resulting file is over 300% larger, but this seems to be the only
On 19 July 2012 01:21, Ralph Versteegen teeem...@gmail.com wrote:
On 18 July 2012 09:52, subvers...@hamsterrepublic.com wrote:
james
2012-07-17 14:52:04 -0700 (Tue, 17 Jul 2012)
297
Add a script that creates ohrrpgce-mac-minimal-linkless.tar.gz based on
ohrrpgce-mac-minimal.tar.gz
On 19 July 2012 02:18, James Paige b...@hamsterrepublic.com wrote:
On Thu, Jul 19, 2012 at 01:21:27AM +1200, Ralph Versteegen wrote:
On 18 July 2012 09:52, subvers...@hamsterrepublic.com wrote:
james
2012-07-17 14:52:04 -0700 (Tue, 17 Jul 2012)
297
Add a script that creates ohrrpgce-mac
On 19 July 2012 03:41, James Paige b...@hamsterrepublic.com wrote:
On Thu, Jul 19, 2012 at 03:18:54AM +1200, Ralph Versteegen wrote:
On 19 July 2012 02:18, James Paige b...@hamsterrepublic.com wrote:
On Thu, Jul 19, 2012 at 01:21:27AM +1200, Ralph Versteegen wrote:
On 18 July 2012 09:52
On 18 July 2012 09:52, subvers...@hamsterrepublic.com wrote:
james
2012-07-17 14:52:04 -0700 (Tue, 17 Jul 2012)
297
Add a script that creates ohrrpgce-mac-minimal-linkless.tar.gz based on
ohrrpgce-mac-minimal.tar.gz
The resulting file is over 300% larger, but this seems to be the only
On 4 August 2012 13:19, subvers...@hamsterrepublic.com wrote:
james
2012-08-03 18:19:08 -0700 (Fri, 03 Aug 2012)
92
Remove -lang deprecated from the scons build system.
Everything is now built using -lang fb
---
U wip/SConscript
U wip/allmodex.bas
U wip/backends.bas
U
I'm currently working on some interpreter improvements so that we can
add script hooks, where the engine calls a script in immediate
mode and receives the script's return value. In immediate mode a
script may not do anything that causes a wait or other user
interaction such as opening a menu. It's
On 7 August 2012 03:39, James Paige b...@hamsterrepublic.com wrote:
On Mon, Aug 06, 2012 at 11:26:30PM +1200, Ralph Versteegen wrote:
I'm currently working on some interpreter improvements so that we can
add script hooks, where the engine calls a script in immediate
mode and receives
On 8 August 2012 07:52, James Paige b...@hamsterrepublic.com wrote:
script, atlevel hook, level, at 0, at 99, hero id, stat number, begin
if (level = 0) then (
return ((.8 + level / 50) * level * ((at 99 -- at 0) / 275.222) + at 0 +
.1)
)
end
Wait, I think I got it:
script,
On 8 August 2012 14:28, James Paige b...@hamsterrepublic.com wrote:
On Tue, Aug 07, 2012 at 07:00:16PM -0700, subvers...@hamsterrepublic.com
wrote:
teeemcee
2012-08-07 19:00:16 -0700 (Tue, 07 Aug 2012)
72
hsinterpreter: Add killtopscript function. Also rename stread to ststart
I am
On 10 August 2012 02:12, James Paige b...@hamsterrepublic.com wrote:
On Wed, Aug 08, 2012 at 02:40:47PM +1200, Ralph Versteegen wrote:
On 8 August 2012 14:28, James Paige b...@hamsterrepublic.com wrote:
On Tue, Aug 07, 2012 at 07:00:16PM -0700, subvers...@hamsterrepublic.com
wrote
On 16 August 2012 04:57, subvers...@hamsterrepublic.com wrote:
james
2012-08-15 09:57:03 -0700 (Wed, 15 Aug 2012)
105
When browsing for scripts, you can now type more than just the first letter
to jump to a script by name.
---
U wip/customsubs.bas
U wip/ohrhelp/scriptbrowse.txt
U
On 17 August 2012 05:23, subvers...@hamsterrepublic.com wrote:
james
2012-08-16 10:23:17 -0700 (Thu, 16 Aug 2012)
111
Update stun and mute every 18 ticks instead of every 19 ticks,
since that is closer to the old 18.2 tick rate.
---
U wip/bmod.bas
Why not just use 18.3 ticks?
Also, I
On 28 August 2012 04:20, James Paige b...@hamsterrepublic.com wrote:
I think we looked at -- and got so distracted by our despair that we
forgot about and ;)
---
James
I've been thinking about about -- too. What we could do is to
interpret - and -- as minus, and -whitespace- as minus a
On 28 August 2012 04:44, James Paige b...@hamsterrepublic.com wrote:
On Tue, Aug 28, 2012 at 04:29:34AM +1200, Ralph Versteegen wrote:
On 28 August 2012 04:20, James Paige b...@hamsterrepublic.com wrote:
I think we looked at -- and got so distracted by our despair that we
forgot about
On 29 August 2012 09:20, Kizul Emeraldfire kizulemeraldf...@gmail.com wrote:
On Tue, Aug 28, 2012 at 3:22 PM, subvers...@hamsterrepublic.com wrote:
teeemcee
2012-08-28 13:22:50 -0700 (Tue, 28 Aug 2012)
18
Add microseconds
---
U wip/docs/plotdict.xml
U wip/plotscr.hsd
U
James and I were discussing this the other week in IRC, and I meant to
send a small note to the mailing list for comments.
I finally agreed that just measuring all animation delays in plain
ticks, rather than milliseconds or 18ths of a second (idealised
ticks) would work fine. Here's the plan
On 30 August 2012 02:25, James Paige b...@hamsterrepublic.com wrote:
On Wed, Aug 29, 2012 at 11:25:07PM +1200, Ralph Versteegen wrote:
James and I were discussing this the other week in IRC, and I meant to
send a small note to the mailing list for comments.
I finally agreed that just
On 30 August 2012 05:25, James Paige b...@hamsterrepublic.com wrote:
On Thu, Aug 30, 2012 at 05:09:26AM +1200, Ralph Versteegen wrote:
On 30 August 2012 02:25, James Paige b...@hamsterrepublic.com wrote:
On Wed, Aug 29, 2012 at 11:25:07PM +1200, Ralph Versteegen wrote:
James and I were
On 30 August 2012 05:36, Ralph Versteegen teeem...@gmail.com wrote:
On 30 August 2012 05:25, James Paige b...@hamsterrepublic.com wrote:
On Thu, Aug 30, 2012 at 05:09:26AM +1200, Ralph Versteegen wrote:
On 30 August 2012 02:25, James Paige b...@hamsterrepublic.com wrote:
On Wed, Aug 29, 2012
On 31 August 2012 07:12, subvers...@hamsterrepublic.com wrote:
teeemcee
2012-08-30 12:12:28 -0700 (Thu, 30 Aug 2012)
231
Attack Damage Settings editor redesign. Damage calculation preview, settings
and bitsets dynamically hidden. Some stuff moved.
Also mixed in is some minor flexmenu
On 1 September 2012 23:01, Ralph Versteegen teeem...@gmail.com wrote:
I was going to get rid of the awful % based attacks damage instead of
set bitset and replace it with two new Damage Math settings (% of max
target stat and % of current target stat) when I realised that doing
so would
On 2 September 2012 01:33, James Paige b...@hamsterrepublic.com wrote:
On Sat, Sep 01, 2012 at 11:01:56PM +1200, Ralph Versteegen wrote:
I was going to get rid of the awful % based attacks damage instead of
set bitset and replace it with two new Damage Math settings (% of max
target stat
On 11 September 2012 03:58, James Paige b...@hamsterrepublic.com wrote:
On Mon, Sep 10, 2012 at 08:33:00AM -0700, subvers...@hamsterrepublic.com
wrote:
teeemcee
2012-09-10 08:33:00 -0700 (Mon, 10 Sep 2012)
221
When adding a new hero, enemy, attack or shop, you can copy an existing one
On 18 September 2012 09:02, subvers...@hamsterrepublic.com wrote:
james
2012-09-17 14:02:34 -0700 (Mon, 17 Sep 2012)
64
Fix detection of absolute paths to allow unc paths to RPG files
---
U wip/game.bas
You should instead fix is_absolute_path, absolute_path, and all the
other path
On 19 September 2012 02:04, James Paige b...@hamsterrepublic.com wrote:
On Tue, Sep 18, 2012 at 08:49:13PM +1200, Ralph Versteegen wrote:
On 18 September 2012 09:02, subvers...@hamsterrepublic.com wrote:
james
2012-09-17 14:02:34 -0700 (Mon, 17 Sep 2012)
64
Fix detection of absolute
On 29 September 2012 00:38, David Gowers 00a...@gmail.com wrote:
Hi TMC,
On Fri, Sep 28, 2012 at 8:14 PM, Ralph Versteegen teeem...@gmail.com wrote:
I think this is mostly a pretty nice API. I like the multiple node name
arguments to __getitem__, and node.take.
The close method could just
On 29 September 2012 05:01, James Paige b...@hamsterrepublic.com wrote:
On Fri, Sep 28, 2012 at 09:50:48AM -0700, James Paige wrote:
On Fri, Sep 28, 2012 at 09:26:38AM -0700, subvers...@hamsterrepublic.com
wrote:
teeemcee
2012-09-28 09:26:38 -0700 (Fri, 28 Sep 2012)
61
Support relative
On 29 September 2012 05:12, James Paige b...@hamsterrepublic.com wrote:
On Sat, Sep 29, 2012 at 05:05:42AM +1200, Ralph Versteegen wrote:
On 29 September 2012 05:01, James Paige b...@hamsterrepublic.com wrote:
On Fri, Sep 28, 2012 at 09:50:48AM -0700, James Paige wrote:
On Fri, Sep 28, 2012
On 29 September 2012 05:44, James Paige b...@hamsterrepublic.com wrote:
On Sat, Sep 29, 2012 at 05:37:50AM +1200, Ralph Versteegen wrote:
On 29 September 2012 05:12, James Paige b...@hamsterrepublic.com wrote:
On Sat, Sep 29, 2012 at 05:05:42AM +1200, Ralph Versteegen wrote:
On 29 September
On 29 September 2012 18:23, David Gowers 00a...@gmail.com wrote:
Good idea CCing the list, I initially thought it was a topic of
limited general relevance, but I realized at least Mike might also
have something to say here..
On Sat, Sep 29, 2012 at 2:31 AM, Ralph Versteegen teeem
On 30 September 2012 19:48, David Gowers 00a...@gmail.com wrote:
On Sun, Sep 30, 2012 at 12:20 AM, Ralph Versteegen teeem...@gmail.com wrote:
On 29 September 2012 18:23, David Gowers 00a...@gmail.com wrote:
Good idea CCing the list, I initially thought it was a topic of
limited general
On 1 October 2012 06:01, subvers...@hamsterrepublic.com wrote:
teeemcee
2012-09-30 10:01:49 -0700 (Sun, 30 Sep 2012)
875
During upgrade correct counts of menus, menu items, maps, master palettes and
(partially) attacks
There were two bugs plaguing the menus.bin lump:
-Firstly, the record
On 2 October 2012 05:09, James Paige b...@hamsterrepublic.com wrote:
On Sun, Sep 30, 2012 at 10:01:44AM -0700, subvers...@hamsterrepublic.com
wrote:
teeemcee
2012-09-30 10:01:44 -0700 (Sun, 30 Sep 2012)
118
shorten_to_left and shorten_to_right functions, which are ready for use with
On 2 October 2012 04:55, James Paige b...@hamsterrepublic.com wrote:
For a while I have been wanting a script trigger for when a menu is
opened, but I haven't implemented it because I have some doubts about
how it should work.
Should it be a global script trigger for when the user presses the
On 11 October 2012 22:13, subvers...@hamsterrepublic.com wrote:
teeemcee
2012-10-11 02:13:19 -0700 (Thu, 11 Oct 2012)
736
Recompile SDL_mixer.dll with loop points enabled in mikmod.
Otherwise identical to previous Windows build. I should do a proper
build of 1.2.12 rather than this build
On 23 October 2012 00:28, subvers...@hamsterrepublic.com wrote:
teeemcee
2012-10-22 04:28:35 -0700 (Mon, 22 Oct 2012)
64
Add macsdk option to SConscript, to target previous OSX versions
---
U wip/SConscript
James, to compile for OS X 10.4+, change the following lines in distrib-mac.sh:
On 23 October 2012 00:45, Ralph Versteegen teeem...@gmail.com wrote:
On 23 October 2012 00:28, subvers...@hamsterrepublic.com wrote:
teeemcee
2012-10-22 04:28:35 -0700 (Mon, 22 Oct 2012)
64
Add macsdk option to SConscript, to target previous OSX versions
---
U wip/SConscript
James
On 23 October 2012 03:14, James Paige b...@hamsterrepublic.com wrote:
On Tue, Oct 23, 2012 at 12:45:12AM +1300, Ralph Versteegen wrote:
On 23 October 2012 00:28, subvers...@hamsterrepublic.com wrote:
teeemcee
2012-10-22 04:28:35 -0700 (Mon, 22 Oct 2012)
64
Add macsdk option
On 2 November 2012 04:41, James Paige b...@hamsterrepublic.com wrote:
On Thu, Nov 01, 2012 at 08:22:23AM -0700, subvers...@hamsterrepublic.com
wrote:
james
2012-11-01 08:22:23 -0700 (Thu, 01 Nov 2012)
64
Enemies doing on-death bequest attacks should not be targetable
This feature is not
On 2 November 2012 11:00, James Paige b...@hamsterrepublic.com wrote:
On Fri, Nov 02, 2012 at 10:31:26AM +1300, Ralph Versteegen wrote:
On 2 November 2012 04:41, James Paige b...@hamsterrepublic.com wrote:
On Thu, Nov 01, 2012 at 08:22:23AM -0700, subvers...@hamsterrepublic.com
wrote
On 21 November 2012 02:25, subvers...@hamsterrepublic.com wrote:
teeemcee
2012-11-20 05:25:21 -0800 (Tue, 20 Nov 2012)
246
Start drawing the root slice; added SliceTable.Backdrop slice
Several things such as textboxes are still not drawn using the slice tree, but
they can be added later.
On 21 November 2012 14:00, subvers...@hamsterrepublic.com wrote:
teeemcee
2012-11-20 17:00:01 -0800 (Tue, 20 Nov 2012)
386
Changes to textbox slice structure:
-Added textbox_root, textbox_text_box, textbox_choice_box,
textbox_portrait_box
lookup codes
textbox_box, not textbox_text_box
Opps! Giz pointed out this bug to me about a month ago, but I
completely forgot about it!
On 28 November 2012 05:58, subvers...@hamsterrepublic.com wrote:
james
2012-11-27 08:58:56 -0800 (Tue, 27 Nov 2012)
202
Fixed a bug with importing new backdrops and tilesets
which was introduced when
On 2 December 2012 14:08, subvers...@hamsterrepublic.com wrote:
james
2012-12-01 17:08:29 -0800 (Sat, 01 Dec 2012)
263
Beginning work on turn-based battle mode. (not usable yet)
Add genBattleMode
Add F6 debug key in battle to toggle Active/Turn modes
Minor formatting cleanup to Active mode
The base stat browser menu is neat!
A couple months ago I discussed improvements to damage calculation and
couldn't decide on handling max stats. I'm happy with the way you've
done this (though I think I'll split the attack stat up into two
field, eg. Attacker Max Stat and HP. That'll make it
Thank goodness! I dragged my feet long enough. I am going to add all
the other debug menus to this too.
On 6 December 2012 06:48, subvers...@hamsterrepublic.com wrote:
james
2012-12-05 09:48:25 -0800 (Wed, 05 Dec 2012)
378
Remove the F8 and F9 debug keys for manipulating gen() and gmap()
Since this will be the main debug key, perhaps I should change this to
something easier to find, like F2, and shuffle the other keys around a
bit. I wonder how many people use quick saving/loading.
On 8 December 2012 23:30, Ralph Versteegen teeem...@gmail.com wrote:
Thank goodness! I dragged my
. That way we could store base attack stat in
some slightly more structured way, rather than a list of sequential
magic numbers
---
James
On Sat, Dec 08, 2012 at 11:24:34PM +1300, Ralph Versteegen wrote:
The base stat browser menu is neat!
A couple months
On 9 December 2012 17:39, James Paige b...@hamsterrepublic.com wrote:
On Sat, Dec 08, 2012 at 08:38:06PM -0800, subvers...@hamsterrepublic.com
wrote:
james
2012-12-08 20:38:05 -0800 (Sat, 08 Dec 2012)
193
Create the heroes.reld lump
Currently contains nothing but names.
It is not read
Right, your options are either to nest a withnode inside the readnode,
or to just not use readnode at all (if you don't care about throwing
warnings about unhandled children. I think I put too much emphasis on
catching unhandled children).
By the way, the .default(0) is redundant here because the
Yes, that can be done. It was planned. Getting over my fear of
reloadbasic.py (though I wrote it recently enough that I remember
quite a bit, and being decently commented, it's just so dang complex)
and taking a look at it, it actually seems straight forward to
implement.
I remember now that
~hero.reld.nodename.integer
Could be translated to
CAST(NodePtr, hero.reld).nodename.integer
On Fri, Dec 21, 2012 at 04:54:45AM +1300, Ralph Versteegen wrote:
Yes, that can be done. It was planned. Getting over my fear of
reloadbasic.py (though I wrote it recently enough that I remember
On 21 December 2012 05:45, James Paige b...@hamsterrepublic.com wrote:
On Fri, Dec 21, 2012 at 05:34:48AM +1300, Ralph Versteegen wrote:
Type checking in nodespecs was another reason for wanting to be able
to see all Nodeptr declarations, but I don't think that's a good
reason, since I'd think
On 21 December 2012 06:18, subvers...@hamsterrepublic.com wrote:
teeemcee
2012-12-20 09:18:12 -0800 (Thu, 20 Dec 2012)
70
Fix crashes in get_hspeak_version in Windows when something goes wrong
---
U wip/subs2.bas
Ideally get_hspeak_version would not use SHELL at all on Windows,
because
On 22 December 2012 17:53, James Paige b...@hamsterrepublic.com wrote:
On Fri, Dec 21, 2012 at 08:07:20PM -0800, subvers...@hamsterrepublic.com
wrote:
james
2012-12-21 20:07:20 -0800 (Fri, 21 Dec 2012)
193
MenuDef now supports a .linespacing member to vertically scrunch or stretch
the
On 23 December 2012 06:42, James Paige b...@hamsterrepublic.com wrote:
I was thinking about adding a bitset in MenuDef to choose whether the
text is displayed flat or outline, and I was wondering doing this would
cause problems for future fancy font support? Would font selection
become a
On 24 December 2012 08:00, Ralph Versteegen teeem...@gmail.com wrote:
On 23 December 2012 06:42, James Paige b...@hamsterrepublic.com wrote:
I was thinking about adding a bitset in MenuDef to choose whether the
text is displayed flat or outline, and I was wondering doing this would
cause
On 21 December 2012 04:44, subvers...@hamsterrepublic.com wrote:
james
2012-12-20 07:44:46 -0800 (Thu, 20 Dec 2012)
204
Free the HeroDef's reload node in ClearHeroData instead of loadherodata
And make sure that hero data loading is calling ClearHeroData in the
appropriate places
Yay for
On 25 December 2012 02:41, subvers...@hamsterrepublic.com wrote:
teeemcee
2012-12-24 05:41:03 -0800 (Mon, 24 Dec 2012)
402
Fix reload Document leak in loadherodata, which prevented hero data from
being saved on Windows due to the open file.
I also removed an EXIT DO inside a READNODE; you
On 26 December 2012 04:56, subvers...@hamsterrepublic.com wrote:
james
2012-12-25 07:56:33 -0800 (Tue, 25 Dec 2012)
269
Increase RSAV version number to 3 because of the removal of the battle_menus
node
I should have done this as part of revision 5539
Saving your game with a current
On 25 December 2012 06:12, James Paige b...@hamsterrepublic.com wrote:
On Mon, Dec 24, 2012 at 08:00:34AM +1300, Ralph Versteegen wrote:
On 23 December 2012 06:42, James Paige b...@hamsterrepublic.com wrote:
I was thinking about adding a bitset in MenuDef to choose whether the
text
On 25 December 2012 05:59, James Paige b...@hamsterrepublic.com wrote:
On Mon, Dec 24, 2012 at 07:26:15AM +1300, Ralph Versteegen wrote:
On 22 December 2012 17:53, James Paige b...@hamsterrepublic.com wrote:
On Fri, Dec 21, 2012 at 08:07:20PM -0800, subvers...@hamsterrepublic.com
wrote
On 4 January 2013 07:36, James Paige b...@hamsterrepublic.com wrote:
On Thu, Jan 03, 2013 at 10:27:01AM -0800, Adam Perry wrote:
It seems like there are several things F12 won't actually screenshot. I'm
seeing issues with the following:
- Attempting to capture the equipment menu
On 8 January 2013 10:59, James Paige b...@hamsterrepublic.com wrote:
On Mon, Jan 07, 2013 at 01:54:32PM -0800, Adam Perry wrote:
Despite the four-digit number at the end of each screenshot, it seems to
stop saving them after 128. You aren't using a signed short int for that,
are you?
On 29 January 2013 10:08, Adam Perry arpe...@gmail.com wrote:
On Mon, Jan 28, 2013 at 12:58 PM, James Paige b...@hamsterrepublic.com
wrote:
On Mon, Jan 28, 2013 at 10:51:27AM -0800, Adam Perry wrote:
Playing Phantom Tactics on a newer executable has dredged up a few
inconsistencies:
-
once a minute.
On Tue, Jan 29, 2013 at 01:54:00AM +1300, Ralph Versteegen wrote:
Thinking about error levels a bit more. Should we always show a
visible error message if you do something which is clearly a bug but
might not cause a major problem? Maybe only in nightly builds? There's
the risk
On 23 October 2012 04:42, James Paige b...@hamsterrepublic.com wrote:
On Mon, Oct 22, 2012 at 08:36:27AM -0700, subvers...@hamsterrepublic.com
wrote:
james
2012-10-22 08:36:27 -0700 (Mon, 22 Oct 2012)
78
distrib-nightly-mac.sh accepts arguments and passes them on to distrib-mac.sh
I now
On 3 February 2013 14:55, James Paige b...@hamsterrepublic.com wrote:
On Sun, Feb 03, 2013 at 01:33:01PM +1300, Ralph Versteegen wrote:
On 2 February 2013 04:51, James Paige b...@hamsterrepublic.com wrote:
On Sat, Feb 02, 2013 at 02:15:16AM +1300, Ralph Versteegen wrote:
You wouldn't
On 29 January 2013 09:58, James Paige b...@hamsterrepublic.com wrote:
On Mon, Jan 28, 2013 at 10:51:27AM -0800, Adam Perry wrote:
- Rectangle widths support negative values.
This is probably not a bad thing. As far as I can tell, though,
rectangles do not and have never supported zero width
Thanks to a truly massive amount of work by dkl on the GCC backend in
the last few months amounting to practically a rewrite, the current FB
development version can now compile the OHR using the GCC backend! I
did encounter 6 bugs in the backend (4 of them new) though which I had
to work around.
901 - 1000 of 2833 matches
Mail list logo