Re: [Opensim-users] Script engine issue [listeners] (Karl Dreyer)<-Ferd Frederix

2015-06-05 Thread Damean Paolino
Thank you fred .. I appreciate your response.  I will have to dig into that
module and take a look at the code.  Confusing though ..   Not sure how
changing that parameter to 0 fixed the issue we were having.  Unless he does
in fact have that many listen keys per script ..  that would be insane but,
I guess not impossible.   The scripts belong to one of my residents so I
will inquire and continue to monitor closely the performance of the sim in
question.  

Thanks again,
Karl


-Original Message-
From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Fred Beckhusen
Sent: Friday, June 05, 2015 12:13 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners] (Karl
Dreyer)<-Ferd Frederix

The "max_listens_per_script" is the maximum number of listen keys,  which
are used as handles, and is not the number of listens arriving, which are
events.  The C# code that controls this is at line 560 of
WorldCommModule.cs. The number of currently open handles checked when the
server creates a llListen.   The server attempts to detect a re-opening of
the same listener, but if anything changes, such as the channel, it will add
a new listener to the script until it stops making them at the 65th.  I'd
take a close look at the scripts that are failing and make certain they are
properly using llListenRemove(handle).

Fred Beckhusen/Ferd Frederix


Message: 1
Date: Thu, 4 Jun 2015 14:41:03 -0500
From: "Karl Dreyer"
To:opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners]

  I don't believe that the setting is referencing the number of listeners in
a script.. but rather, the number of listen events per script .. i.e.
the number of times a script can execute the listen capture event ...
?based on the scenario it made sense because the scripts would work
perfectly for a random period of time, then a random subset of scripts would
just cease to function. ?I would imagine that is due to the fact that those
scripts had reached their limit ... so if the communications between prims
such as "server / client" prims (via llRegionSay) is very active; it could
conceivably hit the 64 limit.
?I will point out that all of this is hypothesis based on the behavior I've
seen and the reaction to the change I've made in the opensimdefaults.ini
file.

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Re: [Opensim-users] Script engine issue [listeners] (Karl Dreyer)<-Ferd Frederix

2015-06-05 Thread Fred Beckhusen

The "max_listens_per_script" is the maximum number of listen keys,  which are 
used as handles, and is not the number of listens arriving, which are events.  The C# 
code that controls this is at line 560 of WorldCommModule.cs. The number of currently 
open handles checked when the server creates a llListen.   The server attempts to detect 
a re-opening of the same listener, but if anything changes, such as the channel, it will 
add a new listener to the script until it stops making them at the 65th.  I'd take a 
close look at the scripts that are failing and make certain they are properly using 
llListenRemove(handle).

Fred Beckhusen/Ferd Frederix


Message: 1
Date: Thu, 4 Jun 2015 14:41:03 -0500
From: "Karl Dreyer"
To:opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners]

 I don't believe that the setting is referencing the number of listeners
in a script.. but rather, the number of listen events per script .. i.e.
the number of times a script can execute the listen capture event ...
?based on the scenario it made sense because the scripts would work
perfectly for a random period of time, then a random subset of scripts
would just cease to function. ?I would imagine that is due to the
fact that those scripts had reached their limit ... so if the
communications between prims such as "server / client" prims
(via llRegionSay) is very active; it could conceivably hit the 64 limit.
?I will point out that all of this is hypothesis based on the
behavior I've seen and the reaction to the change I've made in the
opensimdefaults.ini file.

___
Opensim-users mailing list
Opensim-users@opensimulator.org
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


Re: [Opensim-users] Script engine issue [listeners]

2015-06-04 Thread Karl Dreyer



I don't believe that the setting is referencing the number of listeners
in a script.. but rather, the number of listen events per script .. i.e.
the number of times a script can execute the listen capture event ...
 based on the scenario it made sense because the scripts would work
perfectly for a random period of time, then a random subset of scripts
would just cease to function.  I would imagine that is due to the
fact that those scripts had reached their limit ... so if the
communications between prims such as "server / client" prims
(via llRegionSay) is very active; it could conceivably hit the 64 limit.
 I will point out that all of this is hypothesis based on the
behavior I've seen and the reaction to the change I've made in the
opensimdefaults.ini file.
> I wonder why the scripts need so many
listens? I seldom have more than 1

> or

> 2.

>

> On Thu, Jun 4, 2015 at 9:40 AM, Karl Dreyer


> wrote:

>

>> OK, just to close the loop on this.

>>

>> After making the adjustments to the correct set of ini
files(ugh); the

>> issue appears to be resolved.

>>

>> it turns out, it wasn't the max_listens_per region.. but in fact
Was the

>> max_listens_per_script. The default is set to 64 (I believe). I
set it

>> to

>> 0 so as to not impose any limitations and Voilà ..
it's fixed!

>>

>> I want to thank everyone who took the time to respond... it is
much

>> appreciated!

>>

>> Kind Regards,

>> Karl

>>

>> >

>> >

>> >

>> > This dump is after the issue presents itself and it's not
showing any

>> > scripts waiting for load. That's what is really strange.
They

>> > all work perfectly for an underterminate amount of time
then, a random

>> > subset of them just stop.

>> > I will point out that when I adjusted

>> > the max_listens_per_script & max_listens_per_region,
I

>> > adjusted the ini files for a different region (smacks myself
in the

>> head)

>> > so I just finished adjusting the correct files and am not
restarting

>> the

>> > simulator. We'll see if that takes care of it.

>> > Also, what's

>> > the word on increasing the MaxThreads setting from 100 to
lets say

>> > 300 ... Could that setting be imposing some sort of
limitation and

>> > would adjusting it up cause any unexpected negative side

>> > effects?

>> > Kind Regards,

>> > Karl

>> >> Hi Karl,

>> >

>> >>

>> >

>> >> When this stops working, can you check the xengine
status in the

>> > console?

>> >

>> >> I see the results you have included here, but is this
before or

>> > after

>> >

>> >> the communication stops?

>> >

>> >>

>> >

>> >> We had a similar issue back in December on 3rd Rock Grid
and when

>> > things

>> >

>> >> stopped working, checking the xengine status would
always show

>> > scripts

>> >

>> >> waiting for load.

>> >

>> >> Can you see if this is the case for you? When this stops
working

>> > does

>> >

>> >> xengine status show scripts waiting for load?

>> >

>> >> If so, I can share the steps we took to correct our
issues which

>> > might

>> >

>> >> work for you as well.

>> >

>> >>

>> >

>> >> Additionally, which version of opensim are you
running?

>> >

>> >>

>> >

>> >> ~Butch

>> >

>> >>

>> >

>> >>

>> >

>> >> On 6/1/2015 11:35 AM, Karl Dreyer wrote:

>> >

>> >>>

>> >

>> >>> Hello everyone... I have a member that is
experiencing a

>> > strange

>> >

>> >>> issue. He has server and client modules (in world
prims using

>> >

>> >>> llRegionSay & llRegionSayTo to communicate
commands to

>> > "client"

>> >

>> >>> prims). When the simulator is restarted, all works
properly as

>> >

>> >>> expected BUT then, after what seems to be a random
length of time

>> > it

>> >

>> >>> seems that communcations on the sim cease to
function. i.e.

>> > It's

>> >

>> >>> almost as if the llRegionSay & llRegionSayTo
cease to work

>> > properly.

>> >

>> >>> the client prims aren't receiving the messages from
the

>> > servers.

>> >

>> >>> What makes this even more strange is that it doesn't
happen with

>> > all

>> >

>> >>> of them and the prims being effected is random.. in
other words,

>> > an

>> >

>> >>> hour after the sim is restarted (for example) a
subset of the

>> > servers

>> >

>> >>> are failing to properly send messages but the subset
of

>> > scripts

>> >

>> >>> effected seems to be different each time.

>> >

>> >>>

>> >

>> >>> I have had my resident go through and confirm that
channel

>> > settings

>> >

>> >>> are set correctly and that there is no channel
confusion or

>> > conflicts

>> >

>> >>> ... the scripts themselves seem to be OK. I also had
him test

>> > this

>> >

>> >>> system on a blank sim or a sim with considerably
less scripts and

>> > the

>> >

>> >>> system works flawlessly.

>> >

>> >>>

>> >

>> >>> My first thought was that there was an issue with
the listeners

>> > in the

>> >

>> >>> receiving prims and we're hitting some sort of
imposed limit to

>> > the

>> >

>> >>> number of listeners or listener events allo

Re: [Opensim-users] Script engine issue [listeners]

2015-06-04 Thread Dahlia Trimble
I wonder why the scripts need so many listens? I seldom have more than 1 or
2.

On Thu, Jun 4, 2015 at 9:40 AM, Karl Dreyer 
wrote:

> OK, just to close the loop on this.
>
> After making the adjustments to the correct set of ini files(ugh); the
> issue appears to be resolved.
>
> it turns out, it wasn't the max_listens_per region.. but in fact Was the
> max_listens_per_script.  The default is set to 64 (I believe).  I set it to
> 0 so as to not impose any limitations and Voilà .. it's fixed!
>
> I want to thank everyone who took the time to respond...  it is much
> appreciated!
>
> Kind Regards,
> Karl
>
> >
> >
> >
> > This dump is after the issue presents itself and it's not showing any
> > scripts waiting for load.  That's what is really strange.  They
> > all work perfectly for an underterminate amount of time then, a random
> > subset of them just stop.
> > I will point out that when I adjusted
> > the max_listens_per_script & max_listens_per_region, I
> > adjusted the ini files for a different region (smacks myself in the head)
> > so I just finished adjusting the correct files and am not restarting the
> > simulator.  We'll see if that takes care of it.
> > Also, what's
> > the word on increasing the MaxThreads setting from 100 to lets say
> > 300 ...  Could that setting be imposing some sort of limitation and
> > would adjusting it up cause any unexpected negative side
> > effects?
> > Kind Regards,
> > Karl
> >> Hi Karl,
> >
> >>
> >
> >> When this stops working, can you check the xengine status in the
> > console?
> >
> >> I see the results you have included here, but is this before or
> > after
> >
> >> the communication stops?
> >
> >>
> >
> >> We had a similar issue back in December on 3rd Rock Grid and when
> > things
> >
> >> stopped working, checking the xengine status would always show
> > scripts
> >
> >> waiting for load.
> >
> >> Can you see if this is the case for you? When this stops working
> > does
> >
> >> xengine status show scripts waiting for load?
> >
> >> If so, I can share the steps we took to correct our issues which
> > might
> >
> >> work for you as well.
> >
> >>
> >
> >> Additionally, which version of opensim are you running?
> >
> >>
> >
> >> ~Butch
> >
> >>
> >
> >>
> >
> >> On 6/1/2015 11:35 AM, Karl Dreyer wrote:
> >
> >>>
> >
> >>> Hello everyone... I have a member that is experiencing a
> > strange
> >
> >>> issue. He has server and client modules (in world prims using
> >
> >>> llRegionSay & llRegionSayTo to communicate commands to
> > "client"
> >
> >>> prims). When the simulator is restarted, all works properly as
> >
> >>> expected BUT then, after what seems to be a random length of time
> > it
> >
> >>> seems that communcations on the sim cease to function. i.e.
> > It's
> >
> >>> almost as if the llRegionSay & llRegionSayTo cease to work
> > properly.
> >
> >>> the client prims aren't receiving the messages from the
> > servers.
> >
> >>> What makes this even more strange is that it doesn't happen with
> > all
> >
> >>> of them and the prims being effected is random.. in other words,
> > an
> >
> >>> hour after the sim is restarted (for example) a subset of the
> > servers
> >
> >>> are failing to properly send messages but the subset of
> > scripts
> >
> >>> effected seems to be different each time.
> >
> >>>
> >
> >>> I have had my resident go through and confirm that channel
> > settings
> >
> >>> are set correctly and that there is no channel confusion or
> > conflicts
> >
> >>> ... the scripts themselves seem to be OK. I also had him test
> > this
> >
> >>> system on a blank sim or a sim with considerably less scripts and
> > the
> >
> >>> system works flawlessly.
> >
> >>>
> >
> >>> My first thought was that there was an issue with the listeners
> > in the
> >
> >>> receiving prims and we're hitting some sort of imposed limit to
> > the
> >
> >>> number of listeners or listener events allowed on a region. I
> > found
> >
> >>> in the OpenSimDefaults.ini file that there is in fact a
> >
> >>> max_listens_per_region setting and a max_listens_per_script
> > setting.
> >
> >>> My first inclination was that he was hitting one of these limits
> > so,
> >
> >>> I modified these settings to 0 so that the system would not
> > impose any
> >
> >>> limits and unfortunately, this did not fix the issue.
> >
> >>>
> >
> >>> Is there somewhere else in the ini files or hardcoded in the
> > simulator
> >
> >>> code itself where a limitation is being set? If not, what else
> > could
> >
> >>> be causing this behavior?
> >
> >>>
> >
> >>> Below is a dump of some of the relevant statistics for the region
> > in
> >
> >>> question. Any assistance would be greatly appreciated.
> >
> >>>
> >
> >>> CONNECTION STATISTICS
> >
> >>> Client logouts due to no data receive timeout: 0
> >
> >>> SAMPLE FRAME STATISTICS
> >
> >>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr
> >
> >>> ScrLPS
> >
> >>> 1.00 54 53.8 0.0 0 0 6623 0 1760
> >
> >>> 5
> >
> >>> PktsIn PktOut

Re: [Opensim-users] Script engine issue [listeners]

2015-06-04 Thread Karl Dreyer



OK, just to close the loop on this.
 
After making the
adjustments to the correct set of ini files(ugh); the issue appears to be
resolved.
it turns out, it
wasn't the max_listens_per region.. but in fact Was the
max_listens_per_script.  The default is set to 64 (I believe).
 I set it to 0 so as to not impose any limitations and Voilà .. it's
fixed!
I want to thank everyone who took the time to
respond...  it is much appreciated!
Kind Regards,

Karl
>

>

>

> This dump is after the issue presents itself and it's not showing
any

> scripts waiting for load.  That's what is really strange.
 They

> all work perfectly for an underterminate amount of time then, a
random

> subset of them just stop.

> I will point out that when I adjusted

> the max_listens_per_script & max_listens_per_region,
I

> adjusted the ini files for a different region (smacks myself in the
head)

> so I just finished adjusting the correct files and am not restarting
the

> simulator.  We'll see if that takes care of it.

> Also, what's

> the word on increasing the MaxThreads setting from 100 to lets
say

> 300 ...  Could that setting be imposing some sort of limitation
and

> would adjusting it up cause any unexpected negative side

> effects?

> Kind Regards,

> Karl

>> Hi Karl,

>

>>

>

>> When this stops working, can you check the xengine status in
the

> console?

>

>> I see the results you have included here, but is this before
or

> after

>

>> the communication stops?

>

>>

>

>> We had a similar issue back in December on 3rd Rock Grid and
when

> things

>

>> stopped working, checking the xengine status would always show

> scripts

>

>> waiting for load.

>

>> Can you see if this is the case for you? When this stops
working

> does

>

>> xengine status show scripts waiting for load?

>

>> If so, I can share the steps we took to correct our issues
which

> might

>

>> work for you as well.

>

>>

>

>> Additionally, which version of opensim are you running?

>

>>

>

>> ~Butch

>

>>

>

>>

>

>> On 6/1/2015 11:35 AM, Karl Dreyer wrote:

>

>>>

>

>>> Hello everyone... I have a member that is experiencing a

> strange

>

>>> issue. He has server and client modules (in world prims
using

>

>>> llRegionSay & llRegionSayTo to communicate commands to

> "client"

>

>>> prims). When the simulator is restarted, all works properly
as

>

>>> expected BUT then, after what seems to be a random length of
time

> it

>

>>> seems that communcations on the sim cease to function.
i.e.

> It's

>

>>> almost as if the llRegionSay & llRegionSayTo cease to
work

> properly.

>

>>> the client prims aren't receiving the messages from the

> servers.

>

>>> What makes this even more strange is that it doesn't happen
with

> all

>

>>> of them and the prims being effected is random.. in other
words,

> an

>

>>> hour after the sim is restarted (for example) a subset of
the

> servers

>

>>> are failing to properly send messages but the subset of

> scripts

>

>>> effected seems to be different each time.

>

>>>

>

>>> I have had my resident go through and confirm that channel

> settings

>

>>> are set correctly and that there is no channel confusion
or

> conflicts

>

>>> ... the scripts themselves seem to be OK. I also had him
test

> this

>

>>> system on a blank sim or a sim with considerably less scripts
and

> the

>

>>> system works flawlessly.

>

>>>

>

>>> My first thought was that there was an issue with the
listeners

> in the

>

>>> receiving prims and we're hitting some sort of imposed limit
to

> the

>

>>> number of listeners or listener events allowed on a region.
I

> found

>

>>> in the OpenSimDefaults.ini file that there is in fact a

>

>>> max_listens_per_region setting and a
max_listens_per_script

> setting.

>

>>> My first inclination was that he was hitting one of these
limits

> so,

>

>>> I modified these settings to 0 so that the system would
not

> impose any

>

>>> limits and unfortunately, this did not fix the issue.

>

>>>

>

>>> Is there somewhere else in the ini files or hardcoded in
the

> simulator

>

>>> code itself where a limitation is being set? If not, what
else

> could

>

>>> be causing this behavior?

>

>>>

>

>>> Below is a dump of some of the relevant statistics for the
region

> in

>

>>> question. Any assistance would be greatly appreciated.

>

>>>

>

>>> CONNECTION STATISTICS

>

>>> Client logouts due to no data receive timeout: 0

>

>>> SAMPLE FRAME STATISTICS

>

>>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm
AtvScr

>

>>> ScrLPS

>

>>> 1.00 54 53.8 0.0 0 0 6623 0 1760

>

>>> 5

>

>>> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt
OthrFt

>

>>> AgntFt

>

>>> ImgsFt

>

>>> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0

>

>>> 0.0

>

>>> MEMORY STATISTICS

>

>>> Heap allocated to OpenSim : 645 MB

>

>>> Last heap allocation rate : 0.323 MB/s

>

>>> Average heap allocation rate: 0.202 MB/s

>

>>> Process memory : 1270 MB

>

>

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Damean Paolino
Actually, it is definitely the listener that is failing.  The reason why I say 
that is because when the failure occurs; it doesn’t only effect the 
“server/client” prims.. but any script using a listener on the sim..  such as 
MLP’s ..  the menu comes up but the script never “hears” the reply.

 

From: opensim-users-boun...@opensimulator.org 
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Dahlia Trimble
Sent: Monday, June 01, 2015 3:21 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners]

 

Do you know whether it's the listener or the sender which is failing? Also, 
I've heard there are problems with llSleep() so if any of the scripts are using 
that it might be contributing to the problem.

 

On Mon, Jun 1, 2015 at 10:06 AM, BoneZ mailto:bo...@dogzhouse.com> > wrote:

Hi Karl,

I think since your xengine status results show you are only using 2 threads.. 
I'm not sure it would do you any good to increase max threads.

~Butch

 

On 6/1/2015 12:53 PM, Karl Dreyer wrote:

This dump is after the issue presents itself and it's not showing any scripts 
waiting for load.  That's what is really strange.  They all work perfectly for 
an underterminate amount of time then, a random subset of them just stop.

I will point out that when I adjusted the max_listens_per_script & 
max_listens_per_region, I adjusted the ini files for a different region (smacks 
myself in the head) so I just finished adjusting the correct files and am not 
restarting the simulator.  We'll see if that takes care of it.

Also, what's the word on increasing the MaxThreads setting from 100 to lets say 
300 ...  Could that setting be imposing some sort of limitation and would 
adjusting it up cause any unexpected negative side effects?

Kind Regards,

Karl

> Hi Karl,
>
> When this stops working, can you check the xengine status in the console?
> I see the results you have included here, but is this before or after
> the communication stops?
>
> We had a similar issue back in December on 3rd Rock Grid and when things
> stopped working, checking the xengine status would always show scripts
> waiting for load.
> Can you see if this is the case for you? When this stops working does
> xengine status show scripts waiting for load?
> If so, I can share the steps we took to correct our issues which might
> work for you as well.
>
> Additionally, which version of opensim are you running?
>
> ~Butch
>
>
> On 6/1/2015 11:35 AM, Karl Dreyer wrote:
>>
>> Hello everyone... I have a member that is experiencing a strange
>> issue. He has server and client modules (in world prims using
>> llRegionSay & llRegionSayTo to communicate commands to "client"
>> prims). When the simulator is restarted, all works properly as
>> expected BUT then, after what seems to be a random length of time it
>> seems that communcations on the sim cease to function. i.e. It's
>> almost as if the llRegionSay & llRegionSayTo cease to work properly.
>> the client prims aren't receiving the messages from the servers.
>> What makes this even more strange is that it doesn't happen with all
>> of them and the prims being effected is random.. in other words, an
>> hour after the sim is restarted (for example) a subset of the servers
>> are failing to properly send messages but the subset of scripts
>> effected seems to be different each time.
>>
>> I have had my resident go through and confirm that channel settings
>> are set correctly and that there is no channel confusion or conflicts
>> ... the scripts themselves seem to be OK. I also had him test this
>> system on a blank sim or a sim with considerably less scripts and the
>> system works flawlessly.
>>
>> My first thought was that there was an issue with the listeners in the
>> receiving prims and we're hitting some sort of imposed limit to the
>> number of listeners or listener events allowed on a region. I found
>> in the OpenSimDefaults.ini file that there is in fact a
>> max_listens_per_region setting and a max_listens_per_script setting.
>> My first inclination was that he was hitting one of these limits so,
>> I modified these settings to 0 so that the system would not impose any
>> limits and unfortunately, this did not fix the issue.
>>
>> Is there somewhere else in the ini files or hardcoded in the simulator
>> code itself where a limitation is being set? If not, what else could
>> be causing this behavior?
>>
>> Below is a dump of some of the relevant statistics for the region in
>> question. Any assistance would be greatly appreciated.
>>
>> CONNECTION STATISTICS
>> Client logouts

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Damean Paolino
It’s difficult to say…  I would think the ending behavior would be the same 
either way.  What I do know is when run on a different sim with zero or less 
scripts; the behavior is as expected.  I will have him check to see if he is 
using the llSleep command in his scripts.

 

 

 

From: opensim-users-boun...@opensimulator.org 
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Dahlia Trimble
Sent: Monday, June 01, 2015 3:21 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners]

 

Do you know whether it's the listener or the sender which is failing? Also, 
I've heard there are problems with llSleep() so if any of the scripts are using 
that it might be contributing to the problem.

 

On Mon, Jun 1, 2015 at 10:06 AM, BoneZ mailto:bo...@dogzhouse.com> > wrote:

Hi Karl,

I think since your xengine status results show you are only using 2 threads.. 
I'm not sure it would do you any good to increase max threads.

~Butch

 

On 6/1/2015 12:53 PM, Karl Dreyer wrote:

This dump is after the issue presents itself and it's not showing any scripts 
waiting for load.  That's what is really strange.  They all work perfectly for 
an underterminate amount of time then, a random subset of them just stop.

I will point out that when I adjusted the max_listens_per_script & 
max_listens_per_region, I adjusted the ini files for a different region (smacks 
myself in the head) so I just finished adjusting the correct files and am not 
restarting the simulator.  We'll see if that takes care of it.

Also, what's the word on increasing the MaxThreads setting from 100 to lets say 
300 ...  Could that setting be imposing some sort of limitation and would 
adjusting it up cause any unexpected negative side effects?

Kind Regards,

Karl

> Hi Karl,
>
> When this stops working, can you check the xengine status in the console?
> I see the results you have included here, but is this before or after
> the communication stops?
>
> We had a similar issue back in December on 3rd Rock Grid and when things
> stopped working, checking the xengine status would always show scripts
> waiting for load.
> Can you see if this is the case for you? When this stops working does
> xengine status show scripts waiting for load?
> If so, I can share the steps we took to correct our issues which might
> work for you as well.
>
> Additionally, which version of opensim are you running?
>
> ~Butch
>
>
> On 6/1/2015 11:35 AM, Karl Dreyer wrote:
>>
>> Hello everyone... I have a member that is experiencing a strange
>> issue. He has server and client modules (in world prims using
>> llRegionSay & llRegionSayTo to communicate commands to "client"
>> prims). When the simulator is restarted, all works properly as
>> expected BUT then, after what seems to be a random length of time it
>> seems that communcations on the sim cease to function. i.e. It's
>> almost as if the llRegionSay & llRegionSayTo cease to work properly.
>> the client prims aren't receiving the messages from the servers.
>> What makes this even more strange is that it doesn't happen with all
>> of them and the prims being effected is random.. in other words, an
>> hour after the sim is restarted (for example) a subset of the servers
>> are failing to properly send messages but the subset of scripts
>> effected seems to be different each time.
>>
>> I have had my resident go through and confirm that channel settings
>> are set correctly and that there is no channel confusion or conflicts
>> ... the scripts themselves seem to be OK. I also had him test this
>> system on a blank sim or a sim with considerably less scripts and the
>> system works flawlessly.
>>
>> My first thought was that there was an issue with the listeners in the
>> receiving prims and we're hitting some sort of imposed limit to the
>> number of listeners or listener events allowed on a region. I found
>> in the OpenSimDefaults.ini file that there is in fact a
>> max_listens_per_region setting and a max_listens_per_script setting.
>> My first inclination was that he was hitting one of these limits so,
>> I modified these settings to 0 so that the system would not impose any
>> limits and unfortunately, this did not fix the issue.
>>
>> Is there somewhere else in the ini files or hardcoded in the simulator
>> code itself where a limitation is being set? If not, what else could
>> be causing this behavior?
>>
>> Below is a dump of some of the relevant statistics for the region in
>> question. Any assistance would be greatly appreciated.
>>
>> CONNECTION STATISTICS
>> Client logouts due to no data 

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Dahlia Trimble
Do you know whether it's the listener or the sender which is failing? Also,
I've heard there are problems with llSleep() so if any of the scripts are
using that it might be contributing to the problem.

On Mon, Jun 1, 2015 at 10:06 AM, BoneZ  wrote:

>  Hi Karl,
>
> I think since your xengine status results show you are only using 2
> threads.. I'm not sure it would do you any good to increase max threads.
>
> ~Butch
>
>
> On 6/1/2015 12:53 PM, Karl Dreyer wrote:
>
> This dump is after the issue presents itself and it's not showing any
> scripts waiting for load.  That's what is really strange.  They all work
> perfectly for an underterminate amount of time then, a random subset of
> them just stop.
>
> I will point out that when I adjusted the max_listens_per_script
> & max_listens_per_region, I adjusted the ini files for a different region
> (smacks myself in the head) so I just finished adjusting the correct files
> and am not restarting the simulator.  We'll see if that takes care of it.
>
> Also, what's the word on increasing the MaxThreads setting from 100 to
> lets say 300 ...  Could that setting be imposing some sort of limitation
> and would adjusting it up cause any unexpected negative side effects?
>
> Kind Regards,
>
> Karl
>
> > Hi Karl,
> >
> > When this stops working, can you check the xengine status in the console?
> > I see the results you have included here, but is this before or after
> > the communication stops?
> >
> > We had a similar issue back in December on 3rd Rock Grid and when things
> > stopped working, checking the xengine status would always show scripts
> > waiting for load.
> > Can you see if this is the case for you? When this stops working does
> > xengine status show scripts waiting for load?
> > If so, I can share the steps we took to correct our issues which might
> > work for you as well.
> >
> > Additionally, which version of opensim are you running?
> >
> > ~Butch
> >
> >
> > On 6/1/2015 11:35 AM, Karl Dreyer wrote:
> >>
> >> Hello everyone... I have a member that is experiencing a strange
> >> issue. He has server and client modules (in world prims using
> >> llRegionSay & llRegionSayTo to communicate commands to "client"
> >> prims). When the simulator is restarted, all works properly as
> >> expected BUT then, after what seems to be a random length of time it
> >> seems that communcations on the sim cease to function. i.e. It's
> >> almost as if the llRegionSay & llRegionSayTo cease to work properly.
> >> the client prims aren't receiving the messages from the servers.
> >> What makes this even more strange is that it doesn't happen with all
> >> of them and the prims being effected is random.. in other words, an
> >> hour after the sim is restarted (for example) a subset of the servers
> >> are failing to properly send messages but the subset of scripts
> >> effected seems to be different each time.
> >>
> >> I have had my resident go through and confirm that channel settings
> >> are set correctly and that there is no channel confusion or conflicts
> >> ... the scripts themselves seem to be OK. I also had him test this
> >> system on a blank sim or a sim with considerably less scripts and the
> >> system works flawlessly.
> >>
> >> My first thought was that there was an issue with the listeners in the
> >> receiving prims and we're hitting some sort of imposed limit to the
> >> number of listeners or listener events allowed on a region. I found
> >> in the OpenSimDefaults.ini file that there is in fact a
> >> max_listens_per_region setting and a max_listens_per_script setting.
> >> My first inclination was that he was hitting one of these limits so,
> >> I modified these settings to 0 so that the system would not impose any
> >> limits and unfortunately, this did not fix the issue.
> >>
> >> Is there somewhere else in the ini files or hardcoded in the simulator
> >> code itself where a limitation is being set? If not, what else could
> >> be causing this behavior?
> >>
> >> Below is a dump of some of the relevant statistics for the region in
> >> question. Any assistance would be greatly appreciated.
> >>
> >> CONNECTION STATISTICS
> >> Client logouts due to no data receive timeout: 0
> >> SAMPLE FRAME STATISTICS
> >> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr
> >> ScrLPS
> >> 1.00 54 53.8 0.0 0 0 6623 0 1760
> >> 5
> >> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt
> >> AgntFt
> >> ImgsFt
> >> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0
> >> 0.0
> >> MEMORY STATISTICS
> >> Heap allocated to OpenSim : 645 MB
> >> Last heap allocation rate : 0.323 MB/s
> >> Average heap allocation rate: 0.202 MB/s
> >> Process memory : 1270 MB
> >> Status of XEngine instance
> >> Scripts loaded : 1760
> >> Scripts waiting for load : 0
> >> Max threads : 100
> >> Min threads : 2
> >> Allocated threads : 12
> >> In use threads : 2
> >> Work items waiting : 0
> >> Events queued : 0
> >> Events processed : 214185
> >> Sensors : 8
> >> Dataserver requests : 0

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread BoneZ

Hi Karl,

I think since your xengine status results show you are only using 2 
threads.. I'm not sure it would do you any good to increase max threads.


~Butch

On 6/1/2015 12:53 PM, Karl Dreyer wrote:


This dump is after the issue presents itself and it's not showing any 
scripts waiting for load.  That's what is really strange.  They all 
work perfectly for an underterminate amount of time then, a random 
subset of them just stop.


I will point out that when I adjusted the max_listens_per_script 
& max_listens_per_region, I adjusted the ini files for a different 
region (smacks myself in the head) so I just finished adjusting the 
correct files and am not restarting the simulator.  We'll see if that 
takes care of it.


Also, what's the word on increasing the MaxThreads setting from 100 to 
lets say 300 ...  Could that setting be imposing some sort of 
limitation and would adjusting it up cause any unexpected negative 
side effects?


Kind Regards,

Karl

> Hi Karl,
>
> When this stops working, can you check the xengine status in the 
console?

> I see the results you have included here, but is this before or after
> the communication stops?
>
> We had a similar issue back in December on 3rd Rock Grid and when things
> stopped working, checking the xengine status would always show scripts
> waiting for load.
> Can you see if this is the case for you? When this stops working does
> xengine status show scripts waiting for load?
> If so, I can share the steps we took to correct our issues which might
> work for you as well.
>
> Additionally, which version of opensim are you running?
>
> ~Butch
>
>
> On 6/1/2015 11:35 AM, Karl Dreyer wrote:
>>
>> Hello everyone... I have a member that is experiencing a strange
>> issue. He has server and client modules (in world prims using
>> llRegionSay & llRegionSayTo to communicate commands to "client"
>> prims). When the simulator is restarted, all works properly as
>> expected BUT then, after what seems to be a random length of time it
>> seems that communcations on the sim cease to function. i.e. It's
>> almost as if the llRegionSay & llRegionSayTo cease to work properly.
>> the client prims aren't receiving the messages from the servers.
>> What makes this even more strange is that it doesn't happen with all
>> of them and the prims being effected is random.. in other words, an
>> hour after the sim is restarted (for example) a subset of the servers
>> are failing to properly send messages but the subset of scripts
>> effected seems to be different each time.
>>
>> I have had my resident go through and confirm that channel settings
>> are set correctly and that there is no channel confusion or conflicts
>> ... the scripts themselves seem to be OK. I also had him test this
>> system on a blank sim or a sim with considerably less scripts and the
>> system works flawlessly.
>>
>> My first thought was that there was an issue with the listeners in the
>> receiving prims and we're hitting some sort of imposed limit to the
>> number of listeners or listener events allowed on a region. I found
>> in the OpenSimDefaults.ini file that there is in fact a
>> max_listens_per_region setting and a max_listens_per_script setting.
>> My first inclination was that he was hitting one of these limits so,
>> I modified these settings to 0 so that the system would not impose any
>> limits and unfortunately, this did not fix the issue.
>>
>> Is there somewhere else in the ini files or hardcoded in the simulator
>> code itself where a limitation is being set? If not, what else could
>> be causing this behavior?
>>
>> Below is a dump of some of the relevant statistics for the region in
>> question. Any assistance would be greatly appreciated.
>>
>> CONNECTION STATISTICS
>> Client logouts due to no data receive timeout: 0
>> SAMPLE FRAME STATISTICS
>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr
>> ScrLPS
>> 1.00 54 53.8 0.0 0 0 6623 0 1760
>> 5
>> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt
>> AgntFt
>> ImgsFt
>> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0
>> 0.0
>> MEMORY STATISTICS
>> Heap allocated to OpenSim : 645 MB
>> Last heap allocation rate : 0.323 MB/s
>> Average heap allocation rate: 0.202 MB/s
>> Process memory : 1270 MB
>> Status of XEngine instance
>> Scripts loaded : 1760
>> Scripts waiting for load : 0
>> Max threads : 100
>> Min threads : 2
>> Allocated threads : 12
>> In use threads : 2
>> Work items waiting : 0
>> Events queued : 0
>> Events processed : 214185
>> Sensors : 8
>> Dataserver requests : 0
>> Timers : 46
>> Listeners : 61
>>
>>
>>
>> ___
>> Opensim-users mailing list
>> Opensim-users@opensimulator.org
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>
> ___
> Opensim-users mailing list
> Opensim-users@opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>


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Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Karl Dreyer



This dump is after the issue presents itself and it's not showing any
scripts waiting for load.  That's what is really strange.  They
all work perfectly for an underterminate amount of time then, a random
subset of them just stop.
I will point out that when I adjusted
the max_listens_per_script & max_listens_per_region, I
adjusted the ini files for a different region (smacks myself in the head)
so I just finished adjusting the correct files and am not restarting the
simulator.  We'll see if that takes care of it.
Also, what's
the word on increasing the MaxThreads setting from 100 to lets say
300 ...  Could that setting be imposing some sort of limitation and
would adjusting it up cause any unexpected negative side
effects?
Kind Regards,
Karl
> Hi Karl,

>

> When this stops working, can you check the xengine status in the
console?

> I see the results you have included here, but is this before or
after

> the communication stops?

>

> We had a similar issue back in December on 3rd Rock Grid and when
things

> stopped working, checking the xengine status would always show
scripts

> waiting for load.

> Can you see if this is the case for you? When this stops working
does

> xengine status show scripts waiting for load?

> If so, I can share the steps we took to correct our issues which
might

> work for you as well.

>

> Additionally, which version of opensim are you running?

>

> ~Butch

>

>

> On 6/1/2015 11:35 AM, Karl Dreyer wrote:

>>

>> Hello everyone... I have a member that is experiencing a
strange

>> issue. He has server and client modules (in world prims using

>> llRegionSay & llRegionSayTo to communicate commands to
"client"

>> prims). When the simulator is restarted, all works properly as

>> expected BUT then, after what seems to be a random length of time
it

>> seems that communcations on the sim cease to function. i.e.
It's

>> almost as if the llRegionSay & llRegionSayTo cease to work
properly.

>> the client prims aren't receiving the messages from the
servers.

>> What makes this even more strange is that it doesn't happen with
all

>> of them and the prims being effected is random.. in other words,
an

>> hour after the sim is restarted (for example) a subset of the
servers

>> are failing to properly send messages but the subset of
scripts

>> effected seems to be different each time.

>>

>> I have had my resident go through and confirm that channel
settings

>> are set correctly and that there is no channel confusion or
conflicts

>> ... the scripts themselves seem to be OK. I also had him test
this

>> system on a blank sim or a sim with considerably less scripts and
the

>> system works flawlessly.

>>

>> My first thought was that there was an issue with the listeners
in the

>> receiving prims and we're hitting some sort of imposed limit to
the

>> number of listeners or listener events allowed on a region. I
found

>> in the OpenSimDefaults.ini file that there is in fact a

>> max_listens_per_region setting and a max_listens_per_script
setting.

>> My first inclination was that he was hitting one of these limits
so,

>> I modified these settings to 0 so that the system would not
impose any

>> limits and unfortunately, this did not fix the issue.

>>

>> Is there somewhere else in the ini files or hardcoded in the
simulator

>> code itself where a limitation is being set? If not, what else
could

>> be causing this behavior?

>>

>> Below is a dump of some of the relevant statistics for the region
in

>> question. Any assistance would be greatly appreciated.

>>

>> CONNECTION STATISTICS

>> Client logouts due to no data receive timeout: 0

>> SAMPLE FRAME STATISTICS

>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr

>> ScrLPS

>> 1.00 54 53.8 0.0 0 0 6623 0 1760

>> 5

>> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt

>> AgntFt

>> ImgsFt

>> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0

>> 0.0

>> MEMORY STATISTICS

>> Heap allocated to OpenSim : 645 MB

>> Last heap allocation rate : 0.323 MB/s

>> Average heap allocation rate: 0.202 MB/s

>> Process memory : 1270 MB

>> Status of XEngine instance

>> Scripts loaded : 1760

>> Scripts waiting for load : 0

>> Max threads : 100

>> Min threads : 2

>> Allocated threads : 12

>> In use threads : 2

>> Work items waiting : 0

>> Events queued : 0

>> Events processed : 214185

>> Sensors : 8

>> Dataserver requests : 0

>> Timers : 46

>> Listeners : 61

>>

>>

>>

>> ___

>> Opensim-users mailing list

>> Opensim-users@opensimulator.org

>>
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

>

> ___

> Opensim-users mailing list

> Opensim-users@opensimulator.org

> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

>





___

Karl M. Dreyer Jr.

In World Avi : Damean Paolino

Island Oasis, LLC Co-Founder | CIO

http://www.islandoasis.biz



Notice: The cont

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Karl Dreyer



Hello Luisillo,
We are currently running 0.8.1. 
Thank
you very much; it is much appreciated.
> Hello Karl

> What OpenSim version?

> Im using scripts with llRegionSay without problems in version
0.8.2.0

> Dev from a week ago.

> I will do test in your version.

> Kind regards,

> Luisillo

>

> 2015-06-01 17:35 GMT+02:00 Karl Dreyer
:

>> Hello everyone... I have a member that is experiencing a strange
issue.

>> He

>> has server and client modules (in world prims using llRegionSay
&

>> llRegionSayTo to communicate commands to "client"
prims). When the

>> simulator is restarted, all works properly as expected BUT then,
after

>> what

>> seems to be a random length of time it seems that communcations
on the

>> sim

>> cease to function. i.e. It's almost as if the llRegionSay
&

>> llRegionSayTo

>> cease to work properly. the client prims aren't receiving the
messages

>> from

>> the servers. What makes this even more strange is that it
doesn't

>> happen

>> with all of them and the prims being effected is random.. in
other

>> words, an

>> hour after the sim is restarted (for example) a subset of the
servers

>> are

>> failing to properly send messages but the subset of scripts
effected

>> seems

>> to be different each time.

>>

>> I have had my resident go through and confirm that channel
settings are

>> set

>> correctly and that there is no channel confusion or conflicts ...
the

>> scripts themselves seem to be OK. I also had him test this system
on a

>> blank sim or a sim with considerably less scripts and the system
works

>> flawlessly.

>>

>> My first thought was that there was an issue with the listeners
in the

>> receiving prims and we're hitting some sort of imposed limit to
the

>> number

>> of listeners or listener events allowed on a region. I found in
the

>> OpenSimDefaults.ini file that there is in fact a
max_listens_per_region

>> setting and a max_listens_per_script setting. My first
inclination was

>> that

>> he was hitting one of these limits so, I modified these settings
to 0 so

>> that the system would not impose any limits and unfortunately,
this did

>> not

>> fix the issue.

>>

>> Is there somewhere else in the ini files or hardcoded in the
simulator

>> code

>> itself where a limitation is being set? If not, what else could
be

>> causing

>> this behavior?

>>

>> Below is a dump of some of the relevant statistics for the region
in

>> question. Any assistance would be greatly appreciated.

>>

>>

>>

>> CONNECTION STATISTICS

>> Client logouts due to no data receive timeout: 0

>>

>>

>> SAMPLE FRAME STATISTICS

>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr

>> ScrLPS

>> 1.00 54 53.8 0.0 0 0 6623 0 1760

>> 5

>>

>> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt

>> AgntFt

>> ImgsFt

>> 15 24 0 0 0 19.1 0.0 0.0 0.0

>> 0.0

>> 0.0

>>

>>

>> MEMORY STATISTICS

>> Heap allocated to OpenSim : 645 MB

>> Last heap allocation rate : 0.323 MB/s

>> Average heap allocation rate: 0.202 MB/s

>> Process memory : 1270 MB

>>

>> Status of XEngine instance

>> Scripts loaded : 1760

>> Scripts waiting for load : 0

>> Max threads : 100

>> Min threads : 2

>> Allocated threads : 12

>> In use threads : 2

>> Work items waiting : 0

>> Events queued : 0

>> Events processed : 214185

>> Sensors : 8

>> Dataserver requests : 0

>> Timers : 46

>> Listeners : 61

>>

>>

>>

>>

>> ___

>> Opensim-users mailing list

>> Opensim-users@opensimulator.org

>>
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

>>

> ___

> Opensim-users mailing list

> Opensim-users@opensimulator.org

> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

>





___

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In World Avi : Damean Paolino

Island Oasis, LLC Co-Founder | CIO

http://www.islandoasis.biz



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Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Butch Arnold

Hi Karl,

When this stops working, can you check the xengine status in the console?
I see the results you have included here, but is this before or after 
the communication stops?


We had a similar issue back in December on 3rd Rock Grid and when things 
stopped working, checking the xengine status would always show scripts 
waiting for load.
Can you see if this is the case for you?  When this stops working does 
xengine status show scripts waiting for load?
If so, I can share the steps we took to correct our issues which might 
work for you as well.


Additionally, which version of opensim are you running?

~Butch


On 6/1/2015 11:35 AM, Karl Dreyer wrote:


Hello everyone... I have a member that is experiencing a strange 
issue. He has server and client modules (in world prims using 
llRegionSay & llRegionSayTo to communicate commands to "client" 
prims).  When the simulator is restarted, all works properly as 
expected BUT then, after what seems to be a random length of time it 
seems that communcations on the sim cease to function.  i.e. It's 
almost as if the llRegionSay & llRegionSayTo cease to work properly. 
 the client prims aren't receiving the messages from the servers. 
 What makes this even more strange is that it doesn't happen with all 
of them and the prims being effected is random.. in other words, an 
hour after the sim is restarted (for example) a subset of the servers 
are failing to properly send messages but the subset of scripts 
effected seems to be different each time.


I have had my resident go through and confirm that channel settings 
are set correctly and that there is no channel confusion or conflicts 
...  the scripts themselves seem to be OK.  I also had him test this 
system on a blank sim or a sim with considerably less scripts and the 
system works flawlessly.


My first thought was that there was an issue with the listeners in the 
receiving prims and we're hitting some sort of  imposed limit to the 
number of listeners or listener events allowed on a region.  I found 
in the OpenSimDefaults.ini file that there is in fact a 
max_listens_per_region setting and a max_listens_per_script setting. 
 My first inclination was that he was hitting one of these limits so, 
I modified these settings to 0 so that the system would not impose any 
limits and unfortunately, this did not fix the issue.


Is there somewhere else in the ini files or hardcoded in the simulator 
code itself where a limitation is being set?  If not, what else could 
be causing this behavior?


Below is a dump of some of the relevant statistics for the region in 
question.  Any assistance would be greatly appreciated.


CONNECTION STATISTICS
Client logouts due to no data receive timeout: 0
SAMPLE FRAME STATISTICS
Dilatn  SimFPS  PhyFPS  AgntUp  RootAg  ChldAg  Prims   AtvPrm  AtvScr 
 ScrLPS
  1.00  5453.8 0.0   0   06623 01760   
5
PktsIn  PktOut  PendDl  PendUl  UnackB  TotlFt  NetFt   PhysFt  OthrFt 
 AgntFt

ImgsFt
15  24   0 0   019.1 0.0 0.0 0.0 0.0
   0.0
MEMORY STATISTICS
Heap allocated to OpenSim   : 645 MB
Last heap allocation rate   : 0.323 MB/s
Average heap allocation rate: 0.202 MB/s
Process memory  : 1270 MB
Status of XEngine instance
Scripts loaded : 1760
Scripts waiting for load   : 0
Max threads: 100
Min threads: 2
Allocated threads  : 12
In use threads : 2
Work items waiting : 0
Events queued  : 0
Events processed   : 214185
Sensors  : 8
Dataserver requests: 0
Timers   : 46
Listeners  : 61



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Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Luisillo Contepomi
Hello Karl
What OpenSim version?
Im using scripts with llRegionSay without problems in version 0.8.2.0
Dev from a week ago.
I will do test in your version.
Kind regards,
Luisillo

2015-06-01 17:35 GMT+02:00 Karl Dreyer :
> Hello everyone... I have a member that is experiencing a strange issue. He
> has server and client modules (in world prims using llRegionSay &
> llRegionSayTo to communicate commands to "client" prims).  When the
> simulator is restarted, all works properly as expected BUT then, after what
> seems to be a random length of time it seems that communcations on the sim
> cease to function.  i.e. It's almost as if the llRegionSay & llRegionSayTo
> cease to work properly.  the client prims aren't receiving the messages from
> the servers.  What makes this even more strange is that it doesn't happen
> with all of them and the prims being effected is random.. in other words, an
> hour after the sim is restarted (for example) a subset of the servers are
> failing to properly send messages but the subset of scripts effected seems
> to be different each time.
>
> I have had my resident go through and confirm that channel settings are set
> correctly and that there is no channel confusion or conflicts ...  the
> scripts themselves seem to be OK.  I also had him test this system on a
> blank sim or a sim with considerably less scripts and the system works
> flawlessly.
>
> My first thought was that there was an issue with the listeners in the
> receiving prims and we're hitting some sort of  imposed limit to the number
> of listeners or listener events allowed on a region.  I found in the
> OpenSimDefaults.ini file that there is in fact a max_listens_per_region
> setting and a max_listens_per_script setting.  My first inclination was that
> he was hitting one of these limits so, I modified these settings to 0 so
> that the system would not impose any limits and unfortunately, this did not
> fix the issue.
>
> Is there somewhere else in the ini files or hardcoded in the simulator code
> itself where a limitation is being set?  If not, what else could be causing
> this behavior?
>
> Below is a dump of some of the relevant statistics for the region in
> question.  Any assistance would be greatly appreciated.
>
>
>
> CONNECTION STATISTICS
> Client logouts due to no data receive timeout: 0
>
>
> SAMPLE FRAME STATISTICS
> Dilatn  SimFPS  PhyFPS  AgntUp  RootAg  ChldAg  Prims   AtvPrm  AtvScr
> ScrLPS
>   1.00  5453.8 0.0   0   06623   01760
> 5
>
> PktsIn  PktOut  PendDl  PendUl  UnackB  TotlFt  NetFt   PhysFt  OthrFt
> AgntFt
> ImgsFt
> 15  24   0   0   019.1 0.0 0.0 0.0
> 0.0
>0.0
>
>
> MEMORY STATISTICS
> Heap allocated to OpenSim   : 645 MB
> Last heap allocation rate   : 0.323 MB/s
> Average heap allocation rate: 0.202 MB/s
> Process memory  : 1270 MB
>
> Status of XEngine instance
> Scripts loaded : 1760
> Scripts waiting for load   : 0
> Max threads: 100
> Min threads: 2
> Allocated threads  : 12
> In use threads : 2
> Work items waiting : 0
> Events queued  : 0
> Events processed   : 214185
> Sensors: 8
> Dataserver requests: 0
> Timers : 46
> Listeners  : 61
>
>
>
>
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[Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Karl Dreyer



Hello everyone... I have a member that is experiencing a strange issue.
He has server and client modules (in world prims using llRegionSay &
llRegionSayTo to communicate commands to "client" prims).
 When the simulator is restarted, all works properly as expected BUT
then, after what seems to be a random length of time it seems that
communcations on the sim cease to function.  i.e. It's almost as if
the llRegionSay & llRegionSayTo cease to work properly.  the
client prims aren't receiving the messages from the servers.  What
makes this even more strange is that it doesn't happen with all of them
and the prims being effected is random.. in other words, an hour after the
sim is restarted (for example) a subset of the servers are failing to
properly send messages but the subset of scripts effected seems to be
different each time.
I have had my resident go through and confirm
that channel settings are set correctly and that there is no channel
confusion or conflicts ...  the scripts themselves seem to be OK.
 I also had him test this system on a blank sim or a sim with
considerably less scripts and the system works flawlessly. 
My
first thought was that there was an issue with the listeners in the
receiving prims and we're hitting some sort of  imposed limit to the
number of listeners or listener events allowed on a region.  I found
in the OpenSimDefaults.ini file that there is in fact a
max_listens_per_region setting and a max_listens_per_script setting.
 My first inclination was that he was hitting one of these limits so,
I modified these settings to 0 so that the system would not impose any
limits and unfortunately, this did not fix the issue.
Is there
somewhere else in the ini files or hardcoded in the simulator code itself
where a limitation is being set?  If not, what else could be causing
this behavior?
Below is a dump of some of the relevant statistics
for the region in question.  Any assistance would be greatly
appreciated.
 

CONNECTION STATISTICS

Client logouts due to no data receive timeout: 0

 

 

SAMPLE FRAME STATISTICS

Dilatn  SimFPS  PhyFPS  AgntUp  RootAg  ChldAg
 Prims   AtvPrm  AtvScr  ScrLPS

  1.00      54    53.8     0.0
      0       0    6623  
    0    1760       5

 

PktsIn  PktOut  PendDl  PendUl  UnackB  TotlFt
 NetFt   PhysFt  OthrFt  AgntFt

ImgsFt

    15      24       0  
    0       0    19.1    
0.0     0.0     0.0     0.0

   0.0

 

 

MEMORY STATISTICS

Heap allocated to OpenSim   : 645 MB

Last heap allocation rate   : 0.323 MB/s

Average heap allocation rate: 0.202 MB/s

Process memory              : 1270
MB

 

Status of XEngine instance

Scripts loaded             : 1760

Scripts waiting for load   : 0

Max threads                :
100

Min threads                : 2

Allocated threads          : 12

In use threads             : 2

Work items waiting         : 0

Events queued              : 0

Events processed           : 214185

Sensors                  
 : 8

Dataserver requests        : 0

Timers                  
  : 46

Listeners                  :
61

 
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