Re: [Opensim-users] Script engine issue [listeners] (Karl Dreyer)<-Ferd Frederix
Thank you fred .. I appreciate your response. I will have to dig into that module and take a look at the code. Confusing though .. Not sure how changing that parameter to 0 fixed the issue we were having. Unless he does in fact have that many listen keys per script .. that would be insane but, I guess not impossible. The scripts belong to one of my residents so I will inquire and continue to monitor closely the performance of the sim in question. Thanks again, Karl -Original Message- From: opensim-users-boun...@opensimulator.org [mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Fred Beckhusen Sent: Friday, June 05, 2015 12:13 PM To: opensim-users@opensimulator.org Subject: Re: [Opensim-users] Script engine issue [listeners] (Karl Dreyer)<-Ferd Frederix The "max_listens_per_script" is the maximum number of listen keys, which are used as handles, and is not the number of listens arriving, which are events. The C# code that controls this is at line 560 of WorldCommModule.cs. The number of currently open handles checked when the server creates a llListen. The server attempts to detect a re-opening of the same listener, but if anything changes, such as the channel, it will add a new listener to the script until it stops making them at the 65th. I'd take a close look at the scripts that are failing and make certain they are properly using llListenRemove(handle). Fred Beckhusen/Ferd Frederix Message: 1 Date: Thu, 4 Jun 2015 14:41:03 -0500 From: "Karl Dreyer" To:opensim-users@opensimulator.org Subject: Re: [Opensim-users] Script engine issue [listeners] I don't believe that the setting is referencing the number of listeners in a script.. but rather, the number of listen events per script .. i.e. the number of times a script can execute the listen capture event ... ?based on the scenario it made sense because the scripts would work perfectly for a random period of time, then a random subset of scripts would just cease to function. ?I would imagine that is due to the fact that those scripts had reached their limit ... so if the communications between prims such as "server / client" prims (via llRegionSay) is very active; it could conceivably hit the 64 limit. ?I will point out that all of this is hypothesis based on the behavior I've seen and the reaction to the change I've made in the opensimdefaults.ini file. ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Re: [Opensim-users] Script engine issue [listeners] (Karl Dreyer)<-Ferd Frederix
The "max_listens_per_script" is the maximum number of listen keys, which are used as handles, and is not the number of listens arriving, which are events. The C# code that controls this is at line 560 of WorldCommModule.cs. The number of currently open handles checked when the server creates a llListen. The server attempts to detect a re-opening of the same listener, but if anything changes, such as the channel, it will add a new listener to the script until it stops making them at the 65th. I'd take a close look at the scripts that are failing and make certain they are properly using llListenRemove(handle). Fred Beckhusen/Ferd Frederix Message: 1 Date: Thu, 4 Jun 2015 14:41:03 -0500 From: "Karl Dreyer" To:opensim-users@opensimulator.org Subject: Re: [Opensim-users] Script engine issue [listeners] I don't believe that the setting is referencing the number of listeners in a script.. but rather, the number of listen events per script .. i.e. the number of times a script can execute the listen capture event ... ?based on the scenario it made sense because the scripts would work perfectly for a random period of time, then a random subset of scripts would just cease to function. ?I would imagine that is due to the fact that those scripts had reached their limit ... so if the communications between prims such as "server / client" prims (via llRegionSay) is very active; it could conceivably hit the 64 limit. ?I will point out that all of this is hypothesis based on the behavior I've seen and the reaction to the change I've made in the opensimdefaults.ini file. ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Re: [Opensim-users] Script engine issue [listeners]
I don't believe that the setting is referencing the number of listeners in a script.. but rather, the number of listen events per script .. i.e. the number of times a script can execute the listen capture event ... based on the scenario it made sense because the scripts would work perfectly for a random period of time, then a random subset of scripts would just cease to function. I would imagine that is due to the fact that those scripts had reached their limit ... so if the communications between prims such as "server / client" prims (via llRegionSay) is very active; it could conceivably hit the 64 limit. I will point out that all of this is hypothesis based on the behavior I've seen and the reaction to the change I've made in the opensimdefaults.ini file. > I wonder why the scripts need so many listens? I seldom have more than 1 > or > 2. > > On Thu, Jun 4, 2015 at 9:40 AM, Karl Dreyer > wrote: > >> OK, just to close the loop on this. >> >> After making the adjustments to the correct set of ini files(ugh); the >> issue appears to be resolved. >> >> it turns out, it wasn't the max_listens_per region.. but in fact Was the >> max_listens_per_script. The default is set to 64 (I believe). I set it >> to >> 0 so as to not impose any limitations and Voilà .. it's fixed! >> >> I want to thank everyone who took the time to respond... it is much >> appreciated! >> >> Kind Regards, >> Karl >> >> > >> > >> > >> > This dump is after the issue presents itself and it's not showing any >> > scripts waiting for load. That's what is really strange. They >> > all work perfectly for an underterminate amount of time then, a random >> > subset of them just stop. >> > I will point out that when I adjusted >> > the max_listens_per_script & max_listens_per_region, I >> > adjusted the ini files for a different region (smacks myself in the >> head) >> > so I just finished adjusting the correct files and am not restarting >> the >> > simulator. We'll see if that takes care of it. >> > Also, what's >> > the word on increasing the MaxThreads setting from 100 to lets say >> > 300 ... Could that setting be imposing some sort of limitation and >> > would adjusting it up cause any unexpected negative side >> > effects? >> > Kind Regards, >> > Karl >> >> Hi Karl, >> > >> >> >> > >> >> When this stops working, can you check the xengine status in the >> > console? >> > >> >> I see the results you have included here, but is this before or >> > after >> > >> >> the communication stops? >> > >> >> >> > >> >> We had a similar issue back in December on 3rd Rock Grid and when >> > things >> > >> >> stopped working, checking the xengine status would always show >> > scripts >> > >> >> waiting for load. >> > >> >> Can you see if this is the case for you? When this stops working >> > does >> > >> >> xengine status show scripts waiting for load? >> > >> >> If so, I can share the steps we took to correct our issues which >> > might >> > >> >> work for you as well. >> > >> >> >> > >> >> Additionally, which version of opensim are you running? >> > >> >> >> > >> >> ~Butch >> > >> >> >> > >> >> >> > >> >> On 6/1/2015 11:35 AM, Karl Dreyer wrote: >> > >> >>> >> > >> >>> Hello everyone... I have a member that is experiencing a >> > strange >> > >> >>> issue. He has server and client modules (in world prims using >> > >> >>> llRegionSay & llRegionSayTo to communicate commands to >> > "client" >> > >> >>> prims). When the simulator is restarted, all works properly as >> > >> >>> expected BUT then, after what seems to be a random length of time >> > it >> > >> >>> seems that communcations on the sim cease to function. i.e. >> > It's >> > >> >>> almost as if the llRegionSay & llRegionSayTo cease to work >> > properly. >> > >> >>> the client prims aren't receiving the messages from the >> > servers. >> > >> >>> What makes this even more strange is that it doesn't happen with >> > all >> > >> >>> of them and the prims being effected is random.. in other words, >> > an >> > >> >>> hour after the sim is restarted (for example) a subset of the >> > servers >> > >> >>> are failing to properly send messages but the subset of >> > scripts >> > >> >>> effected seems to be different each time. >> > >> >>> >> > >> >>> I have had my resident go through and confirm that channel >> > settings >> > >> >>> are set correctly and that there is no channel confusion or >> > conflicts >> > >> >>> ... the scripts themselves seem to be OK. I also had him test >> > this >> > >> >>> system on a blank sim or a sim with considerably less scripts and >> > the >> > >> >>> system works flawlessly. >> > >> >>> >> > >> >>> My first thought was that there was an issue with the listeners >> > in the >> > >> >>> receiving prims and we're hitting some sort of imposed limit to >> > the >> > >> >>> number of listeners or listener events allo
Re: [Opensim-users] Script engine issue [listeners]
I wonder why the scripts need so many listens? I seldom have more than 1 or 2. On Thu, Jun 4, 2015 at 9:40 AM, Karl Dreyer wrote: > OK, just to close the loop on this. > > After making the adjustments to the correct set of ini files(ugh); the > issue appears to be resolved. > > it turns out, it wasn't the max_listens_per region.. but in fact Was the > max_listens_per_script. The default is set to 64 (I believe). I set it to > 0 so as to not impose any limitations and Voilà .. it's fixed! > > I want to thank everyone who took the time to respond... it is much > appreciated! > > Kind Regards, > Karl > > > > > > > > > This dump is after the issue presents itself and it's not showing any > > scripts waiting for load. That's what is really strange. They > > all work perfectly for an underterminate amount of time then, a random > > subset of them just stop. > > I will point out that when I adjusted > > the max_listens_per_script & max_listens_per_region, I > > adjusted the ini files for a different region (smacks myself in the head) > > so I just finished adjusting the correct files and am not restarting the > > simulator. We'll see if that takes care of it. > > Also, what's > > the word on increasing the MaxThreads setting from 100 to lets say > > 300 ... Could that setting be imposing some sort of limitation and > > would adjusting it up cause any unexpected negative side > > effects? > > Kind Regards, > > Karl > >> Hi Karl, > > > >> > > > >> When this stops working, can you check the xengine status in the > > console? > > > >> I see the results you have included here, but is this before or > > after > > > >> the communication stops? > > > >> > > > >> We had a similar issue back in December on 3rd Rock Grid and when > > things > > > >> stopped working, checking the xengine status would always show > > scripts > > > >> waiting for load. > > > >> Can you see if this is the case for you? When this stops working > > does > > > >> xengine status show scripts waiting for load? > > > >> If so, I can share the steps we took to correct our issues which > > might > > > >> work for you as well. > > > >> > > > >> Additionally, which version of opensim are you running? > > > >> > > > >> ~Butch > > > >> > > > >> > > > >> On 6/1/2015 11:35 AM, Karl Dreyer wrote: > > > >>> > > > >>> Hello everyone... I have a member that is experiencing a > > strange > > > >>> issue. He has server and client modules (in world prims using > > > >>> llRegionSay & llRegionSayTo to communicate commands to > > "client" > > > >>> prims). When the simulator is restarted, all works properly as > > > >>> expected BUT then, after what seems to be a random length of time > > it > > > >>> seems that communcations on the sim cease to function. i.e. > > It's > > > >>> almost as if the llRegionSay & llRegionSayTo cease to work > > properly. > > > >>> the client prims aren't receiving the messages from the > > servers. > > > >>> What makes this even more strange is that it doesn't happen with > > all > > > >>> of them and the prims being effected is random.. in other words, > > an > > > >>> hour after the sim is restarted (for example) a subset of the > > servers > > > >>> are failing to properly send messages but the subset of > > scripts > > > >>> effected seems to be different each time. > > > >>> > > > >>> I have had my resident go through and confirm that channel > > settings > > > >>> are set correctly and that there is no channel confusion or > > conflicts > > > >>> ... the scripts themselves seem to be OK. I also had him test > > this > > > >>> system on a blank sim or a sim with considerably less scripts and > > the > > > >>> system works flawlessly. > > > >>> > > > >>> My first thought was that there was an issue with the listeners > > in the > > > >>> receiving prims and we're hitting some sort of imposed limit to > > the > > > >>> number of listeners or listener events allowed on a region. I > > found > > > >>> in the OpenSimDefaults.ini file that there is in fact a > > > >>> max_listens_per_region setting and a max_listens_per_script > > setting. > > > >>> My first inclination was that he was hitting one of these limits > > so, > > > >>> I modified these settings to 0 so that the system would not > > impose any > > > >>> limits and unfortunately, this did not fix the issue. > > > >>> > > > >>> Is there somewhere else in the ini files or hardcoded in the > > simulator > > > >>> code itself where a limitation is being set? If not, what else > > could > > > >>> be causing this behavior? > > > >>> > > > >>> Below is a dump of some of the relevant statistics for the region > > in > > > >>> question. Any assistance would be greatly appreciated. > > > >>> > > > >>> CONNECTION STATISTICS > > > >>> Client logouts due to no data receive timeout: 0 > > > >>> SAMPLE FRAME STATISTICS > > > >>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr > > > >>> ScrLPS > > > >>> 1.00 54 53.8 0.0 0 0 6623 0 1760 > > > >>> 5 > > > >>> PktsIn PktOut
Re: [Opensim-users] Script engine issue [listeners]
OK, just to close the loop on this. After making the adjustments to the correct set of ini files(ugh); the issue appears to be resolved. it turns out, it wasn't the max_listens_per region.. but in fact Was the max_listens_per_script. The default is set to 64 (I believe). I set it to 0 so as to not impose any limitations and Voilà .. it's fixed! I want to thank everyone who took the time to respond... it is much appreciated! Kind Regards, Karl > > > > This dump is after the issue presents itself and it's not showing any > scripts waiting for load. That's what is really strange. They > all work perfectly for an underterminate amount of time then, a random > subset of them just stop. > I will point out that when I adjusted > the max_listens_per_script & max_listens_per_region, I > adjusted the ini files for a different region (smacks myself in the head) > so I just finished adjusting the correct files and am not restarting the > simulator. We'll see if that takes care of it. > Also, what's > the word on increasing the MaxThreads setting from 100 to lets say > 300 ... Could that setting be imposing some sort of limitation and > would adjusting it up cause any unexpected negative side > effects? > Kind Regards, > Karl >> Hi Karl, > >> > >> When this stops working, can you check the xengine status in the > console? > >> I see the results you have included here, but is this before or > after > >> the communication stops? > >> > >> We had a similar issue back in December on 3rd Rock Grid and when > things > >> stopped working, checking the xengine status would always show > scripts > >> waiting for load. > >> Can you see if this is the case for you? When this stops working > does > >> xengine status show scripts waiting for load? > >> If so, I can share the steps we took to correct our issues which > might > >> work for you as well. > >> > >> Additionally, which version of opensim are you running? > >> > >> ~Butch > >> > >> > >> On 6/1/2015 11:35 AM, Karl Dreyer wrote: > >>> > >>> Hello everyone... I have a member that is experiencing a > strange > >>> issue. He has server and client modules (in world prims using > >>> llRegionSay & llRegionSayTo to communicate commands to > "client" > >>> prims). When the simulator is restarted, all works properly as > >>> expected BUT then, after what seems to be a random length of time > it > >>> seems that communcations on the sim cease to function. i.e. > It's > >>> almost as if the llRegionSay & llRegionSayTo cease to work > properly. > >>> the client prims aren't receiving the messages from the > servers. > >>> What makes this even more strange is that it doesn't happen with > all > >>> of them and the prims being effected is random.. in other words, > an > >>> hour after the sim is restarted (for example) a subset of the > servers > >>> are failing to properly send messages but the subset of > scripts > >>> effected seems to be different each time. > >>> > >>> I have had my resident go through and confirm that channel > settings > >>> are set correctly and that there is no channel confusion or > conflicts > >>> ... the scripts themselves seem to be OK. I also had him test > this > >>> system on a blank sim or a sim with considerably less scripts and > the > >>> system works flawlessly. > >>> > >>> My first thought was that there was an issue with the listeners > in the > >>> receiving prims and we're hitting some sort of imposed limit to > the > >>> number of listeners or listener events allowed on a region. I > found > >>> in the OpenSimDefaults.ini file that there is in fact a > >>> max_listens_per_region setting and a max_listens_per_script > setting. > >>> My first inclination was that he was hitting one of these limits > so, > >>> I modified these settings to 0 so that the system would not > impose any > >>> limits and unfortunately, this did not fix the issue. > >>> > >>> Is there somewhere else in the ini files or hardcoded in the > simulator > >>> code itself where a limitation is being set? If not, what else > could > >>> be causing this behavior? > >>> > >>> Below is a dump of some of the relevant statistics for the region > in > >>> question. Any assistance would be greatly appreciated. > >>> > >>> CONNECTION STATISTICS > >>> Client logouts due to no data receive timeout: 0 > >>> SAMPLE FRAME STATISTICS > >>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr > >>> ScrLPS > >>> 1.00 54 53.8 0.0 0 0 6623 0 1760 > >>> 5 > >>> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt > >>> AgntFt > >>> ImgsFt > >>> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0 > >>> 0.0 > >>> MEMORY STATISTICS > >>> Heap allocated to OpenSim : 645 MB > >>> Last heap allocation rate : 0.323 MB/s > >>> Average heap allocation rate: 0.202 MB/s > >>> Process memory : 1270 MB > >
Re: [Opensim-users] Script engine issue [listeners]
Actually, it is definitely the listener that is failing. The reason why I say that is because when the failure occurs; it doesn’t only effect the “server/client” prims.. but any script using a listener on the sim.. such as MLP’s .. the menu comes up but the script never “hears” the reply. From: opensim-users-boun...@opensimulator.org [mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Dahlia Trimble Sent: Monday, June 01, 2015 3:21 PM To: opensim-users@opensimulator.org Subject: Re: [Opensim-users] Script engine issue [listeners] Do you know whether it's the listener or the sender which is failing? Also, I've heard there are problems with llSleep() so if any of the scripts are using that it might be contributing to the problem. On Mon, Jun 1, 2015 at 10:06 AM, BoneZ mailto:bo...@dogzhouse.com> > wrote: Hi Karl, I think since your xengine status results show you are only using 2 threads.. I'm not sure it would do you any good to increase max threads. ~Butch On 6/1/2015 12:53 PM, Karl Dreyer wrote: This dump is after the issue presents itself and it's not showing any scripts waiting for load. That's what is really strange. They all work perfectly for an underterminate amount of time then, a random subset of them just stop. I will point out that when I adjusted the max_listens_per_script & max_listens_per_region, I adjusted the ini files for a different region (smacks myself in the head) so I just finished adjusting the correct files and am not restarting the simulator. We'll see if that takes care of it. Also, what's the word on increasing the MaxThreads setting from 100 to lets say 300 ... Could that setting be imposing some sort of limitation and would adjusting it up cause any unexpected negative side effects? Kind Regards, Karl > Hi Karl, > > When this stops working, can you check the xengine status in the console? > I see the results you have included here, but is this before or after > the communication stops? > > We had a similar issue back in December on 3rd Rock Grid and when things > stopped working, checking the xengine status would always show scripts > waiting for load. > Can you see if this is the case for you? When this stops working does > xengine status show scripts waiting for load? > If so, I can share the steps we took to correct our issues which might > work for you as well. > > Additionally, which version of opensim are you running? > > ~Butch > > > On 6/1/2015 11:35 AM, Karl Dreyer wrote: >> >> Hello everyone... I have a member that is experiencing a strange >> issue. He has server and client modules (in world prims using >> llRegionSay & llRegionSayTo to communicate commands to "client" >> prims). When the simulator is restarted, all works properly as >> expected BUT then, after what seems to be a random length of time it >> seems that communcations on the sim cease to function. i.e. It's >> almost as if the llRegionSay & llRegionSayTo cease to work properly. >> the client prims aren't receiving the messages from the servers. >> What makes this even more strange is that it doesn't happen with all >> of them and the prims being effected is random.. in other words, an >> hour after the sim is restarted (for example) a subset of the servers >> are failing to properly send messages but the subset of scripts >> effected seems to be different each time. >> >> I have had my resident go through and confirm that channel settings >> are set correctly and that there is no channel confusion or conflicts >> ... the scripts themselves seem to be OK. I also had him test this >> system on a blank sim or a sim with considerably less scripts and the >> system works flawlessly. >> >> My first thought was that there was an issue with the listeners in the >> receiving prims and we're hitting some sort of imposed limit to the >> number of listeners or listener events allowed on a region. I found >> in the OpenSimDefaults.ini file that there is in fact a >> max_listens_per_region setting and a max_listens_per_script setting. >> My first inclination was that he was hitting one of these limits so, >> I modified these settings to 0 so that the system would not impose any >> limits and unfortunately, this did not fix the issue. >> >> Is there somewhere else in the ini files or hardcoded in the simulator >> code itself where a limitation is being set? If not, what else could >> be causing this behavior? >> >> Below is a dump of some of the relevant statistics for the region in >> question. Any assistance would be greatly appreciated. >> >> CONNECTION STATISTICS >> Client logouts
Re: [Opensim-users] Script engine issue [listeners]
It’s difficult to say… I would think the ending behavior would be the same either way. What I do know is when run on a different sim with zero or less scripts; the behavior is as expected. I will have him check to see if he is using the llSleep command in his scripts. From: opensim-users-boun...@opensimulator.org [mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Dahlia Trimble Sent: Monday, June 01, 2015 3:21 PM To: opensim-users@opensimulator.org Subject: Re: [Opensim-users] Script engine issue [listeners] Do you know whether it's the listener or the sender which is failing? Also, I've heard there are problems with llSleep() so if any of the scripts are using that it might be contributing to the problem. On Mon, Jun 1, 2015 at 10:06 AM, BoneZ mailto:bo...@dogzhouse.com> > wrote: Hi Karl, I think since your xengine status results show you are only using 2 threads.. I'm not sure it would do you any good to increase max threads. ~Butch On 6/1/2015 12:53 PM, Karl Dreyer wrote: This dump is after the issue presents itself and it's not showing any scripts waiting for load. That's what is really strange. They all work perfectly for an underterminate amount of time then, a random subset of them just stop. I will point out that when I adjusted the max_listens_per_script & max_listens_per_region, I adjusted the ini files for a different region (smacks myself in the head) so I just finished adjusting the correct files and am not restarting the simulator. We'll see if that takes care of it. Also, what's the word on increasing the MaxThreads setting from 100 to lets say 300 ... Could that setting be imposing some sort of limitation and would adjusting it up cause any unexpected negative side effects? Kind Regards, Karl > Hi Karl, > > When this stops working, can you check the xengine status in the console? > I see the results you have included here, but is this before or after > the communication stops? > > We had a similar issue back in December on 3rd Rock Grid and when things > stopped working, checking the xengine status would always show scripts > waiting for load. > Can you see if this is the case for you? When this stops working does > xengine status show scripts waiting for load? > If so, I can share the steps we took to correct our issues which might > work for you as well. > > Additionally, which version of opensim are you running? > > ~Butch > > > On 6/1/2015 11:35 AM, Karl Dreyer wrote: >> >> Hello everyone... I have a member that is experiencing a strange >> issue. He has server and client modules (in world prims using >> llRegionSay & llRegionSayTo to communicate commands to "client" >> prims). When the simulator is restarted, all works properly as >> expected BUT then, after what seems to be a random length of time it >> seems that communcations on the sim cease to function. i.e. It's >> almost as if the llRegionSay & llRegionSayTo cease to work properly. >> the client prims aren't receiving the messages from the servers. >> What makes this even more strange is that it doesn't happen with all >> of them and the prims being effected is random.. in other words, an >> hour after the sim is restarted (for example) a subset of the servers >> are failing to properly send messages but the subset of scripts >> effected seems to be different each time. >> >> I have had my resident go through and confirm that channel settings >> are set correctly and that there is no channel confusion or conflicts >> ... the scripts themselves seem to be OK. I also had him test this >> system on a blank sim or a sim with considerably less scripts and the >> system works flawlessly. >> >> My first thought was that there was an issue with the listeners in the >> receiving prims and we're hitting some sort of imposed limit to the >> number of listeners or listener events allowed on a region. I found >> in the OpenSimDefaults.ini file that there is in fact a >> max_listens_per_region setting and a max_listens_per_script setting. >> My first inclination was that he was hitting one of these limits so, >> I modified these settings to 0 so that the system would not impose any >> limits and unfortunately, this did not fix the issue. >> >> Is there somewhere else in the ini files or hardcoded in the simulator >> code itself where a limitation is being set? If not, what else could >> be causing this behavior? >> >> Below is a dump of some of the relevant statistics for the region in >> question. Any assistance would be greatly appreciated. >> >> CONNECTION STATISTICS >> Client logouts due to no data
Re: [Opensim-users] Script engine issue [listeners]
Do you know whether it's the listener or the sender which is failing? Also, I've heard there are problems with llSleep() so if any of the scripts are using that it might be contributing to the problem. On Mon, Jun 1, 2015 at 10:06 AM, BoneZ wrote: > Hi Karl, > > I think since your xengine status results show you are only using 2 > threads.. I'm not sure it would do you any good to increase max threads. > > ~Butch > > > On 6/1/2015 12:53 PM, Karl Dreyer wrote: > > This dump is after the issue presents itself and it's not showing any > scripts waiting for load. That's what is really strange. They all work > perfectly for an underterminate amount of time then, a random subset of > them just stop. > > I will point out that when I adjusted the max_listens_per_script > & max_listens_per_region, I adjusted the ini files for a different region > (smacks myself in the head) so I just finished adjusting the correct files > and am not restarting the simulator. We'll see if that takes care of it. > > Also, what's the word on increasing the MaxThreads setting from 100 to > lets say 300 ... Could that setting be imposing some sort of limitation > and would adjusting it up cause any unexpected negative side effects? > > Kind Regards, > > Karl > > > Hi Karl, > > > > When this stops working, can you check the xengine status in the console? > > I see the results you have included here, but is this before or after > > the communication stops? > > > > We had a similar issue back in December on 3rd Rock Grid and when things > > stopped working, checking the xengine status would always show scripts > > waiting for load. > > Can you see if this is the case for you? When this stops working does > > xengine status show scripts waiting for load? > > If so, I can share the steps we took to correct our issues which might > > work for you as well. > > > > Additionally, which version of opensim are you running? > > > > ~Butch > > > > > > On 6/1/2015 11:35 AM, Karl Dreyer wrote: > >> > >> Hello everyone... I have a member that is experiencing a strange > >> issue. He has server and client modules (in world prims using > >> llRegionSay & llRegionSayTo to communicate commands to "client" > >> prims). When the simulator is restarted, all works properly as > >> expected BUT then, after what seems to be a random length of time it > >> seems that communcations on the sim cease to function. i.e. It's > >> almost as if the llRegionSay & llRegionSayTo cease to work properly. > >> the client prims aren't receiving the messages from the servers. > >> What makes this even more strange is that it doesn't happen with all > >> of them and the prims being effected is random.. in other words, an > >> hour after the sim is restarted (for example) a subset of the servers > >> are failing to properly send messages but the subset of scripts > >> effected seems to be different each time. > >> > >> I have had my resident go through and confirm that channel settings > >> are set correctly and that there is no channel confusion or conflicts > >> ... the scripts themselves seem to be OK. I also had him test this > >> system on a blank sim or a sim with considerably less scripts and the > >> system works flawlessly. > >> > >> My first thought was that there was an issue with the listeners in the > >> receiving prims and we're hitting some sort of imposed limit to the > >> number of listeners or listener events allowed on a region. I found > >> in the OpenSimDefaults.ini file that there is in fact a > >> max_listens_per_region setting and a max_listens_per_script setting. > >> My first inclination was that he was hitting one of these limits so, > >> I modified these settings to 0 so that the system would not impose any > >> limits and unfortunately, this did not fix the issue. > >> > >> Is there somewhere else in the ini files or hardcoded in the simulator > >> code itself where a limitation is being set? If not, what else could > >> be causing this behavior? > >> > >> Below is a dump of some of the relevant statistics for the region in > >> question. Any assistance would be greatly appreciated. > >> > >> CONNECTION STATISTICS > >> Client logouts due to no data receive timeout: 0 > >> SAMPLE FRAME STATISTICS > >> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr > >> ScrLPS > >> 1.00 54 53.8 0.0 0 0 6623 0 1760 > >> 5 > >> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt > >> AgntFt > >> ImgsFt > >> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0 > >> 0.0 > >> MEMORY STATISTICS > >> Heap allocated to OpenSim : 645 MB > >> Last heap allocation rate : 0.323 MB/s > >> Average heap allocation rate: 0.202 MB/s > >> Process memory : 1270 MB > >> Status of XEngine instance > >> Scripts loaded : 1760 > >> Scripts waiting for load : 0 > >> Max threads : 100 > >> Min threads : 2 > >> Allocated threads : 12 > >> In use threads : 2 > >> Work items waiting : 0 > >> Events queued : 0 > >> Events processed : 214185 > >> Sensors : 8 > >> Dataserver requests : 0
Re: [Opensim-users] Script engine issue [listeners]
Hi Karl, I think since your xengine status results show you are only using 2 threads.. I'm not sure it would do you any good to increase max threads. ~Butch On 6/1/2015 12:53 PM, Karl Dreyer wrote: This dump is after the issue presents itself and it's not showing any scripts waiting for load. That's what is really strange. They all work perfectly for an underterminate amount of time then, a random subset of them just stop. I will point out that when I adjusted the max_listens_per_script & max_listens_per_region, I adjusted the ini files for a different region (smacks myself in the head) so I just finished adjusting the correct files and am not restarting the simulator. We'll see if that takes care of it. Also, what's the word on increasing the MaxThreads setting from 100 to lets say 300 ... Could that setting be imposing some sort of limitation and would adjusting it up cause any unexpected negative side effects? Kind Regards, Karl > Hi Karl, > > When this stops working, can you check the xengine status in the console? > I see the results you have included here, but is this before or after > the communication stops? > > We had a similar issue back in December on 3rd Rock Grid and when things > stopped working, checking the xengine status would always show scripts > waiting for load. > Can you see if this is the case for you? When this stops working does > xengine status show scripts waiting for load? > If so, I can share the steps we took to correct our issues which might > work for you as well. > > Additionally, which version of opensim are you running? > > ~Butch > > > On 6/1/2015 11:35 AM, Karl Dreyer wrote: >> >> Hello everyone... I have a member that is experiencing a strange >> issue. He has server and client modules (in world prims using >> llRegionSay & llRegionSayTo to communicate commands to "client" >> prims). When the simulator is restarted, all works properly as >> expected BUT then, after what seems to be a random length of time it >> seems that communcations on the sim cease to function. i.e. It's >> almost as if the llRegionSay & llRegionSayTo cease to work properly. >> the client prims aren't receiving the messages from the servers. >> What makes this even more strange is that it doesn't happen with all >> of them and the prims being effected is random.. in other words, an >> hour after the sim is restarted (for example) a subset of the servers >> are failing to properly send messages but the subset of scripts >> effected seems to be different each time. >> >> I have had my resident go through and confirm that channel settings >> are set correctly and that there is no channel confusion or conflicts >> ... the scripts themselves seem to be OK. I also had him test this >> system on a blank sim or a sim with considerably less scripts and the >> system works flawlessly. >> >> My first thought was that there was an issue with the listeners in the >> receiving prims and we're hitting some sort of imposed limit to the >> number of listeners or listener events allowed on a region. I found >> in the OpenSimDefaults.ini file that there is in fact a >> max_listens_per_region setting and a max_listens_per_script setting. >> My first inclination was that he was hitting one of these limits so, >> I modified these settings to 0 so that the system would not impose any >> limits and unfortunately, this did not fix the issue. >> >> Is there somewhere else in the ini files or hardcoded in the simulator >> code itself where a limitation is being set? If not, what else could >> be causing this behavior? >> >> Below is a dump of some of the relevant statistics for the region in >> question. Any assistance would be greatly appreciated. >> >> CONNECTION STATISTICS >> Client logouts due to no data receive timeout: 0 >> SAMPLE FRAME STATISTICS >> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr >> ScrLPS >> 1.00 54 53.8 0.0 0 0 6623 0 1760 >> 5 >> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt >> AgntFt >> ImgsFt >> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0 >> 0.0 >> MEMORY STATISTICS >> Heap allocated to OpenSim : 645 MB >> Last heap allocation rate : 0.323 MB/s >> Average heap allocation rate: 0.202 MB/s >> Process memory : 1270 MB >> Status of XEngine instance >> Scripts loaded : 1760 >> Scripts waiting for load : 0 >> Max threads : 100 >> Min threads : 2 >> Allocated threads : 12 >> In use threads : 2 >> Work items waiting : 0 >> Events queued : 0 >> Events processed : 214185 >> Sensors : 8 >> Dataserver requests : 0 >> Timers : 46 >> Listeners : 61 >> >> >> >> ___ >> Opensim-users mailing list >> Opensim-users@opensimulator.org >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > > ___ > Opensim-users mailing list > Opensim-users@opensimulator.org > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > ___ Karl M. Dreyer
Re: [Opensim-users] Script engine issue [listeners]
This dump is after the issue presents itself and it's not showing any scripts waiting for load. That's what is really strange. They all work perfectly for an underterminate amount of time then, a random subset of them just stop. I will point out that when I adjusted the max_listens_per_script & max_listens_per_region, I adjusted the ini files for a different region (smacks myself in the head) so I just finished adjusting the correct files and am not restarting the simulator. We'll see if that takes care of it. Also, what's the word on increasing the MaxThreads setting from 100 to lets say 300 ... Could that setting be imposing some sort of limitation and would adjusting it up cause any unexpected negative side effects? Kind Regards, Karl > Hi Karl, > > When this stops working, can you check the xengine status in the console? > I see the results you have included here, but is this before or after > the communication stops? > > We had a similar issue back in December on 3rd Rock Grid and when things > stopped working, checking the xengine status would always show scripts > waiting for load. > Can you see if this is the case for you? When this stops working does > xengine status show scripts waiting for load? > If so, I can share the steps we took to correct our issues which might > work for you as well. > > Additionally, which version of opensim are you running? > > ~Butch > > > On 6/1/2015 11:35 AM, Karl Dreyer wrote: >> >> Hello everyone... I have a member that is experiencing a strange >> issue. He has server and client modules (in world prims using >> llRegionSay & llRegionSayTo to communicate commands to "client" >> prims). When the simulator is restarted, all works properly as >> expected BUT then, after what seems to be a random length of time it >> seems that communcations on the sim cease to function. i.e. It's >> almost as if the llRegionSay & llRegionSayTo cease to work properly. >> the client prims aren't receiving the messages from the servers. >> What makes this even more strange is that it doesn't happen with all >> of them and the prims being effected is random.. in other words, an >> hour after the sim is restarted (for example) a subset of the servers >> are failing to properly send messages but the subset of scripts >> effected seems to be different each time. >> >> I have had my resident go through and confirm that channel settings >> are set correctly and that there is no channel confusion or conflicts >> ... the scripts themselves seem to be OK. I also had him test this >> system on a blank sim or a sim with considerably less scripts and the >> system works flawlessly. >> >> My first thought was that there was an issue with the listeners in the >> receiving prims and we're hitting some sort of imposed limit to the >> number of listeners or listener events allowed on a region. I found >> in the OpenSimDefaults.ini file that there is in fact a >> max_listens_per_region setting and a max_listens_per_script setting. >> My first inclination was that he was hitting one of these limits so, >> I modified these settings to 0 so that the system would not impose any >> limits and unfortunately, this did not fix the issue. >> >> Is there somewhere else in the ini files or hardcoded in the simulator >> code itself where a limitation is being set? If not, what else could >> be causing this behavior? >> >> Below is a dump of some of the relevant statistics for the region in >> question. Any assistance would be greatly appreciated. >> >> CONNECTION STATISTICS >> Client logouts due to no data receive timeout: 0 >> SAMPLE FRAME STATISTICS >> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr >> ScrLPS >> 1.00 54 53.8 0.0 0 0 6623 0 1760 >> 5 >> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt >> AgntFt >> ImgsFt >> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0 >> 0.0 >> MEMORY STATISTICS >> Heap allocated to OpenSim : 645 MB >> Last heap allocation rate : 0.323 MB/s >> Average heap allocation rate: 0.202 MB/s >> Process memory : 1270 MB >> Status of XEngine instance >> Scripts loaded : 1760 >> Scripts waiting for load : 0 >> Max threads : 100 >> Min threads : 2 >> Allocated threads : 12 >> In use threads : 2 >> Work items waiting : 0 >> Events queued : 0 >> Events processed : 214185 >> Sensors : 8 >> Dataserver requests : 0 >> Timers : 46 >> Listeners : 61 >> >> >> >> ___ >> Opensim-users mailing list >> Opensim-users@opensimulator.org >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > > ___ > Opensim-users mailing list > Opensim-users@opensimulator.org > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > ___ Karl M. Dreyer Jr. In World Avi : Damean Paolino Island Oasis, LLC Co-Founder | CIO http://www.islandoasis.biz Notice: The cont
Re: [Opensim-users] Script engine issue [listeners]
Hello Luisillo, We are currently running 0.8.1. Thank you very much; it is much appreciated. > Hello Karl > What OpenSim version? > Im using scripts with llRegionSay without problems in version 0.8.2.0 > Dev from a week ago. > I will do test in your version. > Kind regards, > Luisillo > > 2015-06-01 17:35 GMT+02:00 Karl Dreyer : >> Hello everyone... I have a member that is experiencing a strange issue. >> He >> has server and client modules (in world prims using llRegionSay & >> llRegionSayTo to communicate commands to "client" prims). When the >> simulator is restarted, all works properly as expected BUT then, after >> what >> seems to be a random length of time it seems that communcations on the >> sim >> cease to function. i.e. It's almost as if the llRegionSay & >> llRegionSayTo >> cease to work properly. the client prims aren't receiving the messages >> from >> the servers. What makes this even more strange is that it doesn't >> happen >> with all of them and the prims being effected is random.. in other >> words, an >> hour after the sim is restarted (for example) a subset of the servers >> are >> failing to properly send messages but the subset of scripts effected >> seems >> to be different each time. >> >> I have had my resident go through and confirm that channel settings are >> set >> correctly and that there is no channel confusion or conflicts ... the >> scripts themselves seem to be OK. I also had him test this system on a >> blank sim or a sim with considerably less scripts and the system works >> flawlessly. >> >> My first thought was that there was an issue with the listeners in the >> receiving prims and we're hitting some sort of imposed limit to the >> number >> of listeners or listener events allowed on a region. I found in the >> OpenSimDefaults.ini file that there is in fact a max_listens_per_region >> setting and a max_listens_per_script setting. My first inclination was >> that >> he was hitting one of these limits so, I modified these settings to 0 so >> that the system would not impose any limits and unfortunately, this did >> not >> fix the issue. >> >> Is there somewhere else in the ini files or hardcoded in the simulator >> code >> itself where a limitation is being set? If not, what else could be >> causing >> this behavior? >> >> Below is a dump of some of the relevant statistics for the region in >> question. Any assistance would be greatly appreciated. >> >> >> >> CONNECTION STATISTICS >> Client logouts due to no data receive timeout: 0 >> >> >> SAMPLE FRAME STATISTICS >> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr >> ScrLPS >> 1.00 54 53.8 0.0 0 0 6623 0 1760 >> 5 >> >> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt >> AgntFt >> ImgsFt >> 15 24 0 0 0 19.1 0.0 0.0 0.0 >> 0.0 >> 0.0 >> >> >> MEMORY STATISTICS >> Heap allocated to OpenSim : 645 MB >> Last heap allocation rate : 0.323 MB/s >> Average heap allocation rate: 0.202 MB/s >> Process memory : 1270 MB >> >> Status of XEngine instance >> Scripts loaded : 1760 >> Scripts waiting for load : 0 >> Max threads : 100 >> Min threads : 2 >> Allocated threads : 12 >> In use threads : 2 >> Work items waiting : 0 >> Events queued : 0 >> Events processed : 214185 >> Sensors : 8 >> Dataserver requests : 0 >> Timers : 46 >> Listeners : 61 >> >> >> >> >> ___ >> Opensim-users mailing list >> Opensim-users@opensimulator.org >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >> > ___ > Opensim-users mailing list > Opensim-users@opensimulator.org > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > ___ Karl M. Dreyer Jr. In World Avi : Damean Paolino Island Oasis, LLC Co-Founder | CIO http://www.islandoasis.biz Notice: The contents of this email and any files transmitted with it are confidential and intended solely for the individual or entity to whom it is addressed. The content of this email message is not to be disclosed, copied, distributed, or shared with any person(s) or entities without the express consent of the sender. This message contains confidential information and is intended only for the individual named. ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Re: [Opensim-users] Script engine issue [listeners]
Hi Karl, When this stops working, can you check the xengine status in the console? I see the results you have included here, but is this before or after the communication stops? We had a similar issue back in December on 3rd Rock Grid and when things stopped working, checking the xengine status would always show scripts waiting for load. Can you see if this is the case for you? When this stops working does xengine status show scripts waiting for load? If so, I can share the steps we took to correct our issues which might work for you as well. Additionally, which version of opensim are you running? ~Butch On 6/1/2015 11:35 AM, Karl Dreyer wrote: Hello everyone... I have a member that is experiencing a strange issue. He has server and client modules (in world prims using llRegionSay & llRegionSayTo to communicate commands to "client" prims). When the simulator is restarted, all works properly as expected BUT then, after what seems to be a random length of time it seems that communcations on the sim cease to function. i.e. It's almost as if the llRegionSay & llRegionSayTo cease to work properly. the client prims aren't receiving the messages from the servers. What makes this even more strange is that it doesn't happen with all of them and the prims being effected is random.. in other words, an hour after the sim is restarted (for example) a subset of the servers are failing to properly send messages but the subset of scripts effected seems to be different each time. I have had my resident go through and confirm that channel settings are set correctly and that there is no channel confusion or conflicts ... the scripts themselves seem to be OK. I also had him test this system on a blank sim or a sim with considerably less scripts and the system works flawlessly. My first thought was that there was an issue with the listeners in the receiving prims and we're hitting some sort of imposed limit to the number of listeners or listener events allowed on a region. I found in the OpenSimDefaults.ini file that there is in fact a max_listens_per_region setting and a max_listens_per_script setting. My first inclination was that he was hitting one of these limits so, I modified these settings to 0 so that the system would not impose any limits and unfortunately, this did not fix the issue. Is there somewhere else in the ini files or hardcoded in the simulator code itself where a limitation is being set? If not, what else could be causing this behavior? Below is a dump of some of the relevant statistics for the region in question. Any assistance would be greatly appreciated. CONNECTION STATISTICS Client logouts due to no data receive timeout: 0 SAMPLE FRAME STATISTICS Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr ScrLPS 1.00 5453.8 0.0 0 06623 01760 5 PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt AgntFt ImgsFt 15 24 0 0 019.1 0.0 0.0 0.0 0.0 0.0 MEMORY STATISTICS Heap allocated to OpenSim : 645 MB Last heap allocation rate : 0.323 MB/s Average heap allocation rate: 0.202 MB/s Process memory : 1270 MB Status of XEngine instance Scripts loaded : 1760 Scripts waiting for load : 0 Max threads: 100 Min threads: 2 Allocated threads : 12 In use threads : 2 Work items waiting : 0 Events queued : 0 Events processed : 214185 Sensors : 8 Dataserver requests: 0 Timers : 46 Listeners : 61 ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Re: [Opensim-users] Script engine issue [listeners]
Hello Karl What OpenSim version? Im using scripts with llRegionSay without problems in version 0.8.2.0 Dev from a week ago. I will do test in your version. Kind regards, Luisillo 2015-06-01 17:35 GMT+02:00 Karl Dreyer : > Hello everyone... I have a member that is experiencing a strange issue. He > has server and client modules (in world prims using llRegionSay & > llRegionSayTo to communicate commands to "client" prims). When the > simulator is restarted, all works properly as expected BUT then, after what > seems to be a random length of time it seems that communcations on the sim > cease to function. i.e. It's almost as if the llRegionSay & llRegionSayTo > cease to work properly. the client prims aren't receiving the messages from > the servers. What makes this even more strange is that it doesn't happen > with all of them and the prims being effected is random.. in other words, an > hour after the sim is restarted (for example) a subset of the servers are > failing to properly send messages but the subset of scripts effected seems > to be different each time. > > I have had my resident go through and confirm that channel settings are set > correctly and that there is no channel confusion or conflicts ... the > scripts themselves seem to be OK. I also had him test this system on a > blank sim or a sim with considerably less scripts and the system works > flawlessly. > > My first thought was that there was an issue with the listeners in the > receiving prims and we're hitting some sort of imposed limit to the number > of listeners or listener events allowed on a region. I found in the > OpenSimDefaults.ini file that there is in fact a max_listens_per_region > setting and a max_listens_per_script setting. My first inclination was that > he was hitting one of these limits so, I modified these settings to 0 so > that the system would not impose any limits and unfortunately, this did not > fix the issue. > > Is there somewhere else in the ini files or hardcoded in the simulator code > itself where a limitation is being set? If not, what else could be causing > this behavior? > > Below is a dump of some of the relevant statistics for the region in > question. Any assistance would be greatly appreciated. > > > > CONNECTION STATISTICS > Client logouts due to no data receive timeout: 0 > > > SAMPLE FRAME STATISTICS > Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr > ScrLPS > 1.00 5453.8 0.0 0 06623 01760 > 5 > > PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt > AgntFt > ImgsFt > 15 24 0 0 019.1 0.0 0.0 0.0 > 0.0 >0.0 > > > MEMORY STATISTICS > Heap allocated to OpenSim : 645 MB > Last heap allocation rate : 0.323 MB/s > Average heap allocation rate: 0.202 MB/s > Process memory : 1270 MB > > Status of XEngine instance > Scripts loaded : 1760 > Scripts waiting for load : 0 > Max threads: 100 > Min threads: 2 > Allocated threads : 12 > In use threads : 2 > Work items waiting : 0 > Events queued : 0 > Events processed : 214185 > Sensors: 8 > Dataserver requests: 0 > Timers : 46 > Listeners : 61 > > > > > ___ > Opensim-users mailing list > Opensim-users@opensimulator.org > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
[Opensim-users] Script engine issue [listeners]
Hello everyone... I have a member that is experiencing a strange issue. He has server and client modules (in world prims using llRegionSay & llRegionSayTo to communicate commands to "client" prims). When the simulator is restarted, all works properly as expected BUT then, after what seems to be a random length of time it seems that communcations on the sim cease to function. i.e. It's almost as if the llRegionSay & llRegionSayTo cease to work properly. the client prims aren't receiving the messages from the servers. What makes this even more strange is that it doesn't happen with all of them and the prims being effected is random.. in other words, an hour after the sim is restarted (for example) a subset of the servers are failing to properly send messages but the subset of scripts effected seems to be different each time. I have had my resident go through and confirm that channel settings are set correctly and that there is no channel confusion or conflicts ... the scripts themselves seem to be OK. I also had him test this system on a blank sim or a sim with considerably less scripts and the system works flawlessly. My first thought was that there was an issue with the listeners in the receiving prims and we're hitting some sort of imposed limit to the number of listeners or listener events allowed on a region. I found in the OpenSimDefaults.ini file that there is in fact a max_listens_per_region setting and a max_listens_per_script setting. My first inclination was that he was hitting one of these limits so, I modified these settings to 0 so that the system would not impose any limits and unfortunately, this did not fix the issue. Is there somewhere else in the ini files or hardcoded in the simulator code itself where a limitation is being set? If not, what else could be causing this behavior? Below is a dump of some of the relevant statistics for the region in question. Any assistance would be greatly appreciated. CONNECTION STATISTICS Client logouts due to no data receive timeout: 0 SAMPLE FRAME STATISTICS Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr ScrLPS 1.00 54 53.8 0.0 0 0 6623 0 1760 5 PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt AgntFt ImgsFt 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0 0.0 MEMORY STATISTICS Heap allocated to OpenSim : 645 MB Last heap allocation rate : 0.323 MB/s Average heap allocation rate: 0.202 MB/s Process memory : 1270 MB Status of XEngine instance Scripts loaded : 1760 Scripts waiting for load : 0 Max threads : 100 Min threads : 2 Allocated threads : 12 In use threads : 2 Work items waiting : 0 Events queued : 0 Events processed : 214185 Sensors : 8 Dataserver requests : 0 Timers : 46 Listeners : 61 ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users