Re: [osg-users] [vpb] Problems using SSI Cluster Example

2010-01-19 Thread Samuel Jarque
Hi again, This time, when I execute my example with vpbmaster, every tasks submitted to another node fails and the console show this message: Warning: Task tasks/build_root_L0_X0_Y0.task has failed, blacklisting machine node02 and resubmitting task. Finally, every failed task is submitted to

Re: [osg-users] HW swap synching with swap groups/barriers

2010-01-19 Thread Tugkan Calapoglu
Hi Roland, thanks for the info, in this case we'll also go with our own implementation. Do you use Linux? I'd like to know whether HW/Drivers really support this feature cleanly under Linux. regards, tugkan Hi Tugkan the submission was indeed not accepted. We are working with a custom OSG

Re: [osg-users] HW swap synching with swap groups/barriers

2010-01-19 Thread Roland Smeenk
Hi Tugkan, Yes, we are using Linux. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22864#22864 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [vpb] Problems using SSI Cluster Example

2010-01-19 Thread J.P. Delport
Hi, have a look at the command in the task file. I think it's there, but double check. Somewhere the osgdem command line that would be executed on the child can be found. Execute this manually on the child node (or through ssh) to see what is happening. HTH jp Samuel Jarque wrote: Hi

Re: [osg-users] Faster build with precompiled headers (PCH)?

2010-01-19 Thread Erik den Dekker
IMHO precompiled headers are only useful if used on headers that do not or at most rarely change. That leaves little options for which headers to include: Including the standard C/C++ headers in a precompiled header is useful. These should not change anyways. The question if other headers

Re: [osg-users] SVN 10968 freetype plugin broken on OS X / MacPorts

2010-01-19 Thread Robert Osfield
Hi Ulrich, Sorry about this. I made changes to try and fix Mingw build. Could you have a look to see if you can get CMakeLists.txt configuration that adds in the path to where the headers are. If we can get it working then we may just have to revert the changes for Mingw and force Mingw users

Re: [osg-users] osgviewerQT and QOSGWidget issues

2010-01-19 Thread Ant Kennedy
Many thanks guys it looks like that's fixed the problem Cheers, Ant -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22866#22866 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Porting problem. 2.2 to 2.8.2 - simple HUD overlay

2010-01-19 Thread Robert Osfield
Hi Mark, I can't think of a specific reason for the difference, perhaps a bug fix has changed the behavior that you were once relying upon. Does the osghud example work for you? My best guess right now would be that geometry is outwith the near or far clipping planes and the OSG 2.2 and 2.8.2

Re: [osg-users] Draggers in custom size viewport problem

2010-01-19 Thread Robert Osfield
Hi Mika, On Tue, Jan 19, 2010 at 7:05 AM, Mika Hakkarainen mika.p.hakkarai...@gmail.com wrote: Doesn't anyone can help me with this one? I am totally stuck in this problem. I really would appreciate any help with this. Should I do something differently or is the problem somewhere else. I

Re: [osg-users] Viewport inheritance and RTT

2010-01-19 Thread Christiansen, Brad
Hi, I am using version 2.9.5. I haven't had a chance to try 2.9.6 yet but I am using a fairly recent version. As I said in a previous message, the RenderStage for the RTT camera has the correct viewport setup (in both its camera and in its member variable) after the cull traversal. After

Re: [osg-users] Draggers in custom size viewport problem

2010-01-19 Thread Mika Hakkarainen
Hi Robert, My guess was similar. But since my last post I found couple of issues. 1: const osg::Camera* View::getCameraContainingPosition(float x, float y, float local_x, float local_y) const There is used getXmin() when calculating new Y-values in if(!gw){... Bug? However, changing this

Re: [osg-users] Faster build with precompiled headers (PCH)?

2010-01-19 Thread Sukender
Hi Erik, You're absolutely right. And what about three levels of PCHs? 1. Disable PCH 2. Enable PCH - Profile OSG dev (only standard includes) 3. Enable PCH - Profile OSG user (standard includes and base OSG ones, such as Node) It would require a few lines of CMake scripts. Cheers, Sukender

Re: [osg-users] multichannel or multi display on three computers

2010-01-19 Thread Tom Tran
Hi, I found that osgcluster (sample) support multichannel both in viewing and syncronization. But there are still some questions: 1. Number of channel 2. How to configure slaves? I run well with one master, one slave. But when I run with more than one slave, say 2, there is an error. I guess

Re: [osg-users] Web 3D opensource solution by Google ?

2010-01-19 Thread Lindsay Kay
Hi, I just released V0.4.0 of SceneJS, an open source JavaScript scene graph framework that allows you to program hardware-accellerated 3D scenes that run in the Web browser without plugins. SceneJS operates on top of the WebGL canvas, which is supported by at least Firefox, Opera, Chrome and

Re: [osg-users] Faster build with precompiled headers (PCH)?

2010-01-19 Thread Erik den Dekker
Different levels of PCH sounds like a good suggestion,... When I tried PCH on MSVC about a year ago I tried to take it to the max and included all used headers to the precompiled header; This gained the maximum performance for a single compile of the entire library,… The counter side being

Re: [osg-users] Faster build with precompiled headers (PCH)?

2010-01-19 Thread Sukender
I thing getting PCHs in sync would be very easy. Moreover, I suggest that even the highest level of PCH only include headers frequently added, such as Node, Drawable, NodeCallback, and such (=not too specific ones). Sukender PVLE - Lightweight cross-platform game engine -

Re: [osg-users] [vpb] Problems using SSI Cluster Example

2010-01-19 Thread Samuel Jarque
Hi, I had a look at the command in the task file and I found this: osgdem --run-path /gis -s build_master.source --record-subtile-on-leaf-tiles -l 1 --task tasks/build_root_L0_X0_Y0.task --log logs/build_root_L0_X0_Y0.log I have executed it through ssh and seems to work fine because console

Re: [osg-users] [vpb] Problems using SSI Cluster Example

2010-01-19 Thread J.P. Delport
Hi Samuel, what OS/version are you using? Do all your nodes have access to the complete data set, i.e. can all see /gis? jp Samuel Jarque wrote: Hi, I had a look at the command in the task file and I found this: osgdem --run-path /gis -s build_master.source --record-subtile-on-leaf-tiles

Re: [osg-users] [vpb] Problems using SSI Cluster Example

2010-01-19 Thread Samuel Jarque
Hi, what OS/version are you using? Do all your nodes have access to the complete data set, i.e. can all see /gis? I'm using 2 computers with ubuntu 9.10, osg 2.8.0 and vpb 0.9.10. /gis have all permissions, so the 2 nodes can see it. Like the example, I have the same files on 2 nodes.

Re: [osg-users] [vpb] Problems using SSI Cluster Example

2010-01-19 Thread Robert Osfield
Hi Samuel, Have a look at the logs/ directory that the build generated. In particular look for the logs for the task that failed this might give you an indicated why the task failed and the machine was black listed. The black listing scheme is used to handle cases where a large cluster is

Re: [osg-users] [vpb] Problems using SSI Cluster Example

2010-01-19 Thread Samuel Jarque
Hi Robert, I've had a look at the /gis/logs/ directory and I don't see any interesting informations to solve my problem. I have to log files, this is one of them: 0.005: Adding terrainTile 0.392: DataSet::_run() 0 0 0.394:

Re: [osg-users] [vpb] Problems using SSI Cluster Example

2010-01-19 Thread Robert Osfield
Hi Samuel, You need to find which tasks failed on the machine which was black listed then look a their logs. Looking at logs of tasks that completed successfully won't help you at all. Robert. On Tue, Jan 19, 2010 at 12:59 PM, Samuel Jarque osgfo...@tevs.eu wrote: Hi Robert, I've had a look

Re: [osg-users] [vpb] Problems using SSI Cluster Example

2010-01-19 Thread J.P. Delport
Hi, Samuel Jarque wrote: Hi, what OS/version are you using? Do all your nodes have access to the complete data set, i.e. can all see /gis? I'm using 2 computers with ubuntu 9.10, osg 2.8.0 and vpb 0.9.10. /gis have all permissions, so the 2 nodes can see it. Like the example, I have the

Re: [osg-users] SVN 10968 freetype plugin broken on OS X / MacPorts

2010-01-19 Thread Jean-Sébastien Guay
Hi Robert, Could you have a look to see if you can get CMakeLists.txt configuration that adds in the path to where the headers are. If we can get it working then we may just have to revert the changes for Mingw and force Mingw users to fix there local install of Freetype. Another solution

Re: [osg-users] SVN 10968 freetype plugin broken on OS X / MacPorts

2010-01-19 Thread Robert Osfield
Hi JS, On Tue, Jan 19, 2010 at 2:11 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Could you have a look to see if you can get CMakeLists.txt configuration that adds in the path to where the headers are.  If we can get it working then we may just have to revert the changes for

[osg-users] When and how to release an osg::Image

2010-01-19 Thread Joachim Diepstraten
Hello, I am not sure if this has been asked before I tried a search on this forum but I think it is too specific so the search didn't come up with anything remotely close. Anyway my question is is there a safeway to release osg::Image after it has been uploaded to the card or better say into

Re: [osg-users] When and how to release an osg::Image

2010-01-19 Thread Garrett Potts
Hello: the osg::Image object is referenced object and will be automatically deleted once the final ref count goes to 0. On the osg::Texture object you can specify if you want OSG to unref the image object after the image has been applied by using the method: setUnRefImageDataAfterApply I

Re: [osg-users] inactivate the camera manipulator

2010-01-19 Thread Nemo Ulysse
Thank you I resolve the problem using: m_Viewer-getCamera()-setViewMatrixAsLookAt(eye, centre, up); -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22896#22896 ___ osg-users mailing list

[osg-users] [osgPlugins] Problems loading ac3d model

2010-01-19 Thread Steven D'Angelo
Hi, Recently we have upgraded from an ancient version of OSG to version 2.8.2. We are using an MFC application and everything seems to work fine with the upgrade except for the loading of AC3d models. The model shows up but it is unrecognizable. The only issues I have read about the AC3d

Re: [osg-users] [osgPlugins] Problems loading ac3d model

2010-01-19 Thread Mathias Fröhlich
Hi, On Tuesday 19 January 2010, Steven D'Angelo wrote: Recently we have upgraded from an ancient version of OSG to version 2.8.2. We are using an MFC application and everything seems to work fine with the upgrade except for the loading of AC3d models. The model shows up but it is

Re: [osg-users] When and how to release an osg::Image

2010-01-19 Thread Joachim Diepstraten
Thank you for your reply Garret, That is very handy to know. Unfortunately it seems that none of the members in the osgVolume namespace expose this function (at least I couldn't find it), have something similar or are somehow related through inheritance to the osg::Texture class. So I guess I

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-19 Thread alessandro terenzi
Unfortunately I still haven't solved my problem, but I found out something interesting: crashes happen when I execute osgviewer like this: osgviewer model.FBX but osgviewer doesn't crash when executed like this: osgviewer .\model.FBX i.e. no crashes when I provide an absolute or relative path

Re: [osg-users] [osgPlugins] Problems loading ac3d model

2010-01-19 Thread Robert Osfield
Hi Steven, Could you try osgviewer with one of the problem models. Could you also post a problem model online so that others may test it. Cheers, Robert. On Tue, Jan 19, 2010 at 3:49 PM, Steven D'Angelo sdang...@dhpconsultants.com wrote: Hi, Recently we have upgraded from an ancient version

Re: [osg-users] [osgPlugins] Problems loading ac3d model

2010-01-19 Thread Steven D'Angelo
Hi, It seems as though the issue is a graphics card issue. My coworker ran both our project and the osgViewerMFC example and they ran perfectly with all models. Our machines are identical except for the graphics card. Mine is an NVidea 8600GT and his is an ATI card.I am going to download

[osg-users] Fwd: DrawPixels Cull settings

2010-01-19 Thread Matt Franklin
Anyone have any thoughts as to why switching from COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES to COMPUTE_NEAR_FAR_USING_PRIMITIVES would stop DrawPixels from working. My initial thought was that the near far culling distance were causing the problem but I can get the same near far distances from both

Re: [osg-users] [osgPlugins] Problems loading ac3d model

2010-01-19 Thread Steven D'Angelo
Hi, Just as a report, updating the drivers did infact fix the issue. Before I updated the driver I realized that the other differance between my non working machine and my co-workers was the fact that I was running with 2 monitors. I turned off the dual view mode and the models displayed

Re: [osg-users] FFmpeg and sound

2010-01-19 Thread Jason Daly
Robert Osfield wrote: OpenAL and other dedicated audio libs would certainly be a better bet for handling multiple videos. We just need to code up such a solution. Hi, Robert, If I were to implement an OpenAL AudioSink, I'd imagine you'd want it to be a plugin (so the OSG can still be

[osg-users] Separating draw and swapbuffers

2010-01-19 Thread He, Yefei
Hello, Robert, I noticed that when using the osgviewer, the draw and swapbuffers operations take place within the same function call, ViewerBase::renderingTraversals(). Before, with Producer, I can call Producer::Camera::frame(false) to perform draw operation without swapping the buffers,

[osg-users] OT joining line segments to polyline

2010-01-19 Thread Martin Beckett
I have a bunch of line segments (generated by cutting a mesh) that I need to join together into a polyline. Defining the optimal polyline as the shortest ordering of the points. Is there any better algorithm (or library) for stitching the line segments - other than niavely searching all other

Re: [osg-users] Fwd: DrawPixels Cull settings

2010-01-19 Thread Paul Martz
Matt Franklin wrote: Anyone have any thoughts as to why switching from COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES to COMPUTE_NEAR_FAR_USING_PRIMITIVES would stop DrawPixels from working. My initial thought was that the near far culling distance were causing the problem but I can get the same

Re: [osg-users] Separating draw and swapbuffers

2010-01-19 Thread Torben Dannhauer
Hi, I think there was a suibmission years ago, but it wasn't included into mainstream code. I would be interested too in such an interface. :) Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22914#22914

Re: [osg-users] Separating draw and swapbuffers

2010-01-19 Thread J.P. Delport
Hi, He, Yefei wrote: Hello, Robert, I noticed that when using the osgviewer, the draw and swapbuffers operations take place within the same function call, ViewerBase::renderingTraversals(). Before, with Producer, I can call Producer::Camera::frame(false) to perform draw operation without