Re: [osg-users] problem with svn (atomic counter?)

2012-04-03 Thread Torben Dannhauer
Hi Martin, interesting, I have exactly the same error! (Win7 x64, GTX480 with 296.10 Driver: OSG in 32 bit and in 64 bit has the error) My thread is http://forum.openscenegraph.org/viewtopic.php?t=10161 Please verify that your error occurs in all aplications using (and therefor compiling) shad

Re: [osg-users] osgUtil::Tessellator not working with double precision

2012-04-03 Thread rcyboom
Hi, In my here,once inclued "osgUtil/Tessellator" , the project can't be compiling.it make some errors,some 'Key word' like [GLU] [INT]. vs2008+osg3.01+ qmake(QtCreator). At 2012-04-04 08:10:32,Preet wrote: >Hiya, > >I need Vec3d precision for my geometry. I spent a long time trying to >figu

Re: [osg-users] Website, Version control and Server migration

2012-04-03 Thread Chris Hanson
You might also consider whther Joomla has Wiki and forum modules of its own, that could share a common registration/login system. Drupal (a Joomla competitor, also Open Source) has basic and advanced wiki and forum modules that would leverage off Drupal's own core system, rather than having to

Re: [osg-users] Website, Version control and Server migration

2012-04-03 Thread Thomas Hogarth
Hi Robert >>I do wonder if with having a new and more powerful wiki would open the >>door to better community content and hopefully... documentation. I'm >>wondering whether we can push much of the documentation onto the wiki >>and then have the main website act as a place holder for >>downloads/

[osg-users] osgUtil::Tessellator not working with double precision

2012-04-03 Thread Preet
Hiya, I need Vec3d precision for my geometry. I spent a long time trying to figure out why tessellator wouldn't work at all on my data, until I changed all of my Vec3d's to 'Vec3' on a whim. Now it works fine... but the issue still remains. How can I use double precision with tessellator? Regard

Re: [osg-users] Problem using osgconv to write OpenFlight

2012-04-03 Thread Brad Colbert
Paul, Thanks for your reply. -B -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Thursday, March 29, 2012 9:42 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Problem using osgcon

Re: [osg-users] problem with svn (atomic counter?)

2012-04-03 Thread Martin Naylor
Hi David, Sorry my last email was a quick test via remote desktop, doh. It still unfortuantly crashses, osgforest also crashes as well I will have a play with things, its probably something I have introduced onto my system.. My specs are much the same as yours except, I compile the x64 version,

Re: [osg-users] OSG, physics serialization

2012-04-03 Thread Benjamin Wasty
Well, it's not PhysX, but there is osgBullet: http://code.google.com/p/osgbullet/ (http://code.google.com/p/osgbullet/)   I don't know if it has the particle fluids capability you need though. [/quote] Bullet doesn't have particle fluids that are integrated with rest of the engine (i.e. intera

Re: [osg-users] OSG, physics serialization

2012-04-03 Thread Chris Hanson
> > has any work been done in this direction yet? I need to port an > application using Nvidia PhysX (esp. particle fluids) to OSG in the next > few weeks and I wonder if there is anything better than this demo ( > http://forum.openscenegraph.org/viewtopic.php?t=1101&highlight=physx) > from 2009 t

Re: [osg-users] OSG, physics serialization

2012-04-03 Thread Benjamin Wasty
Hi, has any work been done in this direction yet? I need to port an application using Nvidia PhysX (esp. particle fluids) to OSG in the next few weeks and I wonder if there is anything better than this demo (http://forum.openscenegraph.org/viewtopic.php?t=1101&highlight=physx) from 2009 to ba

[osg-users] VR with OpenSceneGraph

2012-04-03 Thread Chris Blizniak
Hi, I'm trying to implement VR application where head tracking will be used to create the 3D illusion by changing the perspective in 3D scene. The idea is very similar to the one implemented by Johny Lee in his 'Head Tracking for Desktop VR Displays' project using WiiRemote. The head tracking

Re: [osg-users] Primitive Restart

2012-04-03 Thread Robert Osfield
Hi Fred, On 3 April 2012 16:21, Frederic Bouvier wrote: > as I understand it, this feature enables one to put unconnected > strips in a single primitive, while degenerated triangles may > add a line between the end of a strip and the next. You say "may" add a line, is this supposition or have yo

Re: [osg-users] Frame Event Button Mask Bug?

2012-04-03 Thread James Adkison
Hi Robert, Yes, I did make minor changes to the example code. The osgkeyboardmouse changes are identical for both OSG 2.8.2 and 3.0.1 but I attached both patches anyway. Below I have listed the output from the modified example and add some comments. osgkeyboardmouse example run (2.8.2): // ap

Re: [osg-users] Primitive Restart

2012-04-03 Thread Frederic Bouvier
Hi Robert, as I understand it, this feature enables one to put unconnected strips in a single primitive, while degenerated triangles may add a line between the end of a strip and the next. Regards, -Fred - Mail original - De: "Robert Osfield" À: "OpenSceneGraph Users" Envoyé: Mardi 3

Re: [osg-users] Website, Version control and Server migration

2012-04-03 Thread Robert Osfield
Hi Thomas, On 3 April 2012 14:39, Thomas Hogarth wrote: > I've had a quick go at creating an account on the new MediaWiki system, was > very straight forward. I don't have much experience with web backends but am > very interested in helping out with content and general admin of the new > site.

Re: [osg-users] New FrontFace Modes

2012-04-03 Thread Robert Osfield
Hi Felix, Having mixed front face/back face within a single subgraph is not ideal. I would generally recommend that one should build/optimize a scene graph so that the as much work as possible is done as pre-processing/optimization/scene graph construction stage that minimizes the number of state

Re: [osg-users] Website, Version control and Server migration

2012-04-03 Thread Thomas Hogarth
Hi Robert I've had a quick go at creating an account on the new MediaWiki system, was very straight forward. I don't have much experience with web backends but am very interested in helping out with content and general admin of the new site. I've been meaning to create some more detailed informat

Re: [osg-users] Frame Event Button Mask Bug?

2012-04-03 Thread Robert Osfield
HI James, I was not aware of this difference in behavior and don't recall a change that specifically might change this, there were a number of internal changes though, perhaps one of this introduced the different behaviour. When you say you see the same behaviour with the osgkeyboardmouse example

Re: [osg-users] Primitive Restart

2012-04-03 Thread Robert Osfield
Hi Felix, Is there any reason why you can't just connect the tri strips together using a repeated indices to create a degenerate triangle that connects two strips together. This way you can put multiple tri strips into a single DrawElementUShort and avoid the heavy cost of lots of separate OpenGL

[osg-users] Frame Event Button Mask Bug?

2012-04-03 Thread James Adkison
Hi, I am working on a project which just upgraded from OSG 2.8.2 to OSG 3.0.1 and some of our code broke during the upgrade. It was assumed that we had done something wrong and I started debugging and found the following change in behavior. The following example shows the the observed behavio

[osg-users] [osgOcean] Problem: models are too bright, whitewashed.

2012-04-03 Thread Dario Minieri
Hi, Depending to the camera position, all sea models appear too bright, like whitewashed. Seems to be not a light issue or osg model material configuration, I've tried many parameters variations without luck. How I can try to fix the problem? Thank you! -- Read this topic onl

Re: [osg-users] problem with svn (atomic counter?)

2012-04-03 Thread Martin Naylor
Hi David, All sorted thanks, stupid VS2008. Deleted my build and rechecked out from SVN/Cmake and it works great I will get on with some more tests... Cheers Martin From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf

[osg-users] [build] OSG NVTT svn gcc 4.6.1 build bug

2012-04-03 Thread Roman Grigoriev
Hi, got errors during today compilation about abstract type to solve it need to add to struct OSGImageOutputHandler : public nvtt::OutputHandler virtual void endImage(); and void NVTTProcessor::OSGImageOutputHandler::endImage() { } ... Thank you! Cheers, Roman -- Read

[osg-users] osgEphemeris conflict with overlayNode?

2012-04-03 Thread Cao Wenjie
I create a line on the terrain using overlayNode, all looks fine. Then, I add a EphemerisModel to the scene to create some environment effect. After that, rotate camera is fine, but when I move camera(w a s d), the line I created moves on the terrain surface! confusing, ~ @_@ ~ scene grap

[osg-users] bluiding errors GLES

2012-04-03 Thread Jorge Izquierdo Ciges
Just to raise the flag, the last changeset doesn't seems to be GLES friendly /home/jizquierdo/dynamicOsg/include/osg/Uniform:416: error: 'GL_SAMPLER_1D' was not declared in this scope /home/jizquierdo/dynamicOsg/include/osg/Uniform:418: error: 'GL_SAMPLER_3D' was not declared in this scope /home/j

Re: [osg-users] Terrain texture brush implementation

2012-04-03 Thread Cao Wenjie
Sorry for the late reply, away from work for some reason~ And, THANKS Jason! That's exactly what I want! Find the Geometry of terrainTile which my mouse point at, then loop change alpha of effected vertex in Geometry's ColorArray, all looks fine~~ : -) -- Read this topic onl