Hi Kim,
PrecipitationEffect uses shaders is relatively modern but problem specific,
while osgParticle::Particle/ParticleSystem uses CPU is relatively old but
general purpose.
Robert.
On 22 August 2013 06:20, Kim JongBum wrote:
> Hi, guys
>
> i would like to learn differences between osgPartic
Hi, guys
i would like to learn differences between osgParticle (particle system) and
osgParticle::PrecipitationEffect.
i tried to implement snow/rain effect with them but the result is totally
different so why is that?
especially, osgParticle (particle system)'s performance is very low even if
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 08/21/2013 09:06 AM, Sebastian Messerschmidt wrote:
> I guess that strongly depends on how much time people are able to
> spent on this. Making releases for different VisualStudio versions
> for different platforms is quite time consuming if you wan
Hi Chris,
> I'm working on building a fresh set of dependencies and distributions for
> more platforms and compilers. However, setting up and running a bunch of
> virtual machines to do this job is a more difficult task than it appears
> and it is taking far longer than expected. We're fairly clos
Hi Jordi,
thanks for the infomation, and I wish I have noticed it.
> In addition in the documentation of the openscenegraph website there is a
> section devoted to dependencies[1]. It has been updated recently with
> visual Studio 11 Dependencies (x86 and x86_64) from Thomas Hogart if I
> recall
I'm working on building a fresh set of dependencies and distributions for
more platforms and compilers. However, setting up and running a bunch of
virtual machines to do this job is a more difficult task than it appears
and it is taking far longer than expected. We're fairly close once again
though
I have an old copy of it. Send me an email and I'll send it to you.
On Wed, Aug 21, 2013 at 6:37 AM, Mohammed Djeralfia wrote:
> Hi,
>
> I am a user of osgOcean, but for your problem with osgRiver I can not help
> you, I searched for osgRiver on the NET but I have never find it, perhaps
> you ca
Hi,
I am a user of osgOcean, but for your problem with osgRiver I can not help you,
I searched for osgRiver on the NET but I have never find it, perhaps you can
tell me where you download it to try it, and then I will see what is the
probleme.
I will be very grateful, and Thank you!
Cheers,
Hi,
I've got osgRiver.7z today. Building successfully, running successfully,
loading resources successfully. I havn't changed the code but only add 'RIVER'
to project property. I can see river.3ds but can't see water. Please help me,
thanks.
Show msg:
280FFD0C@0AD68215.50AB1452
Descriptio
Hi Yili and Sebastian,
In addition in the documentation of the openscenegraph website there is a
section devoted to dependencies[1]. It has been updated recently with
visual Studio 11 Dependencies (x86 and x86_64) from Thomas Hogart if I
recall.
Cheers.
[1]www.openscenegraph.org/index.php/downlo
We've been having some issues with the latest GDAL, version 1.10. If you've
updated that as well, it might be the cause of the problem.
Alistair Baxter
Software Engineer
Our next public training event is in Houston, USA on 20th - 22nd August 2013
For further inf
Hi,
On Friday, August 02, 2013 19:39:33 Ulrich Hertlein wrote:
> std::make_shared allocates object and ref-counter in one allocation :-)
Hmm, this requires either a lefthand reference constructor to be called
additionally to the original one that you just need. If you have everything
inline tha
Hi,
I got a little further with the bvh problem. I know have a valid bvh file from
daz3d... it appears that daz3d needs to bake the keys into it's timeline before
exporting.
I can now successfully load the bvh file with the option "solids" and see the
animation working.
So, now I'm stuck on t
Hi Yili,
Hi,
When using OpenSceneGraph 3.0, one can use the binaries kindly
provided by AlphaPixel. And its convenient for users who want to
create applications especially on Visual Studio and Windows.
Since OpenSceneGraph 3.2 has been released officially, I want to
know will its binarie
14 matches
Mail list logo