Hi Glen,
Hello Guru,
Sorry I'm atheist, not Hindu ;-)
My question is as the title say. I didn’t find any resource to describe
the steps.
Which platform? Using CMake this should be trivial. Simply use the
correct compiler target and make sure you're linking the 64bit 3rd party
Hi,
My scene graph looks like the image attached below:
Here, I want to rotate the geode1 along the axis normal of one of the vertices
of geometry that attached to the geode2. Imagine that the normal at the
vertex(0.0,0.0,0.0) of geode2 is (0.0,-1.0,0.0). i.e facing outwards from the
screen.
Hello Sebastian,
My development environment: Windows 8.1 , Visual Studio 2012, OSG 3.2.1
Do you mean that I set compiler target X64 in Visual Studio instead of using
CMake?
Cheers
Glen
Hi Glen,
Hello Guru,
Sorry I'm atheist, not Hindu ;-)
My question is as the title say. I
Hi Glen,
Hello Sebastian,
My development environment: Windows 8.1 , Visual Studio 2012, OSG 3.2.1
Do you mean that I set compiler target X64 in Visual Studio instead of using
CMake?
No, simply set the desired compiler/generator when creating the solution
via CMake. (When using the
Christian
But the rotation is happening in a weird way.
Post a screenshot, or it didn't happen! ;-)
I think everyoner has a different imagination of weird. For some people,
weird may be perfectly normal.
Christian
2014-10-29 4:58 GMT+01:00 Srinivas Prabhu srinivasprabhu...@gmail.com:
Hi,
Hello again,
Apologies, I see that you actually attempted to post an image attachment.
Unfortunately the link cannot be opened.
http://forum.openscenegraph.org//files/osgtransforms_142.png
returns HTTP error 404 - Not found.
Christian
2014-10-29 10:35 GMT+01:00 Christian Buchner
Hi,
I have updated the image.
Thank you!
Cheers,
Srinivas
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Hi Community,
I have a case where I work with osg::Image on the CPU and uploading it to a
osg::Texture object. However, it is terribly slow - the osg::Image is
modified on each frame.
Any hints techniques for this tip of task?
Thanks a bunch as always!
Nick
--
trajce nikolov nick
Hi Trajce,
Hi Community,
I have a case where I work with osg::Image on the CPU and uploading it
to a osg::Texture object. However, it is terribly slow - the
osg::Image is modified on each frame.
Any hints techniques for this tip of task?
1. Make sure it is not resized during upload (NPOT)
Hi Sebastian,
it is TextureRectangle so NPOT is not an issue. Also, I am using the
osg::Image for transfer of data from the CPU to the GPU, so it is not
possible to have it all in the GPU. Thanks anyway though!
Nick
On Wed, Oct 29, 2014 at 12:10 PM, Sebastian Messerschmidt
Hi,
Some of the linux users of my OsgOculus implementation are reporting flickering
images. The piece of code which seems to be the offender is the renderToTexture
camera setup:
Code:
...
camera-setDrawBuffer(GL_FRONT);
camera-setReadBuffer(GL_FRONT);
Hi Nick,
On 29 October 2014 11:14, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
wrote:
it is TextureRectangle so NPOT is not an issue. Also, I am using the
osg::Image for transfer of data from the CPU to the GPU, so it is not
possible to have it all in the GPU. Thanks anyway though!
Hi Nick,
Make sure that it actually is the image transfer which is the culprit.
In my case it was the image retrieval which was slowing down my osg webcam
example program. So moving the image retrieval function to an own thread made
my example go from 4 fps to ~3000 fps.
Cheers,
Björn
Thans Robert,
since I haven't used this before, is the assignment enough for this or I
should make some setups etc. What I did I just ser
_image-setPixelBufferObject( new osg::PixelBufferObject ) and seeing the
same performance . poor .
Thanks again
Nick
On Wed, Oct 29, 2014 at 1:02 PM,
Hi Bjorn,
I am using the osg::Image just for storing some vector data in it and
passing it to the shaders, so not retrieving from anywhere. Thanks anyway
Nick
On Wed, Oct 29, 2014 at 1:18 PM, Björn Blissing bjorn.bliss...@vti.se
wrote:
Hi Nick,
Make sure that it actually is the image
Hi Nick,
On 29 October 2014 12:35, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
wrote:
Thans Robert,
since I haven't used this before, is the assignment enough for this or I
should make some setups etc. What I did I just ser
_image-setPixelBufferObject( new osg::PixelBufferObject )
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