osghelp is now in http://code.google.com/p/sigmaosg/
Not much to see anymay.
-- A.
On Wed, Jul 27, 2011 at 2:34 AM, Martin Haffner str...@gmx.net wrote:
Hi,
During the search for OSG tutorials (since the documentation is rather bad) I
found this site: http://www.osghelp.com/news.php
Or buy the new begginers guide book.
https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book
-- A.
On Thu, Jan 20, 2011 at 3:22 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
2011/1/20 hongyang wang hywang1...@gmail.com:
hello! I want to know ,How can I get osg help
Hi,
I suggest you to try first gdalinfo to see if the gdal tools can read
the data. If so, perhaps it's better to convert them to GeoTiff with
gdal_translate and then use VPB.
BTW why ETOPO5 if you can use ETOPO1?
Regards,
-- A.
On Mon, Jan 10, 2011 at 10:51 AM, lucie lemonnier
Hi,
The data should have geographic metadata so don't use -xx -yy. Have
you tried gdalinfo with your data? (part of gdaltools wich yoo need
installed for VPB proper working)
Reqards,
-- A.
On Sat, Dec 25, 2010 at 3:45 AM, Vijeesh Theningaledathil
vije...@nal.res.in wrote:
Hi,
I'm new to
Finally another good OSG book beside yours, Paul! :-)
Yes, nice work, too Windows oriented to my taste, but of course the
code must work in any platform where OSG works.
Congratulations!
-- A.
On Thu, Dec 23, 2010 at 11:02 AM, Paul Martz pma...@skew-matrix.com wrote:
Easy to purchase and
wrote:
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/PatchExisting
On 29/10/10 08:05, Alejandro Aguilar Sierra wrote:
Hello:
A year ago we built a terrain of Mexico using data from GTopo30 (30)
and SRTM (3) for the geometry and Bluemarble (15) and Landsat (near
1
Hello:
A year ago we built a terrain of Mexico using data from GTopo30 (30)
and SRTM (3) for the geometry and Bluemarble (15) and Landsat (near
1) for the texture. It took a complete weekend and 100GB IVE database
in a Dell Precision T5400 with 8GB RAM and 1TB HD. Today we want to
refine the
Hi,
Apparently the only problem was that I had Qt 32bits only. I updated
Qt to the latest version with cocoa and 64b support and OSG 2.9.9
compiled without complain.
Thanks for the help anyway. ;-)
-- A.
On Tue, Sep 28, 2010 at 12:58 PM, Alejandro Aguilar Sierra
algsie...@gmail.com wrote
Hello:
I am trying to compile 2.9.9 in a Mac OSX 10.6 snow leopard and I got
a problem with Qt (error log below). In fact it would be better if I
can compile it without Qt.
Any hint?
Regards,
--
Alejandro
[ 98%] Building CXX object
src/osgQt/CMakeFiles/osgQt.dir/QFontImplementation.cpp.o
In
Hi,
Actually, it was enough to set the architecture to just x86_64 and it
compiles 2.8.3. But when I tried to compile 2.9.8, at compiling osgQt
it complains for the same reason, Qt is 32 bits. As at least currently
I am not using Qt with OSG, I'd like to compile OSG without Qt
support. In the
Hello:
I am trying to compile osg 2.8.3 in an iMac OSX 10.6.4 Snow leopard,
cmake 2.6-4. I have the GAL framework that came with QGis (
http://www.kyngchaos.com/software:qgis ) and also a more recent
version I compiled from source and installed to conventional UNIX
/usr/local subdir.
It compiles
in Movies.h included by QuickTime.h
typedef struct MovieType** Movie;
What is the problem now? Any idea?
Regards,
-- A.
On Mon, Jul 12, 2010 at 10:57 AM, Stephan Huber ratzf...@digitalmind.de wrote:
Hi,
Am 12.07.10 16:46, schrieb Alejandro Aguilar Sierra:
Why it is trying
You can consult the version requirements table at the bottom of this page:
http://www.openscenegraph.org/projects/VirtualPlanetBuilder
IMHO VPB is a work in progress, the newer the better.
Regards,
-- A.
On Tue, Dec 1, 2009 at 11:31 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC
Wrong. Please check the versions requirements table.
On Tue, Dec 1, 2009 at 11:37 AM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
Can anyone tell me what version of VirtualPlanetBuilder is stable with
OSG 2.8.2?
I’m upgrading to OSG
Yeah. Chris, excuse me for the rush to correct it, I should have waited.
Regards.
-- A.
On Tue, Dec 1, 2009 at 11:39 AM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
Chris 'Xenon' Hanson wrote:
I don't know what version it calls itself, but the most-current SVN
checkout of VPB
should
No, they are just different resolutions of the model. Use the one
without res.
On Tue, Nov 3, 2009 at 4:54 PM, Brett Thomas Lee brettle...@hotmail.com wrote:
Hi,
Thank you very much for the quick reply. There are lots of ply files.Do I
need all the files ???
Thank you!
Cheers,
Brett
osgviewer can view ply files without any problem, and you can convert
it with osgconv.
ftp://graphics.stanford.edu/pub/3Dscanrep/bunny.tar.gz
Cheers,
-- A.
On Tue, Nov 3, 2009 at 3:55 PM, Brett Thomas Lee brettle...@hotmail.com wrote:
Hi,
I want to load bunny model into osg. Does someone
Hello,
I generated a terrain model in my laptop at home, then I did bring the
model to my workstation at work. I can not see the model, I get this
message:
$ osgviewer isolineas/ene_cont.ive
DataInputStream::DataInputStream(): The version found in the file is
newer than this library can handle.
Perhaps not the best solution, but you could reproject your terrain
data with gdaltranslate, before using osgdem.
Regards.
-- A.
On Tue, Oct 13, 2009 at 8:26 AM, John Vidar Larring
larr...@weatherone.tv wrote:
Hi all,
I'd like to create a flat VPB terrain with a specified projection and I a
Robert, welcome back!
IMHO, with better documentation, the growing set of VPB users
(including me) could help. OTOH, there should be a set of automatic
tests to assure that the different tasks of osgdem remain bug free. A
bit more test driven development would be good.
I will raise the topics
().
}
Tha's exactly what osgpick does to get the current elevation.
Regards,
-- A.
On Mon, Oct 12, 2009 at 1:12 AM, Alejandro Aguilar Sierra
algsie...@gmail.com wrote:
Hello:
I want to be able to pick local coordinates from a terrain and convert
them to model coordinates so I can obtain GIS
Hello:
I want to be able to pick local coordinates from a terrain and convert
them to model coordinates so I can obtain GIS data from a GIS data
base, using those coordinates. Using the osgpick example code, I can
get local and world geometries. I suppose I must get the corresponding
TerrainTile,
,
BTW, did you place the high res images on a different layer when using vpb?
jp
J.P. Delport wrote:
Hi,
Alejandro Aguilar Sierra wrote:
Hello:
I have a terrain with two layers of texture, the first one is from
bluemarble and the other is a landsat image of much higher resolution.
I
Yes, from multitexturecontrol example, I wrote a program in which, key
2 brings layer 2, key 3 brings layer 3 (assigning 1.o to their
weights). But I really would like it to work based on distance, as the
example is intended for.
Regards,
-- A.
On Tue, Oct 6, 2009 at 9:21 AM, J.P. Delport
Hi Robert:
On Tue, Oct 6, 2009 at 2:56 AM, Robert Osfield robert.osfi...@gmail.com wrote:
Is it possible to use a texture atlas over a vpb generated terrain? How?
You just decorate your scene graph with the StateSet that contains
your texture, and a use a TexGenNode to generate the
Hello:
I have a terrain with two layers of texture, the first one is from
bluemarble and the other is a landsat image of much higher resolution.
I first tested the multitexturecontrol example with just one landsat
image and it works fine: from a distance it shows only the bluemarble
layer. When I
Hi Robert,
Thanks for the information. By the way, how you can modify a terrain
without rebuild it?
I mean, suppose you have more raster data that you want to put as
additional texture layers. How you can do it without rebuild the
entire thing, as it would do using a source file?
Regards,
-- A.
That would be ideal, but osggis seems to be pretty unstable, always
segfaults, whatever I do.
In my lap I am using osg 2.9.0 and osggis revision 193. In my main
workstation at my lab, osg 2.9.6.
Any hint?
-- A.
On Thu, Oct 1, 2009 at 6:54 AM, Jason Beverage jasonbever...@gmail.com wrote:
Hi
Actually, osggis works but it needs that the shape has a .prj file.
Regards.
-- A.
On Thu, Oct 1, 2009 at 8:37 PM, Alejandro Aguilar Sierra
algsie...@gmail.com wrote:
That would be ideal, but osggis seems to be pretty unstable, always
segfaults, whatever I do.
In my lap I am using osg 2.9.0
Hello:
Can someone please explain how can be used the command line option
--vector with osgdem?
Is there reproducible examples of the use of --building, --forest,
--type-attribute, --height options?
Thanks in advance for any help.
--
Alejandro
___
Hi Kim,
Great news, congratulations!
To compile, is there a way to avoid using the debug libraries of
openthreads, fftw and osgviewer?
Regards,
Alejandro
On Mon, Jun 15, 2009 at 5:02 PM, Kim C Balek.b...@hull.ac.uk wrote:
Hi all,
After much clawing and gnashing of teeth I've tagged
Nevermind, I made it compile.
It looks nice (see attached image) and is fast for a real time ocean simulation.
But apparently it doesn't find the instaled resources, neither in the
bin directory (instaled there by default) nor in the OSG data
directory (where osgDB find things). Only finds them
Yeah, it would be better to have a complete, working, example, to test
its basics.
-- A.
On Tue, May 19, 2009 at 11:37 AM, Pierre Bourdin (gmail)
pierre.bour...@imerir.com wrote:
I've just made an osgViewer with a FirstPersonManipulator...
I've tested with a terrain...
The Manipulator is
track down what is going on. Ill probably get to it sometime tommorow.
Thanks!
Jason
2009/5/13 Glenn Waldron gwald...@gmail.com
No clue. Can you run in debug and produce a stack trace?
Glenn Waldron : Pelican Mapping
2009/5/13 Alejandro Aguilar Sierra algsie...@gmail.com
It helps
Hi Robert,
Me too, hope you get well soon. If this is the swine flu, don't worry, it's
less bad than common influenza.
Neil, evidence suggest that women's immune system is stronger, but not
always. In the case of swine flu, at least in my country, there were
infected more women than men. At the
Waldron gwald...@gmail.com:
Try using the --threads 1 option and see if that helps.
osggis_build --threads 1 project.xml
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com
Hi Jason,
When I run osggis_build
Hi,
Good to know, but recently I tried to compile osggis with the current
OSG and VPB branches. It compiles without a problem, but the example
doesn't work. It is stucked building the example.
Does anybody has been successful building the example?
Regards,
-- A.
2009/5/8 Jason Beverage
Aguilar Sierra algsie...@gmail.com
Hi,
Good to know, but recently I tried to compile osggis with the current
OSG and VPB branches. It compiles without a problem, but the example
doesn't work. It is stucked building the example.
Does anybody has been successful building the example?
Regards
Hi Stefan,
I played with libmini some time ago. I didn't studied the code deeply,
but I think some things are already in OSG, like the viewer. I don't
have too much time right now, but with the proper insight, I may try
to do it.
Regards,
-- A.
On Thu, Apr 16, 2009 at 4:32 AM, Stefan Roettger
Yeah, good news! :)
-- A.
On Tue, Mar 10, 2009 at 10:38 AM, Tanguy Fautre
tang...@aristechnologies.com wrote:
Wow! That was unexpected!
T
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Hi Robert,
I updated ffmpeg a month and a half ago in order to be able to encode
videos to h264, so I need that version, I can't downgrade it. It is
SVN-r17646.
I agree on not using deprecated functions.
Best regards,
-- A.
On Sat, Feb 28, 2009 at 3:33 AM, Robert Osfield
Hi,
I just updated both ffmpeg and osg/trunk, compiled and instaled ffmpeg
but osg can't compile because these errors:
[ 98%] Building CXX object
src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoderVideo.o
/home/ale/src/osg/trunk/src/osgPlugins/ffmpeg/FFmpegDecoderVideo.cpp:
In
And after that rest, perhaps we will talk about documenting VPB. ;)
Cheers!
-- A.
On Thu, Feb 12, 2009 at 9:21 AM, Serge Lages serge.la...@gmail.com wrote:
Congratulation Robert, you've made an amazing work these past weeks to get
out this release ! I think you can now take a rest ! :)
On
Hi,
In Open Inventor, sensors are special classes that respond when an
object state is changed and call a callback. They were IMHO not very
clean, designed before Design Patterns, but I think they are like
observers or signal/slot objects. Is there anything similar in Open
Scenegraph?
Regards,
Hi,
Change or disable the camera manipulator with setCameraManipulator.
Use your own viewer loop instead of viewer.run().
-- A.
On Fri, Dec 12, 2008 at 8:31 AM, Kaiser, Hagen hagen.kai...@siemens.com wrote:
Just wanted know if someone knows a simple way to temporarily disable the
Hi Robert,
It would be interesting to implement an interactive and improved
version of ROAM or SOAR or even CLIPMAP for OSG. In vtp you can find
standalone working implementations. Both would require paged DB. The
internal representation would use different data structures.
The only two OSG
Hi Robert,
ChunkLOD is not CLOD, it's a static paged database, which really is
far less use than what the OSG provides natively with its
DatabasePager with VirtualPlanetBuilder generating the databases.
Exactly, your current implementation is much better than the old OSG
ready ones you can
tasks on my plate right now so can't dive into
the VPB code to figure out what is wrong. If you can't wait for me to
get back to VPB work, just dive into the VPB code and see what is
happening with the tasks generation.
Robert.
On Fri, Nov 28, 2008 at 9:41 PM, Alejandro Aguilar Sierra
Hello:
I started in late eighties programming directly the VGA (I wrote a
primitive raytracer for the 256 color mode) and phigs (a opengl
predecessor). Then in the 90s I tried a bit OpenGL (I wrote a rubik
cube simulator). Then for many years I was no more than an occasional
3d graphics user
Hi,
Building the same terrain, osgdem creates it complete but vpbmaster
does just the first left chunk. Why? Am I missing some parameter?
I used these commands, respectively:
osgdem -d fv.tif -t fv_tx.tif -l 5 -v 20 -o fv.ive
Elapsed time = 70.969066
vpbmaster -d fv.tif --layer 0 -t fv_tx.tif
Hello:
I created a geotiff file with all necesary data. The resulting
terrain, using osgdem, is correct.
Now I'd like to exagerate the vertical scale in another model. I tried
to force the vertical scale assigning a vertical multiplier -v 10.0
but osgdem ignores it.
Any hint?
Thanks in
Hi,
Debian Sid, emacs, g++.
Regards.
-- A.
___
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http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi,
I suggest you to see the osgshaders example (how osg deals with glsl)
and then consult chapter 11 of the orange book (OpenGL shading
language). You can find the shaders used in the book at
http://3dshaders.com/
Hope it helps.
-- A.
On Mon, Nov 24, 2008 at 10:39 AM, Morné Pistorius
[EMAIL
have used for generating the terrain.
Are there any free data sources for the moon imagery ?
RJ
Alejandro Aguilar Sierra wrote:
Hi Glenn,
Yes, thanks. Using more accurate moon metrics
osgdem --geocentric --whole-globe -t moontex.tif -d moon_tiled.tif \
-l 10 \
--radius
Hi Umit,
You have used same texture unit for 2 texture so your last initilazed
texture on unit 1 active. I mean, EarthCloudGloss active on unit 1. so you
should texture EarthCloudGloss to the unit 2.
That's what I thought but it was not working. There was a silly
mistake in my osg code, I was
Hello:
I built a terrain with two textures to test osgmultitexturecontrol. It
fade between both textures. Now, for the effect I am looking for in
another scene, the use of shaders would be convenient. I want to
reproduce in osg the example from chapter 10.3 of the orange book
(Multitexturing
Hello:
Is it possible to switch between different textures over the same terrain?
Is it possible to superimpose different textures over the same terrain?
Thanks in advance,
-- A.
___
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osg-users@lists.openscenegraph.org
::MultiTextureControl node decorating the whole terrain. The
osgmultitexturecontrol example shows this in action.
Robert.
On Sat, Nov 8, 2008 at 3:13 PM, Alejandro Aguilar Sierra
[EMAIL PROTECTED] wrote:
Hello:
Is it possible to switch between different textures over the same terrain?
Is it possible
Robert:
That system already exists. It is the google group
http://groups.google.com/group/osg-users . It can work as a mailing
list for those who want to get the e-mails, or as a forum for those
who don't. Another advantage is that it will not fall when osg servers
fail.
I guess currently that
WGS84 og similar.
Natrally it could be a problem with you GTiff file.
What version of VPB OSG are you using?
Brgs.
Ralf
2008/10/27 Alejandro Aguilar Sierra [EMAIL PROTECTED]
Hi,
Actually the data has no projections, it is in plain
longitude/latitude coordinates. Which is the recomended
Hi Robert and Umit,
As probably you already read it, my data is georeferenced but has no
projection info (plain latitude, l,ongitude). Using plain osgdem
produces a wrong 1 dimension field (a line).
osgdem -d volcanes.tif -l 8 -v 1.0 -o kk
I have to give some approximated --xx and --yy data
is not sufficient for determining the
coordinate system, the origin and pixel size info aren't sufficient
on their own.
Robert.
On Mon, Oct 27, 2008 at 4:32 PM, Alejandro Aguilar Sierra
[EMAIL PROTECTED] wrote:
Hi Ralph,
I am using the last versions from svn. Perhaps this warning from
. There are some notes online.
Robert.
On Mon, Oct 27, 2008 at 4:43 PM, Alejandro Aguilar Sierra
[EMAIL PROTECTED] wrote:
Hi Robert and Umit,
As probably you already read it, my data is georeferenced but has no
projection info (plain latitude, l,ongitude). Using plain osgdem
produces
can also encode the projection data if its missing and you know
what it should be.
Brgs.
Ralf Stokholm
2008/10/26 Alejandro Aguilar Sierra [EMAIL PROTECTED]
Hello:
I got DEM data from INEGI (Mexican Geographic Institute) and convert
it to Geo Tiff.
gdal_translate -of GTiff -co TILED=YES
Hello:
I got DEM data from INEGI (Mexican Geographic Institute) and convert
it to Geo Tiff.
gdal_translate -of GTiff -co TILED=YES
MDE-n20s19e097o099.bil volcanes.tif
gdaladdo -r average volcanes.tif 2 4 8 16 32
gdalinfo volcanes.tif
Warning 1: TIFFReadDirectory:volcanes.tif:
Hi,
Where can I find a osgmultitexturecontrol ready example data base to
run the example?
Thanks in advance.
-- A.
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Hello:
As you approach toa planet, the terrain become flatter. Is there a
simple way to switch from a median detail spheric terrain to a high
detail plane terrain?
Regards,
-- A.
___
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On Wed, Oct 8, 2008 at 3:44 AM, Robert Osfield [EMAIL PROTECTED] wrote:
I think vpb should have a set of well documented and flexible
parameters that allow to use it for any planetary terrain, otherwise
we will need --geoecentric-mars, --geoecentric-mercury, etc.
I don't think anyone of us
,
-- A.
On Wed, Oct 8, 2008 at 9:15 AM, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Alejandro,
On Wed, Oct 8, 2008 at 2:49 PM, Alejandro Aguilar Sierra
[EMAIL PROTECTED] wrote:
Sure. Where should I start?
The wiki... ;-)
I will actually be doing docs on VTP in the next month so it probably
Hello:
As recommended in this forum, I installed both osg and vpb from svn
and I was able to reproduce the example with the Punget terrain.
Now I want to try it with planets, starting with the moon.
I started trying with these parameters --geocentric --spherical
--radius-equator 1735000 but I
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