Re: [osg-users] The naming of VulkanSceneGraph

2018-06-25 Thread Curtis Rubel
Hi, https://www.khronos.org/vulkan/adopters/ I think this page will alleviate anymore discussion, at least it sounds pretty straight forward to me that as long as VulcanSceneGraph passes their tests it seems OK to use the name. Of course I am no a lawyer either but this text seems

[osg-users] OsgText compile issue with the newer versions of OSG

2017-11-15 Thread Curtis Rubel
Hello community, I was attempting to test the latest release of OSG 3.5.8 and am now getting some compiler errors. error: ‘const struct osgText::Text::GlyphQuads’ has no member named ‘getCoords’ coords.insert(coords.end(),gq.getCoords()->begin(),gq.getCoords()->end()); Snippet

Re: [osg-users] [3rd party] autodesk fbx sdk

2017-10-23 Thread Curtis Rubel
Hi, Looks like the 2018.1.1 SDK's are out now for Linux, Windows and Mac, as well as something for IOS. at least at this US link: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112=26416130 ... Thank you! Cheers, Curtis -- Read this topic online here:

Re: [osg-users] [3rd party] autodesk fbx sdk

2017-10-23 Thread Curtis Rubel
Hi Nick, I got a reply from AutoDesk seems they had it down for maintenance and its back up now at this link: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112=10775847 Cheers, Curtis -- Read this topic online here:

Re: [osg-users] [3rd party] autodesk fbx sdk

2017-10-20 Thread Curtis Rubel
NIck, I probably have a 2017 SDK around someplace for Linux and/or Windows. If that will do let me know and I will look around on Monday when I get in to work... ... Cheers, Curtis -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72219#72219

Re: [osg-users] [3rd party] autodesk fbx sdk

2017-10-20 Thread Curtis Rubel
Hi Nick, I also tried the Autodesk website and the links they provide are broken and taking you to a "page not found" default now. I did send their support people and email letting them know that it was broken. Hopefully they will fix it soon. ... Cheers, Curtis --

Re: [osg-users] a linux dialog starting to blur while draging towards to an OSG QT widgets

2016-11-29 Thread Curtis Rubel
Hi, I know the new KDE plasma desktops have effects that blur windows while dragging as well as make them semi-transparent, so I just wanted to pass on that information just in case it may be related to your problem and it has not been thought of yet. If this is not possible in your

Re: [osg-users] I/ITSEC 2016

2016-10-26 Thread Curtis Rubel
Hi Chris, I'll be over there at least once while your there, not sure when yet, will know more when it gets closer, but I wouldn't mind catching up with ya and talking about some OpenIG, etc. things with ya ... Thank you! Cheers, Curtis -- Read this topic online here:

Re: [osg-users] vertex_array_object branch merged with master

2016-10-14 Thread Curtis Rubel
Hi Robert, That call was only used once in our source, which in this case is all opensource as its in our OpenIG opensource project available on GitHub The section of code this deals with is part of the integration of the MyGUI project with our OpenIG. At this point I would not consider it

Re: [osg-users] vertex_array_object branch merged with master

2016-10-13 Thread Curtis Rubel
Hi Robert, I did some very basic testing of this for you yesterday. There is no need to respond back to me with any possible fixes or anything, I am just passing this along to you for your information right now. We have no plans on updating our OSG version in the near future. I was able to

Re: [osg-users] Feedback/guidance sought on move of osgQt out into it's own project/repository

2016-10-12 Thread Curtis Rubel
Hi Mathieu, One other thing that is also not any sort of priority or any sort of bug report for you to concern yourself with, but maybe you know something about it with your work on this project. The attached PIC to this reply is what I get when starting the osgviewerQt example. You will notice

Re: [osg-users] Feedback/guidance sought on move of osgQt out into it's own project/repository

2016-10-12 Thread Curtis Rubel
Hi Mathieu, I did a pull on osg and osgQt just to make sure I had the latest of both. cmake on osgQt completed without error now with both the default settings and with the examples selected to build. Just an FYI, when I selected the documentation build in the cmake-gui... I got a cmake

Re: [osg-users] Feedback/guidance sought on move of osgQt out into it's own project/repository

2016-10-12 Thread Curtis Rubel
Hi Mathieu, Basically that is exactly what I did and am getting an error. CMake Error: File /usr/local/3rdparty/osgQt-git/packaging/ld.so.conf.d/openscenegraph.conf.in does not exist. CMake Error at CMakeLists.txt:971 (CONFIGURE_FILE): configure_file Problem configuring file The

Re: [osg-users] Feedback/guidance sought on move of osgQt out into it's own project/repository

2016-10-12 Thread Curtis Rubel
Hi, Just curious how things are proceeding with this process. I saw Roberts request to test the latest 3.5.6 Master branch with the new vertex buffer changes and would like to try and do that but our entire baseline relies heavily on osgQt being present to build against. We are mainly a

Re: [osg-users] osgversion command fails with symbol lookup error on new clone of OpenSceneGraph 3.5.5 on Linux

2016-10-11 Thread Curtis Rubel
Hi Robert, On my OpenSuSE 13.2 64bit system, it seems that at some point OSG had been installed in /usr/local/lib and /usr/local/lib64, which had conflicting versions installed and was causing this problem. For some reason OpenSuSE still keeps both of these paths alive. They are supposed to be

[osg-users] osgversion command fails with symbol lookup error on new clone of OpenSceneGraph 3.5.5 on Linux

2016-10-11 Thread Curtis Rubel
Hi, After cloning out a copy of OpenSceneGraph 3.5.5 from GitHub, and running cmake with default options, then enabled building of examples and documentation on Linux only. After clean build with no errors, running make install;sudo ldconfig osgversion command fails with the following results:

Re: [osg-users] osgsimplegl3 example, is it possible to run on some combination of OSG and OSX?

2016-08-01 Thread Curtis Rubel
Hi Robert, I will continue to monitor the forum then and when I see some updates to the Vertex Array Object I will update my Mac system and retest things using the OSG GL examples again to see if things are working any better. Hopefully one of the other OSX guru's will be able to take a look as

Re: [osg-users] osgsimplegl3 example, is it possible to run on some combination of OSG and OSX?

2016-07-28 Thread Curtis Rubel
Hi Robert, Sorry to bother you gain, but I have been watching and I cannot say for sure if there was any progress on this for OSX or not. Are things ready for OSX and being able to at least run the osgsimplegl3 example yet? Watching all the commits and messages I got a bit confused as to

Re: [osg-users] osgsimplegl3 example, is it possible to run on some combination of OSG and OSX?

2016-06-13 Thread Curtis Rubel
Hi Robert, Thank you for your quick response, I will keep posted. ... Cheers, Curtis -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67591#67591 ___ osg-users mailing list

[osg-users] osgsimplegl3 example, is it possible to run on some combination of OSG and OSX?

2016-06-13 Thread Curtis Rubel
Hi, I am hoping there may be some OSG & MacOSX guru's out there that could tell if me there is a combination of Mac OSX release and OpenSceneGraph release that allows the provided osgsimplegl3 example run as it is without modification. The mac is running El Capitan and we currently have OSG

Re: [osg-users] Vulkan SDKs released

2016-02-16 Thread Curtis Rubel
Hello everyone, Speaking with the folks here at Compro, everyone seems interested in working with Vulcan's new feature set and contributing, at what level we cannot really say at this early stage in the game. But please keep us in the loop as things start to move forward so that we can jump in

[osg-users] IVE, OSGB, XXX -- which one is recommended for generally best performance?

2015-11-20 Thread Curtis Rubel
Hi, I know there might be some reasons that you would pick one format or another but in general terms, what is the recommended OSG format to use these days for best OSG overall performance? IVE, OSGB, etc.. Thank you! Cheers, Curtis -- Read this topic online here:

Re: [osg-users] embedded UI in OSG

2015-11-05 Thread Curtis Rubel
Hi Nick, Also in the examples directory you can see some for WxWidgets, Qt, GTK, FLTK, Cocoa(osx), MFC, FOX, GLUT... just to name a few that I see in there. So you have a few choices nowadays... We have been successful at using Qt for all our needs, as you are aware I think.. ... Thank you!

Re: [osg-users] OpenThread, each with its own viewer and performance

2015-09-23 Thread Curtis Rubel
Hello OSG users, I am posting a simple application that uses OpenThreads. Where each thread creates a Graphics context, sets up one composite viewer with one view and turns on the osg stats. No nodes or data of any kind is added to the view. There is a define in the main() osgTest.cpp that

[osg-users] OpenThread, each with its own viewer and performance

2015-08-31 Thread Curtis Rubel
Hello OSG forum users, I have a new application I am working on where I am using an Openthreads, thread to setup a viewer, graphics context etc. for 3 separate screens on my computer. At the moment we are loading no data into the viewer, so when its realized its just the default blue OSG screen

Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-25 Thread Curtis Rubel
Hi all, The current version of OpenGL for Yosimite 10.10.5, seems to be working to some extent from the testing I have done here recently, depending on the data you are loading. I have a new set of flt tiles here that loading their associated dds textures OK, I can convert the flt.files to

Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-18 Thread Curtis Rubel
Hi Robert, OK thank you for taking a quick look With things the way they are now, its very strange. I have a few sets of flight files that work and also a set that does not. The dropbox link I put in my last post for the small flight test case, the dds textures do not load on the

Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-18 Thread Curtis Rubel
Hi Robert, We will be continuing our investigation to see if we can get a better handle on what is the culprit behind these differences... The suggestion for the NodeVistor is also something we will be looking at for the Mac systems until such a time as we can find out the exact cause of the

Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-17 Thread Curtis Rubel
Hi Robert, After some checking around with our development team, we discovered that after updating to the latest OSX release the newest GL package from Apple was also installed as part of this update and this issue seems to have been resolved... The numbers from my particular mac: Version: 4.1

Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-12 Thread Curtis Rubel
Hi Robert, I am searching the OpenGL Mac forums right now to see if I can find any references to mipmap or compressed textures but so far no results. I will look a bit more before entering a new post. When I was replying earlier I missed the other updates on this thread that occurred, so I now

Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-12 Thread Curtis Rubel
Hi Robert, OK I will do some more digging into this and see if I can find anything myself that could help. Hopefully there are some other mac folks out there that have a better background in this area than I do, that would be nice... I can def say that OSG 3.3.1 is working OK on my mac, as I

Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-12 Thread Curtis Rubel
Hi Robert, I know the openGL implementation on the Mac is different, we run into shader issues all the time when we setup our applications to run on WIndows, Linux and Mac. It never fails the Mac will have some sort of issue we need to account for... A real fix is going to take someone very

[osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-11 Thread Curtis Rubel
Hi, I have looked a bit and did not find this specific issue listed, I think it might have been reported already so please accept my apologies if this is already in the pipeline to get taken care of On Mac OSX Yosimite 10.10.3, osg/osgviewer does not seem to be able to load DDS textures when

Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-11 Thread Curtis Rubel
Hi Robert, The files ended up being a bit to big to upload I guess as it kept failing. Here is a a link to my dropbox... It contains a zip of the flt file, all the dds textures and a .osgb file converted on the mac. https://www.dropbox.com/s/t5r8x1s7ee6m107/DDS_TEST.zip?dl=0 This tile will

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-08-10 Thread Curtis Rubel
Hi Robert, I updated to the latest in the trunk this morning, version reporting it as 3.5.0 So far everything appers to be working flawlessly. The example I gave you for the segv is working for me as well as all of our OSG applications seem to be working perfectly I think I even see a few

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-08-06 Thread Curtis Rubel
Hi Robert, OK I will update my copy of the OSG trunk and let you know as soon as I have a minute. Probably something I will have to do in my off time at home as work time is pretty much taken up right now. I would not consider myself a QT expert either, but will see if I can find anything that

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-08-05 Thread Curtis Rubel
Hi Robert, I noticed some references to this reported issue in the latest Changelog for the trunk checking for the proper setup of the number of contexts in the osgText area. Do you think this entire issue is now resolved or is the possible issue with QtOSG and it not reporting the number of

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-08-05 Thread Curtis Rubel
Robert, Just tested the trunk from a svn co from about 1 hour ago, with my test osgviewerQT.cpp source. Still getting a segv when running it. I was running in release mode for this test so cannot verify if its exactly the same fault or notbut it would seem that there is still some sort of

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-06-16 Thread Curtis Rubel
Hi, Any chance the fix for this was included in the 3.3.8 release and I just did not see any notice of it? ... Thank you! Cheers, Curtis -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64098#64098

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-06-16 Thread Curtis Rubel
Hi Robert, I compiled and tested the code to make sure it failed the same way before posting it, so that is sort of strange to find this type of thing now.. I was testing on 64bit Linux here.. Well I am glad it did not waste to much of your time, I know you have been really busy lately from

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2015-05-06 Thread Curtis Rubel
Robert, Attached is a copy of the PThread.cpp file from OSG 3.3.7 that I modified that allows Linux systems to take full advantage of the pthread scheduling parameters. The changes I made are all within the #ifdef ALLOW_PRIORITY_SCHEDULING define and the static int

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2015-05-04 Thread Curtis Rubel
Hi, I would like to revisit this topic again as I see that even in the current trunk(3.3.8) as of this date May 04, 2015, the linux platform is still crippled inside of Openthreads/PThread API, from running priority/real-time scheduling policies. I will like to open a discussion about

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2015-05-04 Thread Curtis Rubel
Robert, When I mentioned crippled, I did not mean that as a bad or derogatory comment. Maybe saying something like intentionally disabled would have been a better choice of words, my apologies if my wording offended anyone in any way. Basic threading is working fine under Linux. If the user

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2015-05-04 Thread Curtis Rubel
Robert, There is already a define around all the priority scheduling calls to protect people from accidentally using them: #ifdef ALLOW_PRIORITY_SCHEDULING Which seems to have to be defined in the calling program as I cannot find this any place inside of OSG other than the pthreads source.

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-05-01 Thread Curtis Rubel
Hi Everyone, Attached to this post is an example that causes the segv to occur that I am referring to in my first post on the subject. This example is the combination of portions the osgviewerQT and osgText examples as provided with this same release of OpenSceneGraph. Hopefully with this

Re: [osg-users] osgText::Text::GlyphQuads change in the recent versions

2015-05-01 Thread Curtis Rubel
Hi Nick, That is an interesting note for me as this is in the exact area of the Text.cpp that the segv that I am having with the issue I posted on the forum... The segv does not occur on 3.3.1, but does now on the trunk version I am running currently. I did not test on any releases prior to

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-05-01 Thread Curtis Rubel
Hi, Just updated the attachment, had an extra include file that was not present listed in the source that was not needed. My apologies if this caused anyone any issues before I caught the problem. ... Thank you! Cheers, Curtis -- Read this topic online here:

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-05-01 Thread Curtis Rubel
Hi Robert, Thank you for looking in to this for us... I did a quick test against the 3.3.3 release and it appears to be working OK. So seems this has something to do with changes that occurred after that release. ... Best Regards!, Cheers, Curtis -- Read this topic online

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-05-01 Thread Curtis Rubel
Hi Robert, After getting the small example to fail today, I was looking some more and came up with a few changes here that allows me to run. I am relatively sure that this will not be the final fix, but I am hoping that it will at least get you closer to what is causing the problem. Here is

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-05-01 Thread Curtis Rubel
Robert, One other thing to mention, I have another application that is pure OSG that is to say it is NOT using an QT widgets and it is doing basically the same thing as the QT app that I have and it runs OK as far as I can tell. The example code I sent you that is failing is also based on the

Re: [osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-04-30 Thread Curtis Rubel
Hi Robert, The application that is having this issue is very large, so I will have to dig into it and see about finding the exact location of the segfault. The author of the app no longer works with us so this will take some time to investigate. The application is one where OSG is an object

[osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-04-29 Thread Curtis Rubel
Hi, We have an application that is outputting a number of osgText::Text objects as well as some osgLabel objects. Everything appears to be working fine when compiled against OSG 3.3.1 On the current trunk as of yesterday, I am getting a segfault in osgText Text.cpp drawImplementation()

[osg-users] [build] Conflict between current osg trunk 3.3.8 and QT version 5.4.1 on types GLint64 and GLuint64

2015-04-28 Thread Curtis Rubel
Hi, I am currently getting the following compiler errors when attempting to compile against the current OSG trunk 04/28/2015, numbered as 3.3.8 and my installed QT release of 5.4.1 I am currently running on an OpenSuSE 13.2 64bit linux distro. /usr/include/qt5/QtGui/qopengl.h:242:17: error:

Re: [osg-users] [build] Conflict between current osg trunk 3.3.8 and QT version 5.4.1 on types GLint64 and GLuint64

2015-04-28 Thread Curtis Rubel
Hi Robert, I am not so sure I can change the include order or not. The QT project I am trying to compile pulls in the QT OpenGL stuff by itself as part of its build process, I am not explicitly including any of the QT include files in my source files directly. I will take a look and see.

Re: [osg-users] [build] Conflict between current osg trunk 3.3.8 and QT version 5.4.1 on types GLint64 and GLuint64

2015-04-28 Thread Curtis Rubel
Hi Robert, I do not see any place to close the post, or mark it as solved. Am I missing something in the forum? I do not want to leave it as is if there is something I need to do after you helped me get this solved... Thank you! Cheers, Curtis -- Read this topic online here:

Re: [osg-users] [build] Conflict between current osg trunk 3.3.8 and QT version 5.4.1 on types GLint64 and GLuint64

2015-04-28 Thread Curtis Rubel
Hi Robert, After much searching, I finally found the issue on my system. One of our 3rdparty products had its own copy of GL/gl.x files in it and this one was unfortunately being found first. Renaming this old include directory seems to have solved this issue. Thank you for pointing me

[osg-users] HowTo create an X11 GraphicsWindow without a closer decoration on Linux?

2014-06-30 Thread Curtis Rubel
Hi, I have looked and only found an old 2009 post about the this topic. Has anything changed in this area that would allow me to easily create an X11 GraphicsWindow that does not have the closer X decoration on it, or at the very least a method to ignore the close event? Looking at the source

Re: [osg-users] How to position osg Window on top or below other X11 apps on Linux

2014-06-05 Thread Curtis Rubel
Nick, The strange thing is that KDE is a Qt based desktop, even when I use a QT based application window I cannot force it to be ontop of other applications either. If there are multiple Widgets in one application the Qt ontop stuff works, but when the widgets are from separate apps it does

Re: [osg-users] How to position osg Window on top or below other X11 apps on Linux

2014-06-05 Thread Curtis Rubel
Nick, I am looking at it now to see if I can figure out the API and make the calls correctly. ... Thank you! Curtis -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59649#59649 ___ osg-users

Re: [osg-users] How to position osg Window on top or below other X11 apps on Linux

2014-06-05 Thread Curtis Rubel
NIck, I do not have this working yet but: what about a lowerWindow()..meothd .how do you reset this once you set it? raiseWindow takes no args so I do not see a method to return the window back to the previous state once its raised. I guess if you raise another window after this one it pushes

[osg-users] How to position osg Window on top or below other X11 apps on Linux

2014-06-04 Thread Curtis Rubel
Hi everyone, I am trying to find the best method to be able to control our osg windows such that we can force them on top of other KDE/X11 apps or push them below other KDE/X11 apps as necessary while our osg based application is running. The 64bit Linux system is running a KDE desktop for the

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Curtis Rubel
Hi Robert, My first problem was that I had selected the option to build OpenThreads with QT in cmake for some reason. So I rebuilt with this option off.. My apologies on that issue... At least it is now using the pthreads section properly. However, as Nick stated in his post, the openthreads

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Curtis Rubel
Nick, __linux__ is defined someplace in the gcc compiler as it finds the current arch and os, etc., installed. you can: cpp -dM /dev/null and see all the gcc defines output. I see that __linux is still there as well, at least for the time being. ALLOW_PRIORITY_SCHEDULING, however seems to

Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-05 Thread Curtis Rubel
Hi, Checked out the latest trunk version myself and I am still having the same issues here with the OpenThread calls and the example code I sent to Nick. We are running OpenSuse 12.3 64-bit here. The calls all return good status. In fact the getSchedulePolicy and the getSchedulePriority

[osg-users] HowTo Add PostDrawCallback after making call to setUpDepthPartition?

2013-01-24 Thread Curtis Rubel
Hi, I am relatively new to OSG so please take that into account when reading my question below We have a large visual database, extents are basically the entire country of Italy. Due to some z-buffer issues with the terrain we have been reading and studying lots of z-buffer data,

Re: [osg-users] Happy New Year.

2013-01-24 Thread Curtis Rubel
Hi, Just wanted to say Happy New year back to you Chris... Hope we all have a great one this year... Curtis -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51917#51917 ___ osg-users mailing list