Hi,
https://www.khronos.org/vulkan/adopters/
I think this page will alleviate anymore discussion, at
least it sounds pretty straight forward to me that as long as
VulcanSceneGraph passes their tests it seems OK to use the name.
Of course I am no a lawyer either but this text seems
Hello community,
I was attempting to test the latest release of OSG 3.5.8 and am now getting
some compiler errors.
error: ‘const struct osgText::Text::GlyphQuads’ has no member named ‘getCoords’
coords.insert(coords.end(),gq.getCoords()->begin(),gq.getCoords()->end());
Snippet
Hi,
Looks like the 2018.1.1 SDK's are out now for
Linux, Windows and Mac, as well as something for IOS.
at least at this US link:
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112=26416130
...
Thank you!
Cheers,
Curtis
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Hi Nick,
I got a reply from AutoDesk seems they had it
down for maintenance and its back up now at this
link:
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112=10775847
Cheers,
Curtis
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NIck,
I probably have a 2017 SDK around someplace for
Linux and/or Windows. If that will do let me know and
I will look around on Monday when I get in to work...
...
Cheers,
Curtis
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Hi Nick,
I also tried the Autodesk website and the links they provide are broken and
taking you to a "page not found" default now. I did send their support people
and email letting them know that it was broken. Hopefully they will fix it
soon.
...
Cheers,
Curtis
--
Hi,
I know the new KDE plasma desktops have effects that blur windows while
dragging as well as make them semi-transparent, so I just wanted to pass on
that information just in case it may be related to your problem and it
has not been thought of yet.
If this is not possible in your
Hi Chris,
I'll be over there at least once while your there, not
sure when yet, will know more when it gets closer,
but I wouldn't mind catching up with ya and talking about
some OpenIG, etc. things with ya
...
Thank you!
Cheers,
Curtis
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Hi Robert,
That call was only used once in our source, which in this case
is all opensource as its in our OpenIG opensource project
available on GitHub
The section of code this deals with is part of the integration of
the MyGUI project with our OpenIG.
At this point I would not consider it
Hi Robert,
I did some very basic testing of this for you yesterday. There is
no need to respond back to me with any possible fixes or anything,
I am just passing this along to you for your information right now.
We have no plans on updating our OSG version in the near future.
I was able to
Hi Mathieu,
One other thing that is also not any sort of priority or
any sort of bug report for you to concern yourself with, but
maybe you know something about it with your work on this
project.
The attached PIC to this reply is what I get when starting
the osgviewerQt example. You will notice
Hi Mathieu,
I did a pull on osg and osgQt just to make sure I had the
latest of both.
cmake on osgQt completed without error now with both
the default settings and with the examples selected to build.
Just an FYI, when I selected the documentation build in the
cmake-gui... I got a cmake
Hi Mathieu,
Basically that is exactly what I did and am getting an error.
CMake Error: File
/usr/local/3rdparty/osgQt-git/packaging/ld.so.conf.d/openscenegraph.conf.in
does not exist.
CMake Error at CMakeLists.txt:971 (CONFIGURE_FILE):
configure_file Problem configuring file
The
Hi,
Just curious how things are proceeding with this process.
I saw Roberts request to test the latest 3.5.6 Master branch with the
new vertex buffer changes and would like to try and do that
but our entire baseline relies heavily on osgQt being present
to build against.
We are mainly a
Hi Robert,
On my OpenSuSE 13.2 64bit system, it seems that at some
point OSG had been installed in /usr/local/lib and /usr/local/lib64,
which had conflicting versions installed and was causing this problem.
For some reason OpenSuSE still keeps both of these paths alive.
They are supposed to be
Hi,
After cloning out a copy of OpenSceneGraph 3.5.5 from GitHub,
and running cmake with default options, then enabled building
of examples and documentation on Linux only.
After clean build with no errors, running make install;sudo ldconfig
osgversion command fails with the following results:
Hi Robert,
I will continue to monitor the forum then and when I see some
updates to the Vertex Array Object I will update my Mac system and
retest things using the OSG GL examples again to see if things are
working any better. Hopefully one of the other OSX guru's will be
able to take a look as
Hi Robert,
Sorry to bother you gain, but I have
been watching and I cannot say for sure if
there was any progress on this for OSX or
not. Are things ready for OSX and being
able to at least run the osgsimplegl3 example
yet?
Watching all the commits and messages I
got a bit confused as to
Hi Robert,
Thank you for your quick response, I will keep posted.
...
Cheers,
Curtis
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Hi,
I am hoping there may be some OSG & MacOSX
guru's out there that could tell if me there is
a combination of Mac OSX release and OpenSceneGraph
release that allows the provided osgsimplegl3 example run as it
is without modification.
The mac is running El Capitan and we currently have OSG
Hello everyone,
Speaking with the folks here at Compro, everyone seems
interested in working with Vulcan's new feature set
and contributing, at what level we cannot really say
at this early stage in the game.
But please keep us in the loop as things start to
move forward so that we can jump in
Hi,
I know there might be some reasons that you would
pick one format or another but in general terms, what
is the recommended OSG format to use
these days for best OSG overall performance?
IVE, OSGB, etc..
Thank you!
Cheers,
Curtis
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Hi Nick,
Also in the examples directory you can see some for
WxWidgets, Qt, GTK, FLTK, Cocoa(osx), MFC, FOX,
GLUT...
just to name a few that I see in there. So you have
a few choices nowadays...
We have been successful at using Qt for all our needs,
as you are aware I think..
...
Thank you!
Hello OSG users,
I am posting a simple application that uses OpenThreads.
Where each thread creates a Graphics context, sets up one
composite viewer with one view and turns on the osg stats.
No nodes or data of any kind is added to the view.
There is a define in the main() osgTest.cpp that
Hello OSG forum users,
I have a new application I am working on where I am using an Openthreads,
thread to setup a viewer, graphics context etc. for
3 separate screens on my computer.
At the moment we are loading no data into the viewer, so when its
realized its just the default blue OSG screen
Hi all,
The current version of OpenGL for Yosimite 10.10.5, seems to be working
to some extent from the testing I have done here recently, depending on
the data you are loading.
I have a new set of flt tiles here that loading their associated dds textures
OK, I can convert the flt.files to
Hi Robert,
OK thank you for taking a quick look
With things the way they are now, its very strange. I have a few sets
of flight files that work and also a set that does not. The dropbox
link I put in my last post for the small flight test case, the dds textures
do not load on the
Hi Robert,
We will be continuing our investigation
to see if we can get a better handle on
what is the culprit behind these differences...
The suggestion for the NodeVistor is also
something we will be looking at for the Mac
systems until such a time as we can find
out the exact cause of the
Hi Robert,
After some checking around with our development team,
we discovered that after updating to the latest OSX release
the newest GL package from Apple was also installed
as part of this update and this issue seems to have been resolved...
The numbers from my particular mac:
Version: 4.1
Hi Robert,
I am searching the OpenGL Mac forums right now to see if I can
find any references to mipmap or compressed textures but so
far no results. I will look a bit more before entering a new
post.
When I was replying earlier I missed the other updates on this
thread that occurred, so I now
Hi Robert,
OK I will do some more digging into this and see if I can
find anything myself that could help. Hopefully there
are some other mac folks out there that have a better
background in this area than I do, that would be nice...
I can def say that OSG 3.3.1 is working OK on my mac, as I
Hi Robert,
I know the openGL implementation on the Mac is different, we
run into shader issues all the time when we setup our applications
to run on WIndows, Linux and Mac. It never fails the Mac will have
some sort of issue we need to account for...
A real fix is going to take someone very
Hi,
I have looked a bit and did not find this specific issue listed, I think it
might have been reported already so please accept my apologies
if this is already in the pipeline to get taken care of
On Mac OSX Yosimite 10.10.3, osg/osgviewer does not seem to be able
to load DDS textures when
Hi Robert,
The files ended up being a bit to big to upload I guess as it kept failing.
Here is a a link to my dropbox...
It contains a zip of the flt file, all the dds textures and a .osgb
file converted on the mac.
https://www.dropbox.com/s/t5r8x1s7ee6m107/DDS_TEST.zip?dl=0
This tile will
Hi Robert,
I updated to the latest in the trunk this morning, version reporting it as 3.5.0
So far everything appers to be working flawlessly. The example I gave you
for the segv is working for me as well as all of our OSG applications seem
to be working perfectly
I think I even see a few
Hi Robert,
OK I will update my copy of the OSG trunk and let you know as soon
as I have a minute. Probably something I will have to do in my
off time at home as work time is pretty much taken up right now.
I would not consider myself a QT expert either, but will see if I can find
anything that
Hi Robert,
I noticed some references to this reported issue in the latest Changelog for
the trunk
checking for the proper setup of the number of contexts in the osgText area.
Do you think this entire issue is now resolved or is the possible issue with
QtOSG and it not reporting the number of
Robert,
Just tested the trunk from a svn co from about 1 hour ago,
with my test osgviewerQT.cpp source.
Still getting a segv when running it. I was running in release
mode for this test so cannot verify if its exactly the same fault
or notbut it would seem that there is still some sort of
Hi,
Any chance the fix for this was included in the 3.3.8 release
and I just did not see any notice of it?
...
Thank you!
Cheers,
Curtis
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Hi Robert,
I compiled and tested the code to make sure it failed the same
way before posting it, so that is sort of strange to find this
type of thing now.. I was testing on 64bit Linux here..
Well I am glad it did not waste to much of your time, I know you
have been really busy lately from
Robert,
Attached is a copy of the PThread.cpp file from OSG 3.3.7 that I modified that
allows Linux systems to take full advantage of the pthread scheduling
parameters. The changes I made are all within the
#ifdef ALLOW_PRIORITY_SCHEDULING
define and the static int
Hi,
I would like to revisit this topic again as I see that even in the current
trunk(3.3.8) as of this date May 04, 2015, the linux platform is still crippled
inside of Openthreads/PThread API, from running priority/real-time scheduling
policies.
I will like to open a discussion about
Robert,
When I mentioned crippled, I did not mean that as a bad or derogatory
comment. Maybe saying something like intentionally disabled would have
been a better choice of words, my apologies if my wording offended anyone in
any way.
Basic threading is working fine under Linux. If the user
Robert,
There is already a define around all the priority scheduling
calls to protect people from accidentally using them:
#ifdef ALLOW_PRIORITY_SCHEDULING
Which seems to have to be defined in the calling program as I cannot find this
any place inside of OSG other than the pthreads source.
Hi Everyone,
Attached to this post is an example that causes the segv to occur that I am
referring to in my first post on the subject. This example is the combination
of portions the osgviewerQT and osgText examples as provided with this same
release of OpenSceneGraph.
Hopefully with this
Hi Nick,
That is an interesting note for me as this is in the exact area
of the Text.cpp that the segv that I am having with the issue
I posted on the forum... The segv does not occur on 3.3.1,
but does now on the trunk version I am running currently.
I did not test on any releases prior to
Hi,
Just updated the attachment, had an extra include file that was not
present listed in the source that was not needed. My apologies if this caused
anyone any issues before I caught the problem.
...
Thank you!
Cheers,
Curtis
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Hi Robert,
Thank you for looking in to this for us...
I did a quick test against the 3.3.3 release and it appears to be working OK.
So seems this has something to do with changes that occurred after that
release.
...
Best Regards!,
Cheers,
Curtis
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Hi Robert,
After getting the small example to fail today, I was looking some more and came
up with a few changes here that allows me to run.
I am relatively sure that this will not be the final fix, but I am hoping that
it will at least get you closer to what is causing the problem. Here is
Robert,
One other thing to mention, I have another application that is pure OSG that is
to say it is NOT using an QT widgets and it is doing basically the same thing
as the QT app that I have and it runs OK as far as I can tell. The example
code I sent you that is failing is also based on the
Hi Robert,
The application that is having this issue is very large, so I will have to
dig into it and see about finding the exact location of the segfault. The
author of the app no longer works with us so this will take some time to
investigate.
The application is one where OSG is an object
Hi,
We have an application that is outputting a number of osgText::Text objects as
well as some osgLabel objects.
Everything appears to be working fine when compiled against OSG 3.3.1
On the current trunk as of yesterday, I am getting a segfault in osgText
Text.cpp drawImplementation()
Hi,
I am currently getting the following compiler errors when attempting to compile
against the current OSG trunk 04/28/2015, numbered as 3.3.8
and my installed QT release of 5.4.1
I am currently running on an OpenSuSE 13.2 64bit linux distro.
/usr/include/qt5/QtGui/qopengl.h:242:17: error:
Hi Robert,
I am not so sure I can change the include order or not. The QT project I am
trying to compile pulls in the QT OpenGL stuff by itself as part of its build
process, I am not explicitly including any of the QT include files in my source
files directly.
I will take a look and see.
Hi Robert,
I do not see any place to close the post, or mark it as
solved. Am I missing something in the forum? I do
not want to leave it as is if there is something I need to do
after you helped me get this solved...
Thank you!
Cheers,
Curtis
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Hi Robert,
After much searching, I finally found the issue on my system. One of our
3rdparty products had its own copy of GL/gl.x files in it and this one was
unfortunately being found first.
Renaming this old include directory seems to have solved this issue.
Thank you for pointing me
Hi,
I have looked and only found an old 2009 post about the this topic.
Has anything changed in this area that would allow me to easily create an
X11 GraphicsWindow that does not have the closer X decoration on it, or at the
very least a method to ignore the close event?
Looking at the source
Nick,
The strange thing is that KDE is a Qt based desktop, even when I use
a QT based application window I cannot force it to be ontop of other
applications
either. If there are multiple Widgets in one application the Qt ontop stuff
works, but
when the widgets are from separate apps it does
Nick,
I am looking at it now to see if I can
figure out the API and make the calls correctly.
...
Thank you!
Curtis
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NIck,
I do not have this working yet but:
what about a lowerWindow()..meothd .how do you
reset this once you set it? raiseWindow takes
no args so I do not see a method to return the window
back to the previous state once its raised.
I guess if you raise another window after this one
it pushes
Hi everyone,
I am trying to find the best method to be able to control our osg windows such
that we can force them on top of other KDE/X11 apps or push them below other
KDE/X11 apps as necessary while our osg based application is running.
The 64bit Linux system is running a KDE desktop for the
Hi Robert,
My first problem was that I had selected the option to build
OpenThreads with QT in cmake for some reason. So I rebuilt with this option
off..
My apologies on that issue...
At least it is now using the pthreads section properly.
However, as Nick stated in his post, the openthreads
Nick,
__linux__ is defined someplace in the gcc compiler
as it finds the current arch and os, etc., installed.
you can:
cpp -dM /dev/null
and see all the gcc defines output.
I see that __linux is still there as well, at least for
the time being.
ALLOW_PRIORITY_SCHEDULING, however seems to
Hi,
Checked out the latest trunk version myself and I am still having the same
issues here with the OpenThread calls and the example code I sent to Nick. We
are running OpenSuse 12.3 64-bit here.
The calls all return good status. In fact the getSchedulePolicy and the
getSchedulePriority
Hi,
I am relatively new to OSG so please take that into account when reading my
question below
We have a large visual database, extents are basically the entire country of
Italy. Due to some z-buffer issues with the terrain we have been reading and
studying lots of z-buffer data,
Hi,
Just wanted to say Happy New year back to you Chris...
Hope we all have a great one this year...
Curtis
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