Re: [osg-users] matrix transformation order

2008-09-25 Thread David _
up! From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Date: Wed, 24 Sep 2008 14:51:28 +0200 Subject: [osg-users] matrix transformation order Hi, right now i have a matrix which contains N transformations. One of these is a scale, and i want to modify that scale i call the

Re: [osg-users] matrix transformation order

2008-09-25 Thread David _
i hate you all ;) Date: Thu, 25 Sep 2008 09:19:19 -0400 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] matrix transformation order I'll beat you all: up! left! Right! Frustum! Ha! I got all your answers and 3 more! J-S --

[osg-users] matrix transformation order

2008-09-24 Thread David _
Hi, right now i have a matrix which contains N transformations. One of these is a scale, and i want to modify that scale i call the decompose method of the matrix matrix.decompose(traslation, rotation_quat, scale, scale_orientation); then i modify the scale with the new value and when i try

Re: [osg-users] Shaders, osg::notify and IP

2008-09-24 Thread David Spilling
Colin, At last! A genuine requirement for obfuscated C skills! ( http://en.wikipedia.org/wiki/International_Obfuscated_C_Code_Contest) Time to start misusing the GLSL preprocessor... David ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Question about plane intersections

2008-09-24 Thread David Spilling
John, If you just want it visually in a map style format, you can texture the hill with a banded texture, generate the texcoordinates based on a texgen node, and then view it in ortho from the top. David ___ osg-users mailing list osg-users

Re: [osg-users] OSG 2.6 API Documentation in HTML, HTML Help and PDF format

2008-09-18 Thread David Spilling
Ernst, Your 1.2 docs have been a permanent shortcut on my desktop for several years now, so many thanks for doing the same for 2.6! David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] Floating Point Texture Format

2008-09-18 Thread David Spilling
OSG also writes Radiance format (.hdr) David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] How to use color a mesh object using gradient colors

2008-09-16 Thread oren david
Hello all, I've a mesh onject I've build from a .STL file. how do I get it colored using a gradient colors?? and how do I specify which color I want in the gradient ( I dont want all the range between blue and red). thank you OrenDavd ___ osg-users

Re: [osg-users] Which File Formats / Plugins support multi-texture?

2008-09-16 Thread David Spilling
. Is there a general OSG wide recommended approach for this, or do people just end up with their own personal customised loaders? Advice appreciated, David (PS : shouldn't map_opacity be map_d in the obj loader?) ___ osg-users mailing list osg-users

[osg-users] problem loading png images with osg 2.6

2008-09-09 Thread David _
Hi Using Vista 32 bits and visual studio 2005 we´re using a lot of intersections in our project, so we decided to move to osg 2.6 to test the new kdtree functionality we´re unable to load png´s right now, which is a little wierd cause i can see in the visual studio output window that the

Re: [osg-users] LOD nodes and traverse order

2008-09-02 Thread David _
any ideas??? is every LOD children update callback supposed to be called every graph update traversal, or just the active one??? From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Date: Mon, 1 Sep 2008 15:49:05 +0200 Subject: [osg-users] LOD nodes and traverse order Hi

Re: [osg-users] LOD nodes and traverse order

2008-09-02 Thread David _
ok, that solved the problem thanks Date: Tue, 2 Sep 2008 09:38:34 +0100 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] LOD nodes and traverse order HI David, The update visitor defaults to TRAVERSE_ALL_CHILDREN TraversalMode, but you can set

Re: [osg-users] LOD nodes and traverse order

2008-09-02 Thread David _
thanks Date: Tue, 2 Sep 2008 09:38:34 +0100 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] LOD nodes and traverse order HI David, The update visitor defaults to TRAVERSE_ALL_CHILDREN TraversalMode, but you can set this to just active children i.e

Re: [osg-users] LOD nodes and traverse order

2008-09-02 Thread David _
12:43:39 +0100 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] LOD nodes and traverse order Hi David, The update visitor doesn't know about the camera's eye point so can't make any decisions about what LOD child to visit - so it'll default

[osg-users] LOD nodes and traverse order

2008-09-01 Thread David _
Hi i´ve got some LOD nodes with 5 children each one. Those children are group nodes and each one have it´s own update callback my problem is that the update callback is called for every children in every frame. Is it supposed to be that way??? If it is not i´ll spend even more time searching

Re: [osg-users] Drawables not drawn in debug build

2008-08-31 Thread David Spilling
Barkah, I guess that you are using the prebuilt 3rd party binaries. If this is right, note that these have been built with VS2005 and are probably incompatible with VS2008. Do all the examples all run OK both in debug and release? David ___ osg-users

Re: [osg-users] osgText - size is half of font resolution

2008-08-25 Thread David Callu
to the screen height, many time the glyph height is half of the screen height, but for some glyph ( for example the | or $ glyph) the height is 3/4 of the screen height. HTH David Callu 2008/8/22 sherman wilcox [EMAIL PROTECTED] Can someone explain why the code below consistently produces text

Re: [osg-users] Segfaults in osg::State::applyTextureAttributes when working with osgText::Text

2008-08-22 Thread David Spilling
Alex, There was a whole load of message traffic on this topic a while ago. From what I remember, the upshot was that the freetype library wasn't thread safe. I don't know whether it all got finally resolved or not; my advice would be to check the archives. David

[osg-users] externally created Framebuffer object.

2008-08-18 Thread David Guthrie
::FrameBufferObject an id to use, it wants to create its own buffer. Is there any way I can solve this? I would like to avoid modifying osg if I can. If I can't, do you have an suggestions on how I should change it? I'm using OSG 2.4 ATM. -- David Guthrie [EMAIL PROTECTED] Alion Science

Re: [osg-users] osgViewer's turns up black when run from different threads.

2008-08-14 Thread David Johansson
-isRunning() ) { OpenThreads::Thread::microSleep(50); } delete p; } garbage.clear(); return 1; } Regards, David Johansson On Thu, Aug 14, 2008 at 10:14 AM, Robert Osfield [EMAIL PROTECTED] wrote

Re: [osg-users] osgViewer's turns up black when run from different threads.

2008-08-14 Thread David Johansson
Hi Paul, type view 2 times to get 2 views. close the first window, i always press 'f' to get out of fullscreen, type view again.. turns up black. Maybe this is my driver? I'm using the default ubuntu Nvidia driver. Also, running Compiz in the background.. Regards, David Johansson On Thu

Re: [osg-users] osgViewer's turns up black when run from different threads.

2008-08-14 Thread David Johansson
there is some problem there? Hmmm, can you easily try without compiz? Done, and it did nothing im afraid. Regards, David Johansson On Thu, Aug 14, 2008 at 3:45 PM, Paul Melis [EMAIL PROTECTED] wrote: David Johansson wrote: Hi Paul, type view 2 times to get 2 views. close the first window

Re: [osg-users] osgViewer's turns up black when run from different threads.

2008-08-14 Thread David Johansson
Hi Robert, This does nothing i'm afraid. nvidia-xconfig --sli=Off followed by a restart of X.. David On Thu, Aug 14, 2008 at 4:02 PM, Robert Osfield [EMAIL PROTECTED] wrote: On Thu, Aug 14, 2008 at 2:56 PM, David Johansson [EMAIL PROTECTED] wrote: output of : cat /proc/drivers/nvidia/version

Re: [osg-users] osgViewer's turns up black when run from differentthreads.

2008-08-14 Thread David Johansson
Hi Jason, Setting multigpu did nothing either. You don't happen to have the same card and can test my code posted earlier? Regards, David Johansson On Thu, Aug 14, 2008 at 6:02 PM, Jason Daly [EMAIL PROTECTED] wrote: David Johansson wrote: Hi Robert, This does nothing i'm afraid

Re: [osg-users] osgdem performance...

2008-08-14 Thread David Guthrie
/wasatch_utm.ive Any input on the matter would be appreciated. -Shayne -- David Guthrie [EMAIL PROTECTED] Alion Science and Technology BMH Operation - A CMMI Maturity Level 3 Organization 5365 Robin Hood Road, Suite 100 Norfolk, VA 23513-2416 (757) 857-5670, ext 269, Fax (757) 857-6781

Re: [osg-users] Issues with Intel 945GM chipset and VBO's

2008-08-14 Thread David Guthrie
or not VBO is supported by the graphics card by using the State::isVertexBufferObjectSupported(), but the 945GM must be incorrectly reporting that it does support VBO. Does anyone have any suggestions on what I should do in this situation? Thanks! Jason -- David Guthrie [EMAIL PROTECTED

Re: [osg-users] osgViewer's turns up black when run fromdifferentthreads.

2008-08-14 Thread David Johansson
. Regards, David Johansson On Thu, Aug 14, 2008 at 8:07 PM, Jason Daly [EMAIL PROTECTED] wrote: David Johansson wrote: Hi Jason, Setting multigpu did nothing either. You don't happen to have the same card and can test my code posted earlier? Hi David, I gave it a quick try with OSG 2.2

Re: [osg-users] [Junk released by Allow List] Re: Issues with Intel 945GM chipset and VBO's

2008-08-14 Thread David Guthrie
That's odd. If you set it to use Display lists, it should override the settings on the database pager so that it only uses display lists, and not VBO's. Do you thing they are broken for the 945 too? On Thursday 14 August 2008 02:53:44 pm Jason Beverage wrote: hi David I set the environment

Re: [osg-users] [Junk released by Allow List] Re: VPB for osg 2.4

2008-08-13 Thread David Guthrie
-- David Guthrie [EMAIL PROTECTED] Alion Science and Technology BMH Operation - A CMMI Maturity Level 3 Organization 5365 Robin Hood Road, Suite 100 Norfolk, VA 23513-2416 (757) 857-5670, ext 269, Fax (757) 857-6781 ___ osg-users mailing list osg-users

[osg-users] osgViewer's turns up black when run from different threads.

2008-08-13 Thread David Johansson
()); viewer.addEventHandler(new osgViewer::ThreadingHandler()); viewer.addEventHandler(new osgViewer::WindowSizeHandler()); viewer.setSceneData(g); viewer.setThreadingModel(osgViewer::Viewer::ThreadPerContext); /**/ viewer.run(); Any help would be great! Regards, David Johansson

Re: [osg-users] sky model tracking the camera...

2008-07-30 Thread David Spilling
Look in the osghandglide example for MoveEarthySkyWithEyePointTransform; you will need to add the z-coordinate transform as well (currently 0.0 in the code). David ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] A problem related to the ive file size and loading speed

2008-07-30 Thread David Spilling
Fangqin, Can't comment about your file size, but you could save yourself a step by doing osgconv My3DSFile.3ds MyIVEFile.ive directly... David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

[osg-users] Using SSE within OSG

2008-07-29 Thread David Spilling
within the code. I personally don't have much experience here, so any feedback on x-plaform issues is useful. Secondly, the code readability drops, and the use the source argument may be trickier when many might not know much SSE. So - your opinion, experience and suggestions welcome! David

Re: [osg-users] Using SSE within OSG

2008-07-29 Thread David Spilling
and memory/register usage e.g. based on cycle counts. I understand (from other sources) that the Intel vectorising compilers are much better at this, naturally. Perhaps this is then all only aMS/Windows thing? David ___ osg-users mailing list osg-users

Re: [osg-users] Using SSE within OSG

2008-07-29 Thread David Spilling
sense to include manual performance tuning. I agree. This call-for-ideas was motivated by an understanding that several people are pushing in the same direction, and it would be perhaps beneficial to make use of this push. David ___ osg-users mailing

Re: [osg-users] Using SSE within OSG

2008-07-29 Thread David Spilling
James, I have to disagree, using VS 7 and up to VS 9. Just to clarify - what are you disagreeing with? Do you find that MS compilers will produce SSE vectorised code _without_ use of intrinsics or raw __asm? David ___ osg-users mailing list osg

Re: [osg-users] [osg-submissions] Matrixf multiply Optimization

2008-07-27 Thread David Spilling
libraries does seem to be appropriate. Supporting the general SSE case with aligned vectors and things would be good (e.g. the osgsharedarray example class is very useful to provide aligned wrappers). David ___ osg-users mailing list osg-users

Re: [osg-users] [osg-submissions] Matrixf multiply Optimization

2008-07-27 Thread David Spilling
similar. Or just create a new Vec4f / Matrix4f type with an overriden new operator. David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] glPointSize no longer working for me?

2008-07-24 Thread David Spilling
I had something possibly similar a while ago - search the archives for GLSL Shaders and Points (repost), or go to http://osgcvs.no-ip.com/osgarchiver/archives/July2005/0003.html It might be related to what you are doing. David ___ osg-users mailing

Re: [osg-users] About Changing Parental Nodes?

2008-07-24 Thread David Spilling
this programmatic model hacking (although useful for understanding OSG) seems quite clumsy... Regards, David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Render to texture and ClearColor

2008-07-24 Thread David _
Hi i´m currently rendering to a texture using a slave camera my problem is that i can´t set the clear color to alpha. Each time the slave camera renders a new frame i get a nice blue background instead of the transparent background i´m looking for i´ve tried with values of 0.0, 0.5 add 1.0

Re: [osg-users] Render to texture and ClearColor

2008-07-24 Thread David _
From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Render to texture and ClearColor Dous you FBO have an alpha channel On Thu, Jul 24, 2008 at 12:42 PM, David _ [EMAIL PROTECTED] wrote: Hi i´m currently rendering to a texture using a slave camera

Re: [osg-users] Render to texture and ClearColor

2008-07-24 Thread David _
: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Render to texture and ClearColor Dous you FBO have an alpha channel On Thu, Jul 24, 2008 at 12:42 PM, David _ [EMAIL PROTECTED] wrote: Hi i´m currently rendering to a texture using a slave camera

Re: [osg-users] Help with osgdem

2008-07-22 Thread Riepl, David M
covered by your image(s) drives how many levels are required to reach the highest resolution of those image(s). David Riepl Visualization IG/DB Team Training Systems Services The Boeing Company 314-777-4741 From: Lourdes Perez I [mailto:[EMAIL PROTECTED

[osg-users] material attributes of an object

2008-07-21 Thread David _
Hi i´ve got a problem concerning the material attributes of an illuminated object i want some of them to reflect only the ambient light, but not diffuse i guess i can do it by setting the object diffuse color to zero but i don´t know how to specify the material attributes of an object any

[osg-users] Frame delay when using setViewMatrix()

2008-07-21 Thread David Rubel
in advance! - David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Frame delay when using setViewMatrix()

2008-07-21 Thread David Rubel
need to attach two images to separate buffers? Right now I have one set to the depth buffer and one to the color buffer, and I expect that after calling renderingTraversal() the rendered scene is available in the image. Is there something wrong with that logic? Thanks again, - David On Mon, Jul

Re: [osg-users] Frame delay when using setViewMatrix()

2008-07-21 Thread David Rubel
processing. While testing, I removed all of the OpenCV code and was just checking the central pixel color, to ensure that OpenCV wasn't causing the problem. Thanks for the help! - David On Mon, Jul 21, 2008 at 3:07 PM, Robert Osfield [EMAIL PROTECTED] wrote: Hi David, What makes you say that you've

Re: [osg-users] Render to Texture

2008-07-16 Thread David Spilling
Paul, FYI, the HDR (Radiance format) plugin also supports writing 32Fs, which can be viewed with a number of applications. I think I also saw a recent submission that allowed the TIFF plugin to write floats, but I might be mistaken. David ___ osg-users

Re: [osg-users] Problem setting a skydome

2008-07-16 Thread David Spilling
(GL_DEPTH_TEST, osg::StateAttribute::OFF) I looked at my code and noticed that I also do camera-setCullingMode(osg::CullSettings::NO_CULLING), but can't remember at the moment whether it's relevant. Lastly, what OSG version are you using? Hope that helps, David

Re: [osg-users] Problem setting a skydome

2008-07-15 Thread David Spilling
said, DO_NOT_COMPUTE_NEAR_FAR, and the other rendering the rest of the scene. Exactly. That's what I do (although I control a bunch of other stuff in the camera, like projection matrix, in order to avoid the later issues). David ___ osg-users mailing

Re: [osg-users] FindNodeVisitor Operation?

2008-07-15 Thread David Spilling
, David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] FindNodeVisitor Operation?

2008-07-15 Thread David Spilling
as a child to said parent, and move the geode across to be a child of the MatrixTransform via addChild, removeChild etc., which is a bit trickier. It will come down to how 3DStudio works in the end, I think, and what you can persuade it to output so that your approach can be generalised. David

Re: [osg-users] Creator vs 3Dstudo Max

2008-07-14 Thread David Lenihan
Hello All I havent been following the vis-sim world for a while since I have been working in the game industry. We use 3D Max, Maya and some of our own programs. Nobody here has even heard of Creator. We are now looking at osg as a game engine. I looked at the Delta 3D engine but it seems to

Re: [osg-users] Problem setting a skydome

2008-07-13 Thread David Spilling
LEQUAL, depending on how you cleared your zbuffer. Depending on what you are dong, you might still also run into a problem in which your skydome is clipped, so you'll need to control the projective camera; look at the DepthPartition example if you need a way forward. Hope that helps, David

Re: [osg-users] get a Texel from an osg::Image

2008-07-11 Thread David Spilling
) RGBA16F, or RGBA32F, or something slighly more esoteric. Hope that helps, David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] how to disable zbuffer

2008-07-09 Thread David _
thanks, that worked for me Date: Tue, 8 Jul 2008 11:18:44 -0400 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] how to disable zbuffer Hi David, You just need to disable GL_DEPTH_TEST for the desired object(s). or stateSet

[osg-users] How to byte-align Vec4Array

2008-07-08 Thread David Spilling
guess if neither of these works, then I'm down to subclassing Vec4Array... Thanks, David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to byte-align Vec4Array

2008-07-08 Thread David Spilling
somewhere else. Even if I do __declspec(align(16)) Vec4Array* myarary = new Vec4Array(MY_ARRAY_SIZE) I don't think I'm guaranteed 16 byte alignment of the first vector entry... (I think the gcc equivalent to __declspec(align(X)) is __aligned__(X), by the way). Regards, David

Re: [osg-users] How to byte-align Vec4Array

2008-07-08 Thread David Spilling
an indication that I'm no longer quite so up to date as I though I was!) Thanks a lot, David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] how to disable zbuffer

2008-07-08 Thread David Spilling
::ON); David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osg2.x and osgViewer

2008-07-03 Thread David Oyarzun
this line it appears integrated in the browser but onPaint function is never called. I would thank you if somebody can help me. Best regards, David.___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

[osg-users] Some yes/no questions about VBOs

2008-07-02 Thread David Spilling
just one of the arrays in the VBO space? Thanks, David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Some yes/no questions about VBOs

2008-07-02 Thread David Spilling
for the help, David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] XPath in osg

2008-07-02 Thread David Johansson
Serge, Thanks for the tip. I'll give that a shot. David On Tue, Jul 1, 2008 at 6:40 PM, Serge Lages [EMAIL PROTECTED] wrote: Hi David, Instead of including it into the Core OSG, a possible addition should be a XPath visitor class (deriving from NodeVisitor) into osgUtil, which takes

[osg-users] XPath in osg

2008-07-01 Thread David Johansson
://www.w3schools.com/xpath/xpath_syntax.asp?output=print David Johansson ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] problem with osg composite viewer

2008-06-26 Thread David _
Hi running vista 32 with osg 2.4 stable release and visual studio 2005 our app can switch between one view to multiple views of the same scene. We use compositeviewer for that and we´ve got some pagedlod terrains when we switch from one view to four, and during the switch the

Re: [osg-users] Anyone using OSG in Windows with 3 (or more) monitors on 2 (or more) graphics cards ?

2008-06-26 Thread David Spilling
Wojtek, You could see if SoftTH (http://www.kegetys.net/SoftTH/) works for you - my colleagues have had some good OpenGL experience with it (although not specifically with OSG). David ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Anyone using OSG in Windows with 3 (or more)monitors on 2 (or more) graphics cards ?

2008-06-26 Thread David Spilling
You're right - I got confused between SoftTH and the Matrox box. I think I remember there being an OpenGL version of SoftTH in the pipeline though, but not sure what it's status is. David 2008/6/26 Wojciech Lewandowski [EMAIL PROTECTED]: Thanks, Unfortunately it looks like DirectX only

Re: [osg-users] [Not OSG related question] Virtual memory management on Windows

2008-06-25 Thread David Callu
power linux Serge ;-). Regards David Callu 2008/6/25 Serge Lages [EMAIL PROTECTED]: Hi all, I have a question not related to OSG but I can't find any answer, and this is something that some of you probably knows. That's why I try here to find some help. Here is my problem : I have a big

Re: [osg-users] Composite Viewer with TXP database works?

2008-06-20 Thread Guthrie, David A
We've found that if you play with the database pager settings (look in DatabasePager.cpp), you can change the performance of terrapage databases significantly. The TXP pager code on the trunk has some optimizations in it that speed it up quite a bit. Plus it runs the optimizer, although, we

[osg-users] question about osg::image

2008-06-18 Thread David _
Hi i´ve created an osg::image and i want to call the method allocateImage to allocate memory for the image data void allocateImage (int s, int t, int r, GLenum pixelFormat, GLenum type, int packing=1) my problem is that i can´t find a list of valid GLenum pixelFormat values and the same for

Re: [osg-users] question about osg::image

2008-06-18 Thread David _
problem solved thanks Date: Wed, 18 Jun 2008 14:25:58 +0200 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] question about osg::image Hi David, You could take a look at an OpenGL manual page/examples since the same parameters need to be used

Re: [osg-users] Upgrading from version 1.2 and Producer using Visual Studio

2008-06-17 Thread David Spilling
. David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] question about composite viewer

2008-06-16 Thread David _
@lists.openscenegraph.org Subject: Re: [osg-users] question about composite viewer Hi David, You don't say what operations you are actually wanting to do. Is it OpenGL ops? Or just CPU based code that needs the final view matrix from each of the viewers cameras? Robert. On Mon, Jun 16, 2008 at 11:09 AM

Re: [osg-users] question about composite viewer

2008-06-16 Thread David _
or can´t be done i´ll just give it away, but i would like to know if it´s possible thanks Date: Mon, 16 Jun 2008 12:42:30 +0100 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] question about composite viewer Hi David, Rather than use callbacks

Re: [osg-users] (no subject)

2008-06-12 Thread David Callu
. Cheers David Callu 2008/6/6 Pecoraro, Alexander N [EMAIL PROTECTED]: I think there is a bug in the osgUtil::Optimizer::CombineLODVisitor - at line 1530 of Optimizer.cpp it does a dynamic_cast on and osg::Node* to osg::LOD* and then at line 1563 it calls getChild(i) (even if getNumChildren() == 0

Re: [osg-users] Shader Problem

2008-06-12 Thread David Callu
hi CG when you remove a shader, osg::Program need to be relinked. this is done by osgUtil::GLObjectVisitor in osgViewer::Renderer::draw method. So this seem can be done at runtime. Which OSG version did you use ? Did you use osgViewer ? David Callu 2008/6/12 CG [EMAIL PROTECTED]: Hi all

Re: [osg-users] BlueMarble example

2008-06-12 Thread David Callu
Hi Michael osgDB::ImageOptions class is in the SVN trunk. I can't found osgbluemarble in the SVN trunk so no idea what is wrong. perhaps an include issue... can you send an exact error message. David Callu 2008/6/12 Michael W. Hall [EMAIL PROTECTED]: I was using some code from

Re: [osg-users] bug in last SVN VPB????

2008-06-12 Thread David _
also, when using the no-interpolate option, the height image is flipped vertically From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Date: Thu, 12 Jun 2008 11:06:06 +0200 Subject: [osg-users] bug in last SVN VPB i don´t know if you are aware of this but i think i´ve

Re: [osg-users] Shader Problem

2008-06-12 Thread David Callu
is well removed from your program ? HTH David Callu 2008/6/12 CG [EMAIL PROTECTED]: Hi David, I'm using osg 2.4 and osgViewer. Regards, Cg -- Date: Thu, 12 Jun 2008 11:09:49 +0200 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re

Re: [osg-users] Problem compiling OSG from 10 seconds ago

2008-06-12 Thread David Callu
Hi Mario Same thing for me. Seem Robert have forgetten to commit include/osgDB/DatabasePager. just do this your trunk directory then all build fine. # svn up -r8433 HTH David Callu 2008/6/12 Mario Valle [EMAIL PROTECTED]: On Linux Scanning dependencies of target osgDB [ 0%] Building

[osg-users] osgmovie with mpgs or avis on windows

2008-06-10 Thread David De Weerdt
not an option as I understand that nobody managed to get xine running with osg yet (on windows). So my question is: is there currently a reasonable way on windows to run the osgmovie example with an mpg/avi? Thanks, David DW ___ osg-users mailing list osg

Re: [osg-users] osgmovie with mpgs or avis on windows

2008-06-10 Thread David De Weerdt
if you specify the same argument? Den 2008-06-10 13:07:57 skrev David De Weerdt [EMAIL PROTECTED]: Hi all, I use osg 2.4 and followed http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio/VisualStudioPluginsfor installing the quicktime plugin. However

Re: [osg-users] osgmovie with mpgs or avis on windows

2008-06-10 Thread David De Weerdt
ok, both suggestions (copying and renaming the dll's and using the Registry) work. Thanks!!! David DW On Tue, Jun 10, 2008 at 3:02 PM, Mathieu MARACHE [EMAIL PROTECTED] wrote: Another way would be ot addFileExtensionAlias to the Registry for example : osgDB::Registry::instance

Re: [osg-users] How to modify the array of vertex from a Geometry object

2008-06-06 Thread David Spilling
Lucas, Did you get anywhere with this in the end? I'm having the same issue. Thanks, David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] problem with osg 2.4 stable release

2008-06-05 Thread David _
stable release Hello David, i have a osgdb_png.dll file which is the result of the compilation and i can see in the visual studio ouput window that the dll is called anytime i try to read a png and then unloaded after the operation The PNG plugin, like some others, has a dependency

[osg-users] problem with osg 2.4 stable release

2008-06-04 Thread David _
Hi i´m trying to pass our project to the new 2.4 from the 2.2 version. Right now i´ve found 2 problems 1) With osg 2.2 and pageLOD objets, we were getting the images out from the textures with something like this osg::StateSet *ss = data-GetStateSet(); osg::Texture2D *texture =

Re: [osg-users] problem with osg 2.4 stable release

2008-06-04 Thread David _
] problem with osg 2.4 stable release Hi David, It'd be useful if you to say what platform you are using/how you built the OSG + dependencies, and clarify the problem with loading files. As the texture no longer having the image, is this after loading? After rendering? Do you have Texture

Re: [osg-users] empty geode + shader + uniform = bug ?

2008-05-23 Thread David Spilling
Stephane, Have you tried running with no optimizer? A while ago I dimly remember encountering something similar with the optimiser doing funny things with empty nodes that had state changes... Dave ___ osg-users mailing list

Re: [osg-users] HUD picking problem

2008-05-20 Thread David _
From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] HUD picking problem Hello David, I'm by no means an expert in OSG, since I've been using it just for a couple of months and haven't read the whole code yet, but I do have an application with picking and can

[osg-users] HUD picking problem

2008-05-19 Thread David _
I know this problem has been posted some times, but i can´t find a solution right now i have a HUD which it´s made by rendering the subgraph of a camera node. these are the main lines to set the hud camera hud_camera-setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024));

Re: [osg-users] fedora spec files

2008-05-16 Thread David Callu
Hi Eric, Hi Timo, Fedora 8 repository already have OpenSceneGraph package for OSG 2.0. You can take the source package and use its spec file. HTH David Callu 2008/5/15 Eric Sokolowsky [EMAIL PROTECTED]: Timo Penndorf wrote: Hello, i want to create rpm packages of osg for fedora

[osg-users] some questions about Virtual Planet Builder

2008-05-14 Thread David _
Hi we´re using osgdem to generate islands in our project and we´re considering moving to OSG 2.4. We´re currently in 2.2 the last osgdem in SVN generates the island meshes with some kind of optimization so the meshes are not so high density but still have high res textures we´re really

Re: [osg-users] some questions about Virtual Planet Builder

2008-05-14 Thread David _
??? Maybe the test was a little to extreme??? no idea really, just guessing. thanks for answering so fast. Date: Wed, 14 May 2008 10:44:55 +0100 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] some questions about Virtual Planet Builder Hi David

[osg-users] Mipmaps in ive file running on osg

2008-05-08 Thread Riepl, David M
edited the .dds texture to be a different color on each mip level. Red for the original texture size. When I fly backwards from the .ive model, it never changes from the red texture as far back as I can fly and still see it. Any thoughts? David Riepl Visualization IG/DB Team Training Systems Services

Re: [osg-users] Freetype plugin doesn't appear in project list (OSG 2.4.0, Cmake 2.4.8, Vista, Vis C++ express)

2008-05-07 Thread David Spilling
). All slightly wierd CMake behaviour , but all fixed now through manually pointing _freetype and _ft2build. Maybe something to do with non-standard 3rdParty location? Thanks for help, David ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread David Callu
camera or multi graphics context, you can render them in multithreaded operations. HTH David Callu ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Set userdata in Plugins

2008-05-07 Thread David Callu
by the .bdf loader is extracting shape attribut for each shape and store them in ShapeAttribut HTH David Callu -- mew On Mon, May 5, 2008 at 12:02 PM, om [EMAIL PROTECTED] wrote: Thanks for your reponse Paul, but I wanted to know what it does in the .dbf plugin, it would be great

[osg-users] Compile OSG with Eclipse IDE

2008-05-07 Thread David Jurado
`;' before virtual Build error occurred, build is stopped Please, somebody help me. -- Saludos, David Jurado Centro de Tecnologías de Información ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

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