the locks released
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reason - perhaps I didn't spot an error report when I did the
svn commit.
I have just checked in the files again. Could you do an svn update
and let me know how you get on.
Thanks,
Robert.
On 12 September 2012 16:45, Ryan Pavlik rpav...@iastate.edu wrote:
FYI:
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building a MINGW version on CYGWIN yet?
thanks
bk
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at osgART for doing AR with OpenSceneGraph:
http://osgart.org/wiki/index.php/Main_Page
Ryan
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[mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Ryan Pavlik
*Sent:* Monday, August 01, 2011 7:01 PM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] compiling trunk of osgIntrospection with
osg3.0with vs2010
** **
I've gotten fairly close to building this, even
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in this answer too.
I seem to recall that Qt's threading library doesn't expose a CPU
affinity mask, which
OSG kind of likes. Is any of this true?
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http
::findVideoStream()�:
/mnt/sda7/fgfs/OpenSceneGraph/src/osgPlugins/ffmpeg/FFmpegDecoder.cpp:229:64:
error: �CODEC_TYPE_VIDEO� was not declared in this scope
What version of ffmpeg and linux are you using?
Ryan
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)
^
==
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; or that we should ignore the
warning?
Thanks!
Ryan
Robert.
On Wed, Jun 22, 2011 at 5:17 PM, Ryan Pavlik rpav...@iastate.edu wrote:
All,
I've been working to get all the code I use to compile cleanly using
Clang,
which is a faster, stricter, yet more helpful compiler than gcc. I
actually
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osg
, original parent branch, branch to
backport
This ends up being mostly automatic for many changes.
Ryan
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zip-changes-between
Description: Binary
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Saw this on the Qt blog and thought I'd pass it along, since I've seen the
topic come up a few times.
Threaded OpenGL in 4.8
http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/
Ryan
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rpav
http://www.cm-labs.com/
http://whitestar02.dyndns-web.com/
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sort of
automation to build everything - if you hadn't I'd offer to build COLLADA
for you and send you the binaries.
Ryan
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of success or
failure so I know how well things are shapping up for the release.
Cheers,
Robert.
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for them in your 3rdparty directory.
In any case, as long as you can click the generate button, any packages
listed as not found are optional. They are likely useful for loading files,
building examples, etc. but if you're just plotting points you won't need
anything special.
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-matrix.com/
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of a build error, the re-build
performed by ctest will reveal the error.
The site name is ISU-VRAC-VanceGroup.
I noticed that you're using cdash 1.6.2 - a new release (1.8.2) is available
and probably a worthwhile upgrade, when you get the chance.
Ryan
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://github.com/apitrace/apitrace
Ryan
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on tracking down what the issue is here - the packaging
cmake files are rather hard to follow so I haven't had a chance to
look into it sufficiently yet.
Ryan
-- Forwarded message --
From: Ryan Pavlik rpav...@iastate.edu
Date: Wed, Jun 1, 2011 at 2:41 PM
Subject: Build failed in Jenkins: OSG
this was broke on 2.8.4 and 2.8.3 as
well, so is not really a showstopper IMO.
-Paul
On 6/1/2011 2:14 PM, Ryan Pavlik wrote:
Just wanted to share this bug report: I can't currently build
package_ALL on Linux in either trunk or 2.8 - it tries to move a file
that doesn't exist. I have
you test if it is working for you right now?
Regards,
On Tue, May 24, 2011 at 11:08 PM, Ryan Pavlik rpav...@iastate.edu wrote:
The changes to osgpreview.cpp are for the first issue, while the changes
to
utility.h are for the second way of solving the second issue.
Ryan
On Tue, May 24
.
We're vary close to a release candidate.
I've updated the wrappers, and am running a test build overnight. Will get
those to you soon.
Ryan
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it works. I
personally prefer this one. (alternate-fix-build)
These patches were made against the latest svn trunk of maya2osg using
tortoisesvn.
Ryan
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instead of
patches, please? You can zip all files together to make it easy.
Thank you!
Best Regards,
On Tue, May 24, 2011 at 7:28 PM, Ryan Pavlik rpav...@iastate.edu wrote:
Hello all,
I've attached small patches to two issues I've found with Maya2OSG.
One allows it to build successfully
Thanks! I can confirm that this works properly!
Noticed some other minor issues when testing this that probably should block
2.8.5 for now - will send to osg-submissions.
Ryan
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On Tue, May 10, 2011 at 8:24 PM, Paul Martz pma...@skew-matrix.com wrote:
On 5/10/2011 7:11 PM, Paul Martz wrote:
On 5/3/2011 3:02 PM, Ryan Pavlik wrote:
I'd like to propose my fixes that I sent in on -submissions pre-2.8.4:
all
except the VC2010 build fix still apply. They are these two
On Tue, May 10, 2011 at 8:11 PM, Paul Martz pma...@skew-matrix.com wrote:
On 5/3/2011 3:02 PM, Ryan Pavlik wrote:
I'd like to propose my fixes that I sent in on -submissions pre-2.8.4: all
except the VC2010 build fix still apply. They are these two:
Improvements to osgconv:
https
On Wed, May 11, 2011 at 1:27 PM, Paul Martz pma...@skew-matrix.com wrote:
On 5/11/2011 11:20 AM, Ryan Pavlik wrote:
On Tue, May 10, 2011 at 8:24 PM, Paul Martz pma...@skew-matrix.com
mailto:pma...@skew-matrix.com wrote:
On 5/10/2011 7:11 PM, Paul Martz wrote:
On 5/3/2011 3:02
On Wed, May 11, 2011 at 5:19 PM, Paul Martz pma...@skew-matrix.com wrote:
On 5/11/2011 1:46 PM, Ryan Pavlik wrote:
On Wed, May 11, 2011 at 1:27 PM, Paul Martz pma...@skew-matrix.com
mailto:pma...@skew-matrix.com wrote:
On 5/11/2011 11:20 AM, Ryan Pavlik wrote:
On Tue, May 10
On Wed, May 4, 2011 at 12:31 PM, Paul Martz pma...@skew-matrix.com wrote:
(My replies to Ryan Pavlik on this thread seem to be getting routed to
/dev/null, so here's a repost...)
Hi Ryan -- For future reference (as mentioned previously on this thread),
submissions for 2.8.5 should be posted
://github.com/rpavlik/osg/compare/master...improve-osgconv-trunk )
Fixes to the osgWrappers:
https://github.com/rpavlik/osg/compare/OpenSceneGraph-2.8...fix-wrappers
Thank you!
Ryan
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On Tue, May 3, 2011 at 4:55 PM, Chris 'Xenon' Hanson
xe...@alphapixel.comwrote:
On 5/3/2011 3:02 PM, Ryan Pavlik wrote:
I'd like to propose my fixes that I sent in on -submissions pre-2.8.4:
all except the
VC2010 build fix still apply. They are these two:
Improvements to osgconv:
https
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