Re: [osg-users] osg_db loads and unloads plugin windows7

2012-03-24 Thread Stefanos Kougiou
hello again! problem solved! it was the osg80-osganimationd.dll which was missing! I found out by using the tool dependencyWalker. It saved the day eventualy and I must say that I wasn't aware of how these dll were connected/dependent to one another. thanks for reading! -- Rea

[osg-users] osg_db loads and unloads plugin windows7

2012-03-24 Thread Stefanos Kougiou
Hi, I am trying to load an .fbx file in my viewer. I get the error " Could not find plugin to read objects from file ... .fbx" I have built the .lib and the .dll files and I am sure that my program can find them. I have no compile or linking problems. My configuration is OpenSceneGraph 3.0.0

[osg-users] Application searches for ot12-OpenThreads.dll instead of the debug

2012-03-17 Thread Stefanos Kougiou
Hi, I have been trying to build an app relying on OSG 3.0, OSGart 2rc3 and VS 2008. I am not an expert on MS VS 2008 so maybe I have missed something while configuring. I have built everything in both debug configuration and release. the problem is that when starting the debugger I get a messa

Re: [osg-users] transformation matrix explanation

2011-12-02 Thread Stefanos Kougiou
Hi, I would like to thank you for your answers. Especially for the website Skylark , it really got me started on the subject. I will definitely search more info on the 4x4 matrix. Now about the distances I admit that I wasn't clear :). I need the distance from the camera to the center of a gi

[osg-users] transformation matrix explanation

2011-11-30 Thread Stefanos Kougiou
Hello to all, I know that this is sort of a newbie question but i need to clear this one out. I have these two matrice Object near the camera: 0.00581384 -0.997389 -0.0719816 0 0.99705 0.0112907 -0.0759159 0 0.0765305 -0.0713279 0.994513 0 -10.7682 9.27382 -316.446 1 Object far from camera 0

Re: [osg-users] [3rdparty] Using OSGWidgets with OSGArt

2011-10-31 Thread Stefanos Kougiou
Hi, I have solved the problem and It was quite easy. I followed the example of the OpenSceneGraph Beginners guide of how to build a HUD camera and It was exactly what I was looking for. In the example it is clearly stated that if someone needs to build a HUD a second camera must be used. so..

Re: [osg-users] [3rdparty] Using OSGWidgets with OSGArt

2011-10-31 Thread Stefanos Kougiou
Hi, well, the camera is only one in my situation. I am going to try now to initialize the camera using the camera_para.dat file and the try to setup the camera for the widgets to appear. If anyone has an idea please feel free to shoot! Thank you for your time! Cheers, Stefanos

[osg-users] [3rdparty] Using OSGWidgets with OSGArt

2011-10-30 Thread Stefanos Kougiou
Hi, I am building an application using OSGARt and I recently tried to use the example: osgwidgetlabel to show some static labels on the viewer. I followed the procedure as in the example and the labels were visible on the screen. The problem is that my testcube vanished as if the tracker coul

Re: [osg-users] Load and control multiple animations saved in a single OSG/IVE file

2011-07-26 Thread Stefanos Kougiou
Hi again, I recently returned from summer vacation and I read your answer. You refer to the file Bignathan.osg. I can't understand if this file has multiple animations because I can only play one clip and in loop mode. How can someone produce an OSG file with multiple animations? Is it better

Re: [osg-users] Load and control multiple animations saved in a single OSG/IVE file

2011-07-13 Thread Stefanos Kougiou
hello again, Thank you for all the information! it is all starting to gt in place eventually :) I found the examples of osgAnimation within the downloaded zip file of OSG 3.0 To be honest I haven't tested them yet, but from a quick look I think that I have to pass as an argument an osg file wi

Re: [osg-users] Load and control multiple animations saved in a single OSG/IVE file

2011-07-11 Thread Stefanos Kougiou
hello again, I tried to import the FBX file that you provided in 3dsMax but I could import only one animation. The importer found all the animations but I could chose one using the dropdownbox. Is there a way to import all animations? I am a bit confused again with the FBX format. Can someone

Re: [osg-users] Load and control multiple animations saved in a single OSG/IVE file

2011-06-26 Thread Stefanos Kougiou
hello Alji , thank you for your quick reply! I will try your example and I will post the results! thank you for your time :) Stefanos -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40904#40904 ___

[osg-users] Load and control multiple animations saved in a single OSG/IVE file

2011-06-25 Thread Stefanos Kougiou
Hi, I have recently started to work with the OpenSceneGraph as part of my MSc project for the University of Piraeus, Athens. Please bear with my limited knowledge as this is my first attempt with OSG and Augmented Reality with OSGArt. My goal is to design 3d models , then create animations, t