Re: [osg-users] Compiling on Snow Leopard, problem with GDAL

2010-07-12 Thread Stephan Huber
by QuickTime.h typedef struct MovieType** Movie; What is the problem now? Any idea? Regards, -- A. On Mon, Jul 12, 2010 at 10:57 AM, Stephan Huber ratzf...@digitalmind.de wrote: Hi, Am 12.07.10 16:46, schrieb Alejandro Aguilar Sierra: Why it is trying to compile for PPC

Re: [osg-users] OSG on IPhone

2010-07-12 Thread Stephan Huber
Hi, Am 11.07.10 17:40, schrieb Leen Monny: great work! i just checked out a copy, tried to build Iphone_project but there's a compiling error. It seems that files under Libraries have incorrect references, those names are red. am I doing this in the right way? unfortunately the

Re: [osg-users] OSG on IPhone

2010-06-30 Thread Stephan Huber
Hi all, I have set up an github repository for the iphone-port of osg, as there's some work to do, before it's ready for inclusion in osg-trunk. git makes it easy to keep the iphone specific modifications in a separate branch. It's my last version, I took the mentioned zip from Thomas Hogarth

Re: [osg-users] osgviewer::GraphicsWindowCarbon and wxWidgets conflict

2010-05-14 Thread Stephan Huber
Hi Hartwig, Am 13.05.10 22:19, schrieb Hartwig Wiesmann: yes, this would help in case a window is open having an OpenGL context. But in the Carbon version OSG also takes all quit events in case no window or other windows are open. Sorry missed that part of information. There was a submission

Re: [osg-users] osgviewer::GraphicsWindowCarbon and wxWidgets conflict

2010-05-14 Thread Stephan Huber
Hi Hartwig, Am 14.05.10 17:56, schrieb Hartwig Wiesmann: I just tried 2.9.6 and there the quit event is still initialized in the static variable initialization part. And I think there is no way around it (or only a bit tricky one) because this handler is also not associated with any

Re: [osg-users] problems with EventHandlers, slave cameras and CompositeViewer

2010-05-13 Thread Stephan Huber
Hi Robert, Am 12.05.10 18:28, schrieb Robert Osfield: Modifying/creating an example that recreates this issue would be useful. After debugging the code once again I found my error: My master camera must not have a viewport. Without viewport the calculations of the projected mouse-coordinates

[osg-users] Slave-cameras and update-callbacks

2010-04-27 Thread Stephan Huber
Hi all, before starting a debugging session I'll ask the community: (using osg 2.9.x, revision 11314) I have the suspicion, that update-callbacks are not called for nodes who are childs of a slave-camera. If the same child with it's update callback is added to the main camera or via

Re: [osg-users] Question on OSX frameworks

2010-04-24 Thread Stephan Huber
Hi Martins, Am 23.04.10 20:12, schrieb Martins Innus: I've been using the frameworks generated by the latest CMake updates in my own projects under osx, and it works great. However it doesn't seem like its working for the osg provided applications. I build the frameworks and application

Re: [osg-users] disappearing line

2010-04-05 Thread Stephan Huber
Hi David, Am 05.04.10 05:22, schrieb David Cofer: Also, I know the line is still there because if I zoom out a little or rotate a bit then I can see it again. Do you call dirtyBound on your drawable after updating the endpoints of your line? This is a common pitfall for me, when doing

Re: [osg-users] 2.8.3rc2 Mac Xcode project - Windowing system

2010-03-31 Thread Stephan Huber
hi, Am 31.03.10 22:42, schrieb Paul Martz: FYI, I'm sort of waiting to hear what's up with this issue, will it require a change or not. The change I just put in for static linking on the 2.8 branch really is so insignificant that it hardly merits a new release candidate. But if there's a

Re: [osg-users] Cocoa, ImageIO help needed

2010-03-30 Thread Stephan Huber
Am 30.03.10 17:27, schrieb stefan nortd: Code: _graphicswindow_Carbon, referenced from: _graphicswindow_Carbon$non_lazy_ptr in main.o _graphicswindow_Carbon$non_lazy_ptr in MyApp.o ld: symbol(s) not found collect2: ld returned 1 exit status are you using static libs? I

Re: [osg-users] OSX image library support for 64-bit

2010-03-26 Thread Stephan Huber
Hi, Am 26.03.10 19:25, schrieb Chuck Seberino: I would like to propose we switch to the former approach. I can see 64-bit compilation being more prevalent going forward. Thoughts? With current trunk you should get the cocoa-backend and the imageio-plugin automatically when using the 10.6

Re: [osg-users] 2.8.3 testing

2010-03-23 Thread Stephan Huber
Hi Paul, Am 22.03.10 17:31, schrieb Paul Martz: 1. XCode project files need to be updated. (Stephan, will you have any time to contribute this in the near future, or do we need another volunteer?) Can you merge revision [10006] into the osg-2.8 branch? this will fix a compile-issue when

Re: [osg-users] 2.8.3 release: Last call for changes

2010-03-16 Thread Stephan Huber
if there is a plugin that's been updated on trunk that you'd like to see in 2.8.3, let me know. I imagine DDS is a candidate, anyone else agree? Stephan Huber has tentatively volunteered to attempt to generate XCode files for the 2.8.3 release, but if there's anyone else willing to help out with this, please

Re: [osg-users] need help with cmake / osg / os x / frameworks

2010-03-10 Thread Stephan Huber
Hi Jordi, Am 10.03.10 19:27, schrieb Jordi Torres: Shouldn't it be SET(LIB_EXTRA_LIBS ${CARBON_LIBRARY} ${LIB_EXTRA_LIBS}) ?? No that's correct, as the carbon implementation uses also some cocoa-code in DarwinUtils.mm. cheers, Stephan ___ osg-users

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-09 Thread Stephan Huber
Hi, Am 08.03.10 13:19, schrieb Tobias Duckworth: Are you able to provide a method to create the XCode projects from CMake as so many people are suggesting? Just use the xcode generators. if you use cmake from a command line, then just use the following command % ccmake . -G Xcode this

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-09 Thread Stephan Huber
Hi, Am 09.03.10 17:52, schrieb Nico Kruithof: I submitted a patch to be able to use the 10.6 framework. The trunk compiles, with this patch together with the two CMake defines you provided. Your fixes will probably break compilation of the quicktime-plugin on windows. There should be another

Re: [osg-users] quicktime plugin fails to compile on OS X 10.5

2010-01-30 Thread Stephan Huber
Hi Ulrich, hi Serge Am 30.01.10 04:38, schrieb Ulrich Hertlein: I'm not too familiar with QT/QD anyhow so I thought I'd flag it here instead. It seems, that the last submission for the quicktime plugin was tested only on windows. can you try to replace the offending line from Rect bounds =

Re: [osg-users] Mac OS X Snow Leopard

2009-12-08 Thread Stephan Huber
Massimo Di Stefano schrieb: Hi i'm tring to build osg trunk on mac osx snow leopard. i tried to apply the change to the file : What version of Cmake did you use to generate the makefiles / xcode projects? I am getting the same error when using CMake 2.8, switching back to 2.6.4 (be sure

Re: [osg-users] Deploy OSG application

2009-11-22 Thread Stephan Huber
Dominic Stalder schrieb: Hi Stephan here the answer of my workmate: I tried this without luck. After compiling the Frameworks and using them in my application, I get the following linking errors when building with Xcode: Undefined symbols: non-virtual thunk to

Re: [osg-users] Mac OS X Snow Leopard

2009-11-03 Thread Stephan Huber
Hi Paul, Paul Martz schrieb: Thanks, not sure about a 2.8.3, but it's under consideration. Good to know you're interested. I understand you can build 2.8.2 against the 10.5 SDK and still run on Snow Leopard. My understanding is the changes to OSG for Snow Leopard will allow someone to

Re: [osg-users] Snow Leopard stl issues? (osg 2.9.5)

2009-10-07 Thread Stephan Huber
Hi, Chip Collier schrieb: Hi again! :) So it's just a problem with OSG in general it seems. I've tried building and linking in many different ways, all end in segfaults when trying to get the name of a node. I haven't tried much else because that's a pretty basic first step. The

Re: [osg-users] osgViewer::GraphicsWindowCarbon with wxWidgets/wxMac

2009-10-07 Thread Stephan Huber
Hi Hartmut, Hartmut Seichter schrieb: I've seen somewhere in the list somebody had some success with using the GraphicsWindowCarbon within bare Carbon. Now I am trying the same with wxWidgets 2.8.10 and it seems not to work as expected (corrupted Window background). Did somebody on the list

Re: [osg-users] osgViewer Cocoa and wxOSX/Cocoa Application

2009-10-07 Thread Stephan Huber
Hi Hartmut, li...@technotecture.com schrieb: is there a obvious way to tell osgViewer (Cocoa version of recent trunk) to leave the menubar alone? I guess the code is still experimental - so would it be possible to add this functionality? Attached a screenshot that shows the result of

Re: [osg-users] [build] OSX 10.6.1 Snow Leopard woes

2009-10-03 Thread Stephan Huber
Hi stefan, stefan nortd schrieb: [...]osgPlugins/imageio/ReaderWriterImageIO.cpp:979: error: extra qualification 'ReaderWriterImageIO::' on member 'ReaderWriterImageIO' Are there any quick fixes for this? check the osg-submission list, there was a submission regarding this bug, but it's

Re: [osg-users] [build] OSX 10.6.1 Snow Leopard woes

2009-09-16 Thread Stephan Huber
E. Wing schrieb: I am not currently on the OSG track so I'm afraid I can't be much help at the moment. But be aware that in Snow Leopard, the default architecture is 64-bit (assuming you are on a 64-bit machine which almost all Intel Macs are now). All the Carbon stuff in osgViewerCarbon

Re: [osg-users] [build] OSX 10.6.1 Snow Leopard woes

2009-09-16 Thread Stephan Huber
hi, stefan nortd schrieb: Hi, I just updated to osx 10.6.1 snow leopard and ran into a couple of problems. (1) My old osg binaries (osg 2.8.2 compiled for the 10.5 sdk) work but I get a ton of warning (I also needed to update to xcode 3.2). They are all of the different visibility

Re: [osg-users] Quicktime and movie size

2009-09-08 Thread Stephan Huber
Hi Pieree, Pierre Bourdin (gmail) schrieb: Hi Serge, Le mardi 08 septembre 2009 à 09:27 +0200, Serge Lages a écrit : Thank you Stephan, we've confirmed with our customer that it's a codec problem and not in our side, so it's OK. As a side note, the QuickTime plugin is really working like a

Re: [osg-users] Quicktime and movie size

2009-09-07 Thread Stephan Huber
Hi Serge, Serge Lages schrieb: Thanks for your reply, it seems to be an export problem instead of a problem on the plugin side. But it's still weird that the size on the QuickTime player and in the plugin is different. I think it has something to do with the codec. DVCPro is convenient for

Re: [osg-users] glMultiTexCoord4f , OSG with OGL code

2009-08-06 Thread Stephan Huber
Hi, Pau Moreno schrieb: brickVertexObject-readShaderFile ( osg::Shader::VERTEX , /home/Pau/OSG/Test1/Debug/Shaders/TestG80_VS.glsl ); brickFragmentObject-readShaderFile( osg::Shader::FRAGMENT , /home/Pau/OSG/Test1/Debug/Shaders/TestG80_GS2.glsl );

Re: [osg-users] osg dll versions

2009-07-21 Thread Stephan Huber
Hi, Bob Youmans schrieb: can there be an osg version function to return a string or a version object stating the version (2.8.0 vs 2.8.1) so we can unequivocally know what version someone is running and display it in Help, About, or some other startup info? Have a look at the doxygen

Re: [osg-users] Multi-touch in the OSGViewer and camera manipulators

2009-06-25 Thread Stephan Huber
Hi, Christian Buchner schrieb: My boss was running my 3D engineering app on a 32 inch touch screen (no multi-touch yet, I suppose) and he liked how he was able to rotate the camera with a fingertip. That gave me an idea - are there any affordable Multi-touch LCD screens (standalone)

Re: [osg-users] Texture2D non power of two and TextureRectangle

2009-06-23 Thread Stephan Huber
Hi Patrick, Patrick Shinpaugh schrieb: Hi, I am trying to use non power of two textures with OpenSceneGraph-2.8.0. Loading them into Texture2D and allowing them to be converted to power of two works fine - converts from 1024x683 to 1024x512 and displays as expected. When I set

Re: [osg-users] picking and custom active area

2009-06-13 Thread Stephan Huber
Hi Stefan, stefan nortd schrieb: So I found some code for intersecting a line with a plane. What I am missing is how do I translate the mouse pointer coordinates into a line expressed in local coordinates? Here the intersection code if anybody is interested: There's a class called

Re: [osg-users] Drawing a line once( bullet physics integration )

2009-05-28 Thread Stephan Huber
Hi Edurardo, Eduardo Alberto Hernández Muñoz schrieb: I'm trying to integrate bullet with osg; the problem comes with bullet's debug drawing. Bullet has an abstract class, with drawing functions to be implemented by the user. The main requirement is simply to render a line; however I need

Re: [osg-users] build problem on Mac OS/X 10.5.6

2009-04-26 Thread Stephan Huber
Hi, please don't hijack old threads for starting new threads. Start a new one instead. This will help people following and reading your post. It seems, that the inventor-framework is not universal build (ppc + intel) so either * install a universal-build of the inventor-framework, * disable the

Re: [osg-users] Build of svn head, OGR plugin issues

2009-04-10 Thread Stephan Huber
Robert Osfield schrieb: OK, I've hit problems with mixing ppc + i386 builds with i386 dependencies. How important is unified binaries to OSX dev these days? Could we default to just i386, or perhaps even 64bit? perhaps it's sufficient to compile the gdal-dependent stuff only for i386. gdal

Re: [osg-users] osgViewer::GraphicsWindowWin32 stack overflow crash

2009-03-04 Thread Stephan Huber
Hi Peter, Peter Amstutz schrieb: The best ideas I've been able to come up with are to either modify osgViewer::GraphicsWindowWin32 and comment out the call to registerWindowProcedure(), or possible subclass it in my application and make registerWindowProcedure() a no-op. Another idea

Re: [osg-users] GraphicsWindowCocoa : Cocoa backend for osgViewer

2009-02-27 Thread Stephan Huber
Hi Sylvain Sylvain MARIE schrieb: Great! Would you mind sharing your initial work? Anything speeding up the osgViewer/Cocoa is welcome. And I can definitely live with some limited implementation for a start :-) We could add the shared contexts, fullscreen mode, etc. later, right? I think

Re: [osg-users] Statesets with renderBin make sub-models invisible

2009-01-21 Thread Stephan Huber
Mao.. schrieb: Thank you very much, Rafa Gaitan! Your suggestion works. But I'm wondering one thing: all of the models have passed the more or less same preproccessor, however, some models without the renderbin affairs will not hide but turn blue as I expected. The only difference between

Re: [osg-users] Link error for osgdb_ive plugin on Mac OS x 10.5

2009-01-19 Thread Stephan Huber
alessandro terenzi schrieb: I'm trying to build OSG 2.6.1 on Mac OS X 10.5 but I get a link error when building osgdb_ive plugin. The error is shown in the attached screen capture. Every other plugins build successfully. I missed the release of 2.6.1, so the xcode-project is outdated for this

Re: [osg-users] Memory management in OSG

2008-12-19 Thread Stephan Huber
Hi Jean-Sébastien, Jean-Sébastien Guay schrieb: However, running IBM Purify on the application reveals no massive leaks, only a few false positives. Are there any tools or techniques that someone could recommend to make finding and fixing memory leaks easy, and which work well with OSG? I

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Stephan Huber
Robert Osfield schrieb: Hi All, I'm now pretty well on top of submissions, so am looking towards making a dev release tomorrow morning. Could users check out the latest version of the OSG to see how things build and run on your platform. Compile went smooth on OS X (using 10.4 + 10.5 sdk)

Re: [osg-users] osgWidget Design Advice

2008-11-24 Thread Stephan Huber
Hi Jeremy, Jeremy Moles schrieb: However, as I mentioned earlier, when created a WindowManager must have access to an osgViewer::View* so that it can call the computeInteresections() method on this pointer and perform proper picking. This raises an interesting design question: what exactly

[osg-users] openscenegraph.org down again

2008-10-05 Thread Stephan Huber
Hi all, OpenSceneGraph.org seems down again (since Saturday), here's a traceroute: traceroute to openscenegraph.org (158.42.9.11), 64 hops max, 40 byte packets 1 10.0.1.1 (10.0.1.1) 31.132 ms 3.222 ms 2.827 ms 2 lo1.br01.acham.de.hansenet.net (213.191.84.192) 16.628 ms 18.013 ms 16.059

Re: [osg-users] Mac OS X 10.5 crash in osgText

2008-09-12 Thread Stephan Huber
Hi Hartmut, Hartmut Seichter schrieb: it crashes always at the same point ... see below Is there any solution? If so will it be backported to 2.6? looking into the source and inspecting the stack-trace I would say this crash has nothing to do with osgText. It seems that the implementation

Re: [osg-users] Improvements for OSX application bundles

2008-06-22 Thread Stephan Huber
Eric Sokolowsky schrieb: If anyone is willing to test these changes before I make a formal submission, I'd appreciate it. the new files broke cMake 2.4, I got weird errormessages (looked like a memory dump :), after upgrading to 2.6 the compile went fine on OS X. cheers Stephan

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-20 Thread Stephan Huber
Hi all, Robert Osfield schrieb: So pretty please, could you do svn update and build across as many platforms that you can so we can get a clear picture of how the OSG code base is holding up. Once things look fine across platforms I'll tag 2.5.3. here are the first results on OS X /

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-20 Thread Stephan Huber
Stephan Huber schrieb: the compile went fine, but the recent addition of the debug suffix broke the plugin-finding code on OS X. I think the debug suffix is not necessary for OS X because the products reside in different folders. to clarify the observed problem: xcode builds for example

Re: [osg-users] Remove old wiki from Google?

2008-05-25 Thread Stephan Huber
Hi, Robert Osfield schrieb: Sounds like a reasonable thing to do i.e. stop google bots from indexing the old wiki. I'd be happy for others to go chase this one as my inbox is chock full of other tasks. I submitted a modified robots.txt to osg-submission. Hopefully this will remove the old

Re: [osg-users] Remove old wiki from Google?

2008-05-25 Thread Stephan Huber
Hi Paul, Paul Melis schrieb: I don't understand why the file only disallows /data, the old wiki is under /osgwiki/*pmwiki*.php Robert did not upload the new robots.txt files till yet (I have no access to the web-server), what you are seeing is the old one. This is the new one: -- 8 -- snip

Re: [osg-users] website has broken reference guide links

2008-05-24 Thread Stephan Huber
Paul Melis schrieb: The links with /pmwiki.php in them refer to the previous version of the OSG website (running pmwiki). It's unfortunate that Google still has links to those pages. But it's even more unfortunate that it is still online... Is there a chance to update the robots.txt file, so

Re: [osg-users] Building FreeType plugin on Mac OS X 10.5

2008-05-06 Thread Stephan Huber
Hi Paul, Paul Martz schrieb: Hi folks -- I'm struggling with building OSG on a new Mac OS X 10.5 system. I'm using a command-line build, not XCode, so using ccmake and make to build, My current roadblock is the FreeType library, with the following error: ld: cycle in dylib re-exports

Re: [osg-users] osgMovie problem

2008-04-30 Thread Stephan Huber
Ariel Hutterer schrieb: Hi: I use osg 2.4 and windows XP. Try to see a movie . I wrote osgmovie mymovie.mov I receive Message: unable to read file ... I has installed in my computer quicktimesdk . So someone can help me? What is the problem??? Did you compile the osg-quicktime-plugin?

Re: [osg-users] Error building v2.3.10 with OSX 10.5 using cmake

2008-04-24 Thread Stephan Huber
Emerald Fox Software, LLC. schrieb: Not sure if this is the correct way to submit a bug report so please let me know if I need to submit this somewhere else. I am getting an the following error messages when I build v2.3.10 under OSX 10.5 using cmake. switch the option

Re: [osg-users] OS X / cmake-problems, was: Re: OpenSceneGraph-2.3.10 dev release tagged

2008-04-22 Thread Stephan Huber
Hi Robert, Robert Osfield schrieb: Is this with CMake XCode build or CMake Makefile build? this is with CMake XCode. Given the problems below and the ones reported under Windows with freetype it looks like a Wednesday release of 2.4 won't be possible. Could you see if you can resolve the

Re: [osg-users] Problem with OpenSceneGraph.xcodeproj in 2.3.9 (and earlier)

2008-04-19 Thread Stephan Huber
Roger James schrieb: Trying to do a Clean all targets in the OpenSceneGraph Xcode project results in some undefined build variable errors on the target SDLdependentStuff. Using Get Info to examine SDLdependentStuff causes Xcode to crash. I first found this on 2.3.8 and have just checked a

Re: [osg-users] Create new Image

2008-04-11 Thread Stephan Huber
Vincent Bourdier schrieb: If x*y*3 is not the good solution, how can I compute the right size for a RGB image ? please show us the complete code. The chance is high that you write out of the bounds of your created picture. Creating osg::Images from scratch is possible, I do this a lot in my own

Re: [osg-users] How to load different tga files in a smoothly way like a movie

2008-04-02 Thread Stephan Huber
digitcodecpp schrieb: to change textures at 30 fps. But, when new image is load, there is a delay that prevent application to run smoothly like a movie. I tryed it also with .jpg files, but i get the same delay when i load a new texture. I tryed also to use osg::TextureRectangle instead

Re: [osg-users] Quicktime plugin live streaming documentation/examples

2008-04-01 Thread Stephan Huber
Mike Greene schrieb: I've been using the QT plugin for sometime now with a pre-recorded movie (.mov). I now want to send it live streams. Is there any documentation/examples on how to do this? I use VideoLan Client to start a multicast stream (udp://@2xx.xxx.xxx.xxx:1234) and can see it

Re: [osg-users] Annexing the old OpenSceneGraph/XCode directory, moving to using just CMake

2008-03-29 Thread Stephan Huber
Robert Osfield schrieb: Put this all together and I think we'd have to have really good reason not to migrate to entirely CMake build system. CMake does support XCode, and I presume that it has moved forward in its XCode support since this time last year so we should now be in a better

Re: [osg-users] Annexing the old OpenSceneGraph/XCode directory, moving to using just CMake

2008-03-29 Thread Stephan Huber
Robert Osfield schrieb: o The hand maintained XCode projects only work for specific version of XCode as XCode's project forward/backwards compatibility is nothing short of atrocious. I've recently heard from a long time OSX users that the lastest XCode project files have broken the

Re: [osg-users] Annexing the old OpenSceneGraph/XCode directory, moving to using just CMake

2008-03-29 Thread Stephan Huber
Hi Robert, Robert Osfield schrieb: Stephan could you check this directory in a place sparate from the OSG and then see if you have permission to modify it? Another test would be to remove the local XCode directory and checkout the dprecated one instead. If things work out I could remove the

Re: [osg-users] Settings for the GPU Challenged?

2008-03-24 Thread Stephan Huber
Robert Osfield schrieb Its implemented under Windows, and under Linux aaand OS X ;) couldn't resist, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgViewer::View::setUpViewAcrossAllScreens and screen arrangement

2008-02-26 Thread Stephan Huber
Jean-Sébastien Guay schrieb: Assuming the same thing is possible for X and/or MacOS, would it be possible to expose this method in osg::GraphicsContext::WindowingSystemInterface? It would then be possible to get osgViewer to support screen arrangements other than a basic horizontal linear

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-02-03 Thread Stephan Huber
Hi Stephen, Stephen Northcott schrieb: So obviously there is a build order / compilation problem for me of some sort. Or I am making a silly mistake somewhere perhaps? Can you shed any light on why SDL, freetype or glew might cause this problem, or anything I should be careful of? Your

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-27 Thread Stephan Huber
Hi Stephen, I am a bit perplexed... Stephen Northcott schrieb: Thank you so much for doing that.. OSG Compiles fine now. (I limited it to 10.5SDK for Intel for simplicity right now) Just thought you'd like to know that I get the following errors, which I have dealt with by commenting

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephan Huber
Stephen Northcott schrieb: Am I missing something blindingly obvious, or has anyone seen this before! Just an idea: What sdk are you using? There were some problems when using the 10.5 sdk, these has been fixed in svn. Or try switching to the 10.4u sdk if you don't want to upgrade. HTH,

Re: [osg-users] Arggh! Frustrating compiler error! OS X XCode3.0.

2008-01-26 Thread Stephan Huber
Stephen Northcott schrieb: Thanks for the suggestions... Tried both, but on 10.4u I get the same problem. And the latest svn is unbuildable for me. Lots of errors that I don't really want to or know where to start trying to fix. I did a fresh checkout and adjusted the XCode project, so

Re: [osg-users] Compressed textures on MacOS X 10.4/nvidia

2008-01-22 Thread Stephan Huber
Ulrich Hertlein schrieb: I've noticed a problem using ARB compressed textures on a MacBook Pro with MacOS X 10.4.11. works here on leopard (10.5.1) with osg 2.1.x on a MacBookPro, I attached a screenshot. HTH, Stephan inline:

Re: [osg-users] Animating images

2008-01-18 Thread Stephan Huber
Brian schrieb: Is there a faster alternative than using osg::Image::setImage? Or is there a way that I can directly use HDC that the Flash control renders with OSG? try using PixelBufferObjects this will increase performance when uploading the image to the gpu. From my head:

Re: [osg-users] Questions about vertex and index arrays for geometry

2007-10-27 Thread Stephan Huber
Hi, Andreas Goebel schrieb: There is still a problem: How do I tell osg::Geometry that one of the arrays size has chaged? It does work, of course, if I do a setVertexArray again, but if I want it to stay the same vertexArray, is there a way to tell the geometry that its size has changed?

Re: [osg-users] Build Errors Mac OSX

2007-10-09 Thread Stephan Huber
Hi, Marcus Fritzen schrieb: Have you added the frameworks to your project? They should reside in /Library/FrameWorks. Drop them into your project and rebuild. Yes they are in this folder. What do you mean with drop them into your project? I am really new to Mac and Xcode :( The

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Stephan Huber
Robert Osfield schrieb: There is also a reported compile error under XCode build. This one is excruciatingly frustratingly for me as I've have spent lots of hours trying to find a workable solution and made many calls for testing from XCode users and their silence led me to assume that things

Re: [osg-users] COMPILATION ERROR : win32

2007-10-03 Thread Stephan Huber
Adrian Egli schrieb: I am using XCode 2.4.1 are you using a ppc-based mac? I've seen theses kinds of inconsistency when using gcc on a ppc-platform -- it reported errors which didn't show up on an intel platform. cheers, Stephan ___ osg-users

Re: [osg-users] Producer on Mac

2007-09-05 Thread Stephan Huber
Eric Sokolowsky schrieb: Eric Wing and other OSX experts, I used Xcode to compile OSG for my OSG 1.2 application that uses osgProducer::Viewer. I just used the regular Producer.framework to create my application. Is this the best solution, or should I be using the Producer_X11.framework

Re: [osg-users] unknown Quicktime SDK error...

2007-08-02 Thread Stephan Huber
alessandro terenzi schrieb: I wanted to test my osg application on another pc... so I moved every required dll on the other machine... in my application I use to play movies using quicktime plugin but at the beginning of the application I get the following error code from Quicktime SDK:

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