'
Subject: Re: [osg-users] INHERIT_RENDERBIN_DETAILS
INHERIT_RENDERBIN-DETAILS tells the CullVisitor to ignore a StateSet's
bin number and bin name, and instead simply keep using the current
number/name. So, in your example, I'd think both Drawables would go into
the same bin, and their order would
Robert,
I'm not convinced that INHERIT_RENDERBIN_DETAILS does what it's supposed
to do.
I've done this:
_group-getOrCreateStateSet()-setRenderBinDetails( 3, RenderBin );
_geode1-getOrCreateStateSet()-setRenderBinDetails( 1, RenderBin,
osg::StateSet::INHERIT_RENDERBIN_DETAILS );
RenderBin. Is that not what's happening?
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Argentieri,
John-P63223
Sent: Tuesday, June 10, 2008 3:25 PM
To: [EMAIL PROTECTED]
Subject: [osg-users] INHERIT_RENDERBIN_DETAILS
Robert,
I'm not convinced
Hi John -- Can you post an .osg file that demonstrates the problem in
osgviewer?
-Paul
Robert,
We are using getOrCreateStateSet()-setRenderBinDetails. What
we have is
this:
osg::group1-osg::group2-osg::group3-osg::geode-osg::geomet
ry, where
group3 contains multiple geode-geometry
copies of the original message.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, December 12, 2007 2:42 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] INHERIT_RENDERBIN_DETAILS
Hi John
I'm afraid there is too little
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Martz
Sent: Friday, December 14, 2007 11:20 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] INHERIT_RENDERBIN_DETAILS
Hi John -- Can you post an .osg file that demonstrates the problem in
osgviewer?
-Paul
Robert,
We
Paul,
That's not so easy to do, but I will try to create an
osgViewer app that hard-codes a scenegraph that duplicates
the behaviors we're seeing over the weekend so I can provide
the osg file. Right now we are using osgUtil::SceneViews, and
not osgViewer.
Hm. You should be able to
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Tim Moore wrote:
Argentieri, John-P63223 wrote:
osg::group1-osg::group2-osg::group3-osg::geode-osg::geometry, where
group3 contains multiple geode-geometry children.
...
If you want the geodes to be drawn in a relative order, you have to
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Argentieri, John-P63223 wrote:
Robert,
We are using getOrCreateStateSet()-setRenderBinDetails. What we have is
this:
osg::group1-osg::group2-osg::group3-osg::geode-osg::geometry, where
group3 contains multiple geode-geometry children.
Hello all.
We are using inherit renderbin details to assign a nested set of
priorities. We have a group node with a top-level priority which
contains several geodes with priorities using the inherit flag. Each of
the geodes has a textured polygon geometry. We want to have the polygons
depth test
Hi John
I'm afraid there is too little info provided to know what might be up
and how to fix it. StateSet::RenderBinDetails is what should be used
to control overall draw order, but you make not mention of this.
Robert.
On Dec 12, 2007 7:08 PM, Argentieri, John-P63223
[EMAIL PROTECTED] wrote:
will
be rendered in ascending render bin number order.
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Argentieri,
John-P63223
Sent: Wednesday, December 12, 2007 12:08 PM
To: OpenSceneGraph Users
Subject: [osg-users] INHERIT_RENDERBIN_DETAILS
Hello all.
We
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