Hi Inna,
in osgGA library you can find several classes that derive from EventHandler. If
you use Qt and osgQt library you can choose to handle events with osg or Qt. If
you have something particular you are looking for please ask.
Regards,
Gianni
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Hi,
Thanks for your reply and that'S super. Hopefully, It will be good start for
me.
...
Thank you!
Cheers,
Inna
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Hi Inna,
I use OSG in Qt applications for years and I've never had specific problems
with event handling.
Currently I'm on Qt 5.6 and OSG 3.4.0.
Gianni
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Hi,
I have started working on Qt5.7 and OSG 3.4. Is it safe to use osg with Qt
without any issue like specially Event handling .
...
Thank you!
Cheers,
InnaReddy
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2014-03-10 20:03 GMT+01:00 Edoardo Tagome :
> On 10/03/2014 19:41, Jordi Torres wrote:
>
>> Hi Edoardo,
>>
>> When the Android-OSG code was submited, Qt was not able yet to run on
>> Android. I suppose that was the main reason, do not compile the osgQt
>> libraries when compiling in android.
>>
>
On 10/03/2014 19:41, Jordi Torres wrote:
Hi Edoardo,
When the Android-OSG code was submited, Qt was not able yet to run on
Android. I suppose that was the main reason, do not compile the osgQt
libraries when compiling in android.
With "do not compile" you mean "don't try to compile!" or "at that
Hi Edoardo,
When the Android-OSG code was submited, Qt was not able yet to run on
Android. I suppose that was the main reason, do not compile the osgQt
libraries when compiling in android.
If you try tell us what you get at the end.
Cheers.
2014-03-10 18:45 GMT+01:00 Edoardo Tagome :
> Hi,
>
Hi,
I'd like to build osgQT (3.2.1-rc2) for Android but it seems that this
is not supported really: or at least so it seems to me from line 556 in
CMakeLists.txt:
IF(OSG_USE_QT AND NOT ANDROID)
Has anyone been able to build for Android and knows a solution? Or at
least the real reason this
Hi Robert,
Thanks for the quick reply. Just for anyone else who runs into this,
another way to get aorund this without changing order of includes is just
to add the osg defines before Qt is included in the application:
#define GL_DOUBLE 0x140A
#define GLdouble double
It was a bit of a pain to ch
Hi Preet,
On 12 December 2012 05:59, Preet wrote:
> Hiya
>
> I'm using OSG with Qt to create an OpenGL ES 2 application. GL ES2 does
> not have GLdoubles.
>
> When building witHh against ES2, Qt typedefs GLdouble to GLfloat. OSG
> typedefs GLdouble to just 'double'. As a result I get an error wh
Hiya
I'm using OSG with Qt to create an OpenGL ES 2 application. GL ES2 does not
have GLdoubles.
When building with against ES2, Qt typedefs GLdouble to GLfloat. OSG
typedefs GLdouble to just 'double'. As a result I get an error when trying
to compile my application.
How do I get around this?
Hi,
The paint event is never called if you have zero size margin in a layout.
If you only have a single view then there's no point in having a layout anyway
instead you can use a GLWidget widget directly
Code:
GraphicsWindowQt::getGLWidget()
Cheers,
jamie
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Hi,
I am trying to integrate an osg viewer into a Qt user interface. To do this I
am using the osg viewer widget from the OpenSceneGraph 3.0 Cookbook. If I set
the widget to fullscreen with the Qt method showFullScreen(). If I do this I
have a gray border around my viewport. To eliminate the bo
Hi Martin,
In OpenSceneGraph sources, there is an *Example osgQtWidgets*. give it a
try
Cheers
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Hello,
I want to use openscenegraph to render into a Qt QWidget. Has anyone of you
ever successfully tried this or know a ressource/tutorial how this can be done?
Thanks!
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Hi Benjamin,
We have improved Qt integration checked into svn/trunk as part of the
new osgQt library. Submissions would be best built upon this new work
rather than introducing yet another variation of Qt integration.
Cheers,
Robert.
On Thu, Jan 20, 2011 at 9:42 PM, Benjamin Wasty wrote:
> Hi,
Sounds quite interesting.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Benjamin Wasty
Sent: Friday, January 21, 2011 3:13 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG and QT
http://www.easy-share.com/1913167873/qtgui_170.zip
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http://lists.openscenegraph.
Hi,
That is how a typical .pro file should look like if you want to compile osg
with qt.
/7
TEMPLATE = app
QT += opengl
INCLUDEPATH += .
INCLUDEPATH += /usr/include/osg
INCLUDEPATH += /usr/include/osgAnimation
INCLUDEPATH += /usr/include/osgD
it example have 3 files.
i`m not understand how open it in QT.
I try create empty project and include it *.cpp there.
> INCLUDEPATH += D:/openscenegraph/OpenSceneGraph/include
> INCLUDEPATH += C:/Qt/2010.05/qt/src/opengl
> LIBS += D:/openscenegraph/OpenSceneGraph/lib
INCLUDEPATH += C:/Qt/2010.0
Hi Kurt,
Have you looked at any of the osgviewerQt* examples If no try there.
Robert.
On Wed, Dec 1, 2010 at 3:39 PM, Cracj Kurt wrote:
> Hi,
>
> how i can render scene in my QT dialog form?
> Can you help me. I read common manual ,there use console applications and
> viewer class. But i w
Hi,
how i can render scene in my QT dialog form?
Can you help me. I read common manual ,there use console applications and
viewer class. But i want render my scene in GUI.
For example there is cow.osg. How it open in QT GUI application?
Thank you!
Cheers,
kurt
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The best overview comes from examples/osgQtWidgets/osgQtWidgets.cpp...
//We would need to document the following somewhere in order to guide people on
//what they need to use...
//
//--
//There are two angles to consider.
//
//1. If someone wants a widg
Hi,
is there meanwhile a sort of standard way of integration osg views as qt
widgets in a way that allows to handle them like normal widgets on the qt side
?
Thank you!
Cheers,
Jan
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mgb_osg wrote:
> Not sure if it's what you mean but you can easily create multiple OSGWidget
> windows with the same osg scene data in each of them and have different views
> into the same model in different windows.
>
There are issues thut must be addressed: multi-threading, thread-safety, Qt
Not sure if it's what you mean but you can easily create multiple OSGWidget
windows with the same osg scene data in each of them and have different views
into the same model in different windows.
Cheers,
Martin
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LEgregius wrote:
> Hi,
> Yes, it does fix the keyboard issues, at least most of them, and I have done
> some minor testing with the threading and it seems to work.
>
Hey David,
I'm not sure if this thread is still alive, but have you tested the case of
rendering a single OSG scene-graph in mu
Thank you! )
2009/10/30 Jean-Sébastien Guay
> Hi Maxim,
>
>
> More over, textures on objects are good now, but textures on osgText
>> still have the same problems. On Widget destruction (in QT) and it's
>> recreation there are filled sqares insted of text (osgText)...
>>
>
> I've seen this befo
Hi Maxim,
More over, textures on objects are good now, but textures on osgText
still have the same problems. On Widget destruction (in QT) and it's
recreation there are filled sqares insted of text (osgText)...
I've seen this before on osgText, and the solution for me was to
explicitly call r
DataAfterApply( false );
>
> }
>
>
>
> And all should work fine.
>
>
>
> Eric Z.
>
>
> ------
>
> *De :* osg-users-boun...@lists.openscenegraph.org [mailto:
> osg-users-boun...@lists.openscenegraph.org] *De la part de* Maxim G
: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] De la part de Maxim Gammer
Envoyé : jeudi 29 octobre 2009 12:41
À : OpenSceneGraph Users
Objet : [osg-users] OSG and QT problem
Hello,
There is one problem while using OSGViewer in QT:
first
Thanks!
13 мая 2009 г. 18:08 пользователь Maxim Gammer написал:
> Thanks!
>
> 13 мая 2009 г. 17:15 пользователь Sergey Kurdakov
> написал:
>> Hi Maxim.
>>
>> BTW - in order everyone can address you properly, make some effort
>> which makes it easier.
>>
>> example - do not use Cyrillic letters
Thanks!
13 мая 2009 г. 17:15 пользователь Sergey Kurdakov
написал:
> Hi Maxim.
>
> BTW - in order everyone can address you properly, make some effort
> which makes it easier.
>
> example - do not use Cyrillic letters in mail header - it is not
> russian mail list.
>
> Next - sign so that is was
Hi Maxim.
BTW - in order everyone can address you properly, make some effort
which makes it easier.
example - do not use Cyrillic letters in mail header - it is not
russian mail list.
Next - sign so that is was clear what is your name and what is your surname.
as you could see from your sign it
On Wed, May 13, 2009 at 9:02 AM, Максим Гаммер wrote:
> Hi.
>
> There is a problem of my program and QT integration. Problem occurs
> when I'm trying to use OSG ModularEmitter for particle creation.
>
> In process of compilation I get the following:
> ...
> /usr/local/include/
> osgParticle/Modula
hi David,
I'm also interested in your work. Like Simon I had problems with QOSGWidget
and was frustrated with the limitations of AdapterWidget.
Richard
On Mon, May 11, 2009 at 11:19 PM, Simon Loic wrote:
> Hi David,
>
> Just to answer your point, I would be personally interested in such an
>
Hi.
There is a problem of my program and QT integration. Problem occurs
when I'm trying to use OSG ModularEmitter for particle creation.
In process of compilation I get the following:
...
/usr/local/include/
osgParticle/ModularEmitter:89: error: expected unqualified-id before ‘double’
...
Modular
Hi,
Yes, it does fix the keyboard issues, at least most of them, and I have done
some minor testing with the threading and it seems to work.
...
Thank you!
Cheers,
David
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_
Hi David,
Just to answer your point, I would be personally interested in such an
integration.
So far I'm using the AdapterWidget of the ViewerQt example but I'm not fully
satisfied. Indeed it suffers a couple of problems as :
- the lack of multiple thread support
- a bad translation between QT key
Unless I'm misunderstanding there are already two ways to integrate osg with Qt
(QOSGWidget and adapterWidget - plus a few composite versions)
The osgviewerQT example is a little artificial to avoid the moc step. which is
what I thought the OP was asking about.
It would be nice to integrate the
look very nice,
Haven't seen the windowsystemwrapper integration before.
I use a a subclass of osgViewer::Viewer/View and qglwidget. I recently added
the 'new' on demand update scheme (using requestUpdate etc) which is a nice
addition ( else the viewer is continousely drawing). I use the timerEve
Hi,
We wrote a QT/OSG integration that implements the windowing system interface
for qt.
It's in the delta3d dtQt library. It seems like the sort of thing that should
be part of OSG, we just haven't submitted it. If there is interest, we can
look at what the code should look like and where
Is there a more complex example of using QT (4.5) with OSG (2.8) than the
osgviewerQT example? I want to use the "AdapterWidget" and interface an OSG
viewer to a QT form which has been designed with buttons/controls using QT
Designer.
Thanks in advance,
Paul P.
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