Paul Melis wrote:
Jason Daly wrote:
Paul Melis wrote:
Okay, can you give me some pointers how to make it work then? I have
VS8 sp1, have downloaded the corresponding debug package from the
OSG website and have a really small test application that forces OSG
to use some freed memory. If I
Laurens Voerman wrote:
Paul Melis wrote:
Jason Daly wrote:
Paul Melis wrote:
Okay, can you give me some pointers how to make it work then? I
have VS8 sp1, have downloaded the corresponding debug package from
the OSG website and have a really small test application that
forces OSG to use
Jean-Sébastien Guay wrote:
Hi Paul,
Right, that is what I originally suspected. So is there any point to
the debug packages *in their current form*?
Yes, they allow you to compile your own project in debug mode. They
don't allow you to debug into the OSG itself, but otherwise they're
Hi Paul,
Yes, they allow you to compile your own project in debug mode. They
don't allow you to debug into the OSG itself, but otherwise they're
required to get your own apps to compile and run in debug mode at all.
Don't you just ha^H^H love windows...
Well, to be fair, that's not
Hi all,
I would recommend that Jose Luis simply install CDash somewhere on
openscenegraph.org http://openscenegraph.org if possible. The
install is fairly simple for a PHP/MySQL webapp and I would be happy
to lend assistance with setup or ongoing maintenance if needed.
Yes, I'll see with
Jason Daly wrote:
Paul Melis wrote:
Okay, can you give me some pointers how to make it work then? I have
VS8 sp1, have downloaded the corresponding debug package from the
OSG website and have a really small test application that forces OSG
to use some freed memory. If I build (in debug mode
Hi Paul,
Right, that is what I originally suspected. So is there any point to the
debug packages *in their current form*?
Yes, they allow you to compile your own project in debug mode. They
don't allow you to debug into the OSG itself, but otherwise they're
required to get your own apps to
Le mercredi 22 juillet 2009 à 09:11 -0400, Jean-Sébastien Guay a écrit :
Hi Paul,
Right, that is what I originally suspected. So is there any point to the
debug packages *in their current form*?
Yes, they allow you to compile your own project in debug mode. They
don't allow you to
Jason Daly wrote:
Jean-Sébastien Guay wrote:
Well the name old-style might also mean that there are drawbacks to
using that option... I wouldn't know if the only effect is that the
debug information is embedded instead of in a separate file.
We develop with SCons (which uses the MSVC
Paul Melis wrote:
Jason Daly wrote:
Jean-Sébastien Guay wrote:
Well the name old-style might also mean that there are drawbacks
to using that option... I wouldn't know if the only effect is that
the debug information is embedded instead of in a separate file.
We develop with SCons (which
Paul Melis wrote:
Okay, can you give me some pointers how to make it work then? I have
VS8 sp1, have downloaded the corresponding debug package from the OSG
website and have a really small test application that forces OSG to
use some freed memory. If I build (in debug mode of course) and then
Robert Osfield wrote:
I have another OpenSceneGraph 2.8.2 release candidate for you, just a
couple fixes since 2.8.2-rc2:
# Build fixes for:
* Building of dicom plugin with ITK under Linux.
# Crash fixes to:
* crash during window destruction under Windows when using closing
a MFC
Paul Melis wrote:
A collegue and I where wondering some time ago if the binary windows
packages provided on the website are usable for debugging. Even though
there are separate release and debug distributions the debug ones (at
least the VS8 ones) don't seem to contain any .pdb files. I
Jason Daly wrote:
Paul Melis wrote:
A collegue and I where wondering some time ago if the binary windows
packages provided on the website are usable for debugging. Even
though there are separate release and debug distributions the debug
ones (at least the VS8 ones) don't seem to contain any
Hi Paul,
Interesting, VS9's cl.exe reports that /Z7 option as enable old-style
debug info. I guess progress isn't everything if you want integrated
debug information :)
Well the name old-style might also mean that there are drawbacks to
using that option... I wouldn't know if the only
Jean-Sébastien Guay wrote:
Well the name old-style might also mean that there are drawbacks to
using that option... I wouldn't know if the only effect is that the
debug information is embedded instead of in a separate file.
We develop with SCons (which uses the MSVC compiler on Windows),
Hi Philip,
I would recommend that Jose Luis simply install CDash somewhere on
openscenegraph.org http://openscenegraph.org if possible. The install
is fairly simple for a PHP/MySQL webapp and I would be happy to lend
assistance with setup or ongoing maintenance if needed.
Yes, I'll see
RHEL 5, CMake 2.6.4
Tested with a couple of our own apps. All seems good.
--J
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I have another OpenSceneGraph 2.8.2 release candidate for you, just a
couple fixes since 2.8.2-rc2:
# Build fixes for:
* Building of dicom plugin with ITK under Linux.
# Crash fixes to:
* crash during window destruction under Windows when using closing
a MFC based GraphicsWindow
*
Hi Robert,
I have another OpenSceneGraph 2.8.2 release candidate for you,
I'll fire off a build and let you know the result soon.
My plan is tag the the final OpenSceneGraph-2.8.2 release this week so
please pull down the source and test it on as many platforms and of
your own applications
Hi JS,
On Tue, Jul 14, 2009 at 5:46 PM, Jean-Sébastien
Guayjean-sebastien.g...@cm-labs.com wrote:
I'll fire off a build and let you know the result soon.
Thanks,
I don't know if you've gone to the CDash page lately:
http://my.cdash.org/index.php?project=OpenSceneGraph
For the last few
Hi Robert,
I'll fire off a build and let you know the result soon.
All built fine. I'll do some quick testing, but I don't expect any problems.
I have spotted that CDash is not working as usual. I have no clue as
to why or what to do about it as I'm the not the one that set this up
or has
Hi Robert, J-S,
I wanted to setup nightly build for a Debian, but I didn't know how to
proceed...
Everything seems fine, but it doesn't send any data to the Dashboard.
I've open an account on the CDash web site, but I just don't know how
to the login informations...
I understand there's maybe
Bonjour Pierre,
I understand there's maybe a problem with the server, but anyway I'm
sure I need to put my login information somewhere, so maybe you can
explain me how you put this informations on the build you've setup ?
Actually to submit builds you don't need an account. If the build
Hi Robert,
I have spotted that CDash is not working as usual. I have no clue as
to why or what to do about it as I'm the not the one that set this up
or has knowledge of how to administer it.
Ah ha! Logging in with my user account on the CDash site to answer
Pierre's question, I noticed
Hi,
2009/7/14 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com:
Hi Robert,
I have spotted that CDash is not working as usual. I have no clue as
to why or what to do about it as I'm the not the one that set this up
or has knowledge of how to administer it.
Ah ha! Logging in with my user
2009/7/14 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com:
Bonjour Pierre,
Salut J-S,
Thanks for your answer.
I understand there's maybe a problem with the server, but anyway I'm
sure I need to put my login information somewhere, so maybe you can
explain me how you put this informations
Salut Pierre,
That's what I was expecting, but as I've tried and it wasn't changing
anything on the Dashboard...
Yes, well I think the message I got pretty much explains that.
My personal server is not really meant to have lots of traffic, or I'd
install the server software on it. I'll see
On Tue, Jul 14, 2009 at 9:10 PM, Pierre BOURDIN bour...@imerir.com wrote:
Hi,
2009/7/14 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com:
Hi Robert,
I have spotted that CDash is not working as usual. I have no clue as
to why or what to do about it as I'm the not the one that set
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