Simply, the FBX C4D exporter is buggy: the bigger problem is the texture
exporting in this format.
In fact, no textures fbx sdk compliant section is exported from C4D in a
correct way. Osg convert plugin isn't able to interpret the fbx texture section
correctly, but this problem seems to be
Can you tell me more about the incompatibility of Cinema 4D with 3rd party
software? I have been instructed by one of my peers to try and create a few
menus combining features in C4D and Blender, but I am becoming a bit deterred
based on your statement.
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Hi,
I want to update this post to update any interested peoples on the situation.
It seems that, in fact, the FBX file 2010.2 exported by cinema4d (R11, R11.5,
R12) are not compliant with the autodesk fbx format for some reason.
The QTFBXViewer is able to visualize the object geometry but not
Hi,
Am 28.10.10 10:34, schrieb Dario Minieri:
Someone else has a similar experience about fbx files from C4D?
we ditched FBX for C4D export completely, because we had missing
geometries / vertices, wrong animations, etc. And the culprit was
cinema4d, because even the FBX-viewer for Quicktime
Hi Dario, if the file appears correctly in FBX QuickTime Viewer but not in
the latest version of OpenSceneGraph then please send the file over to me in
a .zip with associated textures, and I'll take a look.
On 10 June 2010 21:09, Dario Minieri para...@cheapnet.it wrote:
Hi,
anyone has any
Hi,
anyone has any other information about this problem?
Thank you!
Cheers,
Dario
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Hi,
At this time I just found that malfunctioning. The first thing I noticed is the
use of LayeredTexture but obviously this is not the problem from what you say.
The problem is in the export C4D tool, but it is unclear where he is. Apart
from the use of LayeredTexture, the two files seem
Hi Dario,
Maybe the FBX code doesn't use the FBX file's directory as a base dir for
textures; try copying the FBX+textures in osgconv's dir for testing. I may
(should?) investigate this, but I'm far too busy right now.
Help, anyone?
Sukender
PVLE - Lightweight cross-platform game engine -
Hi,
Thanks for your reply. I tried your trick but the result seems the same as
above. Seems strange that nobody else in the forum has the same problem. You've
encountered this kind of problem?
Some friends also, are having this problem and, as I said earlier, we used both
version 2.8.3 (with
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