On Wed, 2008-11-12 at 09:26 -0500, Jean-Sébastien Guay wrote:
Hi Jeremy,
These will be in shortly; osgCairo is done, the osgPango patch was
harder because I had an ungodly amount of changes in the works. :)
I just updated. Most changes are in, but I think you missed the last
patch I
Hi Jeremy,
Ah thanks. :) I had changed so much in osgPango without committing I had
to do the initial patch by hand (though I prefer that way anyways so I
can see what's going on. :)) Looks like I missed some.
No problem, yeah there were quite a bit of changes in osgPango...
Thankfully I
Hi Jeremy,
I just noticed something: osgpangoanimation is the only example in
osgCairo and osgPango that sets a fixed window size/position. Why is that?
As far as getting the OSG viewer
resolution is concerned, I'm probably more prone to just fixing the bug
outright rather than working
On Tue, 2008-11-11 at 11:14 -0500, Jean-Sébastien Guay wrote:
Hi Jeremy,
Merging now!
I haven't updated from your SVN yet to see if anything has changed, but
compiling osgPango with the osgWidget branch of OSG has revealed a few
more changes needed for the osgpangoguiviewer and
On Mon, 2008-11-10 at 21:58 -0500, Jean-Sébastien Guay wrote:
Hi Jeremy,
So, are you able to notice any difference in font quality under Windows?
Each glyph should be sharp and crisp, with absolutely not visual
anomalies of any sort. This is harder to do than you might think, so it
was
On Mon, 2008-11-10 at 00:23 -0500, Jean-Sébastien Guay wrote:
Hi Jeremy,
I'm working on packing up my changes for osgCairo and osgPango now. Will
send soon.
I've finished my first pass of changes to make osgCairo and osgPango
build and run on Windows. The result is attached to this
Hi Jeremy,
So, are you able to notice any difference in font quality under Windows?
Versus what, normal osgText? Or the osgfont example?
I'll check that out when I get home tonight (unless you've already
merged my changes? :-) )
Each glyph should be sharp and crisp, with absolutely not
Hi Jeremy,
So, are you able to notice any difference in font quality under Windows?
Each glyph should be sharp and crisp, with absolutely not visual
anomalies of any sort. This is harder to do than you might think, so it
was always the most important (and the reason for writing the kit in the
Hi Robert,
Getting
this libs working under a Linux distribution will be trivial as most
modern distributions will have them all precompiled with dev headers
in the repositories only a click away, for Windows and OSX we'll have
to explore how easy it is to build. J-S's work on getting osgPango
Hi Jeremy,
Hey, I can't e-mail through work on the weekends, so I have to use gmail
off lists. :) Feel free to forward this back to the lists for
archival...
Done, see below :)
I'll probably end up sending you the changes tomorrow instead of today.
Sorry about that, but since nobody uses it
Hi Guys,
On Sat, Nov 8, 2008 at 12:24 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
P. S. If I'm real lucky, Robert has expressed a VERY slight interest in
merging some small part of osgCairo into OSG itself, but we'll have to
see. At any rate, to know it works on Windows would help no
Hi Jean-Sebastien,
It's really great, i would love to see osgCairo and osgPango in osg.
nice work
Cheers,
Cedric
Jean-Sébastien Guay wrote:
Hi all, Hi Jeremy,
As I mentioned a little while ago, I stopped trying to get osgCairo
and osgPango working on Windows because of time constraints (it
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