Re: [osg-users] Linux Dev. Env. Poll

2008-11-30 Thread Can T. Oguz
Thanks everybody. I'm so glad that you've shared a couple of minutes to guide me. As an IDE addict (MSVC), I'm right about to make some tough decisions such as moving on to Linux. I was thinking of Eclipse CDT but now I think I'm going to end up with the good old command line. Regards, Can

Re: [osg-users] Linux Dev. Env. Poll

2008-11-30 Thread Ulrich Hertlein
Hi Can, On 30/11/08 9:59 PM, Can T. Oguz wrote: Thanks everybody. I'm so glad that you've shared a couple of minutes to guide me. As an IDE addict (MSVC), I'm right about to make some tough decisions such as moving on to Linux. I was thinking of Eclipse CDT but now I think I'm going to end up

Re: [osg-users] Linux Dev. Env. Poll

2008-11-30 Thread Mattias Helsing
Hi Can, On Sun, Nov 30, 2008 at 11:59 AM, Can T. Oguz [EMAIL PROTECTED] wrote: Thanks everybody. I'm so glad that you've shared a couple of minutes to guide me. As an IDE addict (MSVC), I'm right about to make some tough decisions such as moving on to Linux. I was thinking of Eclipse CDT but

Re: [osg-users] Linux Dev. Env. Poll

2008-11-30 Thread Mathieu MARACHE
Hi Mattias 2008/11/30 Mattias Helsing [EMAIL PROTECTED]: Hi Can, On Sun, Nov 30, 2008 at 11:59 AM, Can T. Oguz [EMAIL PROTECTED] wrote: Thanks everybody. I'm so glad that you've shared a couple of minutes to guide me. As an IDE addict (MSVC), I'm right about to make some tough decisions

Re: [osg-users] Linux Dev. Env. Poll

2008-11-30 Thread Can T. Oguz
Hi, Sure I'll try if I can get a grip on Eclipse. Regards, Can 2008/11/30 Mattias Helsing [EMAIL PROTECTED] Hi Can, On Sun, Nov 30, 2008 at 11:59 AM, Can T. Oguz [EMAIL PROTECTED] wrote: Thanks everybody. I'm so glad that you've shared a couple of minutes to guide me. As an IDE addict

Re: [osg-users] Linux Dev. Env. Poll

2008-11-30 Thread Alejandro Segovia
On Sun, Nov 30, 2008 at 10:28 AM, Can T. Oguz [EMAIL PROTECTED] wrote: Sure I'll try if I can get a grip on Eclipse. Hi Can, You can also try NetBeans, which added support for C/C++ a couple of versions ago. I found it easier to use than Eclipse with CDT and you can also just download the C++

Re: [osg-users] Linux Dev. Env. Poll

2008-11-30 Thread Can T. Oguz
Thanks Alejandro, I'll give it a try; I need to look around and make my way through now, so every suggestion is important to me. Regards, Can 2008/11/30 Alejandro Segovia [EMAIL PROTECTED] On Sun, Nov 30, 2008 at 10:28 AM, Can T. Oguz [EMAIL PROTECTED] wrote: Sure I'll try if I can get

Re: [osg-users] osgAudio / osgAL

2008-11-30 Thread Sukender
Hi Robert, hi everyone, And maybe we should have a look to some other libs too, such as SFML ( http://www.sfml-dev.org )? This just adds more dependencies...include OpenAL so I'm not sure it's make things any simpler than just integrating with OpenAL ourselves. Oh, I didn't know. You're

Re: [osg-users] bump mapping using GLSL shaders

2008-11-30 Thread Sukender
Hi Ümit, When you need some hints about what I already did, then just ask me! And if you need big portions of code, just go ahead (I saw your project is GPL, right?). About osgAudio, I'm terrobly sorry, but if I'm alone I won't be the one that will design and code osgAudio. I really need that

[osg-users] osg::Viewport doubles???

2008-11-30 Thread Art Tevs
Hi folks. Can somebody explain me what is actually the reason having double as type for the osg::Viewport variables (x, y, width and height)? We have now always to cast (static_cast) in the Viewport::apply method and if I need that values too, I have also to cast. I think this is an avoidable

Re: [osg-users] osg::Viewport doubles???

2008-11-30 Thread Robert Osfield
Hi Art, osg::Viewport now has doubles to enable scaling of a the viewport relative to a window that has vary size. The performance involved in casting should be negligible given that you'll only be doing a once or twice a frame. Robert. On Sun, Nov 30, 2008 at 3:46 PM, Art Tevs [EMAIL

Re: [osg-users] osg::Viewport doubles???

2008-11-30 Thread Art Tevs
Shouldn't then the method, which scales the viewport, take care of casting? Because based on OpenGL Specification viewport is per definition an integer value. --- Robert Osfield [EMAIL PROTECTED] schrieb am So, 30.11.2008: Von: Robert Osfield [EMAIL PROTECTED] Betreff: Re: [osg-users]

[osg-users] Attaching Nodes (Characters Objects)

2008-11-30 Thread Ryan Morris
Good morning OSG, I'm doing a little game programming and I am struggling with a way to attach a node to a specific point on another node. I know these could be manually prepositioned using a transform, but if the main node (our character) is animated how would I handle this? Hope someone can

Re: [osg-users] osg::Viewport doubles???

2008-11-30 Thread Robert Osfield
Hi Art, On Sun, Nov 30, 2008 at 3:59 PM, Art Tevs [EMAIL PROTECTED] wrote: Shouldn't then the method, which scales the viewport, take care of casting? Because based on OpenGL Specification viewport is per definition an integer value. Not quite, it's not about passing data to OpenGL, it's

Re: [osg-users] Attaching Nodes (Characters Objects)

2008-11-30 Thread Robert Osfield
Hi Rusty, If you wish objects to move around together then typically you'd place the objects all under the same transform. Each local object might have its own transform as well, or if required manually positioned in the local coordinates. Robert. On Sun, Nov 30, 2008 at 4:09 PM, Ryan Morris

Re: [osg-users] osg::Viewport doubles???

2008-11-30 Thread Art Tevs
Hi Robert, OK, I see, however I ran into troubles using CUDA together with doubles in viewports. The problem is that CUDA compiler invokes gcc with -malign-double parameter, which isn't the same as for osg. Hence whenever I want to access the values of a viewport in a CUDA code (actually

Re: [osg-users] Little ray-tracing example using the KD-tree

2008-11-30 Thread [EMAIL PROTECTED]
hi list and ray-tracing fans ;) Toward A Multicore Architecture for Real-time Ray-tracing http://www-csl.csres.utexas.edu/gps/publications/ best regards ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osg::Viewport doubles???

2008-11-30 Thread Art Tevs
OK, I've tested now different cases and found out that the best way is to change the double into float in the osg::Viewport. I think the precision given by floats is big enough for any viewport computation. Using of float will also reduce the run overhead required for handling with doubles on

Re: [osg-users] Attaching Nodes (Characters Objects)

2008-11-30 Thread Ryan Morris
This is not a problem, i have solved the moving two objects at once issue. The problem is if I want to attach a node to a specific point on a second node (let's say a hand of an animated person), getting the hand and the other node to move as one during a walking sequence, etc. Any further

[osg-users] multiple views on separate Qt widgets

2008-11-30 Thread Richard Baron Penman
hello, I am trying to provide multiple views of an OpenSceneGraph scene within a Qt window. I can get this working for a single view, or multiple views in the same widget like in the osgviewerQT composite example. But I'm struggling to get multiple views on separate widgets working. I know many

Re: [osg-users] osgAudio / openAL

2008-11-30 Thread Jason Daly
Sukender wrote: Many thanks! I always wonder what OpenAL-Soft was, but I never took a look at it... I'm going to recompile all my dependencies using it (if possible). So I think the OSG audio would depend on it rather than on the original OpenAL, don't you think? Yes. The OpenAL-Sample

Re: [osg-users] compile my first OSG example

2008-11-30 Thread Ulrich Hertlein
Hi Olfat, Quoting olfat ibrahim [EMAIL PROTECTED]: iam new to OSG i set up it with VC++ 2008 under win XP i am now tring to run any of the examples given but it gives my a run time error iam attaching a pic with the exception generated with the example osgviewerCocoa - did you try Retry,

[osg-users] how to Integrate Qt with OSG

2008-11-30 Thread 吴亚刚
Dear ALL, I have been using OSG for not more then two months. I just want to use Qt Interface,using OSG to render the model, like most visualization software, Paraview. But the official example osgViewerQT could not work well. would someone please gave some examples that could

Re: [osg-users] how to Integrate Qt with OSG

2008-11-30 Thread Wang Rui
Hi Wu Yagang, Could you plz tell why it not work? I think the example works fine for me, with both methods. Wang Rui 2008/12/1 吴亚刚 [EMAIL PROTECTED] Dear ALL, I have been using OSG for not more then two months. I just want to use Qt Interface,using OSG to render the model, like

[osg-users] osgswig and wxPython

2008-11-30 Thread R Fritz
I've the beginnings of a simple light-fixture modeling component in wxPython and I am trying to use osgswig (2.2.0.1 version) as a base. I've started out by copying the file loading example which uses osgUtil.SceneView(). The code successfully loads the geometry of a lighting fixture

[osg-users] problem with GPU draw time

2008-11-30 Thread forest37
hi all, I am confused about the GPU draw time,I mean if the GPU draw time is longer than the UPDATE+CULL+DRAW(dispatch) time,what will happen?Is there any code control this? best regards forest ___ osg-users mailing list

Re: [osg-users] how to Integrate Qt with OSG

2008-11-30 Thread Alex Sierra
o Sent from my iPhone On Nov 30, 2008, at 10:17 PM, Wang Rui [EMAIL PROTECTED] wrote: Hi Wu Yagang, Could you plz tell why it not work? I think the example works fine for me, with both methods. Wang Rui 2008/12/1 吴亚刚 [EMAIL PROTECTED] Dear ALL, I have been using OSG for not

[osg-users] antialiasing with mfc

2008-11-30 Thread forest37
hi all, I use codes like this to antialiase : osg::DisplaySettings* ds = osg::DisplaySettings::instance(); ds-setNumMultiSamples(16); mViewer-setDisplaySettings(ds); It works well in console program(full screen).when I add the codes to the osgviewrMFC program,it doesn't work well.why?

Re: [osg-users] osgPPU and CUDA ;) !!!

2008-11-30 Thread J.P. Delport
Hi Art, great news. Now I just need to find some time to play with this :) jp Art Tevs wrote: Hi folks, whoever is interested in a combination of CUDA and osgPPU is asked to test current svn version under the sandbox branch of osgPPU repository. The implementation depends on both patches,