Hi Jeremy
> > Window* parent = wl->back()->getParent(); // wl is declared as 'const
> > WidgetList* wl'
>
> Was this the only line you needed to change? Were there others? :)>
If it had only been as easy as modifying 1 line, I would have sent you
a patch rather than complaining :)
I could not
Good morning,
On Tuesday 13 May 2008 19:11, Paul Melis wrote:
> After testing some more with the default threading model it seems that
> the example occasionally starts up with the correct views of the scene
> and camera frustum, but after a few frames are rendered stalls anyway.
> Running with -
Mike Weiblen wrote:
(ab)using the curl plugin for up-to-the-minute gold quotes, see attached :-)
OMG!
Sell! Sell!!! ;-)
/ulrich
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensc
(ab)using the curl plugin for up-to-the-minute gold quotes, see attached :-)
-- mew
--
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
spot_gold_cylinder.osg
Description: Binary data
___
osg-users mailing list
osg-users@lists.openscenegraph.org
ht
Hi Robert,
in their DEM_1m_VictoriaCrater.cub.vrt (which they didn't include
unfortunately) they have a "NoDataValue" field:
-3.40282265508890E+38
Even when I set that to say, -2000, and regenerate the
DEM_1m_VictoriaCrater.tif, osgdem/VPB always use a value of 0 for
everywhere there is
Hi Ben, J-S, and All,
I am bit surprised to see my name called out. Of course its a pleasure and I
am ready to help but I am not an author of any technique. I took part in
many discussions and sent few fixes for SSM.
As far as I remember original SSM code has its roots in osgshadowmap example
for
Robert,
This happenned because I forgot to choose /MD as a CRT library, in case
anyone is curious.
John
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Tuesday, May 13, 2008 12:41 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users]
On Tue, 2008-05-13 at 18:44 +0200, Thibault Genessay wrote:
> Hi Jeremy
>
>
> On Tue, May 13, 2008 at 6:16 PM, Jeremy Moles <[EMAIL PROTECTED]> wrote:
> >
> >
> > On Tue, 2008-05-13 at 17:49 +0200, Thibault Genessay wrote:
> > > Hi Jeremy
> > >
> > > I've just tried to compile your code usin
On Tue, 2008-05-13 at 20:28 +0200, Art Tevs wrote:
> Hi Jeremy,
>
> I wanted to try out your lib, but I have problems
> regarding to the cmake build system.
>
> First problem is, if you have osg installed not under
> standard directory. I have then manually to specify
> the cmake_include and cma
Hi Jeremy,
I wanted to try out your lib, but I have problems
regarding to the cmake build system.
First problem is, if you have osg installed not under
standard directory. I have then manually to specify
the cmake_include and cmake_lib paths.
maybe you could take a look into CMake build system o
> Hi Paul,
>
> On Tue, May 13, 2008 at 6:33 PM, Paul Martz
> <[EMAIL PROTECTED]> wrote:
> > Hm. The code deletes one of the root node's children, and recreates
> > it, each frame. Try making this change:
> >
> > osg::ref_ptr< osg::Group > root = new osg::Group;
> > root->setDataVariance
Hi Paul,
On Tue, May 13, 2008 at 6:33 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
> Hm. The code deletes one of the root node's children, and recreates it, each
> frame. Try making this change:
>
> osg::ref_ptr< osg::Group > root = new osg::Group;
> root->setDataVariance( osg::Object::DYNAM
Our best experience has been to export either as either obj or osg (using
osgexport). The osgexport blender plugin has the advantage of handling
animations within a single .osg file, obj handles anims as well, but
produces one .obj file for each timestep.
On Tue, 13 May 2008, Jean-Baptiste A
Hello Jeremy,
I'd be real interested to know what version of GCC is complaining about
this. I don't see this error on Fedora 8/GCC4.1, and I've never had an
e-mail about it or antyhing. The code, as far as I can tell, is
perfectly valid C++. Perhaps I can come up with a workaround for this,
as I
Hm. The code deletes one of the root node's children, and recreates it, each
frame. Try making this change:
osg::ref_ptr< osg::Group > root = new osg::Group;
root->setDataVariance( osg::Object::DYNAMIC );
(The first line is already in the code; please add the second line).
-Paul
> --
Bonjour Jean-Baptiste,
Thank you for these quick answers. Blender can export in .3ds file, but
it is the use of this export function I would like to avoid. In fact I
observed that if I save my 3D objects in blender format and then open
the file .blend, there is no problem, my objects have kept
Paul Martz wrote:
Good suggestions, Robert -- Those are the most likely causes.
Paul -- Is it just osgthirdpersonview that has a problem, or do you see the
same issue with other CompositeViewer-based apps?
-Paul (the other "Paul M.")
After testing some more with the default threading model
Hi Ben,
Wow, that was fast! :-)
It would be really great if someone who actually /knows/ the code could fill in
things like:
I wouldn't claim to know the code (I have only dabbled in it to try and
fix some things, not actually implemented any of it) but I had a go at
adding some info to th
hi,
fwiw, there are at least two high-quality fonts intended as
freely-distributable replacements for common MS burdened fonts. Give
them a shot, see how they work for you:
http://en.wikipedia.org/wiki/Liberation_fonts
http://en.wikipedia.org/wiki/Bitstream_Vera
seems these might be a great add
Hi Jeremy
On Tue, May 13, 2008 at 6:16 PM, Jeremy Moles <[EMAIL PROTECTED]> wrote:
>
>
> On Tue, 2008-05-13 at 17:49 +0200, Thibault Genessay wrote:
> > Hi Jeremy
> >
> > I've just tried to compile your code using Visual Studio 9.0 and got
> > lots of errors that are almost all related to 'c
On Tue, May 13, 2008 at 5:28 PM, Argentieri, John-P63223
<[EMAIL PROTECTED]> wrote:
> Once the Delaunay triangulator has been run on the Vec3Array that I set at
> its input array, the array can't be deleted. The Delaunay triangulator must
> be putting something bad into that array. Any ideas? I can
Yeah that's pretty weird. I doubt this is a result of upgrading to DOM
2.1. The Collada plugin has probably always had these problems, though I
could be mistaken.
Robert Osfield wrote:
2008/5/13 <[EMAIL PROTECTED]>:
I submitted a fix to osg-submissions. Diff (against trunk) is below for
a
Robert,
Once the Delaunay triangulator has been run on the Vec3Array that I set
at its input array, the array can't be deleted. The Delaunay
triangulator must be putting something bad into that array. Any ideas? I
can't even call clear() on the array in VS8 debugger.
Thanks,
John
__
On Tue, 2008-05-13 at 17:49 +0200, Thibault Genessay wrote:
> Hi Jeremy
>
> I've just tried to compile your code using Visual Studio 9.0 and got
> lots of errors that are almost all related to 'const' usage. I am
> sometime suspicious about Redmond compilers so I also tried to compile
> the code
Hi Jeremy
I've just tried to compile your code using Visual Studio 9.0 and got
lots of errors that are almost all related to 'const' usage. I am
sometime suspicious about Redmond compilers so I also tried to compile
the code on Debian 4.0, and the errors are (hopefully) similar.
Here is the outpu
Am Dienstag, 13. Mai 2008 17:29:05 schrieb Jean-Baptiste Authesserre:
> Thanks a lot! Has anybody an Idea of which 3D file format can be used with
> OSG (other than 3DS)? Because blender can export in many formats... Else I
> would test your suggestions...
Hello,
have a look at the list:
http://ww
I've put the (hopefully!) final version of a separate osgWidget up on
the googlecode site:
http://osgwidget.googlecode.com
This means that I feel like I'm getting closer to the point where it
would make sense to submit osgWidget to Robert to see how he feels about
inclusion into the main
On Tue, 2008-05-13 at 17:26 +0200, Mario Valle wrote:
> Thanks Jeremy for your work!
> Trying osgwidgetinput I receive the following warnings on Linux with latest
> SVN. At least
> one of them could be stopped if you could provide the missing font
> Calibri1.ttf . Is it
> possible?
> Ciao!
>
Thanks a lot! Has anybody an Idea of which 3D file format can be used with
OSG (other than 3DS)? Because blender can export in many formats... Else I
would test your suggestions...
2008/5/13 Benjamin Eikel <[EMAIL PROTECTED]>:
> Am Dienstag, 13. Mai 2008 17:15:36 schrieb Mathias Fröhlich:
> > Hi,
Thanks Jeremy for your work!
Trying osgwidgetinput I receive the following warnings on Linux with latest SVN. At least
one of them could be stopped if you could provide the missing font Calibri1.ttf . Is it
possible?
Ciao!
mario
isone /local/OSG/osgwidget-read-only/examples/osgwidget
Am Dienstag, 13. Mai 2008 17:15:36 schrieb Mathias Fröhlich:
> Hi,
>
> On Tuesday 13 May 2008 16:57, Jean-Baptiste Authesserre wrote:
> > I would like to use blender to create my 3D models. Is that possible to
> > use blender files .blend with osg?
> > I compiled by myself osg by using Cmake for t
hello,
see also the bottom of this page of delta3D.
http://www.delta3d.org/article.php?story=20051207101455773&topic=docs
rgds
jp
Jean-Baptiste Authesserre wrote:
Hi,
I would like to use blender to create my 3D models. Is that possible to
use blender files .blend with osg?
I compiled by my
Hi,
On Tuesday 13 May 2008 16:57, Jean-Baptiste Authesserre wrote:
> I would like to use blender to create my 3D models. Is that possible to use
> blender files .blend with osg?
> I compiled by myself osg by using Cmake for the configuration of the Visual
> studio project. I found no mention abo
Thank you for these quick answers. Blender can export in .3ds file, but it
is the use of this export function I would like to avoid. In fact I observed
that if I save my 3D objects in blender format and then open the file
.blend, there is no problem, my objects have kept the transform properties
(d
Hi Cedric,
I'm open to make the d suffix optional. It exits on all platforms
purely to keep things consistent, and in the case
with Windows one can't mix debug and release libs so one is really
forced into this nonsense so this is where the
convention was dictated from.
Robert.
On Tue, May 13,
> Hi Paul,
>
> As JS, Ulrich and Philip has mentioned at present the
> dependency checking code relies upon pkg-config, which isn't
> standard under Windows. For Windows we'll need write our won
> FindCario and FindRSVG.cmake files such as the ones we
> already have in OpenSceneGraph/CMakeMod
No one except the Blender developers know what a .blend file is, and
even they can't really even explain much about it. I've tried many times
in the past to wrap my head around its binary format, but it's seriously
the very definition of "moving target." Besides, if you asked the
Blender developers
I was aware of blender -osg export, see
http://projects.blender.org/projects/osgexport/
not sure if it is the most up to date
Jean-Baptiste Authesserre wrote:
Hi,
I would like to use blender to create my 3D models. Is that possible
to use blender files .blend with osg?
I compiled by myself
Hi Robert,
I would like to build debug version of osg without "d" extension
everywhere, here my case:
I build osg in release and debug in two separate directory, then when i
want to debug my application i change
my library path, and then i rebuild the application. So it works when i
have no o
Hi
Maybe Blender can export into .3ds or .obj file ?
2008/5/13 Jean-Baptiste Authesserre <[EMAIL PROTECTED]>:
> Hi,
>
> I would like to use blender to create my 3D models. Is that possible to
> use blender files .blend with osg?
> I compiled by myself osg by using Cmake for the configuration of
Hi,
I would like to use blender to create my 3D models. Is that possible to use
blender files .blend with osg?
I compiled by myself osg by using Cmake for the configuration of the Visual
studio project. I found no mention about blender during this configuration
step.
After the compilation, there
Yes Please do. I remember reading from the archives that it was sending
'S' rather than 's'. But I think my problem might be different. I cant
get the OnKeyDown Method to be called at all. When I place breakpoints
inside of the function they are never hit.
-Original Message-
From: [EMAIL
Yes.
The example included in OSG need a little fix to make the 's' (statistics)
handler work.
If you want I can send you an example.
Ciao!
mario
Steven Powers wrote:
Has anyone been able to get the keyboard handlers to work within the
osgViewerWx example?
-Original Message---
As Robert suggested see the osgGA::DriveManipulator or
osgGA::UFOManipulator
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Miriam
D'Elia
Sent: Tuesday, May 13, 2008 9:48 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Camera
Robert Osfield ha scri
Hi Martin,
On Tue, May 13, 2008 at 3:00 PM, "Martin Großer" <[EMAIL PROTECTED]> wrote:
> I'm not the admin, that is my problem.
You don't need to install the OSG to use it, when I work I very rarely
actually install, instead
just use LD_LIBRARY_PATH and PATH env vars to pick up on my local
OpenSc
Hi Miriam,
On Tue, May 13, 2008 at 2:48 PM, Miriam D'Elia <[EMAIL PROTECTED]> wrote:
> I want to move with a camera in the scene.
> The scene must not move.
I'm afraid this makes things no clearer what you are actually looking
for, as a Camera in
a scene (graph) is something that is used for Re
I'm not the admin, that is my problem.
How can I check the vendor string?
Cheers,
Martin
Original-Nachricht
> Datum: Tue, 13 May 2008 13:35:41 +0100
> Von: "Robert Osfield" <[EMAIL PROTECTED]>
> An: "OpenSceneGraph Users"
> Betreff: Re: [osg-users] Problem with osgviewerGTK exa
Alberto Luaces wrote:
El Martes 13 Mayo 2008ES 14:17:58 lucas Grijander escribió:
Hi,
I've created the OBJ file with 3DStudio, and I've verified that all the
normals are pointing out, so it should work anyway? I think it depends on
the way I'm reading the data...
Is your model made o
El Martes 13 Mayo 2008ES 14:17:58 lucas Grijander escribió:
> Hi,
>
> I've created the OBJ file with 3DStudio, and I've verified that all the
> normals are pointing out, so it should work anyway? I think it depends on
> the way I'm reading the data...
Is your model made of quads? It could be that
Robert Osfield ha scritto:
Hi Robert,
I want to move with a camera in the scene.
The scene must not move.
Miriam
Hi Miriam,
On Tue, May 13, 2008 at 2:08 PM, Miriam D'Elia <[EMAIL PROTECTED]> wrote:
I would like to insert in my scene a camera that moves by pressing the
arrow buttons (forw
Good suggestions, Robert -- Those are the most likely causes.
Paul -- Is it just osgthirdpersonview that has a problem, or do you see the
same issue with other CompositeViewer-based apps?
-Paul (the other "Paul M.")
> Hi Paul,
>
> To see if it is thread related try :
>
> osgthirdpersonvi
When I wrote osgviewerGTK it was on Fedora 8. :) So, it's really
starting to look like it's an issue w/ the older version of OSG...
On Tue, 2008-05-13 at 14:09 +0200, "Martin Großer" wrote:
> I set OSG_NOTIFY_LEVEL on DEBUG and compare the application with gtk and
> without gtk and I found the fo
Hi Ben --
To underscore the comments of others on this thread, I add the following:
* For reference -style documentation, embedding Doxygen comments is probably
the best approach. Doxygen excels at creating reference-style documentation.
The other benefit of embedding documentation in the code i
Thanks Robert,
The second approach worked seamlessly. I will try to use first approach
as well so that i need not to modify the files :)
Thanks a ton
RJ
Robert Osfield wrote:
> Hi Rahul,
>
> There isn't any extension aliasing from .dem to .gdal built into
> osgDB::Registry so
> there is no way fo
Has anyone been able to get the keyboard handlers to work within the
osgViewerWx example?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Powers
Sent: Monday, May 12, 2008 11:53 AM
To: OpenSceneGraph Users
Subject: [osg-users] wxWidgets onKeyDo
Hi Miriam,
On Tue, May 13, 2008 at 2:08 PM, Miriam D'Elia <[EMAIL PROTECTED]> wrote:
> I would like to insert in my scene a camera that moves by pressing the
> arrow buttons (forward, behind , right and left).
> How can I do? As an example I can look?
Do you actual mean inserting an osg::Camera
Hi,
I would like to insert in my scene a camera that moves by pressing the
arrow buttons (forward, behind , right and left).
How can I do? As an example I can look?
Miriam
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.opens
This was discussed recently, check the archives.
Bottom line is that there are some compatibility issues between CMake 2.6
and our CMake macros (designed for CMake 2.4.x). Best solution for now is to
back out your CMake to 2.4.8.
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROT
With Windows XP, I tried to Cmake and then compile with VC 2008 OSG 2.4 but
I get the linking errors: LNK1104: cannot open file
'..\..\lib\OpenThreadsd.obj'
It seems that for some reason it does not look for .libs but for .obj's. How
to create a version that uses libs instead of objs?
Than
lucas Grijander wrote:
yes, i tried with the OSG reader and it works. So it should be
something concerning the format of the data?
More likely your interpretation of the data. Did you check against the
.obj specification (as far as there is one, other than from old Alias
documentation), e.
On Tue, May 13, 2008 at 1:09 PM, "Martin Großer" <[EMAIL PROTECTED]> wrote:
> I set OSG_NOTIFY_LEVEL on DEBUG and compare the application with gtk and
> without gtk and I found the following differences.
>
> With GTK:
> glVersion=2, isGlslSupported=YES, glslLanguageVersion=1
>
>
> Without GTK:
Hi Rahul,
There isn't any extension aliasing from .dem to .gdal built into
osgDB::Registry so
there is no way for the OSG to know that you intend to use the gdal plugin. You
add these yourself if you wish.
You can get the OSG to use the gdal plugin by preloading the plugin,
then it'll be
called
yes, i tried with the OSG reader and it works. So it should be something
concerning the format of the data?
> Date: Tue, 13 May 2008 14:19:35 +0200
> From: [EMAIL PROTECTED]
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] problems with normals
>
> lucas Grijander wrote:
>
lucas Grijander wrote:
Hi,
I've created the OBJ file with 3DStudio, and I've verified that all
the normals are pointing out, so it should work anyway? I think it
depends on the way I'm reading the data...
So does OSG's .obj reader show the correct results?
Paul
> From: [EMAIL PROTECT
Hi,
I've created the OBJ file with 3DStudio, and I've verified that all the normals
are pointing out, so it should work anyway? I think it depends on the way I'm
reading the data...
> From: [EMAIL PROTECTED]
> To: osg-users@lists.openscenegraph.org
> Date: Tue, 13 May 2008 14:13:12 +0200
>
El Martes 13 Mayo 2008ES 13:59:45 lucas Grijander escribió:
> Dear all,
>
> I'm having a problem when importing an OBJ model. I load the v positions
> (vertices), the indices and the vn positions (normals). Then I create a
> geometry with these data. I'm having a bad result (see image attached), it
I set OSG_NOTIFY_LEVEL on DEBUG and compare the application with gtk and
without gtk and I found the following differences.
With GTK:
glVersion=2, isGlslSupported=YES, glslLanguageVersion=1
Without GTK:
glVersion=2.1, isGlslSupported=YES, glslLanguageVersion=1.2
I still use OSG 2.2, because t
Dear all,
I'm having a problem when importing an OBJ model. I load the v positions
(vertices), the indices and the vn positions (normals). Then I create a
geometry with these data. I'm having a bad result (see image attached), it is
like the normals are not well defined. I have the same verti
Kimmo,
These are Polyline ZM shapes; The X,Y value are in degrees, and my guess is
that the shp plugin is interpreting the Z value as degrees as well (when
it's probably meters). Anyway, the WKT will not convey the units for Z
coordinates, so maybe the shp plugin needs (or has) a parameter for
spec
Thanks Robert,
I tried reading "sample.dem" file in my sample program using
osgDB::readImageFile(), but not able to open it (with the warning could
not find plugin ), did my assumption of reading the ".dem" file as
image is correct or do i need to read the gdal supported files differently.
RJ
R
Hi,
Robert Osfield wrote:
To see if it is thread related try :
osgthirdpersonview cow.osg --SingleThreaded
You could also see if its FSAA causing the problems by comment out the line:
// Turn on FSAA, makes the lines look better.
osg::DisplaySettings::instance()->setNumMultiSamples( 4
Hi Paul,
To see if it is thread related try :
osgthirdpersonview cow.osg --SingleThreaded
You could also see if its FSAA causing the problems by comment out the line:
// Turn on FSAA, makes the lines look better.
osg::DisplaySettings::instance()->setNumMultiSamples( 4 );
Robert.
On
Hi everyone,
I can now confirm that all my tutorials and source codes have been uploaded to
the official website in the appropriate section.
These tutorials are designed for Linux users but Windows beginner developers
can still use. It is very straightforward to port the source codes to Visual
The file looked fine for me, but I've written my own Shapefile reader...so
it's probably an issue in the shp plugin. Your shapefile has PolyLineZ
shapes if that helps in debugging.
- Donny
On Tue, May 13, 2008 at 3:08 AM, Kimmo Kotajärvi <[EMAIL PROTECTED]>
wrote:
> (I posted these earlier bu
On Wed, May 7, 2008 at 12:45 PM, David Jurado <[EMAIL PROTECTED]> wrote:
> Good morning,
> I need help, I am trying to compile OSG, but I can't. My IDE is Eclipse
> Platform Version: 3.3.2. When I try to build this project, it show the
> following messages:
>
> Build of configuration Debug fo
On my new system, with a crappy ATI card, the osgthirdpersonview example
in 2.4 is showing two black windows and doesn't respond to any inpu.
stracing the process seems to suggest some threading-related problem. On
the NVidia-systems I tried it on it works fine, so would this be an
ATI-related
Ben Discoe wrote on Tuesday 13 May 2008:
> SSM definitely does not work on
> my (fairly old) ATI Radeon 9800, perhaps this is due to
> needing some specific modern shader capability?
On my harware (ATI mobility X300), only -st (shadow texture)
works.
>From an earlier thread:
Jean-Sébastien Gua
Hi all,
So I have tested the osgPrecipitationEffect with the osgQT exemples, and it
works fine with all except the one using CompositeViewer in
AdapterWidget.cpp
The rain effect is here, but there is no animation.
In the two cases, there is the osgViewer::GraphicsWindowEmbedded in one it
works, so
On Fri, May 9, 2008 at 2:47 PM, Jean-Sébastien Guay <
[EMAIL PROTECTED]> wrote:
> Hi Philip,
>
> so I'm not sure what problem you're trying to fix.
> >
>
> Sorry, I just realized that this *would* be useful in our current
> situation. I have to learn to relax with the "send" button.
>
> If you ca
On Mon, May 12, 2008 at 4:12 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
> And it crashed in osg::DB at this Point
> >
> > inline osg::Node* readNodeFile(const std::string& filename)
> >
> > {
> >
> > return readNodeFile(filename,Registry::instance()->getOptions());
> > << CRASH
> >
> > }
> >
>
On Tue, May 13, 2008 at 11:42 AM, Rahul Jain <[EMAIL PROTECTED]> wrote:
> Hi All,
> What are the functionalities does new gdal plugin in OSG2.4 provides ?
> Can i read all the files which are supported through gdal.
Yes you can read all GDAL supported files. The new plugin doesn't really offer
On Tue, May 13, 2008 at 2:31 AM, Ulrich Hertlein <[EMAIL PROTECTED]>
wrote:
> Hi Philip,
>
> Philip Lowman wrote:
>
> > Can you do an svn update to the latest and configure a fresh build tree
> > on your OSX system (either nuke your out-of-source build tree or delete
> > CMakeCache.txt) then try b
I have updated the page with a link to GPU Gems 2, i guessed at which article
is meant. Any more details you can divulge about SSM? SSM definitely does not
work on my (fairly old) ATI Radeon 9800, perhaps this is due to needing some
specific modern shader capability?
Thanks,
Ben
> -Origi
Hi All,
What are the functionalities does new gdal plugin in OSG2.4 provides ?
Can i read all the files which are supported through gdal.
best regards
RJ
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listi
HI Kimmo,
On Tue, May 13, 2008 at 9:08 AM, Kimmo Kotajärvi
<[EMAIL PROTECTED]> wrote:
> (I posted these earlier but it got moderated out… no file attachment this
> time)
There is a limit on the size of files you can send - the list now has
over 1900 members so
one has to have a cap on how much d
Hi Ben,
Very nice of you to start this documentation. As you already found out
this are not working out of the box wrt shadows, all the different
techniques have different characteristics. I am swamped with work but I
will try to fill in some of my experiences. So far I have spent most of
my
2008/5/13 <[EMAIL PROTECTED]>:
> I submitted a fix to osg-submissions. Diff (against trunk) is below for
> anyone who wants it now.
Thanks Steve, changes now merged and submitted to SVN.
With your changes I'm now able to create dae files, but... not perfectly yet
osgconv dumptruck.osg dumptruck
On Tue, May 13, 2008 at 10:27 AM, "Martin Großer" <[EMAIL PROTECTED]> wrote:
> Sorry, I make a misstake. I have the 2.12.5 of gtk and I updated it to
> 2.12.9. But I it doesn't works. And I found out it works fine on Windows XP.
>
> It works on Windows and on Kubuntu, but not on Fedora 8. The gtk
PS: I use the OpenSceneGraph 2.2 on Linux and on Windows.
Original-Nachricht
> Datum: Tue, 13 May 2008 11:27:45 +0200
> Von: "Martin Großer" <[EMAIL PROTECTED]>
> An: OpenSceneGraph Users
> Betreff: Re: [osg-users] Problem with osgviewerGTK example
> Sorry, I make a misstake.
Sorry, I make a misstake. I have the 2.12.5 of gtk and I updated it to 2.12.9.
But I it doesn't works. And I found out it works fine on Windows XP.
It works on Windows and on Kubuntu, but not on Fedora 8. The gtk_init(...) and
the osgViewer are incompatible on Fedora 8???
Cheers,
Martin
-
Alright. I have created a wiki page here, with my best attempt at documenting
what i've learned so far:
http://www.openscenegraph.org/projects/osg/wiki/Support/ProgrammingGuide/osgShadow
It would be really great if someone who actually /knows/ the code could fill in
things like:
* How do th
Hi Martin,
I just tried your example and it works fine on my Kubuntu 7.10 system
pkg-config gtk+-2.0 --modversion
2.12.0
Perhaps your version of gtk is screwing up X11 in a way that the
osgViewer::Viewer's own creation of windows is going astray.
Robert.
On Tue, May 13, 2008 at 9:26 AM, "Marti
ok, thanks for the explanation !
2008/5/13 Robert Osfield <[EMAIL PROTECTED]>:
> Hi Christophe,
>
> There is a reason why ViewerBase::updateTraversals() is a virtual function
> :-)
>
> Basically different applications will have different requirements
> w.r.t set up and use of
> the view matrix, m
On Tue, May 13, 2008 at 8:33 AM, Miriam D'Elia <[EMAIL PROTECTED]> wrote:
> Hi Robert,
> we apologise, but only yesterday I noticed that pressing the button "f" you
> switch from full-screen display to display in a window.
osgProducer::Viewer is a "everything and the kitchen sink viewer" so
does
Hi Christophe,
There is a reason why ViewerBase::updateTraversals() is a virtual function :-)
Basically different applications will have different requirements
w.r.t set up and use of
the view matrix, most apps they won't be dependant on each other,
other applications
will have a view matrix that
Hi Paul,
As JS, Ulrich and Philip has mentioned at present the dependency
checking code relies upon pkg-config, which isn't
standard under Windows. For Windows we'll need write our won
FindCario and FindRSVG.cmake files such as the ones
we already have in OpenSceneGraph/CMakeModules.
Robert.
On
Hi Ben,
Many thanks for offering to pitch in on the documentation side, not at
all the easiest tasks but valued no less.
A mixture of Programming Guide style articles and Doxygen Docs are
good ways, going the tutorial route is another. Tweaking the
osgshadow example so its more useful for educat
HI Brett,
What I have done VirtualPlanetBuilder is to have a quad tree scene
graph structure like:
Group
PagedLOD
child 0 -> local tile geometry at low resolution
child 1 -> external file reference
PagedLOD
child 0 -> local tile geometry at low resolution
Hello,
I checked the lighting and that is not the problem. But I tried to implement a
osgViewer::Viewer in the application (after the gtk main loop). Now I have the
same problem in the osgViewer. But the cessna.osg looks fine, when I comment
all GTK stuff out. Ergo, I think the problem is anywh
(I posted these earlier but it got moderated out... no file attachment this
time)
Could anybody have a look at these shapefiles? It should be a network of roads
but I can't get the shp plugin to read it correctly.
http://www.wikiupload.com/download_page.php?id=33045 ~300KB zip
_
1 - 100 of 101 matches
Mail list logo